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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 481 IvyLeagueQB @ 06/19/09 12:08 AM
I've only played about ten games, but I just don't see how people are saying this is the worst game ever or exactly like 09' with different animations.
Maybe it has to do with settings, as I've played all my games on heisman..... I don't know for sure. Here is my personal comparison for NCAA 09' on heisman and NCAA 10' demo on heisman.

1) Winning and losing: In NCAA 09' on default sliders I could easily beat the cpu by 60-90 pts. On the demo I've only won once out of ten games.

2) CPU Pass rush: In NCAA 09' I rarely would get sacked. On the demo I was sacked twice in one series.

3) HUM Pass rush: I would say this is pretty comparable to 09', not very good.

4) DB control: In 09' I was pretty good at switching to a DB with the ball in the air and making a play/user pick. For some reason on this demo if I switch to a DB my coverage gets worse or my guy kind of freezes for a second.... maybe I'm doing something wrong.

5) Running CPU: In 09' CPU running was pretty much non existant even w/ sliders set RBLK/RBABL 100. In the demo I've had Demps and Murray rip off big runs against me.

6) Running HUM: This was also WAY to easy in 09'. I form twins HB toss was a guaranteed 10+ or TD every time. Not so much on the demo. I've been getting stuffed.

7) Outside contain: Best I've seen by CPU in years.

8) Speed: This was the first thing that stood out by far. No longer do I see RB's with rockets up their *** or WR's flying by DB's.

9) Coverage: Seems much tighter on the demo, and even noticed LB's pushing WR's on under routes.

10) Strategy: My impression is that the gameplanning and defensive keys are huge for 10'. Much like REAL football, every time a team huddles coaches and players have an opportunity to adjust scheme/strategy. This feature has the potential to make a typical ho-hum 2nd and 7 in the second qtr from games past to an opportunity like every down is in real ball.

One thing I realized from my first serious job is that you can't satisfy every customer. These percentages can vary, but seem to hold true.

10-20% of people are going to be satisfied all the time.
40-60% of people can truly have an alternate experience depending on quality and service and judge without bias.
10-20% of people are going to be pissed off, unsatisfied, and impossible to please no matter what you do or what they get.

I personally like to think I fall in the middle. Regardless, I will be purchasing and enjoying the hell out of 2010' if the gameplay is similiar to the demo and the rosters are fixed.
 
# 482 SageInfinite @ 06/19/09 12:08 AM
Quote:
Originally Posted by ~Guru~
lol....so the game sucks because you dont know how to play.....

i have heard it all
 
# 483 MrHeffalump @ 06/19/09 12:09 AM
Quote:
Originally Posted by ~Guru~
I am not going to sit here and debate your performance in heisman...but from what i have seen i dont buy that you can act like mike vick on heisman...but maybe you are just that good

but i dont play this game online because if you play random heads online then you know what you are getting into

name me one sports game that you can play random people online and not feel like is a cheese fest...you cant so no dice there

the game is not perfect but is better then last year and it will be what you make of it...
Actually I'm not good at all, in all honesty. That's my point. If I try to play real ball (step up into the pocket, establish the run, etc) I don't do nearly as well. On the commercials they should just say "leave your football knowledge at the doorstep." You can try this yourself because it doesn't take an ounce of skill or respect for the game.

I shouldn't be so hard but I really wanted to like NCAA 10.
 
# 484 bluengold34_OS @ 06/19/09 12:10 AM
Unreal...............

Guy's stop bashing each other and if you are not a fan of the game, there are mature and respectful ways to present your impression. If you can't accomplish this, then please leave the forums, so it doesn't get locked.
 
# 485 rudyjuly2 @ 06/19/09 12:10 AM
I have to say the demo disappointed me. The visuals looked worse on the PS3 than '09 and the sound was really bad (lack of bands and terrible chants). Some of this may be related to the demo size but I was unimpressed. I don't like the new camera and the only real positive thing that stood out to me was the cpu QB throwing deep. The over the shoulder catches looked really nice. It's very hard to make a real judgment on a demo with only 2 minute quarters but I didn't see enough here to make me want to buy this game.

More detailed impressions here: http://www.operationsports.com/rudyj...o-impressions/
 
# 486 countryboy @ 06/19/09 12:13 AM
LOL....I just won a game due to getting away with a blantant pass interference penalty.

I hit the wrong button and took control of the defender and I just knocked the receiver clearly off his route so the ball would fall incomplete.

Side note...field goal kick power needs to be lowered in retail. Too many 50+ yard field goals being attempted and having the distance. Accuracy seems pretty good though.
 
# 487 SHO @ 06/19/09 12:14 AM
Quote:
Originally Posted by WisconsinSports414
This game sucks ***. Point blank, period. I can't run the ball effectively, I can't sack anybody unless I blitz every play...I have even less control over passes than I had playing previous versions....Ugh...Terrible.
My sarcasm detector is getting a faint signal, care to confirm?
 
# 488 AuburnAlumni @ 06/19/09 12:17 AM
Quote:
Originally Posted by rhombic21
I mean, look, I agree that it's not perfect. The pass rush is underpowered (although I don't think it's anywhere near as bad as some guys are saying it is, and a big part of the problem is that the CPU throws the ball pretty quickly whenever there IS pressure), and there are some select issues with coverage (man coverage could probably still stand to be improved a little bit). But it's clearly not the same game.

On '09 I could run around with Tebow in the backfield from sideline to sideline every play, and then throw lasers downfield with ease if I wanted to. You can't do that on this game, you just can't. The coverage is a TON better. Sure, guys might still catch the ball, but they don't have their man beat by 10 yards 3 seconds into the play, and the defense will occasionally make a play on the ball and come up with an INT. The elimination of the speed differential impacts gameplay for the better in so many ways that it's impossible to even articulate fully. The tipped passes and lame duck throw out of sack passes add an element to the game that wasn't there at all last year.

Argue that you don't like the game, fine. But there's no way you can argue that it's the same as '09. There's just no way at all.
This.
 
# 489 J-Unit40 @ 06/19/09 12:19 AM
Quote:
Originally Posted by rhombic21
I'm not trying to bash people's opinions, but I honestly don't see how anybody can argue that this game feels just like '09, or isn't vastly improved. I think you guys might want to go back and actually play '09. The difference in the speed alone is huge. I'm not talking about overall game speed, I'm talking about the fact that players with elite speed are no longer super easy to get outside and make big plays with.

In terms of getting pressure on the QB, are you guys looping the defensive line (DL adjustment, up on the right analog stick)? That makes a noticeable difference.
This.

Guys, this game is far better than NCAA09 with the patch. After playing for about 3.5 hours straight (Heisman), it's not even close to '09. There are so many new additions, upgrades, improvements, tweaks, etc. that I am very happy with this demo and overly anxious to get the retail copy.

Florida's playbook is just wonderful. I really like all the wrinkles, formations and formation options they included. Of course it's still missing two plays I really want in this game (Option Reverse and the Shovel Pass-Speed Option), but I am digging all of the additions they put into the UF playbook.

NCAA10 cannot get here fast enough!
 
# 490 Marino @ 06/19/09 12:23 AM
Quote:
Originally Posted by bluengold34
Unreal...............

Guy's stop bashing each other and if you are not a fan of the game, there are mature and respectful ways to present your impression. If you can't accomplish this, then please leave the forums, so it doesn't get locked.
This is everyone's last warning.
 
# 491 rudyjuly2 @ 06/19/09 12:24 AM
Quote:
Originally Posted by J-Unit40
Guys, this game is far better than NCAA09 with the patch. After playing for about 3.5 hours straight (Heisman), it's not even close to '09. There are so many new additions, upgrades, improvements, tweaks, etc. that I am very happy with this demo and overly anxious to get the retail copy.
Did you feel like this as soon as you started playing or was this over time? My initial reaction is not very good. Maybe the Heisman (good) players see a lot of nice improvements for them but I'm just average. Plus I don't exploit holes in NCAA '09 and with tweaked sliders could get it to play fairly well. My biggest beefs with '09 were the lack of a cpu deep passing game (fixed) and the lack of a cpu running game (unknown at this point). I just was underwhelmed by this demo.
 
# 492 GoBlue10 @ 06/19/09 12:25 AM
the demo is just that a demo....last years game played differently from the demo and hopefully this years game will too

there are positives and negatives to this game like there is every year

one thing is for certain...wide open gameplay is gone
 
# 493 zoltranite @ 06/19/09 12:25 AM
Quote:
Originally Posted by zoltranite
I have a question.... you know on NCAA 2009 when you had the ball running with a player you could wiggle the left stick left and right and the player would start shifting his weight left to right as to try to set up a big juke, did they take that out? I cant seem to do it.

Never mind... its still in the game, just really hard to do. EA if you are reading, include this in the patch PLEASE....(along with the other stuff the guys have noticed)
 
# 494 mastershake88 @ 06/19/09 12:25 AM
Quote:
Originally Posted by ~Guru~
no he means moaners that want real life in a 60 dollar video game...

like i said...is the same game to you but your opinion is only important to you....nuff said

not important to me. its simply the same game. when you see players being tackled the same, running the same, and with some little fluff here and there is not change. its called cluster you know what.

Im not here to fight but to tell the truth. its the same game. and thats a fact.
 
# 495 countryboy @ 06/19/09 12:27 AM
3 times thus far in the first half(I'm Florida), I've been able to generate pressure on the QB and force him to step up in the pocket and run.

I'm liking how the cpu will run with the QB when the protection breaksdown.
 
# 496 countryboy @ 06/19/09 12:29 AM
Quote:
Originally Posted by mastershake88
not important to me. its simply the same game. when you see players being tackled the same, running the same, and with some little fluff here and there is not change. its called cluster you know what.

Im not here to fight but to tell the truth. its the same game. and thats a fact.
your opinion has been documented, now please move on.
 
# 497 floridagatorfan @ 06/19/09 12:30 AM
Quote:
Originally Posted by J-Unit40
This.

Guys, this game is far better than NCAA09 with the patch. After playing for about 3.5 hours straight (Heisman), it's not even close to '09. There are so many new additions, upgrades, improvements, tweaks, etc. that I am very happy with this demo and overly anxious to get the retail copy.

Florida's playbook is just wonderful. I really like all the wrinkles, formations and formation options they included. Of course it's still missing two plays I really want in this game (Option Reverse and the Shovel Pass-Speed Option), but I am digging all of the additions they put into the UF playbook.

NCAA10 cannot get here fast enough!
How about jump pass?

On the topic of playbooks though, I want to know who tests the plays that they put into the game because IMO half the plays are flawed and unusable. It is pretty much useless to try and run up the middle out of the shotgun.

They also tried to add the counter shotgun run that Percy Harvin had a lot of his big runs out of. However, in the game it has the receiver take the handoff at full speed going the wrong way so by the time you turn around to counter the defense is in the backfield. In reality when Percy would take the hand off he would have slowed down to a near hault right before the QB so when he takes the hand off he doesn't have to stop and change directions, instead he can just make a jab step and counter towards the pulling guard and follow him through the hole.

It is frustrating for me that they get the OL/DL interaction so wrong when APF had it much better a couple of years ago. In NCAA '10 demo OL do nothing in terms of opening up holes and moving DL out of the way. Instead half the time a LB of DL can get through without even being touched.

I cannot buy this game if the core of it still has so many flaws. I want to be able to have a dominating run game from the Shotgun without having to run only sweeps and options.
 
# 498 DJ @ 06/19/09 12:30 AM
Couple of things I noticed:

I was OU and beating Fla. 7-6 late in the 4th. Tebow threw incomplete on 4th down, turning the ball over on downs and I ran out the clock. The Fla. sideline was celebrating after the incompletion.

Anyone else notice the game clock doesn't start after first downs? I know in college the gc doesn't start until the chains are set but seriously, the clock doesn't move at all. Weird thing, too, is that the CPU will let the playclock run all the way down to 2-3 seconds and then SPIKE THE BALL even though the game clock IS NOT RUNNING!!!

Those were the most glaring things to me that stood out.

Overall, though, I was more impressed with this demo than last year's demo. Graphics look good and I saw some nice things, gameplay-wise.
 
# 499 RamblinWreck21 @ 06/19/09 12:31 AM
There is presentation improvement.
There is animation improvement.
There is gameplay improvement.
The "Gimmick" (Lock-on player on D) is wonderful.
A.I. seems much smarter.

Honestly, IMO, This is easily the best NCAA game on Next-gen. Is It Perfect? No, but its a big time improvement from anything we have seen on Next Gen consoles and all the negativity has gotten me confused. Rosters and broken sliders are one thing, but Ea is working on that and, with those fixed, this could be the best NCAA game I've played in awhile. This is all MY OPINION. If You don't agree with it, don't bash me. I'm not so stubborn that I refuse to like a game I decided I wouldn't like 3 months ago.
 
# 500 speedkills @ 06/19/09 12:31 AM
I was going to hold off on NCAA Football this year and maybe just rent it until I played the demo. I'm pre-purchasing it tomorrow.
 


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