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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 461 munson11 @ 06/18/09 11:26 PM
Quote:
Originally Posted by themaizeandblue
I was pleasantly suprised by the demo. It looks pretty good and feels quite a bit slower than last year. Also, I don't know if anyone else saw a play like this and don't feel like reading through 45 pages, but when I was on defense, my CPU-controlled DT made it to Bradford as he throwing a screen pass, the ball made it only a few yards, where it was intercepted by my end and taken in for an easy six. I've never seen a play like that in the NCAA series and it looked really smooth and unforced.
Just played my first two games. This exact thing happened to me, except I got hit while throwing, the ball kind of went through the air a little, and a lineback ran and picked it off. He then got promptly nailed by my o-line and then fumbled it, which allowed my wide reciever to come over and pick it up.

Pretty humorous. Game isn't to bad right now. I like the change of pace.
 
# 462 mastershake88 @ 06/18/09 11:35 PM
This is by far the worse football game of all time. and that says alot concerning the last 4 years of crappy football games on next gen consoles.

no way im paying for a ncaa 09 part II.

Go kick rocks ill see you august 14th to buy a real football game that showed effort.
 
# 463 TreyIM2 @ 06/18/09 11:37 PM
Played the demo a few more times. I got used to the graphics and there doesn't seem to be so much of a frame rate issue as I stated on the PS3. There are glitches but it's a demo. To be expected. I like the new animations a whole lot. Waist tackles, nice shoestring catch animations, it's a bunch to name that I noticed but I like. I gotta boost up to Heisman or sumthin cuz Varisty is way too easy. I think playing the speed of Madden 09 has really boned up my game playing.
 
# 464 BroMontana82 @ 06/18/09 11:39 PM
Quote:
Originally Posted by mastershake88
This is by far the worse football game of all time. and that says alot concerning the last 4 years of crappy football games on next gen consoles.

no way im paying for a ncaa 09 part II.

Go kick rocks ill see you august 14th to buy a real football game that showed effort.
not sure i'd say worst football games of all time in my opinion, but yeah, i'm really disappointed in this game. generally speaking, same game as last year and same graphics, but with slight improvements that don't get to the core of the gameplay. big disapointment. guess i'll be in the madden forum...
 
# 465 SoxFan01605 @ 06/18/09 11:43 PM
Well I tried it out on both systems (360 and PS3) while my Sox are in rain delay...

Positives:

-Animations seem a little more fluid (or maybe just less repetitive)

-slowed down gameplay makes the game feel less "arcadey"

-Like the new strategy element in the gasmeplanning.

-running seems better...contact feels less "pinball like"

-coverage seems improved. Guys seemed to stick to their man a bit better.

Negatives:

-Feels largely unchanged from 09

-I ran the ball up the middle and literally went through two LBs (as in, I could see half my body on one side, and the other sticking out the back end) leading to a breakaway run. It happened twice for the CPU as well. (PS3 version)

-Commentary. New announcers or completely new lines should be necessary at this point, IMO

-Presentation. Or lack thereof. It's a bit dry. There are some nice touches (like the band at the intro, some of the TD celebrations, etc) but overall there is nothing about the atmosphere that draws you in.

-Pass rush. Guys still seem to get suctioned to blockers and seem to get hung up too long.

-Still a lot of underneath stuff available for both you and the AI.

-PS3 stability is questionable at times. There are some noticeable hiccups in comparison to the 360 version...especially in wider shots it seems.

-Also, graphics for both are relatively unimpressive (though not a huge deal...they look good enough) but the PS3 seems less "crisp" overall.


Overall, I'm unimpressed. It was not horrible, just not very exciting. I enjoyed playing the first couple times (nice to fire up a football game) but it just felt like more of the same to me. Hopefully a rental of the complete game will be a bit more enjoyable for me. I was a renter hoping to buy (mainly due to teambuilder and the promise of tighter gameplay) but now I'm just a renter (for now, at least).
 
# 466 rhombic21 @ 06/18/09 11:45 PM
Quote:
Originally Posted by koampapapa
[*]I threw an interception. There was a roughing the passer call called on my quarterback. Not only did I receive the ball back, I received it with better field position, and I was placed on the opposite hash mark from where I had been tackled; i was placed on the hash mark that the interception guy was tackled. i believe that this is not standard ncaa procedure; the INT still should've counted, am i wrong?
Roughing the passer would negate the interception, and would be a 15 yard penalty from the previous spot. Not sure about the hashmark.
 
# 467 rhombic21 @ 06/18/09 11:51 PM
I'm not trying to bash people's opinions, but I honestly don't see how anybody can argue that this game feels just like '09, or isn't vastly improved. I think you guys might want to go back and actually play '09. The difference in the speed alone is huge. I'm not talking about overall game speed, I'm talking about the fact that players with elite speed are no longer super easy to get outside and make big plays with.

In terms of getting pressure on the QB, are you guys looping the defensive line (DL adjustment, up on the right analog stick)? That makes a noticeable difference.
 
# 468 moose1619 @ 06/18/09 11:52 PM
Quote:
Originally Posted by lamoyou318
something weird just happen,im playin the demo on the ps3 and im oklahoma,the first play im in a shotgun formation and the center hiked the ball over my head but the announcers called it a incomplete pass and the play was over.
same thing happened to me. It happened so fast I wasn't sure what I saw. I was shocked the whistle blew and the play was over. So far for every good thing I see I see some glaring bad things as well like QB throw off back foot with dead on accuracy, no DL pressure by my team and same boring kick mechanics.

One big gripe is why when the CPU calls a timeout can't we get the full 30 or so secs that one would normally get in a game. I hate thinking I have time to thinka bout a call then wham the 12 sec clock starts ticking down for me to call a play. Please give me the full time so i can thinka bout my personnel and my play call on D.
 
# 469 mastershake88 @ 06/18/09 11:53 PM
Quote:
Originally Posted by rhombic21
I'm not trying to bash people's opinions, but I honestly don't see how anybody can argue that this game feels just like '09, or isn't vastly improved. I think you guys might want to go back and actually play '09. The difference in the speed alone is huge. I'm not talking about overall game speed, I'm talking about the fact that players with elite speed are no longer super easy to get outside and make big plays with.

um...its the same game buddy...
 
# 470 rhombic21 @ 06/18/09 11:55 PM
Quote:
Originally Posted by mastershake88
um...its the same game buddy...
No, it's really not.
 
# 471 SageInfinite @ 06/18/09 11:56 PM
Quote:
Originally Posted by rhombic21
No, it's really not.
Yea it's definitely not the same game, but it's not much better.
 
# 472 MrHeffalump @ 06/18/09 11:58 PM
Quote:
Originally Posted by ~Guru~
Also for those that complain that it is to easy to pass or whatnot and are playing on all american please stay away from that level...

anything but heisman is a joke and not worth the effort in this game..

the hb screen works 90% of the time in aa and barelyin heisman...
Heisman is no better. I just went back to the demo and made Tebow look like Michael Vick's brother from another mother. I was doing that run backwards, jump around and throw across the field animation and still completing passes. I hope you guys plan on playing with close buddies in online dynasty because this junk is going to ruin your experience otherwise.
 
# 473 moose1619 @ 06/18/09 11:59 PM
just thinking about the intro with the band and i thought it was pretty cool, but how hard would it have been to have the same camera angle with players warming up, punting, kicking, throwing and run routes? It seems logical that this could be done? Oh well, I do like the game speed and some of the fluidity of the animations. I also liked the CPU DL pressure. I haven't made up my mind if I will purchase, but hpefully playing more I will. My first game I was driving to the 2 yard line with 10 seconds to play. I was Florida and tried a QB dive out of the gun with 2 backs. I got stuffed. I kinda liked it, knowing that the CPU D can step up and make a big play. This was on All American.
 
# 474 SHO @ 06/18/09 11:59 PM
Quote:
Originally Posted by SageInfinite
Yea it's definitely not the same game, but it's not much better.
This.
 
# 475 rhombic21 @ 06/19/09 12:00 AM
I mean, look, I agree that it's not perfect. The pass rush is underpowered (although I don't think it's anywhere near as bad as some guys are saying it is, and a big part of the problem is that the CPU throws the ball pretty quickly whenever there IS pressure), and there are some select issues with coverage (man coverage could probably still stand to be improved a little bit). But it's clearly not the same game.

On '09 I could run around with Tebow in the backfield from sideline to sideline every play, and then throw lasers downfield with ease if I wanted to. You can't do that on this game, you just can't. The coverage is a TON better. Sure, guys might still catch the ball, but they don't have their man beat by 10 yards 3 seconds into the play, and the defense will occasionally make a play on the ball and come up with an INT. The elimination of the speed differential impacts gameplay for the better in so many ways that it's impossible to even articulate fully. The tipped passes and lame duck throw out of sack passes add an element to the game that wasn't there at all last year.

Argue that you don't like the game, fine. But there's no way you can argue that it's the same as '09. There's just no way at all.
 
# 476 mastershake88 @ 06/19/09 12:00 AM
Quote:
Originally Posted by stewaat
I have to echo these thoughts although my time with the demo has been limited. Let's just face it, the bitchers and moaners have taken over the NCAA forum.

I have thoroughly enjoyed what I have seen so far. The player lock is an awesome feature to me.
by b****** and moaners you mean people who dont like being cheated idn maybe you see nothing wrong in it and thats fine. If you like buying ncaa 09 alpha.

its the same game.
 
# 477 Solidice @ 06/19/09 12:00 AM
Quote:
Originally Posted by rhombic21
I'm not trying to bash people's opinions, but I honestly don't see how anybody can argue that this game feels just like '09, or isn't vastly improved. I think you guys might want to go back and actually play '09. The difference in the speed alone is huge. I'm not talking about overall game speed, I'm talking about the fact that players with elite speed are no longer super easy to get outside and make big plays with.

In terms of getting pressure on the QB, are you guys looping the defensive line (DL adjustment, up on the right analog stick)? That makes a noticeable difference.
I agree. controlling LE #8 on Florida is fun. you can get pressure on the QB with him(still not great, but a lot better than it was in '09)

have you noticed the slower QB dropback speed as well(not sure if it's been mentioned here or at NCAAstrategies). i just rechecked '09, and it's a pretty big difference. I personally like it.
 
# 478 mgoblue678 @ 06/19/09 12:01 AM
Quote:
Originally Posted by SageInfinite
Yea it's definitely not the same game, but it's not much better.

100 % agree. Being a little better than a bad game still doesn't make it good or great.
 
# 479 bluengold34_OS @ 06/19/09 12:04 AM
We do not need comments like "buddy" that implies sarchasm and your opinion is right and the only possible one.

Keep this on topic and respectful! I really have no problem locking the impressions thread and any new one's that are made, if we can't keep it clean and mature.

Thank you.
 
# 480 zoltranite @ 06/19/09 12:05 AM
I have a question.... you know on NCAA 2009 when you had the ball running with a player you could wiggle the left stick left and right and the player would start shifting his weight left to right as to try to set up a big juke, did they take that out? I cant seem to do it.
 


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