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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 581 sdid22 @ 06/19/09 10:04 AM
Well EA you hooked me with OD. So you will get my 60 bucks.

The game play was OK everyone that commented on the pass rush being ineffective without a lot of button pressing and game planning are right on. The pocket is a nice addition but a pocket doesn't stay formed for 10 seconds at a time.

Game planning and Play setup should be toggled on or off. We should have options, not be forced to have those things in our game play.

As a Gator fan I did like the PA with Tebow stepping forward to give run look before passing.

Also liked that OU broke the KOR after I scored (which was a lil too easy for Heisman) but it was called back for holding. Bradford diced me up. Couldn't get any pressure but I didn't go through all the necessary steps to do so.

Player lock was cool, again I agree with everyone that had suggestions for better camera angles.

I need more presentation. Since Madden 10 had so much in thw way of presentation I'm assuming NCAA will bite off of that for next year.

I find ways to adapt every year to the flaws, glitches, and bugs in the game. But enough is enough. The three most glaring issues with 09 have problems for 10 (pass rush, sliders, rosters). Thanks for the fix but how do these things get ignored. We've been whining about it in thread after thread for a year almost.

If the rosters were going to be ignored though (just like the sliders) then this would be the first year since Bill Walsh that this series would not be a purchase.

Madden's attention to detail has me buying the game again after not buying 09.

I guess I'm the sap the NCAA team depends on every year because as much as I may complain I can't seem to not hand over the $$$. Thank your Online Dynasty guy for saving this game the last two years.
 
# 582 RoyalBoyle78 @ 06/19/09 10:13 AM
Finally played the Demo last night after waiting for it to download for like 3 hours WTF... Anyway, I came away really underwhelmed, I look forward to NCAA every year like a little kid on his birthday, I get so excited. Now after the playing the demo, I feel like a one of those little kids on his birthday knowing I'm not getting a empty box for my gift.

The game looks no better then last year, nor does it really play any different. Some of you guys can say you saw dramatic differences, and I will say it might be mental, this really is a downer. I couldn't even finished my game it felt so lame. I was so looking forward for NCAA, now I'm like damn this might very well be the first year of a non purchase for the first time ever...WTF EA NCAA DEV TEAM.
 
# 583 wyrm187 @ 06/19/09 10:26 AM
Impressions are this game is garbage. I am tired of buying the same game every year with a tweak or 2 on it. I still think that NCAA and Madden were better on Ps2 than they are on the next gen consoles. I will not be buying this game until it looks and feels like a next gen game. peace
 
# 584 rudyjuly2 @ 06/19/09 10:27 AM
Quote:
Originally Posted by FootballForever
Some of you guys can say you saw dramatic differences, and I will say it might be mental, this really is a downer. I couldn't even finished my game it felt so lame. I was so looking forward for NCAA, now I'm like damn this might very well be the first year of a non purchase for the first time ever...WTF EA NCAA DEV TEAM.
I found myself forcing to play it as well rather than wanting to play it and enjoying it. I'm definitely renting first (after the slider patch) and not buying this year.
 
# 585 RoyalBoyle78 @ 06/19/09 10:32 AM
Quote:
Originally Posted by rudyjuly2
I found myself forcing to play it as well rather than wanting to play it and enjoying it. I'm definitely renting first (after the slider patch) and not buying this year.
It's truly sad man, Like I said in another thread I remember when NCAA gained ground over Madden, now this is kinda pathetic.
 
# 586 MSchneider84 @ 06/19/09 10:32 AM
I really hope we can turn off the action cam. It's so annoying. I also hate the fact that they used the Madden engine this season.
 
# 587 callmetaternuts @ 06/19/09 10:33 AM
I played a few games last night jsut to get the feel of it. There are some nice additions, the player lock, the better CPU AI on D etc and some not so good things, lack of pressure obviously.

The demo is better than I thought. I was all set to be disappointed but it actually was fun, saw some good things, made me want to play a bit more to see how the game would play for longer durations of time.

A word of warning. I went back and read the NCAA 09 Demo thread and the majority of reviews were positive and look how that turned out. Im not saying NCAA 10 will follow the same path, but I see comments from regulars here (AA, J-Unit, ODogg etc) that were having a blast with the demo, and months later, these guys were pretty disappointed.

Hopefully NCAA 10 will be different, but remember, this is a limited glimpse using two powerhouse teams. Lets hope the game out of the box is just as much fun.

Also, maybe one reason for lack of pass rush is the teams we are using. Both are pretty skilled, tough to get too much pressure I would imagine.
 
# 588 cowboy_kmoney @ 06/19/09 10:40 AM
Man i hope this years game isn't is bad as everyone is saying, Because I havent played the demo yet but from the sound of it I might not. Now I hear everybody saying its the madden game of last year with a few things different. But come on E.A. is that all we get for hearin you say we'll make it right next year? N ow we did our part and wait tell this year,So is this all we get for waitin and still being loyal fans of this series?.
 
# 589 Motown @ 06/19/09 10:57 AM
Quote:
Originally Posted by greenegt
I am impressed by the demo. It doesn't play nearly as fast or twitchy as it seems in the videos. Reminds me a lot of Madden 09, which is a good thing, imo. The pass rush does need some work, but it's not as bad as I feared it might be. I was completely down on the game this morning and now I'm back on the hype train. Can't wait for the 14th.

EDIT: Just saw that the sliders will be patched. Now I'm REALLY pumped!
I could be wrong, but NCAA is always one year behind Madden...therefor, when Madden 10 is produced, they use Madden 09 engine for NCAA 10...i think.

Overall, i'm impressed w/

SPEED of the game
Passing game
THe D side of the ball...'cept for the LACK of pass rush
It's a demo...so i'll reserve judgment 'till it drops.
definitely an improvement from '09
 
# 590 bowld @ 06/19/09 11:00 AM
Crossing Routes=MONEY
 
# 591 rufusone @ 06/19/09 11:05 AM
Quote:
Originally Posted by countryboy
is the classic cam not in the retail version?
Does anyone kow about this, I dont like the new action camera, it actually made me queasy, and I felt sick to my stomach. If this cant be turned off or if the classic cam isnt in the game, I will not be able to play this.
 
# 592 BCJMU99 @ 06/19/09 11:18 AM
I played one game last night when I was half sleep but I was definitely into this game. Sam Bradford threw a beautiful over the shoulder pass in the corner of the endzone where the WR got one foot down...I was like WOW! The new animations really make the game for me. I'm not a real picky guy when it comes to games so I will be reserving this today.
 
# 593 Blackout863 @ 06/19/09 11:20 AM
Im impressed. I thought it would totally suck but it wasnt that bad. UF playbook is more bad *** than last year. the animations are alot crisper. Heisman is still ridiculous ai wise but nothing sliders wont fix.

My DISLIKES
-No "true pocket" just curved line and little better blocking.
-No PASS RUSH. EA ITS CALLED DEFENSE. I REPEAT DEFENSE

Likes
-Controller vibrates when you feel pressure
-you cant deep ball it.
-you cant run around while coverage breaks down and wait until a wr gets open.
-speed of game is like madden instead of light speed gliding.
-playbook looks deeper.

Overall thought
-This is the game that was suppose to come out last year so right now the public and ea are even. From here on out they need to make this game from scratch and please the public. fix the bugs, get rosters right and fix running animations etc.
 
# 594 Arkavian @ 06/19/09 11:22 AM
I don't like the new camera angle myself. Zoomed out to far as previously mentioned.

Also it's like there are only two types of passes in the demo. High and floating or a bullet pass.

There is no more lobbing pass right into the hands of the receiver, or the in between pass strength as in earlier versions of the game.

Another thing I've noticed is that when I am flushed out of the pocket and the receiver icons disappear, I can zip the ball right into the players hands I want to.

However there have been many times that the receiver has been wide open with and no pocket pressure and the ball is either over thrown every single time, or the receiver never makes the effort to catch the ball.

It sure is hard has hell to run the ball now. I think most of my rushing yards came from the one HB toss I was able to break for 40 yards in one game. Besides that the majority of the rushing yards I got were with Tebow when things broke down and I had to scramble for it.

I do not like the new QB sneak on the goal line. It should be renamed to QB trip and fall on his face.

One of the games I drove down the field with little time left on the clock, about 30 seconds maybe. 4th and goal, literally and inch from going in. Game score is OU 21 UF 14.

I call QB sneak and what does Tebow do? Catches the snap and then basically falls down flat on his face. No dive forward, no effort to push forward. It was like someone yanked his legs out from underneath him from behind.

Cost me the game in that one. Sucks because the O-Line got a great push and he should have made it in with ease. Subsequent QB sneaks have had similar results.

Other than those few issues, the game is much improved. Kick returning is harder now as it was just too easy to in 09 to bring it to the house. I notice more fair catches than in 09 as well.

In 09, I could kick it to the back of the endzone and the returner would always try to bring it out. Now if it is too far back they call for the FC.

Defense is much improved. Man to man is back. Most of the games I played I was able to hold OU to 3 and out on almost every drive.

The Option appears to be broken however. I get no blocking and it seems it takes forever for the HB to get into postion to take the pitch. I seems like the blockers just stand still while I'm running it and I get no where with it.

All in all I understand it's the demo and I hope the full version is more polished.
 
# 595 mudtiger @ 06/19/09 11:24 AM
My first impression of the demo is that it was decent for a demo, that's it. I just can't get any real good read on the game as a whole with 2 min qtrs. I really liked 09's demo and ended up very frustrated with the actual game though.

If the sliders actually work, and I mean really work where there is a huge difference betwen a 0 and 99 slider, I think I would buy the game. Unlike in previous years I'm not going to buy the game on day 1 to find out.
 
# 596 da ThRONe @ 06/19/09 11:31 AM
Quote:
Originally Posted by Blackout863
Overall thought
-This is the game that was suppose to come out last year so right now the public and ea are even. From here on out they need to make this game from scratch and please the public. fix the bugs, get rosters right and fix running animations etc.
Based on this comment wouldnt that put NCAA a year behind?
 
# 597 Happyvally74 @ 06/19/09 11:31 AM
Am I the only one who thinks that I've been sacked when my controller starts vibrating from the pressure. Distracts my attention away from finding an open receiver.
 
# 598 fistofrage @ 06/19/09 11:38 AM
Played the demo. Put it on Heisman and I wasn't really impressed. Felt like the same game as last year with a few exceptions.

I'll list the positives:

+ It didn't feel WIIIIIIIIIIIIIIDE OPEN
+ The AI covered the crossing route and the FB in the flat
+ Human run game seemed decent I saw holes opening up and was able to rush 4 or 5 yards a pop. Broke a 25 yarder 1st play of the game.
+ They tackled me both times I picked off the ball
+ AI threw deep

Negatives:
- FG's are still WAAAAAAAY too easy in fact automatic
- AI run game was non-existant
- AI was still throwing 1 pick per game. 2 minute quarters = 4 picks per game. Possible game killer again.
- AI Punting - Still kicks the ball right into the endzone from the opponents 40 instead of trying to down it deep or coffin corner.
- Felt stiff or sluggish. The passes just don't feel right, especially the long ball.
- Easily broke the pocket rolled outside the pocket and completed curls and slants easily.
- QB sneak is going to be unstoppable from 1 yard or less.

The series just feels stale. There was nothing real exciting about the game. Hopefully thats just because of the 2 minute quarters.

I'll buy it for the online dynasty, but I don't see myself sitting down and playing this every day.
 
# 599 rudyjuly2 @ 06/19/09 11:38 AM
If you guys don't like the new camera angle then please vote here:
http://www.osatwork.com/forums/showthread.php?t=327345 (os at work link)
http://www.operationsports.com/forum...d.php?t=327345

Maybe if enough people don't like it they could patch in the old camera as an option. I doubt it but you never know.
 
# 600 Koolie G @ 06/19/09 11:39 AM
I've played several games on the Demo and I really like it. Let me say this though, I got a lot of enjoyment out of NCAA 09, especially online dynasty. I know that game had its flaws, but I really enjoyed it.

Knowing that is where I am coming from, here is what I thought about the demo.

--Loved the over the shoulder catches.

--New tackle animations are great.(as long as the extreme tackles are fixed like Adam reported) I saw a couple times where the Def player tried to push the player down and the off player would bouce out of the tackle. Also nice tripping up tackle animations.

--I also like how a player will tackle the ballcarrier but not wrap him up and the Off player can never regain his balance and falls to the ground, but several yards away from contact. Nice addition.

--Bullet passes seem like bullets. I felt like I could put touch on passes as well. I can now throw over the middle and not worry about super leaping LB's. I threw a couple of passes that regretted throwing b/c I was so used to 09, but the LB didn't jump up and snag them and I made the play. I also tried to the thread the needle over the middle, the MLB didn't jump to intercept and the ball sailed over my TE's head. That one play was the most realistic looking play I've seen in a very long time. When I saw it, I thought to myself that is exactly what I see every Saturday and Sunday at football games.

--The DB/WR interactions are a welcome sight. I like to see them actually press the WR and bump him off his route.

--LOVE THE FACT THAT THE CPU THROWS THE DEEP BALL. I got beat for a 60 yard TD when I moved my Safety a little too far to the inside, and the CPU WR got past my CB to the outside. Nobody within 7 yards of the WR when he caught the TD.

--I also love that there are many errant throws by both the human and cpu QB's. I saw both QB's throw the ball 10 yards out of bounds on sideline routes. The "wounded duck" throws are awesome! Some landed on the ground, some were picked and some my WR came back 5 or 10 yards to make the reception.

--I can't turn on a dime like I could last year, which is good. I know some people would disagree with me, but I haven't seen where I could do that.

--Glad the spin was toned down to be a little more realistic and less effective.

--There are times when you have way too much time in the pocket. Both when I'm on Def and Off. I'm talking about 10 secs plus. That needs to be tweeked. I know that will happen once in a blue moon in real life, but it happens a little too much in the demo.

--Like the option to either sit or play an injured player.

--Really like the gameplanning feature. I think it will add a new dimension, especially in my online dynasties. Hopefully it is not overdone, I'll reserve judgement til the actual game drops.

--Overall I think this is gonna be a solid game. There are some issues with the pass rush, but the bottom line is this game is gonna be fun. The game is not perfect, it probably will not be as good as Madden, but it will be a solid game. I think people are so caught up in the improvements with Madden, that they just automatically are downgrading NCAA. I'm no NCAA apologist, I just know that I'm gonna really enjoy Online Dynasty with the groups of guys that I played with last year. I played 09 from July to March, which is probably the longest I've ever played NCAA, so I more than got $60 worth of entertainment out of it, and I expect the same for 10. I also expect to buy Madden this year, whereas I've not like it at all, and not purchased it for the last 2 years.
 


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