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Madden 2010 News Post

This was just confirmed in the E3 press conference.

Check out the official website for more details.

Quote:
"Madden NFL fans...you asked for it, and now you got it - Online Franchise comes to Madden NFL 10. Compete in leagues of 32 teams, featuring real NFL scheduling, to find out who owns the virtual gridiron.

Announced on stage at the EA E3 2009 press conference, Madden NFL 10 Online Franchise features a robust feature set, including live drafts, player transactions, league message boards, and more - all manageable from your console, remotely through a web browser, or via a custom iPod Touch Application. Your Madden NFL 10 Online Franchise is always just a click away.

Don't worry about being tied to your console for your upcoming Online Franchise live draft. You and your friends can all participate simultaneously from your game console or online, via an Internet connection and web browser. Set your depth chart while waiting in line at the grocery store, and it will automatically be updated for your next game. Have access to your Madden NFL 10 Online Franchise 24/7, 365.

Online Franchise is exclusive to the Xbox 360 and PLAYSTATION 3 versions of Madden NFL 10, which will be available in stores on August 14th."

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Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
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Member Comments
# 361 splff3000 @ 06/03/09 03:28 PM
Quote:
Originally Posted by Bears_16_and_0
no salary cap kinda defeats the point of franchise....
Not true. Salary cap has been messed up for so long you had to oversee other teams anyway. This will be just like they haven't changed anything. All you do is tell your members what the cap is and then you enforce it. It's not as bad as you think. True, it will be more work for the commish, but it can be managed.
 
# 362 skudplayr @ 06/03/09 03:31 PM
No...that's stupid...Instead of actually fixing the broken salary cap, they take it out? EA sometimes does the dumbest things that I don't even understand. It's not franchise if there's no salary cap, it's just online leagues again with some tweaks.
 
# 363 splff3000 @ 06/03/09 03:47 PM
I just thought about something, in Madden 03, on PS2, I made a mistake one time and I released a guy, but I didn't have enough money to sign anyone in free agency. Of course that release put me under the roster minimum for that position. There was nothing I could do. I had to restart my franchise because there was nothing I could do. Now I haven't did this since then, so I don't know if they have put measures in place, so that this won't happen, but I'm pretty sure that something like that is the reason they took it out for online. You don't want to ruin the whole online franchise just because some guy can't manage his salary. That's my guess anyway lol.
 
# 364 skudplayr @ 06/03/09 03:51 PM
I'm going out on a limb and saying that your issue was because Madden 03 had a broken salary cap. You can always release an expensive player so that you can sign cheaper guys. If you're over the cap by $1 MM, and you need to sign a player, you will have to cut someone making $3 million, then sign a couple cheaper (and worse) players to fill the hole.

That's what franchise is all about.
 
# 365 WilesThing @ 06/03/09 03:55 PM
Where are you guys getting this info of no salary cap?
 
# 366 splff3000 @ 06/03/09 04:04 PM
Quote:
Originally Posted by WilesThing
Where are you guys getting this info of no salary cap?
I asked the same thing but nobody answered
 
# 367 splff3000 @ 06/03/09 04:08 PM
Quote:
Originally Posted by skudplayr
I'm going out on a limb and saying that your issue was because Madden 03 had a broken salary cap. You can always release an expensive player so that you can sign cheaper guys. If you're over the cap by $1 MM, and you need to sign a player, you will have to cut someone making $3 million, then sign a couple cheaper (and worse) players to fill the hole.

That's what franchise is all about.
Yes you're right, but as I was saying, I didn't have enough money to sign any of the free agents on the game. I don't see how that's broken. It seems to me that, if you're not paying attention, it could happen to anyone at anytime. Like I said, I haven't done that in years so I don't know what happens now, if you're in the same situation as I was. Will they still let you release a player regardless of whether you will have money to sign one of the free agents? If so then, this situation could come up again for other people at anytime.
 
# 368 Hooe @ 06/03/09 04:12 PM
Quote:
Originally Posted by WilesThing
Where are you guys getting this info of no salary cap?
Quote:
Originally Posted by splff3000
I asked the same thing but nobody answered
If you click the "Operation Sports E3 Coverage" banner at the top of the page, the rumor is first spelt out in Chase's post regarding impressions of Madden 10. He's still attempting to track down a more definitive answer to this question, however.

It'd be kinda disappointing to me if the salary cap didn't exist in online franchise, but unless it's been tuned for Madden 10 the salary cap always increased by way too much each year anyway and essentially became a nonfactor after a few season by my experience.
 
# 369 blackngoldfan @ 06/03/09 04:17 PM
Quote:
Originally Posted by Bears_16_and_0
no salary cap kinda defeats the point of franchise....
Fantasy draft defeats the purpose of franchise.
 
# 370 splff3000 @ 06/03/09 04:19 PM
Quote:
Originally Posted by Krioniq
If you click the "Operation Sports E3 Coverage" banner at the top of the page, the rumor is first spelt out in Chase's post regarding impressions of Madden 10. He's still attempting to track down a more definitive answer to this question, however.

It'd be kinda disappointing to me if the salary cap didn't exist in online franchise, but unless it's been tuned for Madden 10 the salary cap always increased by way too much each year anyway and essentially became a nonfactor after a few season by my experience.
Thank you. BTW - The bold part is what I've been trying to say. It hasn't been a factor before now, so it not being there shouldn't matter. Also, most likely, there is no salary cap in online franchise. No need to speculate anymore. This is the same situation that happened with cpu sliders last year. Someone at E3 said they couldn't find any cpu sliders and the speculation began as to whether cpu sliders are in or not. Sure enough, sliders weren't in. This seems like the same situation.
 
# 371 JAKEHB20 @ 06/03/09 04:22 PM
how will pro bowl be played out this year? what are your thoughts?
 
# 372 CapnKill @ 06/03/09 04:27 PM
Quote:
Originally Posted by splff3000
While I'm checking members teams and rosters, I'll check there salaries too. Problem solved.
Really, so you're going to check and make sure that everyone's FA signings fit under your pre-set cap? And you're also going to calculate and keep track of cap hits for the next year when players are released and trades occur? Sounds like a good time!

Quote:
Originally Posted by splff3000
I just thought about something, in Madden 03, on PS2, I made a mistake one time and I released a guy, but I didn't have enough money to sign anyone in free agency. Of course that release put me under the roster minimum for that position. There was nothing I could do.
Uhh, you just release someone from your team to clear enough cap space to sign someone else... I don't understand why that wouldn't work?

Quote:
Originally Posted by splff3000
Yes you're right, but as I was saying, I didn't have enough money to sign any of the free agents on the game. I don't see how that's broken. It seems to me that, if you're not paying attention, it could happen to anyone at anytime.
Yes, managing your cap is a HUGE aspect of franchise. If you get into cap trouble you can release someone to clear space. Lets say you need a HB to complete your roster, but can't afford even the cheapest bum in FA... Lets say you have the minimum amount of players at all the other possitions... well its time to sacrifice.

Release that LG that is making 2 million this year and pick up a HB for 1 year 1 million salary and a replacement LG for 1 yr 1milion salary. There you go, you are now managing your cap.

Quote:
Originally Posted by blackngoldfan
Fantasy draft defeats the purpose of franchise.
How so? Please explain.

Quote:
Originally Posted by splff3000
Thank you. BTW - The bold part is what I've been trying to say. It hasn't been a factor before now
It's been a huge factor for those of us that have been playing the game on the PC or on the PS2. Just because the NG systems were deprived of a correctly functioning cap, don't assume that everyone else was.
 
# 373 tjizzle @ 06/03/09 04:30 PM
i wouldn't be surprised if it wasn't in. How would it work? Especially since co-op is only for two players against the cpu. But i could be wrong.
 
# 374 JAKEHB20 @ 06/03/09 04:34 PM
thats what i was thinking. if anything have it in and obviously only simmed. but i really have no other idea how to play it out. i just want to still be able to label my players as "pro bowlers" at the very least.
 
# 375 riqmoney @ 06/03/09 04:34 PM
we need a cap......
 
# 376 theengine @ 06/03/09 04:45 PM
What they should do is have the top two rated coaches in each conference play the Pro Bowl. Just like real life....
 
# 377 pfunk880 @ 06/03/09 04:47 PM
Quote:
Originally Posted by theengine
What they should do is have the top two rated coaches in each conference play the Pro Bowl. Just like real life....
Good idea.
 
# 378 KANE699 @ 06/03/09 04:48 PM
What about voting for the pro bowl can you vote for other teams players or is that all cpu controlled like in offline franchise?
 
# 379 KG @ 06/03/09 04:48 PM
No, what they should do is let you play co-op online. Maybe even throw in a player lock-option for you to control the players that made it from your team.
 
# 380 Hooe @ 06/03/09 04:52 PM
Quote:
Originally Posted by theengine
What they should do is have the top two rated coaches in each conference play the Pro Bowl. Just like real life....
Aren't the Pro Bowl coaches the coaches whose teams lose in the AFC and NFC Championship games? That's what I thought, anyhow.
 


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