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Madden NFL 10 Online Franchise Discussion

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Old 06-03-2009, 04:24 PM   #441
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Re: You have to get salary cap in Online Franchise

In the Pasta links Josh said the offline franchise is basically the same as online. I can't imagine they took it out for offline so I would think it would be there for online as well.

Unless, Josh was just talking off the cuff and was incorrect that they aren't both the same. The only thing he said that was different was that online is limited to 10 seasons. Which I think is kind of low.
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Old 06-03-2009, 04:27 PM   #442
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Re: You have to get salary cap in Online Franchise

Quote:
Originally Posted by splff3000
While I'm checking members teams and rosters, I'll check there salaries too. Problem solved.
Really, so you're going to check and make sure that everyone's FA signings fit under your pre-set cap? And you're also going to calculate and keep track of cap hits for the next year when players are released and trades occur? Sounds like a good time!

Quote:
Originally Posted by splff3000
I just thought about something, in Madden 03, on PS2, I made a mistake one time and I released a guy, but I didn't have enough money to sign anyone in free agency. Of course that release put me under the roster minimum for that position. There was nothing I could do.
Uhh, you just release someone from your team to clear enough cap space to sign someone else... I don't understand why that wouldn't work?

Quote:
Originally Posted by splff3000
Yes you're right, but as I was saying, I didn't have enough money to sign any of the free agents on the game. I don't see how that's broken. It seems to me that, if you're not paying attention, it could happen to anyone at anytime.
Yes, managing your cap is a HUGE aspect of franchise. If you get into cap trouble you can release someone to clear space. Lets say you need a HB to complete your roster, but can't afford even the cheapest bum in FA... Lets say you have the minimum amount of players at all the other possitions... well its time to sacrifice.

Release that LG that is making 2 million this year and pick up a HB for 1 year 1 million salary and a replacement LG for 1 yr 1milion salary. There you go, you are now managing your cap.

Quote:
Originally Posted by blackngoldfan
Fantasy draft defeats the purpose of franchise.
How so? Please explain.

Quote:
Originally Posted by splff3000
Thank you. BTW - The bold part is what I've been trying to say. It hasn't been a factor before now
It's been a huge factor for those of us that have been playing the game on the PC or on the PS2. Just because the NG systems were deprived of a correctly functioning cap, don't assume that everyone else was.
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Old 06-03-2009, 04:30 PM   #443
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Re: Pro Bowl in online franchise?

i wouldn't be surprised if it wasn't in. How would it work? Especially since co-op is only for two players against the cpu. But i could be wrong.
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Old 06-03-2009, 04:32 PM   #444
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Re: You have to get salary cap in Online Franchise

Did the producers say 'Its your game, you should be able to play it how you want'?? If 4 buddies want to make 4 superstar teams, why shouldn't they be able to?
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Old 06-03-2009, 04:34 PM   #445
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Re: Pro Bowl in online franchise?

thats what i was thinking. if anything have it in and obviously only simmed. but i really have no other idea how to play it out. i just want to still be able to label my players as "pro bowlers" at the very least.
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Old 06-03-2009, 04:34 PM   #446
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Re: You have to get salary cap in Online Franchise

we need a cap......
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Old 06-03-2009, 04:45 PM   #447
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Re: Pro Bowl in online franchise?

What they should do is have the top two rated coaches in each conference play the Pro Bowl. Just like real life....
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Old 06-03-2009, 04:47 PM   #448
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Re: Pro Bowl in online franchise?

Quote:
Originally Posted by theengine
What they should do is have the top two rated coaches in each conference play the Pro Bowl. Just like real life....
Good idea.
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