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Madden 2010 News Post

Check out the new Madden NFL 10 blog. This one features the importance of an early community day.

Quote:
"On April 10, we flew in 8 of the most hardcore Madden fans for a marathon testing day to get an extremely early look at our Alpha build and provide feedback based on where the game is thus far. You may ask, “What is new about this? Haven’t you had community events in the past?” Yes, we have done these before, but there are some key differences."

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Member Comments
# 601 kwpit79 @ 04/14/09 09:37 PM
I was thrilled once I found out adembroski was one of the eight forum members to go. I discovered this forum when I was trying to find out about NFL HEAD COACH '09, and he was a major contributor to that board, so I know he likes SIM football.

The only thing I'm worried about, and quite frankly, the only thing I care about, is that the franchise mode is rebuilt. And with not too many pre-created rookies! If this isn't addressed I won't care about anything else.

Thanks to you elite 8 who have answered the questions you were allowed to answer. I am excited.
 
# 602 c dizzy m baby @ 04/14/09 09:43 PM
Quote:
Originally Posted by adembroski
It already has. This is one of the areas that was fairly well tuned, except for a few AI lapses and 2 glitches we found (one of which appears to only occur in franchise mode, the other seems to be fairly fixable).

The one problem I found in the passing game is that slower game speed means passing windows stay open longer. However, so long as the pass rush is balanced, this shouldn't be a problem as you'll only have 3-4 seconds to get rid of the ball anyways.

The matchups are outstandingly well balanced. You don't throw right against the Raiders unless you've got a Larry Fitzgerald over there. Asomugha is just scary over there.

I'd like to see 'em tune it so there's a bit more jostling between defenders and receivers, but they're on the right track on this, definitely.
Favorite post of the day thank god man coverage will be fixed.
 
# 603 streamline @ 04/14/09 09:44 PM
Quote:
Originally Posted by c dizzy m baby
Favorite post of the day thank god man coverage will be fixed.
yea seriously the only way to be successful on defense in madden was to play zone, but now it seems like i will finally be successful in running a man press coverage!!!!!!
 
# 604 NFLHITMAN @ 04/14/09 09:46 PM
Quote:
Originally Posted by streamline
yea seriously the only way to be successful on defense in madden was to play zone, but now it seems like i will finally be successful in running a man press coverage!!!!!!
I love that too but some will call it cheese LOL. I won't name names but it happens LOL.
 
# 605 streamline @ 04/14/09 09:48 PM
Quote:
Originally Posted by NFLHITMAN
I love that too but some will call it cheese LOL. I won't name names but it happens LOL.
they should make a book on whats cheese and what isn't cheese. The raiders play bump n run coverage in the nfl so that must be cheese then too right?
 
# 606 adembroski @ 04/14/09 09:50 PM
Quote:
Originally Posted by streamline
they should make a book on whats cheese and what isn't cheese. The raiders play bump n run coverage in the nfl so that must be cheese then too right?
Press and man work well. Zone is the one with some questions at the moment. Minor, though, and Ian was quick to pick up on it when I showed him. I think that's one of the high priority stuff.
 
# 607 NFLHITMAN @ 04/14/09 09:51 PM
Quote:
Originally Posted by streamline
they should make a book on whats cheese and what isn't cheese. The raiders play bump n run coverage in the nfl so that must be cheese then too right?
Yes and I used the video of the Raiders against Calvin Johnson this year and how the CB's of the Raiders owned him in Bump. But lets not make this in to a cheese therad just thought it was funny seeing it. I play Bump Man a lot in APF.
 
# 608 Rocky @ 04/14/09 09:52 PM
Quote:
Originally Posted by Valdarez
Madden has a larger field than AFP2K8, and even APF2K8 struggles to cover zones properly, especially on the wide part of the field. I think that's why the Zone Warp bug was so bad in '08 and they have constantly tuned it down.

Our ability to see the 'whole' field is a huge advantage over what a QB gets to see. I think 2K's approach of shrinking the field to allow proper momentum / player movement to be in play was a good choice, though I will admit I enjoy Madden's look of the open field. I would like to have both, but if a smaller field helps add to the realism in the player movements and counters the player vision, then I'm all for doing what needs to be done to make the game play the best it can be.
This is the one aspect in where Madden is superior to APF. It feels like there are more routes available in Madden because of the spacing. Outs, ins, posts, go's, and corners are generally done better in 2K8 while drags and sit routes are done better in Madden. In Madden, you get a better sense of "if this is taken away, I can go to this".
 
# 609 streamline @ 04/14/09 09:55 PM
Quote:
Originally Posted by adembroski
Press and man work well. Zone is the one with some questions at the moment. Minor, though, and Ian was quick to pick up on it when I showed him. I think that's one of the high priority stuff.
by any chance did they mention a possible demo sort of like last seasons? (thanks again for answering all of our questions, the madden nation is a very curious group )
 
# 610 adembroski @ 04/14/09 09:56 PM
Quote:
Originally Posted by Rocky
This is the one aspect in where Madden is superior to APF. It feels like there are more routes available in Madden because of the spacing. Outs, ins, posts, go's, and corners are generally done better in 2K8 while drags and sit routes are done better in Madden. In Madden, you get a better sense of "if this is taken away, I can go to this".
Madden also has better playbooks... real playbooks. Always has. 2k5 had a lot of hype surrounding ti's playbooks, but they've always be way behind the times. Anthony White, EA's playbook guy, is top notch. Be nice to see him given a bit more space for the playbooks.
 
# 611 NFLHITMAN @ 04/14/09 10:03 PM
Quote:
Originally Posted by adembroski
Madden also has better playbooks... real playbooks. Always has. 2k5 had a lot of hype surrounding ti's playbooks, but they've always be way behind the times. Anthony White, EA's playbook guy, is top notch. Be nice to see him given a bit more space for the playbooks.
Are you saying that the playbooks are better than APF? APF has almost 7,000 plays that you can personally add or delete and make your own personal playbook. You can even move your favorite plays up in the formation so its easier to get to.

Is the playbooks in Madden 10 as personal as APF is what I want to know.
 
# 612 Rocky @ 04/14/09 10:05 PM
Quote:
Originally Posted by adembroski
Madden also has better playbooks... real playbooks. Always has. 2k5 had a lot of hype surrounding ti's playbooks, but they've always be way behind the times. Anthony White, EA's playbook guy, is top notch. Be nice to see him given a bit more space for the playbooks.
I've always felt that the 2K series (even still with APF2K8) had superior playbooks with regards to defense and the running game. Madden has always had vastly superior passing plays though, which game them an overall edge. Madden does do a top notch job of getting team specificity right. NCAA is another story (the option playbooks are laughable).
 
# 613 Rocky @ 04/14/09 10:07 PM
Quote:
Originally Posted by NFLHITMAN
Are you saying that the playbooks are better than APF? APF has almost 7,000 plays that you can personally add or delete and make your own personal playbook. You can even move your favorite plays up in the formation so its easier to get to.

Is the playbooks in Madden 10 as personal as APF is what I want to know.
He''s definately right about the passing game. There are relatively basic passing concepts in Madden that aren't anywhere to be found in APF. Madden even has some advanced passing concepts in there game. I have to hot route to get the concepts I want in APF, where in Madden they are built in.

The running game is another story however.
 
# 614 Megatron2k7 @ 04/14/09 10:08 PM
Quote:
Originally Posted by Megatron2k7
Did any of you guys who went have any feedback for Donny on the player ratings you saw ? I know you can't go into specifics on any ratings you saw..... I was just curious about whether or not any of you saw a few ratings that you debated with Donny about.

I always thought they had a team of guys, or at least a few guys working on player ratings. It seems like a lot of work for just Donny to do. I have faith in Donny, but he's only human. It has to be hard for him to remain unbiased with every single player. IMO it would be better if there were at least a few guys to brainstorm on the ratings and average them out in cases where they didn't agree.

If you asked a question in here about what a player should be rated, you know as well as I do that we'd see a pretty big debate about it. That's why it seems like such a tough job for just one person.

With the fast rate the posts are coming in, I fear this may have gone un-noticed. I am really curious about this. Especially after Adembroski mentioned how Asomugha was maybe too good. (he is a beast though, and should be the top rated corner in M10.) Can anyone please reply...???
 
# 615 adembroski @ 04/14/09 10:18 PM
Quote:
Originally Posted by NFLHITMAN
Are you saying that the playbooks are better than APF? APF has almost 7,000 plays that you can personally add or delete and make your own personal playbook. You can even move your favorite plays up in the formation so its easier to get to.

Is the playbooks in Madden 10 as personal as APF is what I want to know.
I'm saying that the Madden games have always included more cutting edge, modern concepts than 2k Sports playbooks.

I go through APFs playbooks and it seems like someone just decided to find out how many drags they could fit in the playbooks. Offensively, the APF plays are positively pitiful. The number of plays means nothing when they're essentially the same 2 or 3 concepts repeating themselves over and over.

Now, I'm a big fan of Texas, personally... center clearing, back dumps... high percentage, great chance for YAC... but you're not going to build an entire playbook off the Texas concept. The "West Coast" playbook in APF is almost entirely mesh... which is ridiculous since Mesh is far more of a spread offense concept. The vertical stretch concept is under represented in both games, and while the blitz beating quick horizontal stretch is present, it's usually ineffective due to blocking deficiencies in both games.

Basically, Anthony White > Whoever did 2k's playbooks.
 
# 616 Africa Jr @ 04/14/09 10:24 PM
I Like The NEON GLOVES!!! Rave Party! Oh Yea!! oh an handwarmers whoo i guess!?
 
# 617 NYyankz225 @ 04/14/09 10:29 PM
Wow now people are arguing 2k had better playbooks too? Madden has always been more current.
 
# 618 NFLHITMAN @ 04/14/09 10:30 PM
Quote:
Originally Posted by adembroski
I'm saying that the Madden games have always included more cutting edge, modern concepts than 2k Sports playbooks.

I go through APFs playbooks and it seems like someone just decided to find out how many drags they could fit in the playbooks. Offensively, the APF plays are positively pitiful. The number of plays means nothing when they're essentially the same 2 or 3 concepts repeating themselves over and over.

Now, I'm a big fan of Texas, personally... center clearing, back dumps... high percentage, great chance for YAC... but you're not going to build an entire playbook off the Texas concept. The "West Coast" playbook in APF is almost entirely mesh... which is ridiculous since Mesh is far more of a spread offense concept. The vertical stretch concept is under represented in both games, and while the blitz beating quick horizontal stretch is present, it's usually ineffective due to blocking deficiencies in both games.

Basically, Anthony White > Whoever did 2k's playbooks.
Sweet than! I can't wait.

I love the WCO BTW so it worked for me along with the ability to flip the play and manipulate it so you can use multiple hot routes.
 
# 619 CreatineKasey @ 04/14/09 10:42 PM
In 2k's playbooks I had a hard time finding a use for a fair amount of plays. There's ones where 2 hitches would be within 3 yards of eachother at the same depth. What's the point of that? I almost have to make a hot route with every play selected as I feel at least 1 route doesn't have a purpose in many pass plays.

Being a ginormous 2kfootball fan, I definitely concede the offensive playbooks to EA. Madden 09's playbooks were the coolest ones I've personally ever used (outside of Tecmo bowl = 4 plays ). I LOVED the automatic motion on plays... especially pass plays. The pass play where a reciever runs across the formation and the ball is snapped while he is running and he runs a route.... just awesome.

I am very familiar with the defense in 2kfootball, but one thing they do VERY wrong is tip off the offense BIG TIME with hot routes. Every time you man a DB up with an offensive player, he "shuffles" giving away the fact you did it. Also, whenever you send someone to blitz, the player actually walks to the gap immediately.. giving away the freaking blitz. I have found some super-secret workarounds but it still annoys the crap out of me.

Madden hides their defense fairly well. I think the next step to take would be doing one thing 2k games does great=defensive matchups. Along with that having blitz plays that are pre-planned to stem into certain places... or even better to RANDOMLY stem and fake stem at different times when the user chooses to do so. 2k's games can give away defensive plays by stems that are always the same, but if they have some variance and bluffing.... the system would be much more authentic.

I know this has been discussed by others smarter than me but I thought I'd just bring it up and maybe one of the testers could elaborate if any of this rings a bell!
 
# 620 Thirty3 Degrees @ 04/14/09 10:50 PM
Yeah, the one thing that always bothered me about 2K was that whenever you run man and the offense had two WR's on the same side, the corner will always follow the WR instead of staying on his side and guarding the TE.
 


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