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Madden 2010 News Post

Check out the new Madden NFL 10 blog. This one features the importance of an early community day.

Quote:
"On April 10, we flew in 8 of the most hardcore Madden fans for a marathon testing day to get an extremely early look at our Alpha build and provide feedback based on where the game is thus far. You may ask, “What is new about this? Haven’t you had community events in the past?” Yes, we have done these before, but there are some key differences."

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Member Comments
# 201 Vikes1 @ 04/13/09 11:58 PM
Quote:
Originally Posted by Ian_Cummings_EA
Quick clarification on the 'forced' QB dropback -

- You can still throw at any time, with penalties if the timing is way off (i.e. lobbing the ball on a streak in your first step out from under center)
Thanks Ian for clearing this up.

I was starting to wonder...."What the hell is going on out there?! Vincent T. Lombardi.
 
# 202 Valdarez @ 04/13/09 11:59 PM
Quote:
Originally Posted by Ian_Cummings_EA
Read the FIRST bullet point please.
I saw it, but this is the first time I have read about the QB needing to be set to increase the accuracy of the throw. If it was in another blog / post, then I either missed it, or have forgotten about it by now (old age). This is something that AFP2K8 introduced that I think greatly added to the realism of the game.

I am glad to hear that it's going to be in Madden. The ability to throw on the run as if you are standing still is not realistic. There needs to be some type of penalty, unless the QB is actually really, really good at it.

I haven't play Madden online enough over the last 2 years to know what the 'run and chuck' is. Can someone explain it for me? Is this when the QB runs 30 yards back and get no pressure?
 
# 203 g2thecore @ 04/14/09 12:03 AM
I'm in favor of the forced QB dropback. I was a little worried about not being able to throw the ball while under heavy pressure, but Ian got rid of those worries. I can only imagine how different the game must feel now.
 
# 204 NYyankz225 @ 04/14/09 12:04 AM
It's funny to see a 2k5/8 fan (Valdarez) arguing against Madden forgoing user control for "realism" considering the 2k series has far less user control. Compared to Madden you have NO control over your players in 2k games. The results may be more realistic play, but there's no way in hell you can argue you have more control of your players in 2k games. So it's funny you'd complain about this "sim" addition requiring QB drops.

Edit: Run and chuck as I know it is simply hiking the ball, holding sprint to run back/out of the pocket and throwing the ball when a receiver is open with no penalty. Because there was no pocket there was no risk of pressure to the outside and accuracy was not decreased significantly when on the run.
 
# 205 TheTodd84 @ 04/14/09 12:09 AM
I hate to sound like a debbie downer here, but I'm going to bc something just completely irritated me about that blog. Loved the community day, but I was dissecting that image of the "common issues" on the blog and most of them are issues that should not still be propping up with all of the new stuff...

on the running plays it says that the OL let's the LB in too much and doesn't get to the 2nd level. Why was this not addressed? This should have been addressed BEFORE ANYTHING ELSE was put into the game.

On the pass blocking, it says that the D-ends are firing in too much and the O-Line isn't firing off at a 45 degree angle. Again, why wasn't this one of the first things addressed? The SINGLE BIGGEST complaint from 09 was the OL-DL interaction.

One other thing deeply concerned me, and that was on their list of simulation aspects that they were working on.

The two that stood out for me were:
- Lower “tolerance” amount on tackles and blocks (much less suction)
- Much lower ‘warp’ amount on catch animations.

Umm... first of all, 'Lower tolerance'? There should be NO tolerance or suction AT ALL bc that is not realistic in the least bit. The OL and blocking animations should have been re-done.

And lower 'warp' on catches? Again, there should be NO warp on catches at all and if a ball is out of reach, then it should hit the turf or be intercepted, etc.

I really hope these issues are totally addressed by release or they will once again be game-killers.

Not to be cynical, but after reading that blog, I am still excited, but taking a wait-and-see approach with this game. These are deeply concerning issues that should have been addressed from day one.

I love the idea of them being so open and I hope they continue to be in the future. It is amazing to be able to read their blogs and get updates on the game.

So, for the next 7 weeks, EA's list of things to improve should be as follows:
1.) OL-DL interaction
2.) OL-DL interaction
3.) OL-DL intercation
4.) OL-DL interaction
and 5.) OL-DL interaction.

Just like a good, successful football team, winning is predicated on fundamentals, blocking and tackling. Football games should be the same way. Without good blocking and tackling, the game cannot be realistic, or be as successful as it should be.

Am I the only one who noticed that picture? And Am I the only one who was concerned by that picture of the issues the guys pointed out?
 
# 206 Rocky @ 04/14/09 12:10 AM
Quote:
Originally Posted by PGaither84
Something that honestly worries me about the forced drop back, that I am otherwise in favor of, is the nano blitz. I fear that there may be nano blitzes in M10 and if there are there will be no real counter for them. I hate to break off right away from my drop but if people can nano blitz, you need ot be aware of it and avoid it.

Also, I think one of the other solutions ot the run n chuck is what LBzrule has said many times before. Proper DE containemnt to prevent the roll out.

I do like forced drop back agaisnt those who run backwards the whole time, but they will do that anyway after the drop back, wont they?
A real good idea I had for this....which kinda stems from the whole "messed up blitz" routes argument in APF2K8, is having a hot option that is visible to gamers.

When a defense blitzes you and you're outnumbered in the blocking scheme, your hot read can light up indicating that he's unaccounted for in the coverage scheme by the defense.

Of course, you could turn this on and off if you desire. But it would serve as a good option for more inexperienced gamers who are tired of getting nano'd to high hell.
 
# 207 coach_ruckus @ 04/14/09 12:11 AM
see this is what im talking about. No one even asked about the cheating. no one asked about the qb running 50 miles back. the bs kicking game, It seemed like they picked a group of guys who dont really know about x's and o's when it comes to football.

Why wasnt the first question hey Ian why dont you go outside and run back 35 yards and chuck the ball 70 the other way.

Or the question: how come in nfl fever people can make their own playbooks, why dont we see the same ole plays? see they picked a bunch of guys who dont really know football

KANE699 said " I still enjoy 09 and think it's as fun a sports game" are you kidding me??? This goes to show you that EA picked some guys who didnt know x's and o when it comes to football "a fun sports game" Football should be a fun game it should be a sim game.

So the qb cheat is a fun thing

the wr cheat is a fun thing

guys we need to ask these guys harder questions Ea wont bring in guys who know real football so for the guys who dont know much please ask better questions

your telling me the the common issues are run blocking (what about the qb running back a million miles back or running right to the sideline??) i give you guys some props on the line play but come on.

Ive gotta do a dear madden on this one lolol
 
# 208 DearbornDolfan @ 04/14/09 12:12 AM
Quote:
Originally Posted by TheTodd84
snip
This.
 
# 209 Valdarez @ 04/14/09 12:14 AM
Quote:
Originally Posted by NYyankz225
It's funny to see a 2k5/8 fan (Valdarez) arguing against Madden forgoing user control for "realism" considering the 2k series has far less user control. Compared to Madden you have NO control over your players in 2k games. The results may be more realistic play, but there's no way in hell you can argue you have more control of your players in 2k games. So it's funny you'd complain about this "sim" addition requiring QB drops..
No control in APF2K8? You must be kidding. What are you using to base your opinion from? My guess would be the automatic directional changes in Madden, which are unrealistic and sound like they have been addressed in Madden 10.

There's nothing wrong with a default drop, but it shouldn't be mandatory. I should be able to break out of it any time I desire. Right now, it sounds like this mandatory fix is a band aid for other issues in the game that allow the run and chuck to succeed.

If I read a blitz and hot route a receiver to the spot, and need to take a one step drop to hit them, but the play calls for a 5 step drop. Ian said that you can break in order to throw, but it won't be clean. Why should I be penalized when I read the blitz, made the hot route, and now just can't stop to throw properly because the game mechanics prohibit it?

What seems really confusing to me is that some times you can break out of it. Sometimes? In APF2K8 I always control my QB. Sometimes I pull back a little to the right, and sometimes to the left, depending on where the pressure is coming from on the line and where my HB / FB / TE are when they are blocking in the backfield. With an automatic drop back control, this will be confusing to me if sometimes I am controlling, and other times I am not. Just thinking about how that would work seems to be unnatural.
 
# 210 Nature_Boy @ 04/14/09 12:15 AM
Deejay has been calling for handtowels as long as I can remember. I know he must be excited to know they will be in the game this year.
 
# 211 coach_ruckus @ 04/14/09 12:16 AM
valdarez just like the guys who went to EA and played 2010 most madden guys dont know football 101 your wasting your time dawg
 
# 212 Rocky @ 04/14/09 12:18 AM
Quote:
Originally Posted by Valdarez
No control in APF2K8? You must be kidding. What are you using to base your opinion from? My guess would be the automatic directional changes in Madden, which are unrealistic and sound like they have been addressed in Madden 10.

There's nothing wrong with a default drop, but it shouldn't be mandatory. Right now, it sounds like this mandatory fix is a band aid for other issues in the game that allow the run and chuck to succeed.
I do hate the lack of control in APF2K8 sometimes. Especially on defense (particularly at LB and WR).

The drop shouldn't be mandatory, but there should be a HUGE penalty if you don't use it (ala the 2K series). I mean, this basic football. If the defense is touching you before you can get to your dropback, than 99% of the time it's a sack. That's really not a concern.....that's why there protection schemes tied to the dropback. The concern is forcing gamers to do something they dont want to.
 
# 213 coach_ruckus @ 04/14/09 12:20 AM
what play real football rocky. Or do you want people to keep running a million miles back and chucking the ball
 
# 214 Valdarez @ 04/14/09 12:23 AM
Quote:
Originally Posted by Rocky
Of course, you could turn this on and off if you desire. But it would serve as a good option for more inexperienced gamers who are tired of getting nano'd to high hell.
IMHO this is what the 'cone' should have been used for from the get go, as a training mechanism for inexperience gamers. Basically highlight a passing lane, via a cone (shaded path to the receiver) and the button to hit the receiver enlarged on the screen, with the lane fading in and out based on the openness of the receiver. This would help players who are learning the game for the very first time, and in practice mode could aid gamers who are trying to figure out how to beat a defense.
 
# 215 coach_ruckus @ 04/14/09 12:26 AM
see valdarez you couldnt go to EA because you know too much about the game and they dont want that they want guys who are happy seeing hand towels
 
# 216 NFLHITMAN @ 04/14/09 12:27 AM
My biggest issue with Madden is game play and player movement but there are other things pointed out that I totally forgot about. Anyone who knows me in APF 2K8 ( Basically anyone who plays it ) knows I like my D-Line.

Please make sure the D-Line has a presence on the field.

IMO there is only 1 QB who could do what people do with below average QB's in Madden. Michael Vick could run laterally and still throw a bomb but he was still inaccurate with it.

The one thing I can't stand to see in any football game is......

Someone running backwards in a full sprint or totally backwards and throw 80 yards accurately without ever squaring up his shoulders or planting his feet LOL. When I played Madden 09 the last game I played was against a guy who used the Steelers and sat Big Ben in favor for Dennis Dixon because he was a faster QB and he would run around with him every which way and throw accurately to a WR 80 yards down field.

Does this happen in APF 2K8? The running with the QB backwards happens to a new user until he lealizes it ain't Madden. If you do this in APF you will not be able to have any mustard on your throws and your accuracy will be greatly hindered not to mention the game will make you square your shoulders and plant your feet. You will also have to wind up to make that deep pass not just flick like in Madden.
 
# 217 g2thecore @ 04/14/09 12:28 AM
Quote:
Originally Posted by coach_ruckus
see this is what im talking about. No one even asked about the cheating. no one asked about the qb running 50 miles back. the bs kicking game, It seemed like they picked a group of guys who dont really know about x's and o's when it comes to football.

Why wasnt the first question hey Ian why dont you go outside and run back 35 yards and chuck the ball 70 the other way.

Or the question: how come in nfl fever people can make their own playbooks, why dont we see the same ole plays? see they picked a bunch of guys who dont really know football

KANE699 said " I still enjoy 09 and think it's as fun a sports game" are you kidding me??? This goes to show you that EA picked some guys who didnt know x's and o when it comes to football "a fun sports game" Football should be a fun game it should be a sim game.

So the qb cheat is a fun thing

the wr cheat is a fun thing

guys we need to ask these guys harder questions Ea wont bring in guys who know real football so for the guys who dont know much please ask better questions

your telling me the the common issues are run blocking (what about the qb running back a million miles back or running right to the sideline??) i give you guys some props on the line play but come on.

Ive gotta do a dear madden on this one lolol
Dude chill out. These guys that you're insulting know their stuff. They played an alpha build of the game, not a final retail build. That's the whole point of having them there so early, is so issues like what you've pointed out don't get shipped with the game.

You're sitting here insulting Kane's football knowledge because he said that Madden 09 was a good game. Well it was, it was one of the best ones we got in the next-gen era. It was playable to a certain extent. Sure it had issues, and it needed vast improvements, but what game doesn't? I understand your concerns, but rest assured that these guys provided Ian the kind of feedback that will prevent these issues from popping up on our final builds.
 
# 218 achain @ 04/14/09 12:30 AM
Quote:
Originally Posted by Ian_Cummings_EA
Ah, makes sense. Thanks for clarifying that. I'm sure this has been brought up many times before, but, have you isolated the issue with the running game where hitting the speed button through a hole would cause blockers to give up their blocks?
 
# 219 coach_ruckus @ 04/14/09 12:32 AM
insulting come on dawg lets be real. I dont care what they played im talking about asking real questions from a sim point of view! And if you think 09 was great with all the bugs and cheats that shows how much you know about real football.

Please tell me how you think a game full of cheats was better than any 2k football game. you said its one of the best we got in the next gen era..........
have you ever picked up a 2k football game. Im not trying to make this a 2k battle but come on do your home work. before you say those things
 
# 220 coach_ruckus @ 04/14/09 12:33 AM
Yooo Hitman some of these guys havent played any 2k gms, they think a hand towel is cool and dont care about the Xs and Os of the game lol
 


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