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Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Included

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Old 04-13-2009, 11:52 PM   #233
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Something that honestly worries me about the forced drop back, that I am otherwise in favor of, is the nano blitz. I fear that there may be nano blitzes in M10 and if there are there will be no real counter for them. I hate to break off right away from my drop but if people can nano blitz, you need ot be aware of it and avoid it.

Also, I think one of the other solutions ot the run n chuck is what LBzrule has said many times before. Proper DE containemnt to prevent the roll out.

I do like forced drop back agaisnt those who run backwards the whole time, but they will do that anyway after the drop back, wont they?
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Old 04-13-2009, 11:58 PM   #234
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by Ian_Cummings_EA
Quick clarification on the 'forced' QB dropback -

- You can still throw at any time, with penalties if the timing is way off (i.e. lobbing the ball on a streak in your first step out from under center)
Thanks Ian for clearing this up.

I was starting to wonder...."What the hell is going on out there?! Vincent T. Lombardi.
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Old 04-13-2009, 11:59 PM   #235
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by Ian_Cummings_EA
Read the FIRST bullet point please.
I saw it, but this is the first time I have read about the QB needing to be set to increase the accuracy of the throw. If it was in another blog / post, then I either missed it, or have forgotten about it by now (old age). This is something that AFP2K8 introduced that I think greatly added to the realism of the game.

I am glad to hear that it's going to be in Madden. The ability to throw on the run as if you are standing still is not realistic. There needs to be some type of penalty, unless the QB is actually really, really good at it.

I haven't play Madden online enough over the last 2 years to know what the 'run and chuck' is. Can someone explain it for me? Is this when the QB runs 30 yards back and get no pressure?
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Old 04-14-2009, 12:03 AM   #236
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

I'm in favor of the forced QB dropback. I was a little worried about not being able to throw the ball while under heavy pressure, but Ian got rid of those worries. I can only imagine how different the game must feel now.
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Old 04-14-2009, 12:04 AM   #237
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

It's funny to see a 2k5/8 fan (Valdarez) arguing against Madden forgoing user control for "realism" considering the 2k series has far less user control. Compared to Madden you have NO control over your players in 2k games. The results may be more realistic play, but there's no way in hell you can argue you have more control of your players in 2k games. So it's funny you'd complain about this "sim" addition requiring QB drops.

Edit: Run and chuck as I know it is simply hiking the ball, holding sprint to run back/out of the pocket and throwing the ball when a receiver is open with no penalty. Because there was no pocket there was no risk of pressure to the outside and accuracy was not decreased significantly when on the run.

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Old 04-14-2009, 12:09 AM   #238
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I hate to sound like a debbie downer here, but I'm going to bc something just completely irritated me about that blog. Loved the community day, but I was dissecting that image of the "common issues" on the blog and most of them are issues that should not still be propping up with all of the new stuff...

on the running plays it says that the OL let's the LB in too much and doesn't get to the 2nd level. Why was this not addressed? This should have been addressed BEFORE ANYTHING ELSE was put into the game.

On the pass blocking, it says that the D-ends are firing in too much and the O-Line isn't firing off at a 45 degree angle. Again, why wasn't this one of the first things addressed? The SINGLE BIGGEST complaint from 09 was the OL-DL interaction.

One other thing deeply concerned me, and that was on their list of simulation aspects that they were working on.

The two that stood out for me were:
- Lower “tolerance” amount on tackles and blocks (much less suction)
- Much lower ‘warp’ amount on catch animations.

Umm... first of all, 'Lower tolerance'? There should be NO tolerance or suction AT ALL bc that is not realistic in the least bit. The OL and blocking animations should have been re-done.

And lower 'warp' on catches? Again, there should be NO warp on catches at all and if a ball is out of reach, then it should hit the turf or be intercepted, etc.

I really hope these issues are totally addressed by release or they will once again be game-killers.

Not to be cynical, but after reading that blog, I am still excited, but taking a wait-and-see approach with this game. These are deeply concerning issues that should have been addressed from day one.

I love the idea of them being so open and I hope they continue to be in the future. It is amazing to be able to read their blogs and get updates on the game.

So, for the next 7 weeks, EA's list of things to improve should be as follows:
1.) OL-DL interaction
2.) OL-DL interaction
3.) OL-DL intercation
4.) OL-DL interaction
and 5.) OL-DL interaction.

Just like a good, successful football team, winning is predicated on fundamentals, blocking and tackling. Football games should be the same way. Without good blocking and tackling, the game cannot be realistic, or be as successful as it should be.

Am I the only one who noticed that picture? And Am I the only one who was concerned by that picture of the issues the guys pointed out?
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Old 04-14-2009, 12:10 AM   #239
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by PGaither84
Something that honestly worries me about the forced drop back, that I am otherwise in favor of, is the nano blitz. I fear that there may be nano blitzes in M10 and if there are there will be no real counter for them. I hate to break off right away from my drop but if people can nano blitz, you need ot be aware of it and avoid it.

Also, I think one of the other solutions ot the run n chuck is what LBzrule has said many times before. Proper DE containemnt to prevent the roll out.

I do like forced drop back agaisnt those who run backwards the whole time, but they will do that anyway after the drop back, wont they?
A real good idea I had for this....which kinda stems from the whole "messed up blitz" routes argument in APF2K8, is having a hot option that is visible to gamers.

When a defense blitzes you and you're outnumbered in the blocking scheme, your hot read can light up indicating that he's unaccounted for in the coverage scheme by the defense.

Of course, you could turn this on and off if you desire. But it would serve as a good option for more inexperienced gamers who are tired of getting nano'd to high hell.
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Old 04-14-2009, 12:11 AM   #240
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see this is what im talking about. No one even asked about the cheating. no one asked about the qb running 50 miles back. the bs kicking game, It seemed like they picked a group of guys who dont really know about x's and o's when it comes to football.

Why wasnt the first question hey Ian why dont you go outside and run back 35 yards and chuck the ball 70 the other way.

Or the question: how come in nfl fever people can make their own playbooks, why dont we see the same ole plays? see they picked a bunch of guys who dont really know football

KANE699 said " I still enjoy 09 and think it's as fun a sports game" are you kidding me??? This goes to show you that EA picked some guys who didnt know x's and o when it comes to football "a fun sports game" Football should be a fun game it should be a sim game.

So the qb cheat is a fun thing

the wr cheat is a fun thing

guys we need to ask these guys harder questions Ea wont bring in guys who know real football so for the guys who dont know much please ask better questions

your telling me the the common issues are run blocking (what about the qb running back a million miles back or running right to the sideline??) i give you guys some props on the line play but come on.

Ive gotta do a dear madden on this one lolol
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