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Madden 2010 News Post

Check out the new Madden NFL 10 blog. This one features the importance of an early community day.

Quote:
"On April 10, we flew in 8 of the most hardcore Madden fans for a marathon testing day to get an extremely early look at our Alpha build and provide feedback based on where the game is thus far. You may ask, “What is new about this? Haven’t you had community events in the past?” Yes, we have done these before, but there are some key differences."

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Member Comments
# 181 KANE699 @ 04/13/09 11:19 PM
Im calling you a jerkoff because you sound like you're writing off the game rather than asking questions.

Also I don't see anything wrong with forcing a 3 step drop, thats extremely realistic to me, I think the shortest step drop ive ever seen a qb take was a two step drop and that was to throw it to the reciever standing on the line.

Not only that but this will eliminate the double a tap throw to the tight end that some people have happen on accident.
 
# 182 PGaither84 @ 04/13/09 11:23 PM
Even Big Ben who is known for running around a LOT on plays does it after his drop and not finding an open man.

Is there any way to talk about the shot gun "drop back?"
 
# 183 DearbornDolfan @ 04/13/09 11:29 PM
Quote:
Originally Posted by KANE699
Im calling you a jerkoff because you sound like you're writing off the game rather than asking questions.
I'm not, not at all. I still enjoy 09 and think it's as fun a sports game as I've played on the on the modern consoles. If you guys say 10 in an alpha stage as 09, I believe you and I expect when the game comes out I'll be in line for the midnight release at my local Game Crazy. But my expectations are level with their hype, which is really high. If I'm disappointed with the game after dropping $60 on it, you can bet I'll be on here listing every issue I have and how it needs to be patched or corrected in 11.

However, at the end of the day I'm a Madden loyalist.

Quote:
Also I don't see anything wrong with forcing a 3 step drop, thats extremely realistic to me, I think the shortest step drop ive ever seen a qb take was a two step drop and that was to throw it to the reciever standing on the line.
Color me surprised, then, since you're a Cowboys fan and I know you have to remember the Parcells offense. There are a couple plays that require either a one step drop from under center or no drop at all out of the gun. The one that's run most often for the Fins is a rocket screen to Ginn. The one I remember most vividly happened in week 17 against the Jets on third and 5 during the Fins' last offensive scoring drive; it was a three wide set with Pennington under center and London in the slot, with the play calling for Pennington to drop a single step and then fire a pass to the slot (London) who was running a dagger route.

Quote:
Not only that but this will eliminate the double a tap throw to the tight end that some people have happen on accident.
Not entirely sure if I've encountered the issue. Describe it to me?
 
# 184 UtahUtes32 @ 04/13/09 11:32 PM
Quote:
Originally Posted by monkeybutlerz
Looks great, but shouldn't Hasselbeck have the single-buckle chin strap?

Eye black as well...
 
# 185 Rocky @ 04/13/09 11:34 PM
Quote:
Originally Posted by Megatron2k7
Ok......... here you go..........LMAO....!!!

 
# 186 Dawkins#20 @ 04/13/09 11:35 PM
Quote:
Originally Posted by DearbornDolfan
I'm not, not at all. I still enjoy 09 and think it's as fun a sports game as I've played on the on the modern consoles. If you guys say 10 in an alpha stage as 09, I believe you and I expect when the game comes out I'll be in line for the midnight release at my local Game Crazy. But my expectations are level with their hype, which is really high. If I'm disappointed with the game after dropping $60 on it, you can bet I'll be on here listing every issue I have and how it needs to be patched or corrected in 11.

However, at the end of the day I'm a Madden loyalist.



Color me surprised, then, since you're a Cowboys fan and I know you have to remember the Parcells offense. There are a couple plays that require either a one step drop from under center or no drop at all out of the gun. The one that's run most often for the Fins is a rocket screen to Ginn. The one I remember most vividly happened in week 17 against the Jets on third and 5 during the Fins' last offensive scoring drive; it was a three wide set with Pennington under center and London in the slot, with the play calling for Pennington to drop a single step and then fire a pass to the slot (London) who was running a dagger route.



Not entirely sure if I've encountered the issue. Describe it to me?
Dont think it occured too much on 09 bit it's when you tap X to snap the ball and then as there is occasionally a delay if someone taps X again to try and get a response the ball will have snapped and then thrown to the QB with no dropback. Correct me if i wrong
 
# 187 KANE699 @ 04/13/09 11:36 PM
Quote:
Originally Posted by DearbornDolfan
I'm not, not at all. I still enjoy 09 and think it's as fun a sports game as I've played on the on the modern consoles. If you guys say 10 in an alpha stage as 09, I believe you and I expect when the game comes out I'll be in line for the midnight release at my local Game Crazy. But my expectations are level with their hype, which is really high. If I'm disappointed with the game after dropping $60 on it, you can bet I'll be on here listing every issue I have and how it needs to be patched or corrected in 11.

However, at the end of the day I'm a Madden loyalist.



Color me surprised, then, since you're a Cowboys fan and I know you have to remember the Parcells offense. There are a couple plays that require either a one step drop from under center or no drop at all out of the gun. The one that's run most often for the Fins is a rocket screen to Ginn. The one I remember most vividly happened in week 17 against the Jets on third and 5 during the Fins' last offensive scoring drive; it was a three wide set with Pennington under center and London in the slot, with the play calling for Pennington to drop a single step and then fire a pass to the slot (London) who was running a dagger route.



Not entirely sure if I've encountered the issue. Describe it to me?
Tapping a at the line too many times causes the snap and an immediate throw to the a reciever.

Also there are no required drop backs setup for shotgun if that will ease your pain, there was one but I noted the play and they are going to fix it.

I know what you're talking about with the one step drop but to me that was always more of a very very fast two step drop.
 
# 188 DearbornDolfan @ 04/13/09 11:38 PM
Quote:
Originally Posted by 94niners
In "real life" usually when that happens in that situation is the QB has to eat the ball. At least in the West Coast Offense, every time the QB alters his drop the timing is thrown off.
That's because the WCO is slow to develop and heavily reliant on timing, especially Martz's brand of it. When a play goes bad in the Martz system because of missed blocking assignments, the QB usually doesn't have time to do anything but eat the ball.

That said, the WCO doesn't require the steps to regulate passing rhythm. Steve Young moved around a lot and never had a problem finding his receivers because he had a good mental clock (which steps are used to develop) and knew without looking where his receivers were at all times.


Quote:
You might see a QB do what you describe once or twice a game in real life. But do you see a QB sprint out of the pocket EVERY SINGLE PLAY in real life? No, you don't.
No, because very few NFL plays have broken blocking before four seconds after the snap. In those that do, you sure as hell see the QB drying to boot or slide away from the rush to avoid the sack.
 
# 189 Vikes1 @ 04/13/09 11:40 PM
Quote:
Originally Posted by shotgun styles
Unless...

Control is the key. All of what you said may be true, unless some circumstance makes it not true. If I need to set up and throw right away, I SHOULD BE ABLE TO. Forcing me to drop when I can see the all out blitz coming is a BAD THING.

We need less of this "forcing" us to do things.
I agree SS.

I have to admit...I fell behind somehow, and didn't even know this was apart of M10. Were the number of steps in your QB drop back is forced? Granted...I haven't really thought this through. But I sure don't like the sound of it.

Seems to me...if I'm screwing up in my drop back, the AI should penalize me for doing so. I don't think I should be forced to drop back correctly.
 
# 190 Valdarez @ 04/13/09 11:42 PM
Quote:
Originally Posted by 94niners
Okay, touche about opinion, but what you are sacrificing is tiny compared to what you are getting as a return- the end of run and chuck... pretty big deal to me.
How does this fix run and chuck? Are you saying there is no more QB scramble?

Quote:
Originally Posted by 94niners
EDIT- Oh yeah, and about your video. In a real football game, your QB would have either been clobbered by the defense, the center would have stepped on his feet and he would have then been clobbered at worst, sacked at best, the defender would have reached right past the center and swatted the ball down, etc.

QBs don't take zero step drops or stand with their crotch toughing the center. That isn't realistic, not even a little bit.
Agree on the first paragraph, but not on the second. There are a lot of issues with doing a one step drop, as you well pointed out. What you are seeing in the video is simply a one step drop not a zero step drop. A one step drop is meant for a hot read and to get rid of the ball quickly. In APF2K8, all of the one step drops are identified by the 90 based plays.
 
# 191 rckabillyRaider @ 04/13/09 11:43 PM
Was any improvement made to presentation and in game atmosphere in this alpha build? Or is that still to come in a future build?
 
# 192 Ian_Cummings @ 04/13/09 11:43 PM
Quick clarification on the 'forced' QB dropback -

- You can still throw at any time, with penalties if the timing is way off (i.e. lobbing the ball on a streak in your first step out from under center)
- As of the community day you couldn't break out of it until he was fully set. After that day (and other playtests) we moved up the branch out point to be a little earlier.
- We also still have to add the ability to allow you to move out of it if there's major pressure (i.e. a screen play where guys are directly in your face...obviously you don't want to take your final steps and set up...you want to keep backpedalling)

This is a change strictly for realism. It's part one of many to reduce 'run and chuck'.
 
# 193 DearbornDolfan @ 04/13/09 11:43 PM
Quote:
Originally Posted by KANE699
Tapping a at the line too many times causes the snap and an immediate throw to the a reciever.
Oh. Yeah, I know what you're talking about because I've done it on purpose. I know my buddies' blitzing tendencies fairly well and when I figure they're going to bring the house there's a certain passing play I call that sends Ginn on a slant route. Done the double tap routine and broken a couple TDs because they were careless. Needless to say my buddies don't like to blitz me so much anymore.

Quote:
Also there are no required drop backs setup for shotgun if that will ease your pain, there was one but I noted the play and they are going to fix it.
That's good.

Quote:
I know what you're talking about with the one step drop but to me that was always more of a very very fast two step drop.
Figured you would remember it.
 
# 194 Valdarez @ 04/13/09 11:44 PM
Quote:
Originally Posted by MacPlex
Sry Valderez but your point and video seems irrelevant. The qb didnt drop back at all. If a qb was to do that in real life he would get stepped on, sacked or have his pass knocked down. I always hike the ball and let the qb drop back for me. He drops back depending on the primary route in 09. If it is a out - 3 steps, If its a post - 5 or 7 steps. The only time a qb does not take 3 or more steps is on fade routes to my knowledge. I believe there should be a mandatory 3 except on fade routes or quick screens. The next quickest routes are slants and those are 3. IMO
My point isn't irrelevant. Why would you 'not' want to be in control of your player? That mind set baffles me. I am playing the game right? Not just calling the plas?

As for the QB, he took a one step drop.
 
# 195 Ian_Cummings @ 04/13/09 11:46 PM
Quote:
Originally Posted by achain
I'm bummed that everyone seemed to look over this post because he brings up a good point. I would also have to agree that line play is paramount for M10 and if it isn't addressed with a complete overhaul then it's a little troubling to me as well.
I didn't skip over it.
http://www.operationsports.com/forum...8-post166.html
 
# 196 Valdarez @ 04/13/09 11:47 PM
Quote:
Originally Posted by Ian_Cummings_EA
Quick clarification on the 'forced' QB dropback -

- You can still throw at any time, with penalties if the timing is way off (i.e. lobbing the ball on a streak in your first step out from under center)
- As of the community day you couldn't break out of it until he was fully set. After that day (and other playtests) we moved up the branch out point to be a little earlier.
- We also still have to add the ability to allow you to move out of it if there's major pressure (i.e. a screen play where guys are directly in your face...obviously you don't want to take your final steps and set up...you want to keep backpedalling)

This is a change strictly for realism. It's part one of many to reduce 'run and chuck'.
Interesting. A QB needs to be set to throw???

Isn't it going to be awkward if your in control of the QB sometimes and not all times? Seems... inconsistent.
 
# 197 ScoobySnax @ 04/13/09 11:49 PM
Quote:
Originally Posted by Ian_Cummings_EA
Quick clarification on the 'forced' QB dropback -

- You can still throw at any time, with penalties if the timing is way off (i.e. lobbing the ball on a streak in your first step out from under center)
- As of the community day you couldn't break out of it until he was fully set. After that day (and other playtests) we moved up the branch out point to be a little earlier.
- We also still have to add the ability to allow you to move out of it if there's major pressure (i.e. a screen play where guys are directly in your face...obviously you don't want to take your final steps and set up...you want to keep backpedalling)

This is a change strictly for realism. It's part one of many to reduce 'run and chuck'.
Just to clarify... does this mean you can throw while backpedaling versus stopping to throw when the button is pressed? If so, I was under the impression that you could always throw while backing up (avoiding pressure). I'll have to take a look at that.
 
# 198 DearbornDolfan @ 04/13/09 11:49 PM
Quote:
Originally Posted by Ian_Cummings_EA
Quick clarification on the 'forced' QB dropback -

- You can still throw at any time, with penalties if the timing is way off (i.e. lobbing the ball on a streak in your first step out from under center)
The safety's invariably going to get the pick, right? I'm glad of that.

Quote:
- As of the community day you couldn't break out of it until he was fully set. After that day (and other playtests) we moved up the branch out point to be a little earlier.
Good.

Quote:
- We also still have to add the ability to allow you to move out of it if there's major pressure (i.e. a screen play where guys are directly in your face...obviously you don't want to take your final steps and set up...you want to keep backpedalling)
Again, that's good.

Quote:
This is a change strictly for realism. It's part one of many to reduce 'run and chuck'.
I'll admit that tactic works a little too well, but I've found ways to combat it in 09 and it rarely works anymore. The main combatant of this has to be defensive line play, though. If the DE/OLB (depending on the system) is coded to play a proper assignment and set the edge, run and chuck should never work unless the play is a designed boot with sliding protection.
 
# 199 Ian_Cummings @ 04/13/09 11:50 PM
Quote:
Originally Posted by Valdarez
Interesting. A QB needs to be set to throw???
Read the FIRST bullet point please.
 
# 200 PGaither84 @ 04/13/09 11:52 PM
Something that honestly worries me about the forced drop back, that I am otherwise in favor of, is the nano blitz. I fear that there may be nano blitzes in M10 and if there are there will be no real counter for them. I hate to break off right away from my drop but if people can nano blitz, you need ot be aware of it and avoid it.

Also, I think one of the other solutions ot the run n chuck is what LBzrule has said many times before. Proper DE containemnt to prevent the roll out.

I do like forced drop back agaisnt those who run backwards the whole time, but they will do that anyway after the drop back, wont they?
 


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