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Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Included

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Old 04-13-2009, 11:43 PM   #225
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quick clarification on the 'forced' QB dropback -

- You can still throw at any time, with penalties if the timing is way off (i.e. lobbing the ball on a streak in your first step out from under center)
- As of the community day you couldn't break out of it until he was fully set. After that day (and other playtests) we moved up the branch out point to be a little earlier.
- We also still have to add the ability to allow you to move out of it if there's major pressure (i.e. a screen play where guys are directly in your face...obviously you don't want to take your final steps and set up...you want to keep backpedalling)

This is a change strictly for realism. It's part one of many to reduce 'run and chuck'.
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Old 04-13-2009, 11:43 PM   #226
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by KANE699
Tapping a at the line too many times causes the snap and an immediate throw to the a reciever.
Oh. Yeah, I know what you're talking about because I've done it on purpose. I know my buddies' blitzing tendencies fairly well and when I figure they're going to bring the house there's a certain passing play I call that sends Ginn on a slant route. Done the double tap routine and broken a couple TDs because they were careless. Needless to say my buddies don't like to blitz me so much anymore.

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Also there are no required drop backs setup for shotgun if that will ease your pain, there was one but I noted the play and they are going to fix it.
That's good.

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I know what you're talking about with the one step drop but to me that was always more of a very very fast two step drop.
Figured you would remember it.
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Old 04-13-2009, 11:44 PM   #227
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by MacPlex
Sry Valderez but your point and video seems irrelevant. The qb didnt drop back at all. If a qb was to do that in real life he would get stepped on, sacked or have his pass knocked down. I always hike the ball and let the qb drop back for me. He drops back depending on the primary route in 09. If it is a out - 3 steps, If its a post - 5 or 7 steps. The only time a qb does not take 3 or more steps is on fade routes to my knowledge. I believe there should be a mandatory 3 except on fade routes or quick screens. The next quickest routes are slants and those are 3. IMO
My point isn't irrelevant. Why would you 'not' want to be in control of your player? That mind set baffles me. I am playing the game right? Not just calling the plas?

As for the QB, he took a one step drop.
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Old 04-13-2009, 11:46 PM   #228
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by achain
I'm bummed that everyone seemed to look over this post because he brings up a good point. I would also have to agree that line play is paramount for M10 and if it isn't addressed with a complete overhaul then it's a little troubling to me as well.
I didn't skip over it.
http://www.operationsports.com/forum...8-post166.html
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Old 04-13-2009, 11:47 PM   #229
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by Ian_Cummings_EA
Quick clarification on the 'forced' QB dropback -

- You can still throw at any time, with penalties if the timing is way off (i.e. lobbing the ball on a streak in your first step out from under center)
- As of the community day you couldn't break out of it until he was fully set. After that day (and other playtests) we moved up the branch out point to be a little earlier.
- We also still have to add the ability to allow you to move out of it if there's major pressure (i.e. a screen play where guys are directly in your face...obviously you don't want to take your final steps and set up...you want to keep backpedalling)

This is a change strictly for realism. It's part one of many to reduce 'run and chuck'.
Interesting. A QB needs to be set to throw???

Isn't it going to be awkward if your in control of the QB sometimes and not all times? Seems... inconsistent.
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Old 04-13-2009, 11:49 PM   #230
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by Ian_Cummings_EA
Quick clarification on the 'forced' QB dropback -

- You can still throw at any time, with penalties if the timing is way off (i.e. lobbing the ball on a streak in your first step out from under center)
- As of the community day you couldn't break out of it until he was fully set. After that day (and other playtests) we moved up the branch out point to be a little earlier.
- We also still have to add the ability to allow you to move out of it if there's major pressure (i.e. a screen play where guys are directly in your face...obviously you don't want to take your final steps and set up...you want to keep backpedalling)

This is a change strictly for realism. It's part one of many to reduce 'run and chuck'.
Just to clarify... does this mean you can throw while backpedaling versus stopping to throw when the button is pressed? If so, I was under the impression that you could always throw while backing up (avoiding pressure). I'll have to take a look at that.
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Old 04-13-2009, 11:49 PM   #231
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by Ian_Cummings_EA
Quick clarification on the 'forced' QB dropback -

- You can still throw at any time, with penalties if the timing is way off (i.e. lobbing the ball on a streak in your first step out from under center)
The safety's invariably going to get the pick, right? I'm glad of that.

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- As of the community day you couldn't break out of it until he was fully set. After that day (and other playtests) we moved up the branch out point to be a little earlier.
Good.

Quote:
- We also still have to add the ability to allow you to move out of it if there's major pressure (i.e. a screen play where guys are directly in your face...obviously you don't want to take your final steps and set up...you want to keep backpedalling)
Again, that's good.

Quote:
This is a change strictly for realism. It's part one of many to reduce 'run and chuck'.
I'll admit that tactic works a little too well, but I've found ways to combat it in 09 and it rarely works anymore. The main combatant of this has to be defensive line play, though. If the DE/OLB (depending on the system) is coded to play a proper assignment and set the edge, run and chuck should never work unless the play is a designed boot with sliding protection.
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Old 04-13-2009, 11:50 PM   #232
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by Valdarez
Interesting. A QB needs to be set to throw???
Read the FIRST bullet point please.
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