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Old 06-02-2010, 08:13 PM   #113
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Re: Basketball is NOT Hockey

[quote=kgisyourfather;2041130412]
Quote:
Originally Posted by Da_Czar

I don't blame you. I want to see it myself. I hope this doesn't turn out to be something where it's always wait until next year. I'm so sick of that.

If it says Elite it better be ELITE!

Like has been said there is always that 1 year dev cycle when revamping a game. I hope we aren't back to madden 06.
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Old 06-02-2010, 08:34 PM   #114
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Re: Basketball is NOT Hockey

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Originally Posted by Da_Czar
Playmakers you are more familiar with live than probably anyone with this new news man what do you think ?
Honestly, I don't know what to think or expect Czar

I wasn't happy with Live 10 but that doesn't mean it was a bad game.....just my expectations of playing the game for many years might have been higher than most guys who enjoyed Live 10

From reading the information i kinda understand what they are attempting to do....whether it works or not we'll have to waite and see.

My biggest worry is that they'll make every thing more user controlled and take away the actual skill set of the players themselves on the floor. I kinda enjoy having games play out based on the players on my roster not my ability to hit shots all game.

But they did turn around the Hockey Franchise big time even though this is basketball i can see how some the stuff that worked great in NHL 09 and NHL 10 can help the NBA Live franshise I mean NBA Elite
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Old 06-02-2010, 08:42 PM   #115
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Re: Basketball is NOT Hockey

The major question with that quote is are ratings going to play a role as well. Will it depend on if you are shooting a 3 with ray allen vs a lesser 3 pt shooter. I could be misinterpretting what he's saying but i would be amazed if the game doesn't account for player differences, where you are on the court etc. If you are shooting a half court shot with kendrick perkins thats obviously not going ot be an easy shot to make. At least I would think they aren't that stupid.

I think czar is taking it out of context when he says entirely skill based although he does say "entirely skill based". But i'm assuming he means the person playing the games skill, plus the player you are controllings skill as well.

Assume nothing. Inquiring minds want to know.

Last edited by kgisyourfather; 06-02-2010 at 08:47 PM.
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Old 06-02-2010, 08:47 PM   #116
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Re: Basketball is NOT Hockey

Quote:
Originally Posted by kgisyourfather

I think czar is taking it out of context when he says entirely skill based although he does say "entirely skill based". But i'm assuming he means the person playing the games skill, plus the player you are controllings skill as well.
This is the way I see it playing out..
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Old 06-02-2010, 08:50 PM   #117
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Re: Basketball is NOT Hockey

Quote:
Originally Posted by kgisyourfather
The major question with that quote is are ratings going to play a role as well. Will it depend on if you are shooting a 3 with ray allen vs a lesser 3 pt shooter. I could be misinterpretting what he's saying but i would be amazed if the game doesn't account for player differences, where you are on the court etc. If you are shooting a half court shot with kendrick perkins thats obviously not going ot be an easy shot to make. At least I would think they aren't that stupid.
Thank you!

That's what I'm worried about......no one has mentioned yet if the shot even takes into account the ability of the player.

I don't want a poor outside shooter knocking down shots just because I have good stick skills.

Maybe they should give two options one for Human skill ability and the other for CPU ability.

That way anyone who wishes to make shots based on their own stick skills can have that option.....but those who choose to rely more on the actual players ability should not be locked into that style of play.

I'm really big on players performing to their actual ratings not me making that player better just because i have good stick skills
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Old 06-02-2010, 08:59 PM   #118
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Re: Basketball is NOT Hockey

Quote:
Originally Posted by Playmakers
Thank you!

That's what I'm worried about......no one has mentioned yet if the shot even takes into account the ability of the player.

I don't want a poor outside shooter knocking down shots just because I have good stick skills.

Maybe they should give two options one for Human skill ability and the other for CPU ability.

That way anyone who wishes to make shots based on their own stick skills can have that option.....but those who choose to rely more on the actual players ability should not be locked into that style of play.

I'm really big on players performing to their actual ratings not me making that player better just because i have good stick skills
From the gamespot interview

DL: In real life, shooting is skill based. Players practice every day to become better shooters. In basketball video games, shooting has not had much skill attached. Sure there is some skill to get it to your best shooter who is open for a shot, but that is more strategy than skill. Once a player shoots in almost every basketball game ever made, it is up to player attributes, how open he is, an under-the-hood formula, and a tiny bit of when you release the button to determine if the shot will go in. I do not feel very satisfied when I make a shot in basketball games. With the new shooting mechanic, it is all skill based, but at the same time it users player attributes. If you have played Tiger Woods golf, you have an idea of what the shooting mechanic is.
The shot is based on real life. You move the right stick up to start your shot and release it to release the ball. You have control of the accuracy and the distance. If you move the RS perfectly up to 12:00, your shot will go straight. If you miss left, the ball will go left. Miss it right, and the ball will go right. When you release the ball will control the distance. Release early, and the shot will be short. Release late, and the shot will be long. The system is so realistic that you can do manual bank shots by purposely aiming left or right and a bit long.
When you have the left stick towards the basket and you are close enough, moving the RS up will dunk the ball. Roll the RS up from the left, and you will do a left-handed layup. Roll it up from the right, and you will do a right-handed layup. Roll the RS up from a back down, and you will do a hook shot. The RS becomes an extension of your real-life hands, and it is not only realistic but incredibly satisfying when you hit a three to win the game. Even when you miss, you know it was your own fault. The sense of pressure near the end of a game becomes real, and you may miss a shot because of nerves.
So how do player attributes come into play? It's simple. Your tools become harder to work with. Here is an example of the sweet spot:
The green zone at the top is Shaq's sweet spot from the foul line.

The green zone at the top is Steve Nash's sweet spot from the foul line.




If people are concerned that because it is skill-based shooting you can make every shot, then you can relax. Shots are harder to make if you are further away from the basket, are being closely guarded, are a below-average shooter, or you have too much fade or momentum, among other factors.
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Old 06-02-2010, 09:01 PM   #119
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Re: Basketball is NOT Hockey

that's kicker is in the implementation. It all sounds great to me. How will it feel?? Will it play nice? This always sucks when news starts coming out and the game is months away. EA is starting their hype machine.
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Old 06-02-2010, 09:03 PM   #120
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Re: Basketball is NOT Hockey

Quote:
Originally Posted by mvb34
From the gamespot interview

DL: In real life, shooting is skill based. Players practice every day to become better shooters. In basketball video games, shooting has not had much skill attached. Sure there is some skill to get it to your best shooter who is open for a shot, but that is more strategy than skill. Once a player shoots in almost every basketball game ever made, it is up to player attributes, how open he is, an under-the-hood formula, and a tiny bit of when you release the button to determine if the shot will go in. I do not feel very satisfied when I make a shot in basketball games. With the new shooting mechanic, it is all skill based, but at the same time it users player attributes. If you have played Tiger Woods golf, you have an idea of what the shooting mechanic is.
The shot is based on real life. You move the right stick up to start your shot and release it to release the ball. You have control of the accuracy and the distance. If you move the RS perfectly up to 12:00, your shot will go straight. If you miss left, the ball will go left. Miss it right, and the ball will go right. When you release the ball will control the distance. Release early, and the shot will be short. Release late, and the shot will be long. The system is so realistic that you can do manual bank shots by purposely aiming left or right and a bit long.
When you have the left stick towards the basket and you are close enough, moving the RS up will dunk the ball. Roll the RS up from the left, and you will do a left-handed layup. Roll it up from the right, and you will do a right-handed layup. Roll the RS up from a back down, and you will do a hook shot. The RS becomes an extension of your real-life hands, and it is not only realistic but incredibly satisfying when you hit a three to win the game. Even when you miss, you know it was your own fault. The sense of pressure near the end of a game becomes real, and you may miss a shot because of nerves.
So how do player attributes come into play? It's simple. Your tools become harder to work with. Here is an example of the sweet spot:
The green zone at the top is Shaq's sweet spot from the foul line.

The green zone at the top is Steve Nash's sweet spot from the foul line.




If people are concerned that because it is skill-based shooting you can make every shot, then you can relax. Shots are harder to make if you are further away from the basket, are being closely guarded, are a below-average shooter, or you have too much fade or momentum, among other factors.
Thanks man. It sounds awesome to me. All it is is a new and improved shot stick that actually takes into account what you are doing with the stick and that they are actually analog, vs just pushing the stick a certain way and not taking into account what you are doing with it.

This should be applauded. We have been playing with gimped analog controls this entire gen. It's about time. This will help stop cheesers from just spamming buttons with thier best offensive player and drilling 3's and dunking it all game.

Last edited by kgisyourfather; 06-02-2010 at 09:10 PM.
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