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Old 02-28-2020, 12:30 PM   #49
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Re: MyLeague Random Events

really great work! really makes myleague much much more interesting. keep it up!
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Old 02-28-2020, 09:42 PM   #50
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Re: MyLeague Random Events

what is the result feild for in the new spreadsheet version?
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Old 02-28-2020, 09:55 PM   #51
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Re: MyLeague Random Events

To be used for things where the outcome is a range for attributes to be increased or decreased. You set the Event Low as the bottom of the range and Event High as the top and when you hit Generate Result and you get a number in the range you set. Result Length is so you can have temporary or permanent changes. I'm going with 1-15 for that and utilizing months for the number. Anything 10 and higher I'm considering a permanent change.
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Old 03-03-2020, 10:54 PM   #52
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Re: MyLeague Random Events

OP is updated with link to v3.0. Hopefully it's all working as intended, but if you come across any issues let me know so I can sort it out and update.
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Old 03-04-2020, 06:46 PM   #53
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Re: MyLeague Random Events

Not sure if this was mentioned, but in order to get a storyline archived on the main tab, you'll need to save it first and then archive it. Otherwise it will just archive the previously saved storyline.

Love the way it's working right now, really good stuff.
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Old 03-04-2020, 07:51 PM   #54
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Re: MyLeague Random Events

Quote:
Originally Posted by marshdaddy
Not sure if this was mentioned, but in order to get a storyline archived on the main tab, you'll need to save it first and then archive it. Otherwise it will just archive the previously saved storyline.

Love the way it's working right now, really good stuff.
Yes! Thank you I forgot to mention that. I couldn't get the macro to work correctly in a single macro so I had to split them up.

Edit: For the Draft Combine storylines, I would first generate the event, then determine what else is needed to proceed. If the event is anything other than "Pick for Sale", Set the Player High/Low to include as many of the top prospects as you want (top 60 is a good amount, sorted by either Draft Express, NBA.com or 2k rankings). Then hit generate player and continue as normal keeping in mind you don't need to generate a team.

If the event generated is "Pick for Sale", the only other thing you need to do before saving and archiving is to generate the team.

Last edited by TheDominator273; 03-04-2020 at 08:40 PM.
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Old 03-05-2020, 12:54 AM   #55
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Re: MyLeague Random Events

thanks for the update
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Old 03-05-2020, 08:46 AM   #56
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Re: MyLeague Random Events

I went in and added Destination Wedding through Trade Demand from Off Season to the Draft section, so that way teams can utilize draft picks as assets to make trades work. Thinking along the lines of draft night deals since free agency kind of starts before the draft in terms of players looking towards their next destination


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