Home

Eggie25's New and Improved User Timing HOF Sliders

This is a discussion on Eggie25's New and Improved User Timing HOF Sliders within the NBA 2K Basketball Sliders forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Basketball Sliders
EA Sports College Football 25 Gameplay Deep Dive
Operation Sports Is Looking to Hire a Freelancer Specializing in Racing Games
Is Caitlin Clark in NBA 2K24?
Reply
 
Thread Tools
Old 12-19-2016, 05:15 AM   #81
Rookie
 
OVR: 3
Join Date: Oct 2008
Re: Eggie25's New and Improved User Timing HOF Sliders

Hi Eggie25, which roster do you use or suggest with your sliders?
THX!
ep1974 is offline  
Reply With Quote
Advertisements - Register to remove
Old 12-19-2016, 09:12 AM   #82
Pro
 
OVR: 1
Join Date: Aug 2008
Re: Eggie25's New and Improved User Timing HOF Sliders

Quote:
Originally Posted by ep1974
Hi Eggie25, which roster do you use or suggest with your sliders?
THX!
Nothing specific. Use any roster. I use whatever 2k puts out. My sliders are universal. Hope you enjoy. Let me know how it goes for you.
Eggie25 is offline  
Reply With Quote
Old 12-19-2016, 09:39 AM   #83
Pro
 
Saro1's Arena
 
OVR: 0
Join Date: Jun 2014
Re: Eggie25's New and Improved User Timing HOF Sliders

Good, good, good sliders... maybe but MAYBE a lot of free throws for the user but I have to test them in more games.
__________________
PSN: SaroMeci
Saro1 is offline  
Reply With Quote
Old 12-19-2016, 10:30 AM   #84
Pro
 
OVR: 1
Join Date: Aug 2008
Re: Eggie25's New and Improved User Timing HOF Sliders

Quote:
Originally Posted by Saro1
Good, good, good sliders... maybe but MAYBE a lot of free throws for the user but I have to test them in more games.
Thanks. Free-Throws will vary but us as users are generally more aggressive than the CPU. The CPU looks to score in more ways than we do for the most part. Most users when they have the lane will try and go all of the way to draw fouls. The CPU will do so also, but many times you may see them stop and take a pull up shot. Post team stats of your next game if you don't mind.
Eggie25 is offline  
Reply With Quote
Old 12-19-2016, 10:54 AM   #85
Rookie
 
OVR: 3
Join Date: Oct 2008
Re: Eggie25's New and Improved User Timing HOF Sliders

And what about NON shooting fouls?
Do you see any?
ep1974 is offline  
Reply With Quote
Advertisements - Register to remove
Old 12-19-2016, 01:18 PM   #86
Pro
 
OVR: 1
Join Date: Aug 2008
Re: Eggie25's New and Improved User Timing HOF Sliders

Quote:
Originally Posted by ep1974
And what about NON shooting fouls?
Do you see any?
I do indeed see them. Just not often enough for some.

To everyone who has downloaded my updates today, sorry for misleading you. I kept up****** with several changes i would make but then i wouldn't be satisfied. My newest official update came at 12/19/2016 at 1:15 PM ET.
Eggie25 is offline  
Reply With Quote
Old 12-19-2016, 03:06 PM   #87
MVP
 
EZMADDEN's Arena
 
OVR: 0
Join Date: Aug 2013
Eggie25's New and Improved User Timing HOF Sliders

Game still plays great man! I'm feeling a little under the weather or else I'd say more. But I'm just happy with the overall experience. This is with the latest update by the way.

*This is the year 2020 in My League*



__________________
Check me out: https://goo.gl/N8vDdZ
EZMADDEN is offline  
Reply With Quote
Old 12-19-2016, 06:32 PM   #88
Rookie
 
OVR: 4
Join Date: Sep 2008
Re: Eggie25's New and Improved User Timing HOF Sliders

Checking out your sliders now. Couple questions:

1) What's the idea behind 100 on ball defense? What are you seeing when trying to drive the lane? IRL defenders always get blown by and beat off the dribble. Sometimes it's not even a dribble move, it's just a quick first step. It's not always easy to finish and score with defenders crowding the lane and protecting the rim. Also if the on ball defender does a half decent job they'll still be on their hip. In 2K, I find it hard enough as it is to dribble drive and really explode past a defender without getting stuck or seeing that weird bumping animation. That's at default 50. Maxed out at 100 sounds impossible for defense to play out like RL. I find 2K already has on ball defense OP as off ball defense is broken and bigs don't protect the rim like RL. I feel defense is backwards in 2K. On ball defense should really be toned down where as help defense + off ball defense + paint protection really needs to be improved upon. IMO.

2) What's the idea behind rebounding at 1 and 0? How does that play out? Just haven't seen that before. Looks interesting.

Thanks in advance. I'll definitely give these a go.
TheWood56 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Basketball Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:10 PM.
Top -