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Eggie25's New and Improved User Timing HOF Sliders

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Old 12-18-2016, 10:02 AM   #73
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Re: Eggie25's New and Improved User Timing (Real % possible) HOF Sliders

Interesting. Points in the paint is annoying me lol. CPU FGA are somewhat high. Wish they would shoot below 80 in some games just like real life. Eggie my man. I have updated my sliders again. Test them if you can sometime today. You will love what you see. I read a blog regarding contested shots and I have updated my sliders to allow for some contested shots with hands in the face to go in. All about the defence sliders. Its a buzz seeing some shots go in. With regular defence sliders, 99% of contested shots miss, but with mine, shots that you expect to miss, sometimes go in. Test and you will realise
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Old 12-18-2016, 10:14 AM   #74
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Re: Eggie25's New and Improved User Timing (Real % possible) HOF Sliders

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Originally Posted by Eggie25
That's great. I can only imagine what Tony Allen does in the game since I've noticed other role players doing a lot of the little things more frequently with these sliders. I woke up not long ago and will provide a little update sometime today.

Indeed, I'll be looking forward to the update. Hopefully it's only subtle changes. I'm not a fan of the drastic changes that some slider makers do but I can't judge when I'm not one myself. I know a lot of time goes into making these. Thanks.
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Old 12-18-2016, 02:49 PM   #75
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Re: Eggie25's New and Improved User Timing HOF Sliders

Hold off on my latest update guys. Give me a few min. Ignore the 2:35 update.

Edit: Download away now guys. 3:02 PM Update

Last edited by Eggie25; 12-18-2016 at 03:04 PM.
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Old 12-18-2016, 03:51 PM   #76
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Re: Eggie25's New and Improved User Timing HOF Sliders

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Originally Posted by creweutah
Interesting. Points in the paint is annoying me lol. CPU FGA are somewhat high. Wish they would shoot below 80 in some games just like real life. Eggie my man. I have updated my sliders again. Test them if you can sometime today. You will love what you see. I read a blog regarding contested shots and I have updated my sliders to allow for some contested shots with hands in the face to go in. All about the defence sliders. Its a buzz seeing some shots go in. With regular defence sliders, 99% of contested shots miss, but with mine, shots that you expect to miss, sometimes go in. Test and you will realise
Sounds interesting. To be honest, most teams take in the range of 80-90 FGA a game (81.5-89.1 to be exact). Only 1 team takes less than 80 shots a game this season and that's the Utah Jazz who take 77.7. I bumped shooting up to 42 on mine, so some contests should fall although i was already hitting some on 41.

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Originally Posted by Insight23
Indeed, I'll be looking forward to the update. Hopefully it's only subtle changes. I'm not a fan of the drastic changes that some slider makers do but I can't judge when I'm not one myself. I know a lot of time goes into making these. Thanks.
The game hasn't changed too much Bro. Just fixed rebounding, maxed out hustle, and increased shooting by 1.
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Old 12-18-2016, 06:28 PM   #77
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Eggie25's New and Improved User Timing HOF Sliders

Eggie!!!! THANK YOU! This game plays infinitely better with your changes! The CPU wasn't wasting time while running their offense. They were actually zipping the ball around and moving off the ball! The movement felt fantastic! The rebounding felt like there was actually a battle for the boards! I felt that the controls were super responsive. Which is thanks to your changes in the game speed and acceleration sliders. Also the difference between fast players and slow players is huge now. Which is great! When using Westbrook I could feel his athleticism! Now I know I scored 47 in this game, but look at the FGA from Westbrook. It was a legitimate 47! I wasn't just hoisting up shots. Most of his points came from the free throw line. The game just felt amazing! But some things I noticed were that I had quite a few blocks, and that I had quite a bit of points in the paint. But I think the points in paint are due to the fact that Schroder guarded Russ all game. So that was a huge mismatch in the paint. Especially with Russ having the ability to post up. I also think it speaks to the fact that ACE doesn't actually work. Because I feel like maybe Thabo should have been guarding Russ but whatever. Nonetheless it was great experience and these are now the sliders I will be using!

Anyway here are my box scores:



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Old 12-18-2016, 09:02 PM   #78
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Re: Eggie25's New and Improved User Timing HOF Sliders

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Eggie!!!! THANK YOU! This game plays infinitely better with your changes! The CPU wasn't wasting time while running their offense. They were actually zipping the ball around and moving off the ball! The movement felt fantastic! The rebounding felt like there was actually a battle for the boards! I felt that the controls were super responsive. Which is thanks to your changes in the game speed and acceleration sliders. Also the difference between fast players and slow players is huge now. Which is great! When using Westbrook I could feel his athleticism! Now I know I scored 47 in this game, but look at the FGA from Westbrook. It was a legitimate 47! I wasn't just hoisting up shots. Most of his points came from the free throw line. The game just felt amazing! But some things I noticed were that I had quite a few blocks, and that I had quite a bit of points in the paint. But I think the points in paint are due to the fact that Schroder guarded Russ all game. So that was a huge mismatch in the paint. Especially with Russ having the ability to post up. I also think it speaks to the fact that ACE doesn't actually work. Because I feel like maybe Thabo should have been guarding Russ but whatever. Nonetheless it was great experience and these are now the sliders I will be using!

Anyway here are my box scores:



Thanks. Blocks are high at times. Kinda hard to find that balance because when it's lower the players don't swing to block the shot many times. Also your points in the paint are fine. Okc leads the league with an average of 50.5 points per game in the paint. So your 48 is fine. I'm on top of stats lol.

Last edited by Eggie25; 12-18-2016 at 09:05 PM.
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Old 12-18-2016, 09:04 PM   #79
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Re: Eggie25's New and Improved User Timing HOF Sliders

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Thanks. Blocks are high at times. Kinda hard to find that balance because when it's lower the players don't swing to block the shot many times. Also your points in the paint are fine. Okc leads the league with an average of 50.5 points per game in the paint. I'm on top of stats lol.


Hell yeah! Then I basically had no complaints! Thanks again man!
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Old 12-19-2016, 03:19 AM   #80
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Re: Eggie25's New and Improved User Timing HOF Sliders

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Hell yeah! Then I basically had no complaints! Thanks again man!
No prob. Try my new update and see how it goes. Post your box score if you don't mind please. Westbrook has me a little curious. I'm hoping my sliders aren't too easy for him lol. He's a beast.
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