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E3 2013: NBA Live 14 Hands-On

If you remembered last year, NBA Live 13 was the game I was most excited about seeing at E3 2012. Well, we all know how well that worked out for basketball gamers, as the title was cancelled before it ever came to market.

This year things are looking up, and the reason for that is called BounceTek. BounceTek is the new physics-based dribbling system implemented into the game, which was showcased in some hands-on action with Kyrie Irving. This dribbling system seems to be borrowed from the old (defunct) NBA Elite which never made it to market either. Elite promised a new way of basketball starting with the dribbling system, one must think a lot of that old philosophy still stands with Live 14.

While it was unfortunate that we didn't see any 5-on-5 action, at least they showed something worthwhile.

In previous NBA Live iterations the ball position was hard coded in every animation, so when you changed direction the ball sort of glided and floated along with you. Nobody wants the ball to magically float from one hand to the other. In fact, they have added over 1,000 animations to get the basic movements of the player correct, and even more when you add signature dribble animations. Yes, signature dribbles. They will also have signature shots.

There are quite a few layers to the dribbling system, below are just some of the examples:

Flick up - In and out
Flick down - Behind the back
Flick right - Hesitation
Flick left - Crossover
135 degrees (lower left) - Between the legs

You can also chain the dribble moves together. For example, to perform a hesitation crossover you would simply flick the right stick to the right, then to the left. By holding down on the L1 button and flicking the right stick in different directions, you will get a signature dribbling animation. I easily performed the UTEP two-step with Irving by holding the L1 button and flicking the right stick to the right. Remember the crossover he put on Brandon Knight during All-Star Weekend? He actually did that move 25 times before it happened, which was tracked by Synergy. You can perform it by holding the L1 button and flicking the right stick to the lower left.

The cool thing about Synergy is that if a player starts using a certain signature dribble in real life, it can easily be implemented into the game. If Damian Lillard starts using a new dribble in the middle of the season and Synergy picks up on it, you can bet it will be added. They won't just throw in animations either. If it tracks well on Synergy, you can be sure to see it added in the players dribbling arsenal. However, don't expect to use your BounceTek dribbling skills without a penalty. Your stamina will take a hit when using them, so make sure to use it wisely as you won't always be successful when you are low on energy.

While playing around, I noticed the gathers were not always smooth, but the EA folks in the booth were aware of it. The net has physics. I saw quite a few realistic ones, but others looked odd, almost as if it should have been an all net swish and the ball sort of hung in the net a little longer than it should have.

They showed Irving's face in the background, talking. It looked almost exactly like him.

I saw virtually no sliding. The only time I really saw it was when I went up for a dunk or layup. It didn't happen every time, but I did see it. I didn't see any sliding when performing the various dribble moves. NONE.

We were told Steve Nash has a pocket hesitation, he's slower and reacts differently, Derrick Rose has his herky-jerky animations, Brandon Jennings has his bouncy style, Melo has a stutter step and when the Knicks play in Boston, the crowd chants Honey Nut Cheerios. (I'm joking).

Defender reactions will be different as well. Facing off with Steve Blake will be a lot easier than facing Rajon Rondo, for example. If Irving gets a pick-and-roll switch, it's curtains for that defender.

A few more notes on Synergy: Don't get used to the way a player is guarding you. They can and will change their tactics on various possessions. Player accessories will change on a game-by-game basis, so there is no need to worry about that. I can't get into the specifics, but it should make a lot of people happy.

I was told that Synergy will update on an hourly basis during the season, so everything from accessories to ratings will change as the players in the real league change.

There were a few things that I can't talk about right now that were mentioned to me. If it isn't all talk, we could be in for a treat this year as basketball fans.

For now, we have to wait with the rest of you to see how NBA Live 14 comes along. There are still some cruicial tests to be passed, such as seeing some 5-on-5 action and what else the game is bringing to the table.


NBA Live 14 Videos
Member Comments
# 101 23 @ 06/13/13 12:10 PM
13

They arent selling the game on dribbling, thats what im trying to tell you. Mike actually improved the dribbling a bit in Live 10 and it was worlds better than isomotion in 2k10..Worlds, lol

That said, thats not the only thing the game did well and wasn't the main reason people played Live 10. What im trying to tell you is, with Elite they went nuts on dirbbling and control. You should search some of those threads to see exactly what im saying to you.

The dribbling is not a problem though, its just not what people are asking to see.
 
# 102 ccoaxum @ 06/13/13 12:14 PM
Quote:
Originally Posted by tril
what are you talking about -Bounce tech.
"There are quite a few layers to the dribbling system, below are just some of the examples:

Flick up - In and out
Flick down - Behind the back
Flick right - Hesitation
Flick left - Crossover
135 degrees (lower left) - Between the legs"

whats the difference between this and 2ks dribbling system. IMO, its only the name. unless there is some more depth to it that they aren't mentioning.

as far as Synergy I said that's a nice feature. so I dont get your comment
there is a huge difference, why don't read about it before you speak, if you read about you will see that one difference is that your not stock in animantions like the others, so you can put togather moves freely..two the ball is not just warping to the player's hands..its free...unlike the other games you don't have full control and stuck watching your moves being played out before you can do the next move which leads to everybody who plays the game alot knowing the move very well to the point they can time it steal the ball from you..Which EA is "claiming" this tak will give the ball and the player more freedom and each player will have their styles of how they dribble...the other games do not have that..so please stop saying that..It's gameing sites who have had this game in their hands at E3 already and already put their thoughts out as far as this feature goes and they all said so far that it does works good so far and it's not been seen in other games period!
 
# 103 bxphenom7 @ 06/13/13 12:23 PM
good, competition to start out next-gen is exactly what we need. only if this could happen with football games...
 
# 104 ccoaxum @ 06/13/13 12:25 PM
Quote:
Originally Posted by 23
13

They arent selling the game on dribbling, thats what im trying to tell you. Mike actually improved the dribbling a bit in Live 10 and it was worlds better than isomotion in 2k10..Worlds, lol

That said, thats not the only thing the game did well and wasn't the main reason people played Live 10. What im trying to tell you is, with Elite they went nuts on dirbbling and control. You should search some of those threads to see exactly what im saying to you.

The dribbling is not a problem though, its just not what people are asking to see.
i agree with both of you but at the same time companies is going to choose what ever feature they feeling like showing first rather we like it or not...as far as the dribble thing it was good in the past and they basically trying to make even better and new..i don't understand ppl one day they say i'm tired of buying the same old stuff and when a certain game give them new or improve they still not happy...lets face it we all are humans it doesn't matter what we get its always something that we not going to like just a fact...i played the other brand the past years and i liked it but it's somethings i couldn't stand at all..At end of the day EA is going to do what they think is best for the ppl who do like their game and maybe the ppl who don't play bestketball games yet..but to keep bring up the past is getting old..if we doing that with games i can't imagine hows its like with relationships with ppl my goodness...leave the past in the past..lets move on and focus on now plz!
 
# 105 ccoaxum @ 06/13/13 12:26 PM
Quote:
Originally Posted by bxphenom7
good, competition to start out next-gen is exactly what we need. only if this could happen with football games...
i agree madden need someone to push them harder!
 
# 106 23 @ 06/13/13 12:36 PM
Quote:
Originally Posted by ccoaxum
i agree with both of you but at the same time companies is going to choose what ever feature they feeling like showing first rather we like it or not...as far as the dribble thing it was good in the past and they basically trying to make even better and new..i don't understand ppl one day they say i'm tired of buying the same old stuff and when a certain game give them new or improve they still not happy...lets face it we all are humans it doesn't matter what we get its always something that we not going to like just a fact...i played the other brand the past years and i liked it but it's somethings i couldn't stand at all..At end of the day EA is going to do what they think is best for the ppl who do like their game and maybe the ppl who don't play bestketball games yet..but to keep bring up the past is getting old..if we doing that with games i can't imagine hows its like with relationships with ppl my goodness...leave the past in the past..lets move on and focus on now plz!
I agree and I think we're all ready to move on and have been.

Its just that Nex gen systems arent out yet so there is no now. People are still playing Live 10 as we are currently talking. Until something new comes out, thats all you really can go off of. People don't just trust 2k just because they say something is new...they do because 2k has a pretty good track record in the past of delivering.

I'd like to know the possibilities though as I said, its a shame that we went from 6 basketball games down to 1. That should've never happened.
 
# 107 JODYE @ 06/13/13 01:02 PM
Quote:
Originally Posted by 23
I agree and I think we're all ready to move on and have been.

Its just that Nex gen systems arent out yet so there is no now. People are still playing Live 10 as we are currently talking. Until something new comes out, thats all you really can go off of. People don't just trust 2k just because they say something is new...they do because 2k has a pretty good track record in the past of delivering.

I'd like to know the possibilities though as I said, its a shame that we went from 6 basketball games down to 1. That should've never happened.
23, I think we are on the same page here, just different ways of looking at it. I don't think they are going to try and sell the game on dribbling alone either BUT, to start a positive buzz, especially with a history of recent failures, you have to stick with what you know and what works at least to start.

And can't stress enough, how much I NEED to see this game in a 5 on 5 setting.
 
# 108 23 @ 06/13/13 01:22 PM
Quote:
Originally Posted by 13
23, I think we are on the same page here, just different ways of looking at it. I don't think they are going to try and sell the game on dribbling alone either BUT, to start a positive buzz, especially with a history of recent failures, you have to stick with what you know and what works at least to start.

And can't stress enough, how much I NEED to see this game in a 5 on 5 setting.
I happen to agree with you.. a great deal at that.
 
# 109 ccoaxum @ 06/13/13 01:29 PM
Quote:
Originally Posted by 23
I agree and I think we're all ready to move on and have been.

Its just that Nex gen systems arent out yet so there is no now. People are still playing Live 10 as we are currently talking. Until something new comes out, thats all you really can go off of. People don't just trust 2k just because they say something is new...they do because 2k has a pretty good track record in the past of delivering.

I'd like to know the possibilities though as I said, its a shame that we went from 6 basketball games down to 1. That should've never happened.
yea being down to one game, really hurt me..i was one of the guys who use to buy both...especially when the one brand was only $19.99 loved it and miss it...not price so much but having two games.
 
# 110 23 @ 06/13/13 01:34 PM
Man I have NBA 09 I have the elite demo, live 10 demo and a bunch of old games as far as old gen live and 2ks..never giving those up.
 
# 111 ccoaxum @ 06/13/13 02:23 PM
lol i sold most mines but still have live 10 and the past two 2k games
 
# 112 Guapo516 @ 06/13/13 03:23 PM
Sounds good. Especially since its from an unbiased source. I'm not a fan of live making dribbling first their #1 priority but everyone's philosophies are different. I would start with off ball movement and defense first but thats just me. I think most if not all their basketball games have been fine and consistent in the dribbling aspects, even better than 2ks to this date. Which gives me a belief that the dribbling will be great but the other aspects of basketball are what really drove me crazy about the game. I'd almost rather everyone shot the sameway and dribbled the sameway as long as they could perform the simple things I commanded. But I won't damn them yet gotta see the game and play in action.
 
# 113 Jay Jay @ 06/13/13 03:30 PM
http://www.gamezone.com/previews/201...d-stick-skills

The ball, hands, and feet have its own physics...sounds good so far to me.
 
# 114 tril @ 06/13/13 05:31 PM
Quote:
Originally Posted by ccoaxum
there is a huge difference, why don't read about it before you speak, if you read about you will see that one difference is that your not stock in animantions like the others, so you can put togather moves freely..two the ball is not just warping to the player's hands..its free...unlike the other games you don't have full control and stuck watching your moves being played out before you can do the next move which leads to everybody who plays the game alot knowing the move very well to the point they can time it steal the ball from you..Which EA is "claiming" this tak will give the ball and the player more freedom and each player will have their styles of how they dribble...the other games do not have that..so please stop saying that..It's gameing sites who have had this game in their hands at E3 already and already put their thoughts out as far as this feature goes and they all said so far that it does works good so far and it's not been seen in other games period!
ok. so the only differences is you don't get stuck in animations. but IMO the mechanics sound the same as 2k.
as far as not being stuck in animations how is that possible without physics and natural limits being involved.
one can not start a certain move then stop it mid way then do another. certain things have to play through. its physically impossible to bounce a ball between ones leg and stop it once the ball leaves your hand, just to do a cross over. now if your stringing moves together, then again what is different. and again the ball being independent. really wasn't that in 2k12 and 2k13. they toned it down in 2k13.
and as far as hands being independent, will I have user control of both hands. will I be able to push a defender back with one hand, while I dribble with my other hand, and again if its user controlled it has to be animation based to some extent
as far as defenders adjusting with Synergy, etc, again a nice feature. that is what seems different, but again will this be that much different than a daily stat update feature. and didn't 2k implement something similar a few years ago.

I just see similarities, and those similarities would have to exist cause they exist in basketball.

anyway not knocking Live but man give me something meaningful in features, something that will differentiate your product. again SYNERGY seems to be that feature. but its sill a wait and see.
 
# 115 ccoaxum @ 06/13/13 05:50 PM
Quote:
Originally Posted by tril
ok. so the only differences is you don't get stuck in animations. but IMO the mechanics sound the same as 2k.
as far as not being stuck in animations how is that possible without physics and natural limits being involved.
one can not start a certain move then stop it mid way then do another. certain things have to play through. its physically impossible to bounce a ball between ones leg and stop it once the ball leaves your hand, just to do a cross over. now if your stringing moves together, then again what is different. and again the ball being independent. really wasn't that in 2k12 and 2k13. they toned it down in 2k13.
and as far as hands being independent, will I have user control of both hands. will I be able to push a defender back with one hand, while I dribble with my other hand, and again if its user controlled it has to be animation based to some extent
as far as defenders adjusting with Synergy, etc, again a nice feature. that is what seems different, but again will this be that much different than a daily stat update feature. and didn't 2k implement something similar a few years ago.

I just see similarities, and those similarities would have to exist cause they exist in basketball.

anyway not knocking Live but man give me something meaningful in features, something that will differentiate your product. again SYNERGY seems to be that feature. but its sill a wait and see.
well 2k claim they have something like synergy and if you played the past three and Ea's games you would no they not even close between the as far the synergy thing, two 2k dribble system does not give you that much freedom..and Ea is planning on putting physics in dribble system which is apart of the bounce tek. The ball is independent to a certain extent in 2k but not like its going to or maybe be in EA's game. Just to make this short Ea is taken what you already have and taken it to another level. As far proof go to the different gaming sites, they break it down for you. At the end of the day this feature is not going to make ppl want this game
 
# 116 ccoaxum @ 06/13/13 05:55 PM
NBA Live 14 developer Sea O'Brien said that "dribbling hasn't been done right" in basketball games yet. And he's right. Usually, you pull off a dribble move and get stuck in the animation. Good players -- especially online -- will see your animation, know how many moves there will be in it, and then know when to make their move. They read it perfectly.
NBA Live 14 sets out to fix that. And I must say, the dribbling and ball handling is everything they say it is.
With the Ignite engine, there are over 1,000 new animation, which makes ball handling look and feel authentic. Gone is ball warping, where the ball floats across the floor because of the lack of animations. Each of the ball, hands and feet have their own physics and animations, and the ball actually leaves the ball handler's hands. What's great is that the player now has total control of the ball. The basketball will not switch hands unless directed to by the player.
Developers are going to say everything and anything to hype you up for their game. So when I got my hands on the PlayStation 4 controller they had set up for me to use at their station, I was eager to see how NBA Live 14 would perform. I'm happy to say that it's smooth, intuitive and full of possibilities. Those skilled with the analog sticks will absolutely love the new dribbling system in the NBA Live 14.
There are six inputs for dribbling, each assigned to a different "flick" of the right analog stick. Each flick is a different move, and there's absolutely no stutter or lag from the flick input to the execution. After those six dribbling inputs, if you hold down 'L' and perform flicks with the right analog stick, you get signature dribble moves of NBA stars.
Available to us was gameplay with Kyrie Irving to show off the new ball handling. Kyrie had his own six unique dribble moves, but right now there are over 40 signature sets of dribble moves in pre-alpha -- from the likes of Steve Nash, Carmelo Anthony and Brandon Jennings, among others. Each of them have six unique dribble moves assigned to the flicks, with different speeds, and defenders react differently to each one from each star.
And if your sick with the stick, dedication to mastering the new system will yield some nice results. You can combo up all of the dribble moves with the right analog stick. Stuff like going from a crossover to a spin, all done real-time without a queue up of dribble moves. To me, though, the biggest deal is being able to switch the hand that the ball is in, simply by flicking left or right on the analog stick. Doing so again will give you a nice little hesitation move. And since you're not stuck in pre-set animations anymore, you can shoot the ball at anytime, keeping the defender off guard.
All of this creates a nice little back and forth between the ball handler and the defender, who has also received AI upgrades. But there will be more information on that later.
I walked away from NBA Live 14 very impressed with the little time I had with the game. EA Sports' Ignite engine is the real deal, and dribbling is everything it has been hyped to be. If the dribbling is any indication of how good the five-on-five will be, then NBA Live 14 will change the standard of basketball games for a new console generation.

source:http://www.gamezone.com/previews/2013/06/12/e3-2013-preview-nba-live-14-has-some-mad-stick-skills
 
# 117 ccoaxum @ 06/13/13 05:58 PM
they basically took was almost good in Elite and made it work, so for everyone who is going to say they heard it before...yes you have but now they fixed and made it better. They started from the bottom of recreating this game and brought back one thing they felt was really good and made it even better or the new engine allows it work the right way.
 
# 118 MarvinOida @ 06/13/13 07:40 PM
Making more disappointing that no current gen port/development... But I guess it was time for EA to move on to bigger, powerful, and more things.
 
# 119 deacon21206 @ 06/13/13 11:55 PM
Quote:
Originally Posted by 23
I have honestly NEVER heard of "signature dribble" EVER IN MY LIFE watching basketball.

Is this some kind of a joke?
Think Jamaal Crawford crossover layup.
 
# 120 tril @ 06/14/13 12:53 AM
Quote:
Originally Posted by Sirs
Uh it was 2k that followed lives lead when it came to dribbling not the other way around.
I said that when I mentioned EA's NCAA basketball, in my initial post. Wasn't claiming that 2k invented the system. I just stated that 2k has this feature also. IF they are hyping up BOunce TECH it better be really different.
Havent played an EA NBA game since 03. NCAA basketball was the last EA basketball game I owned.
anyways, I need to see more of this Bounce Tech.
Another thing is, I hope ratings matter in this bounce tech, being able to switch hands etc.. hopefully each hand will have its own tendency/ rating,
competition is good.
 


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