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E3 2013: NBA Live 14 Hands-On

If you remembered last year, NBA Live 13 was the game I was most excited about seeing at E3 2012. Well, we all know how well that worked out for basketball gamers, as the title was cancelled before it ever came to market.

This year things are looking up, and the reason for that is called BounceTek. BounceTek is the new physics-based dribbling system implemented into the game, which was showcased in some hands-on action with Kyrie Irving. This dribbling system seems to be borrowed from the old (defunct) NBA Elite which never made it to market either. Elite promised a new way of basketball starting with the dribbling system, one must think a lot of that old philosophy still stands with Live 14.

While it was unfortunate that we didn't see any 5-on-5 action, at least they showed something worthwhile.

In previous NBA Live iterations the ball position was hard coded in every animation, so when you changed direction the ball sort of glided and floated along with you. Nobody wants the ball to magically float from one hand to the other. In fact, they have added over 1,000 animations to get the basic movements of the player correct, and even more when you add signature dribble animations. Yes, signature dribbles. They will also have signature shots.

There are quite a few layers to the dribbling system, below are just some of the examples:

Flick up - In and out
Flick down - Behind the back
Flick right - Hesitation
Flick left - Crossover
135 degrees (lower left) - Between the legs

You can also chain the dribble moves together. For example, to perform a hesitation crossover you would simply flick the right stick to the right, then to the left. By holding down on the L1 button and flicking the right stick in different directions, you will get a signature dribbling animation. I easily performed the UTEP two-step with Irving by holding the L1 button and flicking the right stick to the right. Remember the crossover he put on Brandon Knight during All-Star Weekend? He actually did that move 25 times before it happened, which was tracked by Synergy. You can perform it by holding the L1 button and flicking the right stick to the lower left.

The cool thing about Synergy is that if a player starts using a certain signature dribble in real life, it can easily be implemented into the game. If Damian Lillard starts using a new dribble in the middle of the season and Synergy picks up on it, you can bet it will be added. They won't just throw in animations either. If it tracks well on Synergy, you can be sure to see it added in the players dribbling arsenal. However, don't expect to use your BounceTek dribbling skills without a penalty. Your stamina will take a hit when using them, so make sure to use it wisely as you won't always be successful when you are low on energy.

While playing around, I noticed the gathers were not always smooth, but the EA folks in the booth were aware of it. The net has physics. I saw quite a few realistic ones, but others looked odd, almost as if it should have been an all net swish and the ball sort of hung in the net a little longer than it should have.

They showed Irving's face in the background, talking. It looked almost exactly like him.

I saw virtually no sliding. The only time I really saw it was when I went up for a dunk or layup. It didn't happen every time, but I did see it. I didn't see any sliding when performing the various dribble moves. NONE.

We were told Steve Nash has a pocket hesitation, he's slower and reacts differently, Derrick Rose has his herky-jerky animations, Brandon Jennings has his bouncy style, Melo has a stutter step and when the Knicks play in Boston, the crowd chants Honey Nut Cheerios. (I'm joking).

Defender reactions will be different as well. Facing off with Steve Blake will be a lot easier than facing Rajon Rondo, for example. If Irving gets a pick-and-roll switch, it's curtains for that defender.

A few more notes on Synergy: Don't get used to the way a player is guarding you. They can and will change their tactics on various possessions. Player accessories will change on a game-by-game basis, so there is no need to worry about that. I can't get into the specifics, but it should make a lot of people happy.

I was told that Synergy will update on an hourly basis during the season, so everything from accessories to ratings will change as the players in the real league change.

There were a few things that I can't talk about right now that were mentioned to me. If it isn't all talk, we could be in for a treat this year as basketball fans.

For now, we have to wait with the rest of you to see how NBA Live 14 comes along. There are still some cruicial tests to be passed, such as seeing some 5-on-5 action and what else the game is bringing to the table.


NBA Live 14 Videos
Member Comments
# 121 nick_sr @ 06/14/13 01:44 AM
this thread is funny! just don't know ppl can make so much assumptions about something they haven't played since the 2009/2010 season. just sitting back and taking everything in#WeAreLive
 
# 122 nick_sr @ 06/14/13 01:47 AM
btw, ea is doing exactly what I suggested in a few threads on this board. don't reveal nothin''! just drop a good game and fans will comeback.
 
# 123 laxman490 @ 06/14/13 04:21 PM
are the player models that cartoony?
 
# 124 Rensational14 @ 06/14/13 05:25 PM
just look at the player model of Rubio, lol
 
# 125 HammerOfGod @ 06/14/13 09:14 PM
Quote:
Originally Posted by laxman490
are the player models that cartoony?
They are pretty much spot on. Much better than what 2K has been giving us and pretty close to accurate. Rubio is skinny as hell.
 
# 126 jordankobewade7 @ 06/15/13 04:32 AM
i went to E3 and played Live for PS4...i also spoke to the devs (scott o'gallehor) i know i butchered his name lol... he created the dribbling system and was explaining to me how it all worked. I noticed that kyrie felt like he had a weight to him when he moved. everytime i was traveling in a certain direction and stopped he felt like he planted before shifting his weight in another direction, which was good. I asked them if this was how you get by defenders, by getting them off balance and attacking from angles they can't react to, and they said that was what they were going for with the system.
 
# 127 jordankobewade7 @ 06/15/13 04:38 AM
The player model for kyrie was pretty cool. I felt like the ball was really small, which I mentioned to the devs. The court seemed spot on, they had some cool looking made baskets (off the back of the rim, etc) but I will admit the net physics did look a little weird at times, which of course is to be expected at this stage.
I asked about the jersey texture, and someone from the art team came over and zoomed in on kyrie's jersey and it looked great up close. He also mentioned that they had jersey animations to reflect real life sway and overall movement.
I asked about custom shoes and customization in general and was given a pretty broad answer so im thinking that this will be lean..i did suggest that they make every shoe in the game have customizable layers to tailor to any team rather than having set shoes with specific colorways as live has been know for in the past.
 
# 128 jordankobewade7 @ 06/15/13 04:43 AM
I didnt like how kyrie seemed hunched over and a little too lean as far as his player model. But the overall look and feel of the game was much better than even the CGI trailer shown. Im curious as to why they didnt just use the actual game even if it were just kyrie in the trailer.
I dont know why, but madden 25 was on Xbox One and nba live was on PS4...I thought EA was all in with Microsoft but I guess not...maybe live is being developed for PS4 first then ported over?not sure but I definitely noticed that.
 
# 129 MHammer113 @ 06/15/13 06:21 PM
throw some college uniforms on these fools i want some choops
 
# 130 wolakfan @ 06/16/13 02:38 AM
I started playing EA basketball games when it was Lakers vs Celtics and The NBA Playoffs. I stopped @ NBA Live 10. It was sad to see the series decline over the past decade and I hope NBA Live makes a strong comeback. EA has had a long time to right this ship, so if NBA Live 14 fails they may as well stay away for good.
P.S. I think it's time to bring back NBA Street.
 
# 131 Championships @ 06/17/13 11:45 AM
Quote:
Originally Posted by wolakfan
I started playing EA basketball games when it was Lakers vs Celtics and The NBA Playoffs. I stopped @ NBA Live 10. It was sad to see the series decline over the past decade and I hope NBA Live makes a strong comeback. EA has had a long time to right this ship, so if NBA Live 14 fails they may as well stay away for good.
P.S. I think it's time to bring back NBA Street.
NBA Street should come back after/IF they successfully release this game.
 
# 132 jmaj315 @ 06/17/13 02:52 PM
look at rubio's shorts and legs.... i hope they fix that if they want me to buy it
 
# 133 Rockie_Fresh88 @ 06/18/13 10:05 AM
Sounds good might have to pick up both. Synergy hourly updates sounds interesting . Hoping for a demo .

Does this mean the ball is live?
 
# 134 youvalss @ 06/18/13 06:56 PM
Will Live 14 be released day 1 when next-gen consoles arrive? If so, will there even be a demo?
 
# 135 jordankobewade7 @ 06/19/13 06:03 PM
Quote:
Originally Posted by Sirs
Was the touchpad used at all for anything?
didnt use the touchpad for anything...i forgot it was there honestly. mostly the sticks for demonstrating the dribble moves.
 
# 136 KyotoCarl @ 06/19/13 11:48 PM
Quote:
Originally Posted by youvalss
Will Live 14 be released day 1 when next-gen consoles arrive? If so, will there even be a demo?
Not all demos come out before the game, some come out after they game is released so I think there will probably be a demo on day one or a week or so after.

Sent from my GT-I9300 using Tapatalk 2
 
# 137 mango_prom @ 06/20/13 08:08 AM
Quote:
Originally Posted by KyotoCarl
Not all demos come out before the game, some come out after they game is released so I think there will probably be a demo on day one or a week or so after.
With 2k creating buzz already, EA should really try to release a demo early though.
 
# 138 ffaacc03 @ 06/20/13 08:30 AM
If I understood right, there wont be demos on these new gen consoles ... at least not as we know them (early, stripped down versions of the retail games) ... there would only be complete games (divided into SP & MP for those that apply and depending on the devs) limited to be used for a period of time, which I have the feeling would be very minimal.

So, given the new nature of this, I dont expect early releases. Then again, depending on how long are we allow to play them, we would have a exact notion of what are we going to get. Wonderfull !
 
# 139 GisherJohn24 @ 06/24/13 02:32 PM
Quote:
Originally Posted by 22cowboys22
I just love that they have a demo for you to play but its not 5 on 5......WHAT?......october isnt that far off......and it's easy for a alpha demo to run when its not 5 on 5.....talk to me when its 5 on 5 and the crowd is in,benches,coaches and commentary if its running and playing smooth after that then you got my real attention.
Yeah. I don't see this seeing October by any stretch. Specially without seeing a workable 5 on 5 game yet. I don't think they got started on this too long ago, I'd expect a delay for this one.
 
# 140 MarvinOida @ 06/24/13 02:51 PM
Quote:
Originally Posted by GisherJohn24
Yeah. I don't see this seeing October by any stretch. Specially without seeing a workable 5 on 5 game yet. I don't think they got started on this too long ago, I'd expect a delay for this one.
It's a Launch day exclusive for only the new consoles, of course it's not gonna be released in October.
 


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