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E3 2013: NBA Live 14 Hands-On

If you remembered last year, NBA Live 13 was the game I was most excited about seeing at E3 2012. Well, we all know how well that worked out for basketball gamers, as the title was cancelled before it ever came to market.

This year things are looking up, and the reason for that is called BounceTek. BounceTek is the new physics-based dribbling system implemented into the game, which was showcased in some hands-on action with Kyrie Irving. This dribbling system seems to be borrowed from the old (defunct) NBA Elite which never made it to market either. Elite promised a new way of basketball starting with the dribbling system, one must think a lot of that old philosophy still stands with Live 14.

While it was unfortunate that we didn't see any 5-on-5 action, at least they showed something worthwhile.

In previous NBA Live iterations the ball position was hard coded in every animation, so when you changed direction the ball sort of glided and floated along with you. Nobody wants the ball to magically float from one hand to the other. In fact, they have added over 1,000 animations to get the basic movements of the player correct, and even more when you add signature dribble animations. Yes, signature dribbles. They will also have signature shots.

There are quite a few layers to the dribbling system, below are just some of the examples:

Flick up - In and out
Flick down - Behind the back
Flick right - Hesitation
Flick left - Crossover
135 degrees (lower left) - Between the legs

You can also chain the dribble moves together. For example, to perform a hesitation crossover you would simply flick the right stick to the right, then to the left. By holding down on the L1 button and flicking the right stick in different directions, you will get a signature dribbling animation. I easily performed the UTEP two-step with Irving by holding the L1 button and flicking the right stick to the right. Remember the crossover he put on Brandon Knight during All-Star Weekend? He actually did that move 25 times before it happened, which was tracked by Synergy. You can perform it by holding the L1 button and flicking the right stick to the lower left.

The cool thing about Synergy is that if a player starts using a certain signature dribble in real life, it can easily be implemented into the game. If Damian Lillard starts using a new dribble in the middle of the season and Synergy picks up on it, you can bet it will be added. They won't just throw in animations either. If it tracks well on Synergy, you can be sure to see it added in the players dribbling arsenal. However, don't expect to use your BounceTek dribbling skills without a penalty. Your stamina will take a hit when using them, so make sure to use it wisely as you won't always be successful when you are low on energy.

While playing around, I noticed the gathers were not always smooth, but the EA folks in the booth were aware of it. The net has physics. I saw quite a few realistic ones, but others looked odd, almost as if it should have been an all net swish and the ball sort of hung in the net a little longer than it should have.

They showed Irving's face in the background, talking. It looked almost exactly like him.

I saw virtually no sliding. The only time I really saw it was when I went up for a dunk or layup. It didn't happen every time, but I did see it. I didn't see any sliding when performing the various dribble moves. NONE.

We were told Steve Nash has a pocket hesitation, he's slower and reacts differently, Derrick Rose has his herky-jerky animations, Brandon Jennings has his bouncy style, Melo has a stutter step and when the Knicks play in Boston, the crowd chants Honey Nut Cheerios. (I'm joking).

Defender reactions will be different as well. Facing off with Steve Blake will be a lot easier than facing Rajon Rondo, for example. If Irving gets a pick-and-roll switch, it's curtains for that defender.

A few more notes on Synergy: Don't get used to the way a player is guarding you. They can and will change their tactics on various possessions. Player accessories will change on a game-by-game basis, so there is no need to worry about that. I can't get into the specifics, but it should make a lot of people happy.

I was told that Synergy will update on an hourly basis during the season, so everything from accessories to ratings will change as the players in the real league change.

There were a few things that I can't talk about right now that were mentioned to me. If it isn't all talk, we could be in for a treat this year as basketball fans.

For now, we have to wait with the rest of you to see how NBA Live 14 comes along. There are still some cruicial tests to be passed, such as seeing some 5-on-5 action and what else the game is bringing to the table.


NBA Live 14 Videos
Member Comments
# 21 Jay Jay @ 06/12/13 03:41 PM
Quote:
Originally Posted by 23
So you're taking the convo left because I pointed out some of the non physics that were claimed as physics that you're defending?
Dude im pointing out something that I thought was good about Elite and yes I did like the defense...was it perfect? No. But it was the best in any b-ball game I've ever played because I can stay in front of my dude with out using a defensive assist button and thats how it should be.
 
# 22 Mintsa @ 06/12/13 04:02 PM
I'm just glad that we have a 2nd basketball game again. Eventhough I'm 99% sure what game will be better. I'm just glad Live is back. Competition is a good thing.

Side note: From what I remember of Live 10, "Living rosters" was pretty smooth and worked really well. Instant created players, rating and line up changes. This new version of Living rosters sounds even better.
 
# 23 Da_Czar @ 06/12/13 04:04 PM
Quote:
Originally Posted by sirjam
I hope live can make a comeback. I like many other old heads are kinda partial to it because we grew up on it. Remember live 95 I think it was, when you could create a player but if you put just about any legend name in the slots it would magically input the stats and looks of the player. Awesome stuff.
MAAANNNNN!!! LOL I have lots of good memories playing live.
 
# 24 Mintsa @ 06/12/13 04:12 PM
I think it was called Live 365 ?? It updated everyday.
 
# 25 SHAKYR @ 06/12/13 04:14 PM
Quote:
Originally Posted by cgalligan
My #1 concern is that it will be way too easy to pull off dribble moves and highlight real plays... much like madden it seems like the "sim" aspect of the game is going to get pushed to the side, in favor of a more arcade "ish" highlight film game...
I totally agree and this is what EA loves. EA lies to their fans about pushing for a sim game. They even went on record saying NBA LIVE will be more sim than 2K. I knew this was a joke because EA is scared to put sim anything out.
 
# 26 Ajknowsit @ 06/12/13 04:28 PM
Quote:
Originally Posted by SHAKYR
I totally agree and this is what EA loves. EA lies to their fans about pushing for a sim game. They even went on record saying NBA LIVE will be more sim than 2K. I knew this was a joke because EA is scared to put sim anything out.
Lol, I love how people like to call one game sim and the other arcade when neither are close to sim, unless sim means lot's clunky animations and accurate tatt's.
 
# 27 d11king @ 06/12/13 04:32 PM
So Live really believes they can compete with 2K, that's cute.
 
# 28 noshun @ 06/12/13 04:54 PM
Quote:
Originally Posted by Sirs
Players do have dribbling tendencies and differences. If they can replicate that great. A center doesn't crossover like a guard does.

Dribbling is very important and the meat of a basketball game along with. We are hearing about because the system is apparently improved from live 10. And once again nothing has been released in years so they have to start somewhere.
At the same time though they've been regurgitating the same stuff from older games... Im not knocking them, but how many times do we need to hear: new dribbling, synergy, update daily. While nice, those weren't issues.
The meat of their issues has been gameplay, animation, and that's across multiple games(Live/Madden). I guess the ignite engine will try to fix across games.

The homers in this thread, don't ever point that out though. That's why the Live series has been stagnant. Homers don't speak up, and when the disgruntled do, the homers say its complaining, etc.

I will def check out the Live demo, already paid off 6 copies of the other game(3cg/3ng). Hopefully 1 day Live will get my business again...
 
# 29 Phreezy P @ 06/12/13 04:54 PM
I'll be buying both NBA games, I think it will be an NBA Live 10/ NBA 2k10 situation, where both games have great and horrible aspects.
 
# 30 cavsfan2 @ 06/12/13 05:01 PM
Quote:
Originally Posted by 23
That aint nothing but a double cross over man

Players don't have signature dribble moves and quite frankly, im tired of EA still talking about dribbling and control. Just show me the game in action. All of this ducking and tip toeing around the controls stuff again is just too open wounded to show you're serious about stepping back in the arena.

Lets see some meat. Its been nothing since 2009
Obviously there is more distinction in jumpshots, but this could simply be their replacement for dribbling packages. Like in 2k you can choose from like five different choices for hesitation, spin, crossover, etc. idk.
 
# 31 bigeastbumrush @ 06/12/13 05:33 PM
Quote:
Originally Posted by 23
Your statement is very generic. "a center doesnt dribble like guard does"

That doesnt mean anything in the scheme of NBA Basketball.

What im getting at is, if this is generic, then what else is generic??

Lets not get caught up in the dribbling that we forget about the actual issues that this game has been plagued with for an entire generation.

Live's dribbling was never a problem...improved on it cool...but lets get past touting it as a main feature and deal with the basketball side. people are sick of that.... whats really changed is what we want to see.
THANK YOU!

If anything, Live's dribbling was their advantage over 2K going back to when they first implemented Freestyle. It was the one reason why I preferred Live over 2K for so many years.

"Sig dribbling"?

Come on man.

Be honest with the community. Either ask for input (they'll claim they have) or grab your nuts and show off the game.

But don't stick one player on a court dribbling around like you've done for the past 3 years and slap a gag order on the select few people who you showed the game to.
 
# 32 sirjam @ 06/12/13 05:33 PM
Quote:
Originally Posted by Da_Czar
MAAANNNNN!!! LOL I have lots of good memories playing live.
yeah I remember as a kid typing in all these legends names and just watching them appear like magic after pressing enter or whatever we pushed. I spent hours doing it.
 
# 33 zimmtron @ 06/12/13 05:39 PM
Very excited to see how signature dribbling plays out, this synergy thing sounds exciting. I really hope live does well, I've always loved the way their dribbling flows, and I hope that doesn't change!
 
# 34 thedream2k13 @ 06/12/13 05:39 PM
Quote:
Originally Posted by 23
That aint nothing but a double cross over man

Players don't have signature dribble moves and quite frankly, im tired of EA still talking about dribbling and control. Just show me the game in action. All of this ducking and tip toeing around the controls stuff again is just too open wounded to show you're serious about stepping back in the arena.

Lets see some meat. Its been nothing since 2009
Jamal Crawford has signature dribble moves
 
# 35 Reed1417 @ 06/12/13 05:49 PM
I'm curious to see how this works out. Haven't played Live since 10 on 360 *shudder* so I'll keep my eye on this one.
 
# 36 bigeastbumrush @ 06/12/13 05:56 PM
With Live 14, I'll be able to do The Shammgod with Luke Ridnour.

Can't wait.
 
# 37 sirjam @ 06/12/13 06:21 PM
Quote:
Originally Posted by bigeastbumrush
With Live 14, I'll be able to do The Shammgod with Luke Ridnour.

Can't wait.
And ginobil as well as Kyrie. Oh yeah baby!!
 
# 38 Jano @ 06/12/13 06:23 PM
Quote:
Originally Posted by Steve OS
Remember the crossover he put on Brandon Knight during All-Star Weekend? He actually did that move 25 times before it happened, which was tracked by Synergy.
I actually found this part pretty interesting, I do wish EA would stop with the "signature" stuff (feature talk is getting annoying) just call it a dribble move lol.

They love to make every little thing stand out don't they?

Anyways I found the fact that synergy can track when and possibly where a player is using certain dribbles to pretty interesting. DOn't know how much I'd care about it in a video game but it would be fun to look at that stuff on my free time.
 
# 39 quehouston @ 06/12/13 06:36 PM
Quote:
Originally Posted by 23
I have honestly NEVER heard of "signature dribble" EVER IN MY LIFE watching basketball.

Is this some kind of a joke?
Signature Dribble = No one dribbles the same, or at least notable ball handlers will handle the ball differently from other players. Lets use common sense here.
 
# 40 quehouston @ 06/12/13 06:50 PM
Quote:
Originally Posted by 23
Oh okay common sense

So you're going to give me a generic answer also and not really know yourself?

Signature usually refers to something specifically tied to an individual.

There is no such thing as a signature dribble. Common Sense told me that
Certain players have certain go to moves. Kyrie has the UTEP 2 step, D.Rose's has herky jerky type of crossers, KD has the double crossover pull up. Melo has the stutter step pull up. D.Wade probably will have his smooth, slalom type of slashes to the lane. I didnt feel the need to explain myself because it WAS common sense. Nobody in the NBA has the same exact dribble styles sooooo.....
 


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