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E3 2013: NBA Live 14 Hands-On

If you remembered last year, NBA Live 13 was the game I was most excited about seeing at E3 2012. Well, we all know how well that worked out for basketball gamers, as the title was cancelled before it ever came to market.

This year things are looking up, and the reason for that is called BounceTek. BounceTek is the new physics-based dribbling system implemented into the game, which was showcased in some hands-on action with Kyrie Irving. This dribbling system seems to be borrowed from the old (defunct) NBA Elite which never made it to market either. Elite promised a new way of basketball starting with the dribbling system, one must think a lot of that old philosophy still stands with Live 14.

While it was unfortunate that we didn't see any 5-on-5 action, at least they showed something worthwhile.

In previous NBA Live iterations the ball position was hard coded in every animation, so when you changed direction the ball sort of glided and floated along with you. Nobody wants the ball to magically float from one hand to the other. In fact, they have added over 1,000 animations to get the basic movements of the player correct, and even more when you add signature dribble animations. Yes, signature dribbles. They will also have signature shots.

There are quite a few layers to the dribbling system, below are just some of the examples:

Flick up - In and out
Flick down - Behind the back
Flick right - Hesitation
Flick left - Crossover
135 degrees (lower left) - Between the legs

You can also chain the dribble moves together. For example, to perform a hesitation crossover you would simply flick the right stick to the right, then to the left. By holding down on the L1 button and flicking the right stick in different directions, you will get a signature dribbling animation. I easily performed the UTEP two-step with Irving by holding the L1 button and flicking the right stick to the right. Remember the crossover he put on Brandon Knight during All-Star Weekend? He actually did that move 25 times before it happened, which was tracked by Synergy. You can perform it by holding the L1 button and flicking the right stick to the lower left.

The cool thing about Synergy is that if a player starts using a certain signature dribble in real life, it can easily be implemented into the game. If Damian Lillard starts using a new dribble in the middle of the season and Synergy picks up on it, you can bet it will be added. They won't just throw in animations either. If it tracks well on Synergy, you can be sure to see it added in the players dribbling arsenal. However, don't expect to use your BounceTek dribbling skills without a penalty. Your stamina will take a hit when using them, so make sure to use it wisely as you won't always be successful when you are low on energy.

While playing around, I noticed the gathers were not always smooth, but the EA folks in the booth were aware of it. The net has physics. I saw quite a few realistic ones, but others looked odd, almost as if it should have been an all net swish and the ball sort of hung in the net a little longer than it should have.

They showed Irving's face in the background, talking. It looked almost exactly like him.

I saw virtually no sliding. The only time I really saw it was when I went up for a dunk or layup. It didn't happen every time, but I did see it. I didn't see any sliding when performing the various dribble moves. NONE.

We were told Steve Nash has a pocket hesitation, he's slower and reacts differently, Derrick Rose has his herky-jerky animations, Brandon Jennings has his bouncy style, Melo has a stutter step and when the Knicks play in Boston, the crowd chants Honey Nut Cheerios. (I'm joking).

Defender reactions will be different as well. Facing off with Steve Blake will be a lot easier than facing Rajon Rondo, for example. If Irving gets a pick-and-roll switch, it's curtains for that defender.

A few more notes on Synergy: Don't get used to the way a player is guarding you. They can and will change their tactics on various possessions. Player accessories will change on a game-by-game basis, so there is no need to worry about that. I can't get into the specifics, but it should make a lot of people happy.

I was told that Synergy will update on an hourly basis during the season, so everything from accessories to ratings will change as the players in the real league change.

There were a few things that I can't talk about right now that were mentioned to me. If it isn't all talk, we could be in for a treat this year as basketball fans.

For now, we have to wait with the rest of you to see how NBA Live 14 comes along. There are still some cruicial tests to be passed, such as seeing some 5-on-5 action and what else the game is bringing to the table.


NBA Live 14 Videos
Member Comments
# 41 noshun @ 06/12/13 06:54 PM
Quote:
Originally Posted by e_QUAY_tion
Name 2 players who have the same style and go-to-moves.....

That's what it boils down to, players fulfilling their own unique personas.
I thought this was about sig dribbles.. not go to moves?
 
# 42 quehouston @ 06/12/13 06:57 PM
Quote:
Originally Posted by noshun
I thought this was about sig dribbles.. not go to moves?
Whats the difference?
 
# 43 quehouston @ 06/12/13 06:59 PM
Bottomline, different players handle the ball differently, just like different players shoot the ball differently. Hence the word "signature". Finished with this nonsense.
 
# 44 noshun @ 06/12/13 07:00 PM
Quote:
Originally Posted by quehouston
Whats the difference?
1. how someone dribbles the ball to the ground and back into the hand

2. how someone uses a move to get around the defender to score or make a pass..


Quote:
Originally Posted by e_QUAY_tion
Dude....you're kidding me right?
apparently you confused yourself..

laymans terms...
 
# 45 quehouston @ 06/12/13 07:02 PM
Quote:
Originally Posted by noshun
1. how someone dribbles the ball to the ground and back into the hand

2. how someone uses a move to get around the defender to score or make a pass..




apparently you confused yourself..

laymans terms...
If they are talk about "Signature Dribbles", they are obviously talking about dribble moves used to beat their man, dude. C'mon.
 
# 46 noshun @ 06/12/13 07:09 PM
Quote:
Originally Posted by e_QUAY_tion
Dude....you're kidding me right?
Quote:
Originally Posted by quehouston
If they are talk about "Signature Dribbles", they are obviously talking about dribble moves used to beat their man, dude. C'mon.


http://www.nba.com/.element/mp3/2.0/..._Rule_Book.pdf

lol you and equaytion obviously are getting schooled... read up boys highlighted Section 2 page 17 under dribble. C'MON son...

Please don't respond again... you 2 look foolish now, class dismissed.
 
# 47 quehouston @ 06/12/13 07:13 PM
Quote:
Originally Posted by noshun
http://www.nba.com/.element/mp3/2.0/..._Rule_Book.pdf

lol you and equaytion obviously are getting schooled... read up boys highlighted Section 2 page 17 under dribble. C'MON son...

Please don't respond again... you 2 look foolish now, class dismissed.
The word "dribble" as far as the rulebook, and the word "dribble" as far as a video game goes are 2 TOTALLY different aspects.
 
# 48 quehouston @ 06/12/13 07:15 PM
Quote:
Originally Posted by DukeC
So...you're saying this is what NBA 2K has already? Gotcha.

I know Live has to come up with names for the "Back of the Box" features but they could've picked a better name for this one. They could've even went back to "Freestyle" for all it mattered.
This isnt what 2k has already, because in 2k the ball is tied to the player. Thats why on 2k, you can time your reach in perfect situations, yet you still get called for fouls. I feel like Live will be different. Not better, but different.
 
# 49 PVarck31 @ 06/12/13 07:29 PM
Lets try to make this a little more constructive and watch the personal attacks please.
 
# 50 sirjam @ 06/12/13 07:43 PM
Quote:
Originally Posted by DukeC
You mean the physics behind this? No that isn't what 2K has.

2K does have signature dribbles though, which is what everyone was arguing about. So my point stands.
what sig dribbles does 2k13 have?
 
# 51 quehouston @ 06/12/13 07:45 PM
Quote:
Originally Posted by DukeC
You mean the physics behind this? No that isn't what 2K has.

2K does have signature dribbles though, which is what everyone was arguing about. So my point stands.
Ehhh....2k has dribbling PACKAGES. You cant select a "Kyrie" or "CP3" dribbling package on 2k like you can jumpshots. D.Rose doesn't move like D.Rose on 2k.
 
# 52 BIBBYNATOR10 @ 06/12/13 07:59 PM
Quote:
Originally Posted by 22cowboys22
I just love that they have a demo for you to play but its not 5 on 5......WHAT?......october isnt that far off......and it's easy for a alpha demo to run when its not 5 on 5.....talk to me when its 5 on 5 and the crowd is in,benches,coaches and commentary if its running and playing smooth after that then you got my real attention.
NBA Live 14 is only releasing for next gen consoles so i wouldn't expect October to be a release date.
 
# 53 quehouston @ 06/12/13 08:10 PM
Quote:
Originally Posted by DukeC
Enough dribbling packages to cover 70-80% of the league. It was better last year, but it's still decent.

D-Wade (and any old school player by extension) is absolutely spot on.



Most of those packages work for 80% of the league. Does everyone dribble the same? No, but they dribble similar enough as to make no difference.

The only time you get distinct dribblers is with ELITE ballhandlers. Maybe 10-15 truly unique dribble tempos and change of pace. Everyone else dribbles the same to where it makes no difference.

Again, not saying 2K can't work on that area because they can (they had better packages last year in fact) but I would hold my breath on hoping Live delivers on EVERY single person in the league.

The effect is going to be awfully similar to 2K's dribble packages, I guarantee you that.
I agree with the fact that the packages will probably be similar to 2ks, but as far as what 2k has now, there hasn't been a move or animation that has happened that made me say "Oh that was D.Rose!!" or "That was Kyrie for sure!!" Thats where I feel like Live is gonna execute.
 
# 54 mlp111 @ 06/12/13 08:16 PM
It was a promising read and a good one. Live 14 and synergy seems its going to be a beast. Look forward to seeing how this will make the game play. It will almost be a different experience every hour. But what concerns me is that they are only showing 1 on 1. Nab elite 11 showed amazing in 1 on 1, the dribbling, freestyle, and freedom was great and sounds familiar to what they showed, BUT when they put everything together with 5 on 5, thats where it killed the game. So many people won't be a believer until 5 on 5 gameplay is shown (myself included). but sounds promising. But in my personal opinion, not really enough still to get me super hyped about it.
 
# 55 bigeastbumrush @ 06/12/13 08:34 PM
Quote:
Originally Posted by e_QUAY_tion
On the article, it sounds to me like the BounceTek is going to bring tangibility to the ball. On 2k, due to animation, as a defender/shot blocker, you aren't able to touch the ball. Like they said in the presentation, in every previous basketball game, the ball has been attached, through animation, to the players' hand. BounceTek sounds like it'll bring a new element to defense, forcing you to pick your spots as a ball handler going against a lockdown defender and driving the lane against shot blockers.
August 2009:
Quote:
As promised, we're back today showing all of you the new dribble moves that you'll see in NBA LIVE 10 this year. We really wanted to differentiate between players this year. What makes LeBron, LeBron? How about CP3? One of the ways in which we've captured this is in their dribbling styles. Let's start with the new "size up" mechanic in NBA LIVE 10.

The size up is a series of dribbling moves used to breakdown a defender. How am I being guarded? Where is the opening? Answering these questions is the purpose of the size up. Once the ball handler catches the defender biting, he can then perform a go move out of the size up to take advantage of an over-zealous defender or a mismatch. Basically, the size up keeps the defender on his toes! In NBA LIVE 10, you perform these moves via the right trigger from a standstill position. Once you move the left stick (to move the character), you break out of the size up and start moving. One of the great things about this mechanic is that it can be broken out of at any time, or better yet, seamlessly linked into any quickstrike dribbling move using the right stick. There's no waiting for the animation to play out before going into your next move. If you want to start that next move, you can. In the video below, you can see that we've captured authentic player specific size ups. You can really see the difference between LeBron and Kobe's size up moves.
Bouncetek/Sizeups/Freestyle/Catchy nicknames but this is a "new" feature
 
# 56 JBH3 @ 06/12/13 08:35 PM
So what can this game do that NBA2K doesn't? I don't ask that rhetorically either. I seriously want to know what it's going to bring.

Honestly, EA would be better suited doing a GOOD college hoops game since their is not one on the market...
 
# 57 NINJAK2 @ 06/12/13 08:45 PM
Shots fired!! Synergy beats 2k insider already. looking forward to hearing more.
 
# 58 Ajknowsit @ 06/12/13 08:58 PM
Quote:
Originally Posted by JBH3

Honestly, EA would be better suited doing a GOOD college hoops game since their is not one on the market...
No they don't, I like competition and having a choice. EA and 2k need to push each other, we don't need another monopoly on a sport, lol we need a few more company's in the ring too... like the old days.
 
# 59 Gramps91 @ 06/12/13 09:19 PM
I still hope you can shoot with a face button. I hate shot sticks. Nice to see this may be headed in the right direction.
 
# 60 ForeverVersatile @ 06/12/13 09:20 PM
I think you guy have the bounce tec stuff all wrong. There is no control to manually keep the ball bouncing so therefore its still tied to the hand. All this is just a spin on 2K13 dribbling. Don't let EA hype y'all with the word SIG. Just like 2K13 these are moves cut to fit a push of the stick in a given direction.
 


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