MLB The Show 17 News Post
Member Comments
# 161
thekidisback @ 05/02/17 01:34 PM
Did they fix the Chipper Jones mission? I've complete the 4 hits 4 rbis 1 hr twice now without it counting.
Did they fix the players eyes?
Did they fix the DD record? I've been 2-0 since launch day even though I've played over 100 games.
Do the batboys still move in slow motion?
Did they fix the players eyes?
Did they fix the DD record? I've been 2-0 since launch day even though I've played over 100 games.
Do the batboys still move in slow motion?
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# 163
Armor and Sword @ 05/02/17 02:23 PM
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Submit it....in fact I will too. That is core AI.
Sent from Palm Trees and Paradise using Operation Sports
# 164
CleveCluby @ 05/02/17 02:45 PM
Thanks to SECA for listening to our needs in the QC pitching. I have to say it did improve. SP does last a little longer. Still after several sims the box scores show the Ave SP is getting about 5 and 2-3 innings. It still seems to be based on the situation especially in close games. SP aren't getting the ability to work out of jams in close games. At the first sign of trouble in the 5th or 6th in a close game, they are still pulling them
If the CPU is winning they will let their pitchers go 7 or 8 if they have high stamina and low pitch counts. But it is much better than it was . I feel it still needs a little improvement. I have found something that seems to help even a little more. When playing games depending on the pitcher I am facing, I edit them just before the game, if it is there #1 starter; I edit his stamina, durability, and clutch rating. For example all #1 starters get a stamina of 95 to 99, #2 90 to 94, #3 85 to 89 and so on. Durability I add up to 25 points depending on his rating. Many SP have a very low durability rating and then I add up to 15 points on their clutch rating. This seems to get me an extra inning or two but it still is determined by the situation and score when a SP is pulled. I don’t edit my own pitchers, then at the end of the game I return them to their actual ratings so as to not mess with sims when I am not playing them. This makes the game much more playable for me.
I have seen this twice now in 2 different games. One out I have a man on 1B, I hit grounder to 3b or SS, man on first starts towards 2b, stops and tries to go back to 1B. Force out at second then throw to 1b where there are now two men standing on the bag. Here's the thing, It happened with the same base runner Perez was filling in the catching spot for my Tribe. I can live with it; I just assumed he is a stupid base runner. In reality, being a Tribe fan, I have seen worse.. LOL
I feel bad for those that play online, I guess they are still having several issues. Hopefully there will be at least one more patch later down the road fixing some of the other issues that still remain like stat issues, dirt balls, base running ,substitutions, and just some clean up. But for now the game is playable for us QC guys. So once again. Thanks to the dev’s.
If the CPU is winning they will let their pitchers go 7 or 8 if they have high stamina and low pitch counts. But it is much better than it was . I feel it still needs a little improvement. I have found something that seems to help even a little more. When playing games depending on the pitcher I am facing, I edit them just before the game, if it is there #1 starter; I edit his stamina, durability, and clutch rating. For example all #1 starters get a stamina of 95 to 99, #2 90 to 94, #3 85 to 89 and so on. Durability I add up to 25 points depending on his rating. Many SP have a very low durability rating and then I add up to 15 points on their clutch rating. This seems to get me an extra inning or two but it still is determined by the situation and score when a SP is pulled. I don’t edit my own pitchers, then at the end of the game I return them to their actual ratings so as to not mess with sims when I am not playing them. This makes the game much more playable for me.
I have seen this twice now in 2 different games. One out I have a man on 1B, I hit grounder to 3b or SS, man on first starts towards 2b, stops and tries to go back to 1B. Force out at second then throw to 1b where there are now two men standing on the bag. Here's the thing, It happened with the same base runner Perez was filling in the catching spot for my Tribe. I can live with it; I just assumed he is a stupid base runner. In reality, being a Tribe fan, I have seen worse.. LOL
I feel bad for those that play online, I guess they are still having several issues. Hopefully there will be at least one more patch later down the road fixing some of the other issues that still remain like stat issues, dirt balls, base running ,substitutions, and just some clean up. But for now the game is playable for us QC guys. So once again. Thanks to the dev’s.
# 165
TomahawkChopYaHead @ 05/02/17 03:07 PM
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# 166
Armor and Sword @ 05/02/17 03:27 PM
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But it was a bummer. I did make a bug report for it. Hopefully it is something they can hone in on under the hood. I would hate to see it again. I held my runners.....and then said screw it and went to quick manage. Inside of there it worked out...but I wanted to finish the game.
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# 169
Armor and Sword @ 05/02/17 04:31 PM
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So I am not sure if it is a display bug. Because they are sitting on the 10 day DL but time left on the DL at 54 days, 45 days etc etc. Still it bugs me too.
But I went ahead and checked around the league and just activated all those players and then re sent them to the 60 day myself. Took me literally 2 minutes. But only if the time left on the DL was more than 60 days I moved them.
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I think I have had it happen 3 times so far this yr, where the CPU uses the back up C to PH then they put a position player in as C.
It happened 2 times in Spring training games, where teams are swapping out guys, and once they had 2 backup C, and used both to PH, then used a postion player to C.
On occasion in years past this would happen, but it was extremely rare, and it really wasnt all that noticable then, because you werent penalized for guys playing out of position like there is now. I like that you get penalized now for it, but they do need to fix this someway, so the CPU dont use the backup C unless he is going to go in and C.
# 171
thekidisback @ 05/02/17 04:47 PM
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# 172
Armor and Sword @ 05/02/17 04:50 PM
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I got 2 out of 4 for you.
Still experiencing the rocket bunts.☹
Sent from my SM-G930V using Operation Sports mobile app
Sent from my SM-G930V using Operation Sports mobile app
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Sent from my SM-G920F using Operation Sports mobile app
Just played an offline franchise game in Fenway. Night game, overcast weather. Halfway through the top of the first inning, the entire sky goes pitch black, like we're towards the end of the game. Never had an issue with this before the patch.
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Edit: Further reading, its vs CPU & Conquest that don't count.
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