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MLB The Show 17 News Post

MLB The Show 17 patch 1.05 is available now, check out the full list of fixes below and post your thoughts.


Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes for game: 36 - View All
Member Comments
# 101 stealyerface @ 05/01/17 04:29 PM
Quote:
Originally Posted by Armor and Sword
I am at consistency 3 control 2 and am getting ultra realistic strike percentages and games. I am alos not throwing tons of wild pitches. The game for me has been really incredible since release and the last 2 patches have cleaned up some bugs and I could not be happier.

More stuff though needs to be cleaned up like some OSD bugs inside franchise mode. But the game is playing incredibly. Hitting and fielding has never ever been better IMO.
Hmm...

I'll make a slider tweak tonight and play a five game set.

What makes it tough when it comes to the slider-able games, is that you get one guy playing with the Power and Contact at four and three respectively, and another guy at six and four. So when either one makes comments, or has issues, it is tough to decipher how much of it is actually and issue, or how much is driven by the sliders taking control of one or more aspects, which get compounded with the issue.

For instance, I have my baserunning slider set so low, I do not see any issues with stealing being unrealistic.

But, I have my fielder speed set low enough that when a ball gets by or over my outfielder's heads, their speed slider plays just as large a role as my baserunner speed, as does their speed rating.

So while I can say, "I see no issue with the homerun length, or the amount of homeruns", the probably cause of this is my power and solid hit levels being low.

I prefer a defensive game over the offensive onslaught, so for me, I see no issues with Homerun distance and numbers...

I had not thought of the game imposing a more severe penalty on my catcher, by nerfing my control and consistency of my pitcher, to the point where I wanted to feel the pressure of hitting my spots without leaving pitches in a hit-able situations. Therefore, while I pick at corners, and nibble at the black, walking the tightrope between serviceable pitches and whiplash from jets leaving the tarmac, I may have put an extra burden on my catching squad.

Did my low settings inadvertently trigger wild pitches and passed balls within the confines of the Classic Pitching, because the game felt it needed to factor in a wild pitch, based on my sliders?

Is this why I could purposely stay away from the low stuff, in an attempt to keep the CPU from running on my fatuity, but I would still get an occasional fastball called for a strike and in the strike zone that would ricochet off the catcher's mitt like a stray bullet in a canyon?

Maybe my slider set causes my personal experiences to differ from others', therefore making it frustrating that other people can't understand my frustration?

Either way, the game is too good to make a huge production out of this, and before I take to the streets and loot and riot, I'll tweak my Consistency and Control up a bit, play a few game test set, and see if that small adjustment makes a difference...

That seems like a reasonable idea.

He said.

~syf
 
# 102 Chris_SCEA_Sports @ 05/01/17 04:38 PM
It did not make the patch notes, but this is something we did tweak a bit for this patch. I have seen a lot of posts about it in this thread, so I assume all of the comments are based on seeing it still happening too often with 1.05 installed.

As you said in another post, it is a delicate balance...and we will continue to work on it.

Thanks!



Quote:
Originally Posted by Armor and Sword
I rather them not screw with base runner logic and fix the glaring issue of the catcher animation being too relaxed and nonchalant. Because in the real world while they don't all result in a gunned down runner, they are urgently trying to throw them out.

The problem in the past is there were no balls in the dirt animations like we have now (love the new blocking animations etc etc) and the catchers would be lighting fast.

Finding that balance will be something I think they get right for 18. I have this feeling this is what we got for 17.

Every year, every iteration we get some warts in sports games and as die hard sports gamers we need to find ways to reduce and mitigate it on our end when it can't be fixed for whatever reason. Because I believe if it can be fixed it will be. But if this is hard coded animations...I doubt it. Much like the glitchy check swing animations on 16 could not be repaired.

I know I can easily not cheese this exploit. The CPU will however cheese it. So I am far more afraid to throw junk, with a guy who has average to bad stuff that night, in critical situations, with men on base.

Unfortunately online gamer's will cheese each other badly. Can't do anything there.

But offline.....I can manage this in my little virtual baseball universe.

However if they can tune the base runner logic based on speed rating that can be a band aide.
 
# 103 tgreer @ 05/01/17 04:45 PM
Quote:
Originally Posted by Chris_SCEA_Sports
It did not make the patch notes, but this is something we did tweak a bit for this patch. I have seen a lot of posts about it in this thread, so I assume all of the comments are based on seeing it still happening too often with 1.05 installed.

As you said in another post, it is a delicate balance...and we will continue to work on it.

Thanks!
Great news! Thanks for you guys hard work
 
# 104 swat77 @ 05/01/17 04:45 PM
Quote:
Originally Posted by JKSportsGamer1984
Are the lighting glitches fixed? Especially the glitch where the pitcher & batter will change tones when the pitcher starts his throwing motion? It's as if the pitcher & batter lose their polygon count when the pitcher starts his throwing motion. I hope this has been addressed because it's distracting & it's kind of hurting my experience.
same question here
 
# 105 Spokker @ 05/01/17 04:50 PM
Quote:
Originally Posted by JKSportsGamer1984
Are the lighting glitches fixed? Especially the glitch where the pitcher & batter will change tones when the pitcher starts his throwing motion? It's as if the pitcher & batter lose their polygon count when the pitcher starts his throwing motion. I hope this has been addressed because it's distracting & it's kind of hurting my experience.
This isn't a bug. It's the way it's designed to preserve performance during gameplay.
 
# 106 bcruise @ 05/01/17 04:51 PM
Quote:
Originally Posted by Spokker
This isn't a bug. It's the way it's designed to preserve performance during gameplay.
Although I don't know if anyone's confirmed that, this is my belief as well.

I do agree that it's more jarring in some stadiums though (such as behind-the-pitcher CitiField), so I understand the complaints.

If that truly is the tradeoff for solid framerate, give me the framerate every time.
 
# 107 wanzalla13 @ 05/01/17 05:29 PM
Quote:
Originally Posted by Armor and Sword
I am at consistency 3 control 2 and am getting ultra realistic strike percentages and games. I am alos not throwing tons of wild pitches. The game for me has been really incredible since release and the last 2 patches have cleaned up some bugs and I could not be happier.

More stuff though needs to be cleaned up like some OSD bugs inside franchise mode. But the game is playing incredibly. Hitting and fielding has never ever been better IMO.
What difficulty are you playing if you don't mind me asking

Sent from my SM-G930V using Tapatalk
 
# 108 swat77 @ 05/01/17 05:32 PM
Quote:
Originally Posted by Spokker
This isn't a bug. It's the way it's designed to preserve performance during gameplay.
If this is true, is very disapoinment
 
# 109 Scrapps @ 05/01/17 05:37 PM
Quote:
Originally Posted by wanzalla13
What difficulty are you playing if you don't mind me asking

Sent from my SM-G930V using Tapatalk
A&S plays on All Star.
 
# 110 wanzalla13 @ 05/01/17 05:45 PM
Thanks

Sent from my SM-G930V using Tapatalk
 
# 111 Armor and Sword @ 05/01/17 06:03 PM
Quote:
Originally Posted by wanzalla13
What difficulty are you playing if you don't mind me asking

Sent from my SM-G930V using Tapatalk


Come over to the slider forum.

Our mission over there is to share all our settings and approach on how to play this game on the best possible simulation like settings we can cook up. And you will see various sets designed for various control/difficulty options.




Sent from Palm Trees and Paradise using Operation Sports
 
# 112 JKSportsGamer1984 @ 05/01/17 06:17 PM
Quote:
Originally Posted by swat77
If this is true, is very disapoinment
Exactly. I guess a bigger concern would be why do we still have to deal with "trade offs" with the power of the PS4 Pro? If this can't be fixed then I'm probably going to trade in the game. It might not be a big deal for some but it's very distracting to me.
 
# 113 wanzalla13 @ 05/01/17 06:30 PM
Quote:
Originally Posted by Armor and Sword
Come over to the slider forum.

Our mission over there is to share all our settings and approach on how to play this game on the best possible simulation like settings we can cook up. And you will see various sets designed for various control/difficulty options.




Sent from Palm Trees and Paradise using Operation Sports
Most definitely will...thanks!

Sent from my SM-G930V using Tapatalk
 
# 114 SaundCo87 @ 05/01/17 06:34 PM
I posted earlier and haven't seen anything yet. Has the new patch fixed the base runner freeze glitch? I have had many games freeze due to a player getting stuck after hitting a HR and more times than I can count of players just getting stuck out of the box regardless of how the ball was put in play. I've gotten a little frustrated because all I see is everyone talking about very small details with the way they play this game (QC's, uniform colors, catching quirks, etc.). I just want to know if I can actually finish a game without it freezing on me, I would be over the moon to only be dealing with minor glitches like some of you. I've been very, very patient but if this isn't fixed soon, that patience will run out and they will lose a customer for good. Sorry for the rant.
 
# 115 MLB14 @ 05/01/17 06:42 PM
Quote:
Originally Posted by JKSportsGamer1984
Exactly. I guess a bigger concern would be why do we still have to deal with "trade offs" with the power of the PS4 Pro? If this can't be fixed then I'm probably going to trade in the game. It might not be a big deal for some but it's very distracting to me.
They gotta make sure it's 60 FPS when a pitch is comin' in. Think about it. If the ball even hitches for 5 milliseconds, you'd notice it when batting and it would screw with the player.

If I designed the game, I would shoot for a less noticeable decrease in detail. I'd probably make the players just have a lower amount of polygons all the time and when it's time for a pitch to come in, I could just lower the detail of things in the background.
 
# 116 videobastard @ 05/01/17 06:53 PM
Quote:
Originally Posted by SaundCo87
I posted earlier and haven't seen anything yet. Has the new patch fixed the base runner freeze glitch?
I have not experienced that one so far with the new update but its a wait and see thing. I have experienced another freeze though online. A pitched ball morphed through the catchers mid section and froze the game i was in earlier. Me and my opponent were stuck. I just waited until he quit the game because i was winning before it froze up.
 
# 117 ninertravel @ 05/01/17 07:14 PM
Quote:
Originally Posted by CarolinaBlue02
Not good.


Sent from my iPhone using Operation Sports
I also had manager hook at 0.... so this isn't good at all.. I don't know why people say it was only a QC issue I never play QC I like to play baseball like baseball and work the count. this issue happened BOTH times, it was not a QC issue it was a game and A1 issue. it goes by the score not fatigue.

Very frustrating but I have to do the old move controller to the other team after every out and make sure CPU doesn't change pitcher... sometimes I forget though and it makes the change straight away ... wish there was a rewind dumb CPU BP moves problems
 
# 118 mrCPUgeek @ 05/01/17 07:29 PM
Quote:
Originally Posted by ninertravel
I also had manager hook at 0.... so this isn't good at all.. I don't know why people say it was only a QC issue I never play QC I like to play baseball like baseball and work the count. this issue happened BOTH times, it was not a QC issue it was a game and A1 issue. it goes by the score not fatigue.



Very frustrating but I have to do the old move controller to the other team after every out and make sure CPU doesn't change pitcher... sometimes I forget though and it makes the change straight away ... wish there was a rewind dumb CPU BP moves problems


I play full count and the CPU has been making pitching changes that pretty much replicate today's MLB.

I've had pitchers pulled in the 5th 6th inning and I've had pitchers pitch deep into the game. I've even had a couple complete game shutouts against me.


Sent from my iPhone using Tapatalk
 
# 119 Ctaulbee10 @ 05/01/17 07:33 PM
Any word on if they will fix where the CPU pitchers will pitch two times in a row on online franchise? That needs to be fixed
 
# 120 ninertravel @ 05/01/17 07:40 PM
Quote:
Originally Posted by mrCPUgeek
I play full count and the CPU has been making pitching changes that pretty much replicate today's MLB.

I've had pitchers pulled in the 5th 6th inning and I've had pitchers pitch deep into the game. I've even had a couple complete game shutouts against me.


Sent from my iPhone using Tapatalk
yeah but I bet you the score was the CPU was winning 6-0 for those real deep innings. I am yet to see a pitcher go further then the 5th innings if you are up by 3+ runs... if it is a 2-2 game they will be pulled in the 6th if the pitch count is at least 70.

I have only ever seen Chris Sale go 8 innings against me and that was a 2-1 game, in which they won. he probably should have gone 9 for the complete game shutout, but as soon as a base runner got on base the CPU panic in the 9th and hooked him. had the CPU been up 8-1 he never would have got pulled. so it's really about what the score is at the time, not about stamina fatigue or pitch count, which makes all those things useless,

Might as well keep the hook at 5 for relief pitcher purposes, because it is no different to being 0. if it meant something the CPU should hardly ever even pull the starter.
 


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