MLB The Show 17 News Post
Member Comments
# 81
Armor and Sword @ 05/01/17 01:03 PM
|
|||||||||||||
|
I rather them not screw with base runner logic and fix the glaring issue of the catcher animation being too relaxed and nonchalant. Because in the real world while they don't all result in a gunned down runner, they are urgently trying to throw them out.
The problem in the past is there were no balls in the dirt animations like we have now (love the new blocking animations etc etc) and the catchers would be lighting fast.
Finding that balance will be something I think they get right for 18. I have this feeling this is what we got for 17.
Every year, every iteration we get some warts in sports games and as die hard sports gamers we need to find ways to reduce and mitigate it on our end when it can't be fixed for whatever reason. Because I believe if it can be fixed it will be. But if this is hard coded animations...I doubt it. Much like the glitchy check swing animations on 16 could not be repaired.
I know I can easily not cheese this exploit. The CPU will however cheese it. So I am far more afraid to throw junk, with a guy who has average to bad stuff that night, in critical situations, with men on base.
Unfortunately online gamer's will cheese each other badly. Can't do anything there.
But offline.....I can manage this in my little virtual baseball universe.
However if they can tune the base runner logic based on speed rating that can be a band aide.
# 82
Armor and Sword @ 05/01/17 01:06 PM
|
|||||||||||||
|
# 83
agentlaw13 @ 05/01/17 01:07 PM
|
|||||||||||||
|
Gotcha. Yeah obviously it's an issue out of the box. Don't think you will be able to play with power at default to get the results your looking for. I'm appreciate the team rolling out another patch so quickly,especially for the QC pitcher issue, but we probably won't see another patch for awhile. Probably need to keep the power slider down to 1-3 and might even look into the solid hits slider? Or maybe give HOF or Legend batting a try? That might be your best bet. Maybe you can find the settings to settle back into your sweet spot.
Sent from my iPhone using Operation Sports
|
|||||||||||||
|
Looking at your screenshots, you seem to be hitting generally too well for whatever settings you are currently using. I'd fix that first.
# 85
stealyerface @ 05/01/17 01:14 PM
We have a double edged sword here, so to speak, as I love the fact that we finally have catchers that are not spider monkeys, and can't pounce on balls in turbo-charged fashion.
In fact, I won't even complain about the amount of balls in the dirt, as last night, I watched the real Red Sox game, and saw passed balls tie up, and bring in the go ahead run, and one of them was a guy who scored from second on the passed ball.
Believe me, the first MLB The Show runner who scored from second base on a passed ball would bring out all the pitchforks and ropes to the lynching..
My only wish, and my only suggestion would be to break the branch of the animation off earlier, so that the user input would have some bearing on the throw to the base.
I play with manual fielding, and Pure Analog throwing, and there is definitely some input with regards to accuracy. I've had my catcher launch a throw into left field trying to catch a runner advancing to third, so that part of it works, but there is absolutely zero input with the strength of the throw, as they are always the same.
So, in conclusion to this particular matter, I would keep everything the way it is, and be more careful about my low-pitch selections, if I could be allowed to fire the throw to the base of my choosing, with my input recorded as such.
~syf
In fact, I won't even complain about the amount of balls in the dirt, as last night, I watched the real Red Sox game, and saw passed balls tie up, and bring in the go ahead run, and one of them was a guy who scored from second on the passed ball.
Believe me, the first MLB The Show runner who scored from second base on a passed ball would bring out all the pitchforks and ropes to the lynching..
My only wish, and my only suggestion would be to break the branch of the animation off earlier, so that the user input would have some bearing on the throw to the base.
I play with manual fielding, and Pure Analog throwing, and there is definitely some input with regards to accuracy. I've had my catcher launch a throw into left field trying to catch a runner advancing to third, so that part of it works, but there is absolutely zero input with the strength of the throw, as they are always the same.
So, in conclusion to this particular matter, I would keep everything the way it is, and be more careful about my low-pitch selections, if I could be allowed to fire the throw to the base of my choosing, with my input recorded as such.
~syf
# 86
JKSportsGamer1984 @ 05/01/17 01:14 PM
Are the lighting glitches fixed? Especially the glitch where the pitcher & batter will change tones when the pitcher starts his throwing motion? It's as if the pitcher & batter lose their polygon count when the pitcher starts his throwing motion. I hope this has been addressed because it's distracting & it's kind of hurting my experience.
SHOUT OUT TO SDS, SCEA! I am in love with this game again....only thing that mattered to me, was the SP being taken out early....now that it is fixed (and it is fixed...just played 5 quality games), I am ready to bring back the Rays!
|
|||||||||||||
|
|
|||||||||||||
|
# 90
thekidisback @ 05/01/17 01:46 PM
Did they fix the chipper jones mission? Did they fix the players eyes? Did they fix the DD record? I've been 2-0 since launch day.
With the patch release note not mentioning the issue and I haven't gotten in enough games to see if it has been (secretly) touched, but the wild pitch issue, as has been discussed in the following thread
http://www.operationsports.com/forum...vance-cpu.html
has not been improved since the game release.
Purely from the game results perspective, there is definitely an inflation of wild pitches in the game. I have been consistently seeing about a factor of 2 - 3 more wild pitches than what's expected from the MLB average, with Pitcher Consistency slider at 4 - 5 in CPU vs. CPU games.
So I cannot agree with an assessment that an inflation of wild pitches not being an issue...
It is also also an issue when playing against HUM (say online), because it's just too risky to throw breaking pitches low with catchers not being able to gracefully handle them.
Of course we want the devs to fix it effectively, meaning not to eliminate them entirely, and I'd like to think that's why it's taking longer than other, easier fixes. My suggestion would be to not try to touch baserunning and/or catcher fielding aspect, but simply make catcher handle pitches in the dirt very cleanly (meaning don't drop it anywhere at all) more often, as it was in MLB 16. I still think that's the least intrusive way to tone down the overall wild pitch frequency.
http://www.operationsports.com/forum...vance-cpu.html
has not been improved since the game release.
Purely from the game results perspective, there is definitely an inflation of wild pitches in the game. I have been consistently seeing about a factor of 2 - 3 more wild pitches than what's expected from the MLB average, with Pitcher Consistency slider at 4 - 5 in CPU vs. CPU games.
So I cannot agree with an assessment that an inflation of wild pitches not being an issue...
It is also also an issue when playing against HUM (say online), because it's just too risky to throw breaking pitches low with catchers not being able to gracefully handle them.
Of course we want the devs to fix it effectively, meaning not to eliminate them entirely, and I'd like to think that's why it's taking longer than other, easier fixes. My suggestion would be to not try to touch baserunning and/or catcher fielding aspect, but simply make catcher handle pitches in the dirt very cleanly (meaning don't drop it anywhere at all) more often, as it was in MLB 16. I still think that's the least intrusive way to tone down the overall wild pitch frequency.
|
|||||||||||||
|
Wait, what do you do? I need this job, whatever it is.
Sent from my iPhone using Operation Sports
Nothing like a good ol' fashion hard freeze after the patch.
And it's ALWAYS when I'm doing good. 6-0 in the 2nd, homered 3 or 4 times with my key players.
Not. Happy.
And it's ALWAYS when I'm doing good. 6-0 in the 2nd, homered 3 or 4 times with my key players.
Not. Happy.
[quote=Gagnon39;2048816886]Wait, what do you do? I need this job, whatever it is.
Thats ridiculous a grown a×× man calling in, jus to play a video game.....i use to leave work early on the day NCAA came out...but that was different, at least i showed up.
JK enjoy the game
Thats ridiculous a grown a×× man calling in, jus to play a video game.....i use to leave work early on the day NCAA came out...but that was different, at least i showed up.
JK enjoy the game
# 95
underdog13 @ 05/01/17 02:46 PM
|
|||||||||||||
|
Sent from my XT1585 using Tapatalk
# 96
DarthRambo @ 05/01/17 02:52 PM
[quote=timmg;2048816917]
Lol I haven't called in since hell I can't even remember. I work two jobs so I still gotta go to work this evening lol
Sent from my SM-G920P using Operation Sports mobile app
|
|||||||||||||
|
Sent from my SM-G920P using Operation Sports mobile app
# 97
stealyerface @ 05/01/17 02:54 PM
I am playing with my Pitcher Accuracy and Consistency both set at one.
I am wondering if the passed ball/wild pitch propensity is being enhanced due to my pitcher's settings being set low?
But if I set my settings higher, my guys would be too accurate.
I wonder if a happy medium should be tested?
~syf
I am wondering if the passed ball/wild pitch propensity is being enhanced due to my pitcher's settings being set low?
But if I set my settings higher, my guys would be too accurate.
I wonder if a happy medium should be tested?
~syf
# 98
Armor and Sword @ 05/01/17 03:01 PM
|
|||||||||||||
|
More stuff though needs to be cleaned up like some OSD bugs inside franchise mode. But the game is playing incredibly. Hitting and fielding has never ever been better IMO.
|
|||||||||||||
|
# 100
videobastard @ 05/01/17 03:12 PM
The latest online freeze I experienced is the pitch going through the middle of the catcher and the game locks up. Both me and opponent could not move are players or access any menus. Basically a wait to see who quits first. They need to overhaul online coding. This is ridicolous.
Post A Comment