Home
MLB The Show 17 News Post


The franchise mode Twitch stream has started for MLB The Show 17. Once the stream has finished, we will post an archive link.

HDR mode has been confirmed, as seen in the screenshot below. More details on that, along with all of the graphical improvements will be shown on the Twitch stream on March 23.

For those of you asking "What is HDR"? Read this.

Make sure to post your thoughts!

UPDATE: Here is the archive link.


Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes for game: 36 - View All
Member Comments
# 341 Blzer @ 03/11/17 09:06 PM
Quote:
Originally Posted by Gagnon39
In regards to Interleague schedules, couldn't they just use previous (real-life) schedules after the first year in franchise? I'm sure 95% of us (including me) would not say, "hey, that's the 2012 schedule!" And even so it would be better than the same interleague teams every year. Just do the real schedule year 1, another, previous schedule (say 2010) in year 2, 2011 in year 3, 2012 in year 4, etc. until you rotate back around. I'd be perfectly happy with that.
Only problem is Houston just recently moved to the American League. If I'm an NL Central or AL West team, I may not be able to call out what schedule year I'm looking at, but I'd certainly know that it would be pre-2013.

So at most, you could play out and rotate five years worth of a schedule, which is better than nothing I guess! Close enough, at least.

But could somebody help me out... are we playing out the exact same schedule every year, or are they able to rotate NL with NL properly, just not the distinct interleague teams?

EDIT: Ah, MetsFan16 not only answers my question, but also addresses the concern question I had. Rotating five years? No problem, just do 2013-2017 over and over again from 2018, on. No division messes caused by the 'Stros.
 
# 342 Jon Arbuckle @ 03/11/17 09:49 PM
All this talk of putting the Astros back where they belong (trade 'em for the Snakes) brings to mind that while expansion and relocation might not be on the horizon, could realignment and/or a reworking of the postseason be a possibility at some point? I'd love to be able to experiment with switching back to two divisions per league complete with no IL play to muck up schedules. An option to ditch the DH (or implement it in both leagues ) would be welcome as well.
 
# 343 TheBleedingRed21 @ 03/11/17 09:59 PM
Quote:
Originally Posted by Jon Arbuckle
An option to ditch the DH (or implement it in both leagues ) would be welcome as well.
You can already do this unless I'm misunderstanding what you are asking.
 
# 344 Jon Arbuckle @ 03/11/17 10:49 PM
Quote:
Originally Posted by TheBleedingRed21
You can already do this unless I'm misunderstanding what you are asking.


Really? I've mostly been doing RTTS for a few years, had no idea franchise allowed you to toggle the DH off/on league wide. I don't mean for a single game btw but across the board. Do they change the player awards and everything?

And is it possible to do it league-wide in RTTS as well? I hate the game's rhythm when my NL pitcher plays IL games and doesn't get his at bats in. I generally like to keep things realistic but a season with no DH in the AL would be a nice change of pace at the very least.

Edit: Just checked and I see it's an option front and center on the Franchise screen, something I probably haven't looked at for 2 years or so. lol I might try dipping my toes in this year to check out quick manage. Thanks for pointing this out, Red.


Sent from my iPhone using Operation Sports
 
# 345 yankeesgiants @ 03/12/17 11:31 AM
Quote:
Originally Posted by knich
I agree with you about 2017 stats influencing franchise in 2025. I am not an expert on 2k so not sure how IE is implemented. But I don't think there were complaints in that regard about IE. IE is just one aspect of it. 2k franchise play provides mounds of on screen data that is not, I don't think, tied to IE. For instance, if you have a rookie player, for which there is no IE data, after the rookie has 10 at bats, the OSD will start to give statistical data on that player. So if it is not IE per se, then the engine that generates the statistical data should be revealed in OSD much much more frequently. It is done beautifully in 2k without the broadcasters even discussing it.

IE really isn't as comprehensive as it sounds . IE basically serves two purposes within DD:


1. It makes people diversify lineups IF and only IF they are using live cards. IE doesn't effect flashback or legend cards. Even with live cards, the effects can be window dressing. If Trout has a 1 star matchup, he is easily still the best live card centerfielder. Also, the only time you are using full live card lineups are when you are doing team command missions.


2. Marketplace aka virtual currency. Card values are largely determined by OVR tier (common, bronze, silver, gold, diamond). IE can shift cards for a day between tiers. So a bronze card that usually sells for 74 stubs could suddenly start selling for hundreds of stubs with a max 5 star matchup. If you have duplicates of those cards you can sell those for larger then normal profit.
 
# 346 tessl @ 03/12/17 12:53 PM
Quote:
Originally Posted by Jon Arbuckle
The quirk supposedly gives you a bigger PCI during games at the time of day it applies to so your PCI during other games will be relatively smaller by default. There's no need to penalize the games the quirk doesn't apply to for balance purposes. You just leave it at is and the player will remain relatively weaker during that time of day.

Now if someone truly is two different players depending on whether they're playing during the day or night (ie great at night/terrible during the day or vice versa), then you'd you need both a positive and a negative quirk to reflect that. I don't think they've implemented negative quirks though. Someone else in the thread asked about that being a necessary addition for something like Lester's pickoff move for example.
There are no negative quirks as such but a guy with day player will get a slight increase in day game and a slight decrease at night. Same with road warrior and home body. Probably also with fastball vs breaking pitch.

A lot of the time they will be balancing each other but when they stack will be when the player gets a significant boost or decline. A player with home body, day player, dead red getting a fastball in a day game at home will get a boost. Same guy in a night game at home - those cancel each other out and he only gets the boost or decline for fastball or breaking pitch which will be insignificant.
 
# 347 Caulfield @ 03/12/17 01:33 PM
One good thing for me is I dont get more than 2 sometimes 3 seasons into my franchise before I carry over to the next years version of the Show, at which time then is when I get my fresh sched with new interleague opponents. Its less than ideal but it beats playing 25/30 years with the same sched.
 
# 348 BDKiiing @ 03/12/17 05:16 PM
I'm just here for non-roster invites.
 
# 349 ninertravel @ 03/12/17 09:18 PM
Is it confirmed 10 day disabled list is in game?
 
# 350 jw9036 @ 03/13/17 02:10 AM
I saw this video now. EA MVP 2005 was a great game. I hope someday, this feature will be included in MLB The Show.

 
# 351 dran1984 @ 03/13/17 02:57 AM
Quote:
Originally Posted by BDKiiing
I'm just here for non-roster invites.
Instead of actually improving spring training, they made it easier to skip.
 
# 352 SoxFan01605 @ 03/13/17 04:06 AM
So, I was talking about franchise mode with a friend last night and we discussed our frustrations with the mode last year as I was telling him what we've learned so far for this year (he doesn't follow along).

In that, I realized that I forgot to ask about a few things that were left unaddressed in 16 that maybe could have made it into 17 without getting a mention in the stream since they wouldn't necessarily qualify as noteworthy features/fixes for a lot of people:

1) The option for delayed trades. It was removed last year and was mentioned and reported a bunch. I know it was speculated that it was perhaps removed due to an issue with offers getting pulled with the delay on in 15.

It was also reportedly being looked at during patch cycles last year, so hopefully the devs figured it out and it was quietly added back for 17 as, IMO, it's an invaluable tool for 30 team control.

2) This is VERY minor, but in 16, after a player was resigned or signed a FA deal in the offseason, his previous season was recorded as TOT for the team played instead of the actual team he played on. The issue was that they apparently based that on the calendar year instead of the baseball season, since anyone signed in the new calendar year had correct stats.

This was organizational as well, meaning it was the same for minor league players even if they only played at the MLB level for one of the teams (hope that makes sense!).

Ideally, this will eventually be changed to displaying more than just TOT anyway (such as both teams AND the total), but hopefully at least that one aspect was addressed.

3) The stats section of the player card was missing in the lineup screen and in-game for 16. Also, I don't think you could see minor league players' season stats on player card at all anymore.

4) You could no longer see team totals on the bottom of the player stats screen. It was replaced by the toggle info for 16's new stat sorting.

Again, none of these are huge deals or anything (though the trade delay ranks as pretty important to me, at least), but these are all things that would certainly add to 17 while being minor enough to potentially fall under fixes/improvements that might not be the kind of things mentioned in feature overviews (we do get some of these every year).

Plus, at one time or another, I believe they were all reported to the dev team via bug reports, meaning they should have been on their radar. So, I'm hoping there was enough time and/or feasibility for at least a couple of these to be addressed for 17.
 
# 353 countryboy @ 03/13/17 08:19 AM
Quote:
Originally Posted by ninertravel
Is it confirmed 10 day disabled list is in game?
No confirmation that I've seen/read that 10 day DL is in the game.
 
# 354 BigOscar @ 03/13/17 09:53 AM
Quote:
Originally Posted by dran1984
Instead of actually improving spring training, they made it easier to skip.
Remove the words "spring training" and that could be the tagline of this years Franchise mode tbh!
 
# 355 Scott @ 03/13/17 10:15 AM
Quote:
Originally Posted by BigOscar
Remove the words "spring training" and that could be the tagline of this years Franchise mode tbh!
Please stop. We don't need any trolling.
 
# 356 SilverBullet1929 @ 03/13/17 08:49 PM
Quote:
Originally Posted by dran1984
Instead of actually improving spring training, they made it easier to skip.
Which you could do before but hey it was too hidden so here it is more clearly visible.
 
# 357 Caulfield @ 03/14/17 01:31 AM
Quote:
Originally Posted by dran1984
Instead of actually improving spring training, they made it easier to skip.
I dont believe its any 'easier' to skip. I cant imagine anyone in the past went ahead and played ST games they didnt want to play, because it was too inconvenient to skip them. What it seems SDS did do was streamline it to be quicker to skip. As for improving, I sure hope its on the agenda over the next 2-3 years to add NRI's, split-squad games and a couple more things to give it a more 'real ST' feel.
 
# 358 Bullit @ 03/14/17 06:59 AM
Quote:
Originally Posted by Caulfield
I dont believe its any 'easier' to skip. I cant imagine anyone in the past went ahead and played ST games they didnt want to play, because it was too inconvenient to skip them. What it seems SDS did do was streamline it to be quicker to skip. As for improving, I sure hope its on the agenda over the next 2-3 years to add NRI's, split-squad games and a couple more things to give it a more 'real ST' feel.
Along the same topic as skipping spring training. We don't know if we will still have to go to into spring training to set and fix our rosters to 25 man and line ups to keep the CPU from doing whatever wonky thing they do.

It seems to me that they really haven't made things easier to skip just, they just made the menu's easier to navigate and find these features that have been in the game. I mean honestly for a new player some of those older menus could be a little daunting. We know where everything is and how it works, but we have been playing for years. Not to mention you know as soon as the game releases we are going to have to explain everything all over again to new people just like the old timers have always had to do. I don't care how many threads are stickied, within the first week we are going to get inundated with "30 team setup, How do I...., and why can't I" questions.

Which is when we as OS really need to pull it together, stop the bickering and help these new players enjoy the game. No matter what your personal feeling are about this years launch. It is in everybodies best interest to be a welcoming and helpful environment.
 
# 359 Armor and Sword @ 03/14/17 07:48 AM
Quote:
Originally Posted by Bullit
Along the same topic as skipping spring training. We don't know if we will still have to go to into spring training to set and fix our rosters to 25 man and line ups to keep the CPU from doing whatever wonky thing they do.

It seems to me that they really haven't made things easier to skip just, they just made the menu's easier to navigate and find these features that have been in the game. I mean honestly for a new player some of those older menus could be a little daunting. We know where everything is and how it works, but we have been playing for years. Not to mention you know as soon as the game releases we are going to have to explain everything all over again to new people just like the old timers have always had to do. I don't care how many threads are stickied, within the first week we are going to get inundated with "30 team setup, How do I...., and why can't I" questions.

Which is when we as OS really need to pull it together, stop the bickering and help these new players enjoy the game. No matter what your personal feeling are about this years launch. It is in everybodies best interest to be a welcoming and helpful environment.

What’s mind boggling is no one has played the game yet......the sheer amount of gameplay improvements are going to blow most long time veterans away. The videos I have seen simply look "next gen" gameplay to me with the new fielding animations and humanity AI improvements I have seen. Gameplay looks like it clearly got the most attention which to me is a great thing. Because you know 98% of my time with the game is actually you know....playing baseball on the field.

I seriously can’t wait for 17.
 
# 360 Arty23 @ 03/14/17 03:28 PM
Quote:
Originally Posted by WhiteM5
The ball physics alone should get you excited enough to buy, but to each his own. I suspect you would be happier with something like OOTP baseball.
I love playing the actual games, but I have played in franchise mode exclusively as its always been the only mode that appealed to me. My point in making the post is that franchise hasn't made any meaningful steps to incorporate international players (Asian or Latin America), provide more realistic contract options (multiple option years, extensions, front load/back load, Can't trade an arb player unless they have a contract), the coaches section is laughably bad (No minor league coaches, almost half of the ones in the game are fake and each staff only contains half the real life coaches), and other things that are off like non-roster invitees, Super 2's, minor league players with service time and stats, etc.. I realize many of those features would be lost on a typical player and I understand that. If I played DD or RttS I'd probably still play buy the game. Its just the lack of any meaningful improvement to the realism of GM-type features doesn't make me feel like buying the game this year.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.