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MLB The Show 17 News Post


Check out the latest MLB The Show 17 franchise mode details, from the PlayStation.Blog.

This year we added two completely new ways to play the game — let’s start with Critical Situations.

Instead of waiting for the best parts of the game, Critical Situations takes you directly to those nail-biting, game-deciding moments when they naturally occur, breezing past some of the time-consuming baseball details that can get in the way of an action-packed experience. This makes games short, intense experiences that have a huge impact on your team’s record. One of the many possible situations that might pop up: your star player at the plate with a chance to win the game with one swing.

In addition to these intense, game changing moments, you’ll also encounter other important situations, such as keeping long hitting streaks alive or hitting three home runs in a game. In these situations you’ll be “locked” to the player involved, meaning you’ll only play his at-bats or fielding chances (much like Road to the Show, for all the veterans reading this). And this leads us perfectly into our next Franchise feature, Player Lock.

If you’ve ever wanted to see what you could do with your favorite MLB player over a full season, but you’re strapped for time, you’re in luck. Player Lock makes this possible, allowing gamers to play exclusively with their favorite players and help progress through the season faster. With Player Lock you can say goodbye to playing full 9-inning games! And don’t worry — it’s not permanent. Before every game, you can choose a different player to “lock-on,” meaning you can mix it up between your star players or the prospects that are just getting their first taste of The Show.

What about all the simulation-minded Franchise players out there? We haven’t forgotten about you, and we think you’re going to love our next feature: Quick Manage.

Just as if you were calling the shots from the dugout, Quick Manage is a text-based simulation mode that puts you in complete control of all the managerial decisions during a game. Want to bring in the closer an inning early to lock down the game? Think a sacrifice fly will score you the winning run? All of these actions and more are available to you in Quick Manage, so you control your team’s destiny.

If you’re wondering what’s so “Quick” about this mode, it’s the fact that you see the results of your actions instantly with the press of a button. We’ve given you plenty of managerial depth as well, as you can see in the screenshot below with all ways you can pitch to the hitter.

Getting antsy and want to get back into the action? With Quick Manage, you have the ability to enter the game at any point and can jump back-and-forth between managing and playing as many times as you’d like. This means that you can pick and choose when to play, while always being in complete control of your team.

And for all of you stat enthusiasts who want our MLB players to perform even more like they do in real-life, we’ve got one more thing for you, and that’s our newly introduced Player Quirks.

Quirks are very specific traits assigned to a player based on real-life data which give the player a bonus when triggered. As you can see in the screenshot above, Anthony Rizzo has the Breaking Ball Hitter quirk, which means he excels at hitting curves, sliders, and other breaking pitches. When you’re playing as Rizzo, you’ll want to look for breaking pitches to hammer, since you’ll get a hitting bonus when swinging at these types of pitches.

There are tons of different Quirks for both pitchers and position players, and in addition to changing the way you go about at-bats, we think they’ll also change the way you construct your roster.

MLB The Show 17 screenshot gallery - Click to view MLB The Show 17 screenshot gallery - Click to view MLB The Show 17 screenshot gallery - Click to view MLB The Show 17 screenshot gallery - Click to view
Game: MLB The Show 17Hype Score: 9/10 - Vote Now
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Member Comments
# 121 Caulfield @ 03/08/17 04:43 PM
If the Dodgers win a 100 games this season, I'll eat my socks.
Quote:
Originally Posted by Nolove626
Well if I remember correctly the 2001 mariners finished with around 115 wins, and I felt that team was nowhere near the talent level the 2017 Dodgers will be at. So by the numbers you have presented if the Dodgers play .500 ball for the remainder of the season they will finish around 115 or 116 wins. Doesn't seem to far off.

Note: not a Dodger fan.
Has it been announced anywhere how many different quirks there are?
I wonder if some of them are going to be assigned according to maybe a combination of attribute ratings. Like something with basestealers, someone who has a 90+ speed, 90+ steal ability and maybe a 90+ aggression.
 
# 122 enyc718 @ 03/08/17 05:17 PM
People, let's not forget. Ont he Main Menu in Franchise Mode R1 takes you to other different menus that this video did not show. So cross your fingers for tomorrow because you may never know what's in those menus.
 
# 123 enyc718 @ 03/08/17 05:20 PM
Heck, this screenshot below tells me franchise might very well be revamped and be as deep as what we are all wanting...'Weekly Cashflow'???

Attachment 132181
 
# 124 enyc718 @ 03/08/17 05:27 PM
Dam just seen a video that went into the other options in the main menu of franchise, didn't really see anything different. Oh well, still holding out hope and still buying Day one.
 
# 125 goplen5 @ 03/08/17 05:38 PM
Quote:
Originally Posted by Unlucky 13
Well, "better" and "more meaningful" have different meanings for different people. Of the things you mentioned, I'm a fan of the player morale and trade finder, but I find both to be minor additions. The contract screen isn't all that different to me, at least from what I remember. While I respect that the other things are ones people can enjoy, they have little to no meaning to me.

With the old Owner mode features, I felt like I was accomplishing something. Building towards a goal of making my franchise bigger and better off the field. It wasn't perfect but it was there, and I want it to be built upon. I want to earn sponsorships that add to my budget. I want to get stadium naming rights, a TV contract, and other things that make my team more profitable and/or more desirable place for players and coaches to come to.

I want the off the field aspects to be a game within the game, not just a process that you go through between seasons. I want player's agents to come to me with contract suggestions. I want a back and forth much better than we have now, both with players and with the GMs of the CPU teams. Make me an offer, let me counter, and have steps within that. Not just yes/no, its over.

Those are the things that are fun to me, and they're just as important, if not moreso, than actually playing the games on the field.

He is right in saying that things like ticket prices and vending prices didn't actually make a difference in revenue made, but it was more of just having the option to set them that added to it. You did have the option to sign TV deals and pick sponsors for the different signs in the ballpark, and that part actually made a difference though. I believe it was the same when you upgraded facilities and your transportation means (I believe they increased stamina for players).

I agree in that I like the idea of Player Morale and Trade Finder, along with a few other items. I do think they probably needed to strip down GM mode when they did in order to build it up, and they have added a lot of nice stuff. I agree that this is only really a GM Mode in that you can trade, draft, and sign players, hire and fire coaches and scouts along with getting a couple of sponsors.

However, in order for it to be a true GM Mode, you need to have more options in stadium changes (updated facilities, prices, playing field changes), team options (new stadium, relocation), and other revenue source management (sponsors, stadium signage, other means through commentary such as "today's lineup is brought to you by ******** ").

I think they have a good foundation, but in order to have a better GM Mode, there has to be more options.
 
# 126 goplen5 @ 03/08/17 06:08 PM
Quote:
Originally Posted by Nolove626
Well if I remember correctly the 2001 mariners finished with around 115 wins, and I felt that team was nowhere near the talent level the 2017 Dodgers will be at. So by the numbers you have presented if the Dodgers play .500 ball for the remainder of the season they will finish around 115 or 116 wins. Doesn't seem to far off.

Note: not a Dodger fan.

I definitely would not say anywhere near the talent level of the Dodgers, and the fact could be argued that the Mariners had a better team. You're talking about a Mariners team that featured a prime Ichiro who hit .350 and then guys like Edgar Martinez, Bret Boone, Mike Cameron, John Olerud, and Dan Wilson. If you even compare stats between the 2016 Dodgers and the Mariners, the Mariners offense was better in several areas and the bullpen was much better. The one area the Dodgers win in is starting pitching.

But purely based on team stats, think about this. The 01 Mariners scored 927 Runs and allowed 627. The highest scoring team in 2016 was the Red Sox with 878. For your reference, the Dodgers scored 725. Since Run Differential is what actually wins games, the Dodgers allowed 638. This means the Mariners of 2001 were +300, the Dodgers were +87. I mean, I guess a guy like Seager is going to improve, which will help, but to sit there and say flat out that the Dodgers of 2017 will be hands down better than the 2001 Mariners that won 116.. not sure about that. They definitely weren't supposed to be that good, but they were. Until the playoffs of course, which is typical in Seattle fashion.
 
# 127 Blzer @ 03/08/17 07:08 PM
Quote:
Originally Posted by Jolly Roger
Man, I dunno...these player quirks scare me a little. I really hope they can be given and, perhaps more importantly, taken away by us.

Performs better when team is behind; performs better in 9th inning or later; good at driving in runner on 3rd with less than 2 outs...these are all versions of that folksy intangible people call "clutch," the existence of which is debatable.

http://www.fangraphs.com/library/misc/clutch/

http://www.fangraphs.com/blogs/why-w...-about-clutch/
I don't know how they determine who gets what, but ask any closer that will tell you they are more psychologically "there" if they start their own fresh inning to attempt to save a ball game, as opposed to entering with runners on, pitching earlier in a game, or pitching in a blowout of sorts. The numbers would often back that up as well (unfortunately, we don't have accessible splits like those).

Maybe these don't provide them a boost. Maybe instead they keep them at their highest peak, and everyone else gets a dip in performance if they're missing it. I don't know what runs behind the curtain though, and I won't pretend to.

Quote:
To me, a quirk is more something like "pitcher throws to first more often/doesn't throw to first very often," "first strike swinger," etc.
There is no doubt these kinds of quirks would also be lovely to have. These are kind of the first things I think of as well.

Just from the Giants alone, Brandon Belt and Buster Posey should be top-spinning their pulled hits much more often than Hunter Pence and Joe Panik. If they had a little marker that indicates whether they hit with more top spin or back spin ("trajectory" was a nice little thing in MLB Power Pros, though I don't think it was for this purpose), that would be ever so special considering what bat-ball physics they have in the game now.
 
# 128 dran1984 @ 03/08/17 07:27 PM
Quote:
Originally Posted by tabarnes19
https://www.forbes.com/sites/brianma.../#625113255a0b

Sent from my SAMSUNG-SM-G935A using Tapatalk
.

The fact that he thinks franchise would be "perfect" if create a team/expansion/stadium creator was in tells you all you need to know about this article. Many more things need to be added to this mode just to put it on the same level as other current sports titles. To argue that this is the main feature holding back the mode is pretty weak and completely ridiculous. Also, not to even consider that MLB is very likely the reason that this mode is not i the game is very short-sighted.
 
# 129 dallas0112 @ 03/08/17 10:22 PM
Quote:
Originally Posted by dran1984
.

The fact that he thinks franchise would be "perfect" if create a team/expansion/stadium creator was in tells you all you need to know about this article. Many more things need to be added to this mode just to put it on the same level as other current sports titles. To argue that this is the main feature holding back the mode is pretty weak and completely ridiculous. Also, not to even consider that MLB is very likely the reason that this mode is not i the game is very short-sighted.
I happen to agree with him, I mean 10 or 11 years ago I could pop in mvp and create a stadium, my own team, it made that mode fun to play. I've been waiting on this for three years now since the ps4 came out, and still nada. Again, exactly what he says, we have a robust uniform creation tool, but can only play online with it, personally I won't play online for various reasons. Oh well, once again, hopefully next year.
 
# 130 dran1984 @ 03/09/17 01:06 AM
Quote:
Originally Posted by dallas0112
I happen to agree with him, I mean 10 or 11 years ago I could pop in mvp and create a stadium, my own team, it made that mode fun to play. I've been waiting on this for three years now since the ps4 came out, and still nada. Again, exactly what he says, we have a robust uniform creation tool, but can only play online with it, personally I won't play online for various reasons. Oh well, once again, hopefully next year.
Would it be nice to have? Yes it would. However, saying that it is the ONLY thing keeping the mode from being "perfect" is ridiculous. Again, the likely reason it's not in the game is because MLB won't allow it.
 
# 131 SoxFan01605 @ 03/09/17 06:55 AM
Quote:
Originally Posted by dran1984
Would it be nice to have? Yes it would. However, saying that it is the ONLY thing keeping the mode from being "perfect" is ridiculous. Again, the likely reason it's not in the game is because MLB won't allow it.
Ehh, I get where you're coming from, but it's just an opinion piece. Obviously, no game will ever literally be "perfect" but there are certainly things a lot of people would label as the "if I could have just one or two things" features for their favorite modes. I really think that's all the author is doing here.

Also, the notion that MLB won't allow these features, while often repeated around here, is purely speculation (in fact, we've already been told the "why" about create-a-stadium not being in thus far and MLB approval wasn't it), so I don't think the author not openly considering it should really be held against him.

I honestly believe that we'll at least see something like the DD type customization (hopefully more!) seep into franchise eventually but, of course, that's just my speculation...lol. For now, I'm content to get more info on the quirks and see what other details were added or touched up for 17 when we get the stream later today.
 
# 132 goplen5 @ 03/09/17 09:19 AM
Quote:
Originally Posted by SoxFan01605
Ehh, I get where you're coming from, but it's just an opinion piece. Obviously, no game will ever literally be "perfect" but there are certainly things a lot of people would label as the "if I could have just one or two things" features for their favorite modes. I really think that's all the author is doing here.

Also, the notion that MLB won't allow these features, while often repeated around here, is purely speculation (in fact, we've already been told the "why" about create-a-stadium not being in thus far and MLB approval wasn't it), so I don't think the author not openly considering it should really be held against him.

I honestly believe that we'll at least see something like the DD type customization (hopefully more!) seep into franchise eventually but, of course, that's just my speculation...lol. For now, I'm content to get more info on the quirks and see what other details were added or touched up for 17 when we get the stream later today.

You're right that the create-a-stadium not being in is more based on resources available and them wanting to do it right, but I believe the relocating/expansion of a team is held up because of the MLB not wanting the branding on teams to change. And, I think those two go together and would come in at the same time when it is approved.

I agree that adding that ability does not make the mode perfect though. It would definitely make it more interesting, but I believe it won't be "perfect" until more GM options come into play like the things I've mentioned before. Things like TV deals, upgrading of facilities, etc. If you had a relocating option, really, that would only affect your team once. You would need more GM features in a season to make it a truly perfect mode. And honestly, the only real reason I would want a create-a-stadium feature is to move the Athletics and Rays to a new place. But there is no other team that I'm like wow, they need a new ballpark. Believe me, it is one thing I am really hoping for. It would be awesome to expand the league to 32 and make the divisions an even 16. But I don't think that alone would make the mode perfect.
 
# 133 WaitTilNextYear @ 03/09/17 11:18 AM
Quote:
Originally Posted by tessl
Thanks for the reply. I wonder whether training or progression has been changed. I know you and others did some research last year on training. Were there some attributes which couldn't be improved with training?

I searched but couldn't find a thread with a synopsis.

Thanks
Running speed, pitch velocity, pitcher stamina, and maybe a couple of others.
 
# 134 Dolenz @ 03/09/17 11:57 AM
Quote:
Originally Posted by dallas0112
I happen to agree with him, I mean 10 or 11 years ago I could pop in mvp and create a stadium, my own team, it made that mode fun to play. I've been waiting on this for three years now since the ps4 came out, and still nada. Again, exactly what he says, we have a robust uniform creation tool, but can only play online with it, personally I won't play online for various reasons. Oh well, once again, hopefully next year.


Of course the cookie cutter stadium builder in MVP created stadiums that did not have near the complexity of The Show ballparks. It would be a nice feature to see someday but I would not hold my breath for it.


That is even more the case now with the zones that they have marked in stadiums so that the announcers can mention where the ball landed.
 
# 135 Finn @ 03/09/17 12:22 PM
When people refer to create a stadium, is the expectation of a list of maybe 3 or 4 pre-made stadiums to choose from or a ground up type build?
 
# 136 Turbojugend @ 03/09/17 12:28 PM
Quote:
Originally Posted by Dolenz
Of course the cookie cutter stadium builder in MVP created stadiums that did not have near the complexity of The Show ballparks. It would be a nice feature to see someday but I would not hold my breath for it.

That is even more the case now with the zones that they have marked in stadiums so that the announcers can mention where the ball landed.
Agreed. If/when they do implement create-a-stadium, it will likely take a huge amount of resources to get it done and working properly, and even then it may be a two or three year process to see it through to completion.

The amount of assets it requires to create a single stadium in The Show is several times over what it would take to create multiple stadiums in MVP Baseball. The comparison isn't even remotely close.
 
# 137 Blzer @ 03/09/17 12:51 PM
Quote:
Originally Posted by Finn
When people refer to create a stadium, is the expectation of a list of maybe 3 or 4 pre-made stadiums to choose from or a ground up type build?
Something you build yourself, though just as Dolenz mentioned it would really have to be more complex than MVP gave (just in general plus the passage of time) for this to even be welcomed by gamers. Here is MVP's in a nutshell, which at the time honestly wasn't all that bad:



I think I'd go with "create a batting stance" before "create a stadium," anyway. Even with the hundreds of stances in the game, I still can't find some that match myself or others I know... not to mention we could perfect players' stances that we feel aren't quite right in game as well. That would probably require a new physics engine though (think Euphoria), at the very least.
 
# 138 Boozers @ 03/09/17 12:53 PM
not sure if this was mentioned but time does the stream start today on franchise mode?
 
# 139 parky_17 @ 03/09/17 12:57 PM
Quote:
Originally Posted by Boozers
not sure if this was mentioned but time does the stream start today on franchise mode?
5 eastern/ 2 Pacific

Sent from my SM-G920F using Operation Sports mobile app
 
# 140 bspring3 @ 03/09/17 01:23 PM
Quote:
Originally Posted by tessl
Thanks. Did anybody submit a bug report or do you think that was done by design?

A more realistic way to do stamina would be to base it on pitch count or innings pitched over a period of time. IRL teams sometimes "stretch out" a reliever to convert him into a starter. The opportunity to do that doesn't currently exist in the show.
I believe from one of the interviews with Russell promoting the game last year that this was a design decision. I remember him saying something along the lines of a players running speed or a pitchers throwing speed wont increase over their career, only decrease.

Or i could be imagining all of this.
 


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