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MLB The Show 17 News Post


Check out the latest MLB The Show 17 franchise mode details, from the PlayStation.Blog.

This year we added two completely new ways to play the game — let’s start with Critical Situations.

Instead of waiting for the best parts of the game, Critical Situations takes you directly to those nail-biting, game-deciding moments when they naturally occur, breezing past some of the time-consuming baseball details that can get in the way of an action-packed experience. This makes games short, intense experiences that have a huge impact on your team’s record. One of the many possible situations that might pop up: your star player at the plate with a chance to win the game with one swing.

In addition to these intense, game changing moments, you’ll also encounter other important situations, such as keeping long hitting streaks alive or hitting three home runs in a game. In these situations you’ll be “locked” to the player involved, meaning you’ll only play his at-bats or fielding chances (much like Road to the Show, for all the veterans reading this). And this leads us perfectly into our next Franchise feature, Player Lock.

If you’ve ever wanted to see what you could do with your favorite MLB player over a full season, but you’re strapped for time, you’re in luck. Player Lock makes this possible, allowing gamers to play exclusively with their favorite players and help progress through the season faster. With Player Lock you can say goodbye to playing full 9-inning games! And don’t worry — it’s not permanent. Before every game, you can choose a different player to “lock-on,” meaning you can mix it up between your star players or the prospects that are just getting their first taste of The Show.

What about all the simulation-minded Franchise players out there? We haven’t forgotten about you, and we think you’re going to love our next feature: Quick Manage.

Just as if you were calling the shots from the dugout, Quick Manage is a text-based simulation mode that puts you in complete control of all the managerial decisions during a game. Want to bring in the closer an inning early to lock down the game? Think a sacrifice fly will score you the winning run? All of these actions and more are available to you in Quick Manage, so you control your team’s destiny.

If you’re wondering what’s so “Quick” about this mode, it’s the fact that you see the results of your actions instantly with the press of a button. We’ve given you plenty of managerial depth as well, as you can see in the screenshot below with all ways you can pitch to the hitter.

Getting antsy and want to get back into the action? With Quick Manage, you have the ability to enter the game at any point and can jump back-and-forth between managing and playing as many times as you’d like. This means that you can pick and choose when to play, while always being in complete control of your team.

And for all of you stat enthusiasts who want our MLB players to perform even more like they do in real-life, we’ve got one more thing for you, and that’s our newly introduced Player Quirks.

Quirks are very specific traits assigned to a player based on real-life data which give the player a bonus when triggered. As you can see in the screenshot above, Anthony Rizzo has the Breaking Ball Hitter quirk, which means he excels at hitting curves, sliders, and other breaking pitches. When you’re playing as Rizzo, you’ll want to look for breaking pitches to hammer, since you’ll get a hitting bonus when swinging at these types of pitches.

There are tons of different Quirks for both pitchers and position players, and in addition to changing the way you go about at-bats, we think they’ll also change the way you construct your roster.

MLB The Show 17 screenshot gallery - Click to view MLB The Show 17 screenshot gallery - Click to view MLB The Show 17 screenshot gallery - Click to view MLB The Show 17 screenshot gallery - Click to view
Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes for game: 36 - View All
Member Comments
# 41 tessl @ 03/07/17 02:15 PM
Quote:
Originally Posted by HypoLuxa13
Add on to this - Sony San Diego tracks (via metadata or whatever) how people play the game. They know RttS and Diamond Dynasty are their most played modes. They probably know how many users sim in Franchise Mode and how often they do it. They probably know how far INTO a franchise the average user gets (I think they mentioned once upon a time that a LOT of people never even finish a full season in Franchise).

Even if these features are not important to a lot of users here on OS, they may be VERY important to the other 99% of their user base who may be frustrated with how much time it takes to progress through a Franchise.
Those user stats apply to people playing online or logged into their playstation account. I don't go online to play franchise and I'll bet I'm not alone. If the goal is to make more people play franchise by adding more arcade stuff to the mode I believe they are making a mistake.
 
# 42 Will I Am @ 03/07/17 02:15 PM
Quote:
Originally Posted by Impetuous65
I would love for quirks to be a dynamic OSD menu option, the quirk shows up at the batter walk up based on the situation. Just as a quick reminder to the end user as a scouting tool.

With PYS the skills (quirks) can change from pitch to pitch and is shown on-screen.
 
# 43 saintloue28 @ 03/07/17 02:17 PM
Love the new additions. Just give me create a team and I'll be set.

Sent from my LG-H901 using Operation Sports mobile app
 
# 44 countryboy @ 03/07/17 02:20 PM
Quote:
Originally Posted by tessl
Those user stats apply to people playing online or logged into their playstation account. I don't go online to play franchise and I'll bet I'm not alone. If the goal is to make more people play franchise by adding more arcade stuff to the mode I believe they are making a mistake.
You keep claiming that quirks are "arcadey" yet we have no idea the effect they will have on the game, what all of them are, nor what attributes they effect.

Can we at least wait until we receive more information and how they work inside the game before we start calling them "arcadey"?

People are letting their assumptions get the best of them today..
 
# 45 RogerDodger @ 03/07/17 02:26 PM
Quote:
Originally Posted by SoxFan01605
The key take away from this is don't toss Rizzo a breaking ball while your leading in the 9th and there's 2 outs and 2 strikes with a runner on third.

Jokes aside, I definitely like this addition though, like others here, I REALLY hope they can either:

a) be edited and/or added to CAPs

and/or

b) can be gained/lost based on in-franchise performance

Definitely has me intrigued and even more curious to hear more on Thursday.

Also, and admittedly off-topic, 17 looks flat out AWESOME. Some of these faces...whoa!
That's a great point. Will the pitching team be aware of the opposing lineup's quirks so you know what to avoid? I'm a big fan of the idea but it would be good to know if they are dynamic from year to year. I was also hoping to hear some stuff about improving the free agent process.
 
# 46 mdiggitydawg @ 03/07/17 02:32 PM
Quote:
Originally Posted by richmondn96
I for one love the critical situations feature because I do not have time to get through a full season playing all or even half of the games. This makes it so I can get through a whole season while still having an impact on my team's record. Quick manage is also nice because last year I actually had the specific wish to be able to play defense-only while still making managerial decisions on offense. Could also be used if you break open a 9 run lead in the 5th inning and want to breeze to the end.
I completely agree with Richmond...this is the ONLY game I play a full 162 (Or more hoping I make the post season), it is the only reason I bought a PS4 and to make "Improvements" that shorten the game or seem to be for the more casual player is a bit troubling. I will say, if they have truly addressed some of the AI logic like the power hitters laying down suicide squeezes that always work, or the crazy amount of catcher/pitcher put outs during a game and especially the faulty base running (2 out deep shots and the runner from second waits to run instead of just going) I would be happy as hell... this being said, going to play game 6 of my Mets and Blue Jays...hope I win and trade in 16 for 17.
 
# 47 lil_bomber_713 @ 03/07/17 02:43 PM
I stopped playing RTTS because I didn't like being able to control the rosters and edit players. The one thing I did like about RTTS was the stats versus each team and pitcher the game kept for your player. Maybe they'll add these stats to franchise mode now that there's so much emphasis on player lock.

I also hope you can start a game with a player lock guy on the bench like you could in '15.
 
# 48 underdog13 @ 03/07/17 02:44 PM
Really like the additions of quirks. A good step in the right direction to make franchise feel more immersive and more than a bunch of play now games.
 
# 49 Godgers12 @ 03/07/17 02:46 PM
I'm hoping that they touched upon Spring Training. As it stands it is rather pointless. I would like to have prompts to cut or send down players as ST progressed. Would add a bit of immersion and make it seem like you're actually setting up your roster for the season. As it stands, once you end ST the AI automatically sends players down, based largely on OVR. Adding NRI's is also a must.
 
# 50 countryboy @ 03/07/17 02:54 PM
Quote:
Originally Posted by Godgers12
I'm hoping that they touched upon Spring Training. As it stands it is rather pointless. I would like to have prompts to cut or send down players as ST progressed. Would add a bit of immersion and make it seem like you're actually setting up your roster for the season. As it stands, once you end ST the AI automatically sends players down, based largely on OVR. Adding NRI's is also a must.
You can set your own 25 man roster after Spring Training. After you play your last game and before you click to end spring training, you can move players down to the minors thus setting up your 25 man roster. The game will not mess with this roster.
 
# 51 El_MaYiMbE @ 03/07/17 02:56 PM
Quote:
Originally Posted by countryboy
You can set your own 25 man roster after Spring Training. After you play your last game and before you click to end spring training, you can move players down to the minors thus setting up your 25 man roster. The game will not mess with this roster.
I wish the CPU had better logic however....their lineups and rosters are all jacked up.
 
# 52 Armor and Sword @ 03/07/17 02:59 PM
Quote:
Originally Posted by mdiggitydawg
I completely agree with Richmond...this is the ONLY game I play a full 162 (Or more hoping I make the post season), it is the only reason I bought a PS4 and to make "Improvements" that shorten the game or seem to be for the more casual player is a bit troubling. I will say, if they have truly addressed some of the AI logic like the power hitters laying down suicide squeezes that always work, or the crazy amount of catcher/pitcher put outs during a game and especially the faulty base running (2 out deep shots and the runner from second waits to run instead of just going) I would be happy as hell... this being said, going to play game 6 of my Mets and Blue Jays...hope I win and trade in 16 for 17.

I am just not following this logic. I too play all 162 in two franchises I have. The game is awesome playing full games. So nothing has changed in that department.

But this quick manage mode and critical moments feature set is not troubling in the least bit. I am not a casual player yet those features have me giddy.

Why?

Because now I can play several seasons with the plethora of classic rosters I have accumulated over the last 3 years in addition to playing my two main franchises, every pitch, every AB etc.

This gives hardcore guys like me even more freedom and free time to play ton's of baseball and fully enjoy the game over multiple seasons.

Yeah.....there are guys like us who play every game. But I can bet your bottom dollar that the information they gather via the servers tells them most don't. There are probably far more players who play one and sim 5 or have some type of system to get themselves through multiple seasons.

Well now they have two awesome features that will not leave a lot of things to random chance. Now they can be part of the simulation process via quick manage and/or Critical Moments.

I think this is a fantastic addition to the game. And this is coming from a guy who plays all 162 without quick counts.

I am looking forward to playing a 1985 season replay in a fraction of the time, and then move on to 1988, 1990 etc etc etc. Great feature for classic roster Show players who have oodles of rosters but don't have enough time to play all of them.

This is awesome.
 
# 53 Arrowhead21 @ 03/07/17 03:12 PM
Will Player Quirks be unlockable in RTTS? if not, huge missed opportunity.
 
# 54 El_MaYiMbE @ 03/07/17 03:13 PM
Quote:
Originally Posted by Armor and Sword
I am just not following this logic. I too play all 162 in two franchises I have. The game is awesome playing full games. So nothing has changed in that department.

But this quick manage mode and critical moments feature set is not troubling in the least bit. I am not a casual player yet those features have me giddy.

Why?

Because now I can play several seasons with the plethora of classic rosters I have accumulated over the last 3 years in addition to playing my two main franchises, every pitch, every AB etc.

This gives hardcore guys like me even more freedom and free time to play ton's of baseball and fully enjoy the game over multiple seasons.

Yeah.....there are guys like us who play every game. But I can bet your bottom dollar that the information they gather via the servers tells them most don't. There are probably far more players who play one and sim 5 or have some type of system to get themselves through multiple seasons.

Well now they have two awesome features that will not leave a lot of things to random chance. Now they can be part of the simulation process via quick manage and/or Critical Moments.

I think this is a fantastic addition to the game. And this is coming from a guy who plays all 162 without quick counts.

I am looking forward to playing a 1985 season replay in a fraction of the time, and then move on to 1988, 1990 etc etc etc. Great feature for classic roster Show players who have oodles of rosters but don't have enough time to play all of them.

This is awesome.
I agree, I am a pretty hardcore baseball fan and I still skip games during the season. Now I can have more control of the games that I skip instead of it being completely random.

Also, there NOTHING being taken away from the "full" game to accomplish this. So for those who play 162 games, and want to play 162 games, there is nothing stopping or taken away from your ability to play.....162 games!
 
# 55 countryboy @ 03/07/17 03:17 PM
Quote:
Originally Posted by Armor and Sword
I am just not following this logic. I too play all 162 in two franchises I have. The game is awesome playing full games. So nothing has changed in that department.

But this quick manage mode and critical moments feature set is not troubling in the least bit. I am not a casual player yet those features have me giddy.

Why?

Because now I can play several seasons with the plethora of classic rosters I have accumulated over the last 3 years in addition to playing my two main franchises, every pitch, every AB etc.

This gives hardcore guys like me even more freedom and free time to play ton's of baseball and fully enjoy the game over multiple seasons.

Yeah.....there are guys like us who play every game. But I can bet your bottom dollar that the information they gather via the servers tells them most don't. There are probably far more players who play one and sim 5 or have some type of system to get themselves through multiple seasons.

Well now they have two awesome features that will not leave a lot of things to random chance. Now they can be part of the simulation process via quick manage and/or Critical Moments.

I think this is a fantastic addition to the game. And this is coming from a guy who plays all 162 without quick counts.

I am looking forward to playing a 1985 season replay in a fraction of the time, and then move on to 1988, 1990 etc etc etc. Great feature for classic roster Show players who have oodles of rosters but don't have enough time to play all of them.

This is awesome.
Great post!

One thing I didn't think of initially but have since the announcement is that I can use the quick manage feature for my minor league games. That way I have more control over what happens with my minor league teams over the course of the season.
 
# 56 pack4life69 @ 03/07/17 03:25 PM
Badges have really messed up 2k series so some of us aren't as optimistic about player quirks.

They made NBA 2K very arcade like so I hope that isn't the same for MLBTS.

Ex: You get deadeye badge and start making 60% of your threes when the best players in nba only make 40%.

The boost they give can really mess up stats making them unrealistic. They can also add anothet layet to slider testing as badges can influence stuff too drastically.

This is just off of my judgement of how 2k implemented them. I have more faith in MLBTS but to say I'm not concerned a little would be a lie.

Sent from my SM-G930V using Operation Sports mobile app
 
# 57 dran1984 @ 03/07/17 03:28 PM
Quote:
Originally Posted by Impetuous65
There can be an option for those who would like that info without pausing. I just did a rough draft of the image, I would prefer it only be the icon to less intrusive.

The batter walk up is OSD driven anyway, so a quick Quirk Icon wouldn't be too much on the screen, especially when it is only available for situations afforded by the quirk.


Yea but the point is if you were watching a real broadcast it wouldn't show on the OSD at all. It sounds like you will be able to pull up the quirks in a menu during the at bat.



Sent from my iPhone using Operation Sports
 
# 58 Impetuous65 @ 03/07/17 03:33 PM
Quote:
Originally Posted by dran1984
Yea but the point is if you were watching a real broadcast it wouldn't show on the OSD at all. It sounds like you will be able to pull up the quirks in a menu during the at bat.



Sent from my iPhone using Operation Sports
At what point will you realize this is a "video game"?
 
# 59 killaxxbearsxxx @ 03/07/17 03:37 PM
Quote:
Originally Posted by pack4life69
Badges have really messed up 2k series so some of us aren't as optimistic about player quirks.

They made NBA 2K very arcade like so I hope that isn't the same for MLBTS.

Ex: You get deadeye badge and start making 60% of your threes when the best players in nba only make 40%.

The boost they give can really mess up stats making them unrealistic. They can also add anothet layet to slider testing as badges can influence stuff too drastically.

This is just off of my judgement of how 2k implemented them. I have more faith in MLBTS but to say I'm not concerned a little would be a lie.

Sent from my SM-G930V using Operation Sports mobile app
I feel the same way. I wish that when games did these type of things, the quirks or badges or whatever the choose to call it works simply as a representation of their ratings..meaning they don't give boost but just tell you what kind of player he is (i.e. This guy has a clutch rating of 92 so he has the situational hitting quirk)

I think the way to player diferentiation is the addition of more distinctive ratings rather than the addition of boosts. But at the same time I am not a programmer and have zero clue as to whether or not that'd have adverse effects on the game.

That being said I remain optimistic about these quirks. MLB isn't 2k. I have a little more faith in them
 
# 60 PhantomPain @ 03/07/17 03:39 PM
I'm interested to see if the quirks change over time for anyone including created players. I could see where most of your team can have the same quirks or at the least similar quirks because in the end it is a human that is pressing the button.

I know from my own experience that sometimes I will pull the all often during a game and not just for one player. So if it is dynamic, I could see having several people having a quirk that they are clutch hitters (or insert whatever quirk you want) due to my own input affecting them.

If done properly it can be very cool. I also wonder if quirks is an option that can be turned off if someone prefers it that way.
 


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