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MLB The Show 17 News Post


Check out the latest MLB The Show 17 franchise mode details, from the PlayStation.Blog.

This year we added two completely new ways to play the game — let’s start with Critical Situations.

Instead of waiting for the best parts of the game, Critical Situations takes you directly to those nail-biting, game-deciding moments when they naturally occur, breezing past some of the time-consuming baseball details that can get in the way of an action-packed experience. This makes games short, intense experiences that have a huge impact on your team’s record. One of the many possible situations that might pop up: your star player at the plate with a chance to win the game with one swing.

In addition to these intense, game changing moments, you’ll also encounter other important situations, such as keeping long hitting streaks alive or hitting three home runs in a game. In these situations you’ll be “locked” to the player involved, meaning you’ll only play his at-bats or fielding chances (much like Road to the Show, for all the veterans reading this). And this leads us perfectly into our next Franchise feature, Player Lock.

If you’ve ever wanted to see what you could do with your favorite MLB player over a full season, but you’re strapped for time, you’re in luck. Player Lock makes this possible, allowing gamers to play exclusively with their favorite players and help progress through the season faster. With Player Lock you can say goodbye to playing full 9-inning games! And don’t worry — it’s not permanent. Before every game, you can choose a different player to “lock-on,” meaning you can mix it up between your star players or the prospects that are just getting their first taste of The Show.

What about all the simulation-minded Franchise players out there? We haven’t forgotten about you, and we think you’re going to love our next feature: Quick Manage.

Just as if you were calling the shots from the dugout, Quick Manage is a text-based simulation mode that puts you in complete control of all the managerial decisions during a game. Want to bring in the closer an inning early to lock down the game? Think a sacrifice fly will score you the winning run? All of these actions and more are available to you in Quick Manage, so you control your team’s destiny.

If you’re wondering what’s so “Quick” about this mode, it’s the fact that you see the results of your actions instantly with the press of a button. We’ve given you plenty of managerial depth as well, as you can see in the screenshot below with all ways you can pitch to the hitter.

Getting antsy and want to get back into the action? With Quick Manage, you have the ability to enter the game at any point and can jump back-and-forth between managing and playing as many times as you’d like. This means that you can pick and choose when to play, while always being in complete control of your team.

And for all of you stat enthusiasts who want our MLB players to perform even more like they do in real-life, we’ve got one more thing for you, and that’s our newly introduced Player Quirks.

Quirks are very specific traits assigned to a player based on real-life data which give the player a bonus when triggered. As you can see in the screenshot above, Anthony Rizzo has the Breaking Ball Hitter quirk, which means he excels at hitting curves, sliders, and other breaking pitches. When you’re playing as Rizzo, you’ll want to look for breaking pitches to hammer, since you’ll get a hitting bonus when swinging at these types of pitches.

There are tons of different Quirks for both pitchers and position players, and in addition to changing the way you go about at-bats, we think they’ll also change the way you construct your roster.

MLB The Show 17 screenshot gallery - Click to view MLB The Show 17 screenshot gallery - Click to view MLB The Show 17 screenshot gallery - Click to view MLB The Show 17 screenshot gallery - Click to view
Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes for game: 36 - View All
Member Comments
# 101 crews2012 @ 03/08/17 09:30 AM
I am hoping that they are using these as major selling points to try to get more people to play franchise mode. Since other things in franchise mode would be considered 'small details" that would not matter to a new person playing franchise but would be huge to someone who grinds on franchise, maybe they will talk about the "smaller" changes on the live stream
 
# 102 crews2012 @ 03/08/17 09:39 AM
I really hope this is how it works, if not then this is an awesome idea for next year to improve on quirks
 
# 103 countryboy @ 03/08/17 10:15 AM
Another thing that I'm curious to learn about during tomorrow's stream/deep dive, is how player quirks will work with carryover franchises?
 
# 104 thescoop @ 03/08/17 10:18 AM
I like the quirks add. That is a new feature that could help add to Franchise if it is done right. And The Show team is usually on point. I still am hoping tomorrow there are a few details they are holding back for the stream. I still feel a bit underwhelmed but no matter what, I'll be picking up The Show as I do every year on day one.
 
# 105 bcruise @ 03/08/17 10:33 AM
Quote:
Originally Posted by countryboy
Another thing that I'm curious to learn about during tomorrow's stream/deep dive, is how player quirks will work with carryover franchises?
Yep, that's a burning question in my mind right now. How do they get assigned to generated, existing players - or do they? Since quirks are a seperate layer on top of the already existing ratings, I could see the carry-over still working without any trouble - only without the quirks.

Or....there's the possibility that they laid the framework for quirks behind-the-scenes in '16, and players will already have them assigned when you import. I wouldn't put something like that past this dev team - having behind-the-scenes data in a year in advance is exactly what they had to do to make carry-over a thing, after all!

This is something they have to, and I'm almost certain they will, answer in the stream on Thursday. Can't wait to see what they've cooked up.
 
# 106 underdog13 @ 03/08/17 10:34 AM
Quote:
Originally Posted by countryboy
Another thing that I'm curious to learn about during tomorrow's stream/deep dive, is how player quirks will work with carryover franchises?
I would assume the quirks would be attached to the player ID that each guy has. For non Mlb players, I'm not sure.
 
# 107 goplen5 @ 03/08/17 11:26 AM
I agree that the quirks will make it more realistic, and they do have potential. However, I'm curious to see what else has been added in franchise mode on top of that because there are definitely things that I would have rather seen added to the mode.

For instance, better trade and contract options like front and back loaded contracts, more than 3 players allowed per team in a trade, potential for opt-outs in deals, non-roster Spring Training invites, etc.

Also, I'd rather see more added to a GM mode. More so just having more to do. Updating facilities, adding seats (stuff like before with ticket prices and whatnot), plus other ways of making money instead of just sponsors. Things like negotiating TV deals based on team performance and market. Attendance could also be affected by star power on the team vs. a team that is rebuilding with just a bunch of young guys. However, if those young players are top 100 prospects, there could be "star power" with that too. Just like people love to come out and watch a guy like Trout, but there is also a base that loves coming out to watch the new guys like Bryant, Seager, Correa, etc. when they first came up.

Lastly, it would be interesting/realistic if there was something like a seasonal stamina bar for pitchers and players. They have the current one, which is nice to make your guy wait and pitch 5 days later, but I'm thinking more for like teams like the Dodgers and Pirates, who when they brought up guys like Urias and Taillon, those guys weren't going to pitch 200 innings. With this a 6th (optional) rotation slot could be added in order to limit workloads when you have a young staff (like the Mets tried). This could tie into injury ratings to differentiate between guys that are reliable for 220 IP+ vs guys like Strasburg, who has good stamina per game, but won't hit 200 IP. The same could be said of top positional prospects that are called up and not used to playing a 162 game season.

This would obviously make you need to put way more thought into franchise, and maybe that's something most wouldn't want. Just an idea.
 
# 108 extremeskins04 @ 03/08/17 11:47 AM
I said this before but I really hope these quirks don't make players overpowered. Especially star players.
 
# 109 thawkprime 21 @ 03/08/17 12:15 PM
I'm excited for the player lock feature for situational moments. I can use it now to play as a minor league player that I'm thinking about calling up to the majors in either spring training or late in the season. It wI'll be used by me to see if I can pitch with a player or hit with them as I sometimes struggle with certain pitching motions and batting stances/swing length.
 
# 110 jvalverde88 @ 03/08/17 12:49 PM
With us now having the option to start in the regular season instead of Spring Training I wonder if we can now start our franchise mode with a 40 man roster without the computer messing with the lineups. I just hope it isn't like Madden where it sims Spring Training.
 
# 111 forme95 @ 03/08/17 12:55 PM
I hope they go a little more in depth on mange mode as much as they do in quick manage.

Sent from my SAMSUNG-SM-J120A using Tapatalk
 
# 112 Unlucky 13 @ 03/08/17 01:03 PM
Quote:
Originally Posted by goplen5
I agree that the quirks will make it more realistic, and they do have potential. However, I'm curious to see what else has been added in franchise mode on top of that because there are definitely things that I would have rather seen added to the mode.

For instance, better trade and contract options like front and back loaded contracts, more than 3 players allowed per team in a trade, potential for opt-outs in deals, non-roster Spring Training invites, etc.

Also, I'd rather see more added to a GM mode. More so just having more to do. Updating facilities, adding seats (stuff like before with ticket prices and whatnot), plus other ways of making money instead of just sponsors. Things like negotiating TV deals based on team performance and market. Attendance could also be affected by star power on the team vs. a team that is rebuilding with just a bunch of young guys. However, if those young players are top 100 prospects, there could be "star power" with that too. Just like people love to come out and watch a guy like Trout, but there is also a base that loves coming out to watch the new guys like Bryant, Seager, Correa, etc. when they first came up.

Lastly, it would be interesting/realistic if there was something like a seasonal stamina bar for pitchers and players. They have the current one, which is nice to make your guy wait and pitch 5 days later, but I'm thinking more for like teams like the Dodgers and Pirates, who when they brought up guys like Urias and Taillon, those guys weren't going to pitch 200 innings. With this a 6th (optional) rotation slot could be added in order to limit workloads when you have a young staff (like the Mets tried). This could tie into injury ratings to differentiate between guys that are reliable for 220 IP+ vs guys like Strasburg, who has good stamina per game, but won't hit 200 IP. The same could be said of top positional prospects that are called up and not used to playing a 162 game season.

This would obviously make you need to put way more thought into franchise, and maybe that's something most wouldn't want. Just an idea.
I agree. The ideas you mentioned are step one for me, in getting franchise mode BACK to where it needs to be. Its really all that I care about at this point, now that gameplay and graphics are so superior. I'm hoping that we see some of that tomorrow. I fear that we won't though.
 
# 113 miamikb2001 @ 03/08/17 01:38 PM
Quote:
Originally Posted by forme95
I hope they go a little more in depth on mange mode as much as they do in quick manage.

Sent from my SAMSUNG-SM-J120A using Tapatalk


Me too,but not likely i would imagine.I figure MoM mode will remain the same.


Sent from my iPhone using Tapatalk
 
# 114 Armor and Sword @ 03/08/17 01:47 PM
Quote:
Originally Posted by Unlucky 13
I agree. The ideas you mentioned are step one for me, in getting franchise mode BACK to where it needs to be. Its really all that I care about at this point, now that gameplay and graphics are so superior. I'm hoping that we see some of that tomorrow. I fear that we won't though.

Mmmmmm. I look at it as moving it forward. Because correct me if I am wrong (I have been playing The Show since 09) but other than the ticket prices and promotions stuff which had zero impact on your team in franchise mode, I have seen them add things (player morale, a new scouting system which some don’t care for, a new contract screen, trade finder, GM Goals, the radio show which I really enjoy, career stat tracking, advanced saber metrics like WAR and some others I might be missing).

I want more GM options that count and mean more to your team. Like a revamped and more robust minor league/player development experience. But Franchise mode was not better previously. Unless I am missing something? I think it has had incremental improvements each year.
 
# 115 Unlucky 13 @ 03/08/17 02:06 PM
Quote:
Originally Posted by Armor and Sword
Mmmmmm. I look at it as moving it forward. Because correct me if I am wrong (I have been playing The Show since 09) but other than the ticket prices and promotions stuff which had zero impact on your team in franchise mode, I have seen them add things (player morale, a new scouting system which some don’t care for, a new contract screen, trade finder, GM Goals, the radio show which I really enjoy, career stat tracking, advanced saber metrics like WAR and some others I might be missing).

I want more GM options that count and mean more to your team. Like a revamped and more robust minor league/player development experience. But Franchise mode was not better previously. Unless I am missing something? I think it has had incremental improvements each year.
Well, "better" and "more meaningful" have different meanings for different people. Of the things you mentioned, I'm a fan of the player morale and trade finder, but I find both to be minor additions. The contract screen isn't all that different to me, at least from what I remember. While I respect that the other things are ones people can enjoy, they have little to no meaning to me.

With the old Owner mode features, I felt like I was accomplishing something. Building towards a goal of making my franchise bigger and better off the field. It wasn't perfect but it was there, and I want it to be built upon. I want to earn sponsorships that add to my budget. I want to get stadium naming rights, a TV contract, and other things that make my team more profitable and/or more desirable place for players and coaches to come to.

I want the off the field aspects to be a game within the game, not just a process that you go through between seasons. I want player's agents to come to me with contract suggestions. I want a back and forth much better than we have now, both with players and with the GMs of the CPU teams. Make me an offer, let me counter, and have steps within that. Not just yes/no, its over.

Those are the things that are fun to me, and they're just as important, if not moreso, than actually playing the games on the field.
 
# 116 The Kid 24 @ 03/08/17 02:08 PM
Quote:
Originally Posted by jvalverde88
With us now having the option to start in the regular season instead of Spring Training I wonder if we can now start our franchise mode with a 40 man roster without the computer messing with the lineups. I just hope it isn't like Madden where it sims Spring Training.
I REALLY, REALLY, REALLY hope this isn't the case... Made playing Madden's Franchise a nightmare for me since I like have accurate OD rosters.
 
# 117 tabarnes19_SDS @ 03/08/17 02:42 PM
https://www.forbes.com/sites/brianma.../#625113255a0b

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# 118 underdog13 @ 03/08/17 03:36 PM
Quote:
Originally Posted by Nolove626
I could be wrong, but I remember as far back as maybe MLB the show 15 you could negotiate a TV deal that would pay out based on your teams success and market. I don't know, could have been further back.
That existed in ps2 days and was lost somewhere along the road in ps3 days.

Sent from my XT1585 using Tapatalk
 
# 119 bxphenom7 @ 03/08/17 03:52 PM
I'm loving the player quirks and quick manage (I sim games for time sake, and occasionally watch big time games) but these seem to be the only improvement I'm excited for so far in regards to Franchise mode. I'm hoping the deep dive has some hidden gems of info.
 
# 120 Unlucky 13 @ 03/08/17 04:19 PM
Quote:
Originally Posted by underdog13
That existed in ps2 days and was lost somewhere along the road in ps3 days.

Sent from my XT1585 using Tapatalk
I started playing The Show in 08 on the PS3, and it was in from that point until around 2012. At some point around there (I don't know the exact year), before the first year on the PS4, it was all scrapped and Owner mode was basically gutted. It was a real disapointment. I balked at buying the PS3 version in 2014, and only later bought it at a discount when I upgraded to the PS4 for the improved graphics.
 


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