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More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Old 03-08-2017, 11:15 AM   #113
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

Another thing that I'm curious to learn about during tomorrow's stream/deep dive, is how player quirks will work with carryover franchises?
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Old 03-08-2017, 11:18 AM   #114
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

I like the quirks add. That is a new feature that could help add to Franchise if it is done right. And The Show team is usually on point. I still am hoping tomorrow there are a few details they are holding back for the stream. I still feel a bit underwhelmed but no matter what, I'll be picking up The Show as I do every year on day one.
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Old 03-08-2017, 11:33 AM   #115
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Originally Posted by countryboy
Another thing that I'm curious to learn about during tomorrow's stream/deep dive, is how player quirks will work with carryover franchises?
Yep, that's a burning question in my mind right now. How do they get assigned to generated, existing players - or do they? Since quirks are a seperate layer on top of the already existing ratings, I could see the carry-over still working without any trouble - only without the quirks.

Or....there's the possibility that they laid the framework for quirks behind-the-scenes in '16, and players will already have them assigned when you import. I wouldn't put something like that past this dev team - having behind-the-scenes data in a year in advance is exactly what they had to do to make carry-over a thing, after all!

This is something they have to, and I'm almost certain they will, answer in the stream on Thursday. Can't wait to see what they've cooked up.
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Old 03-08-2017, 11:34 AM   #116
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Originally Posted by countryboy
Another thing that I'm curious to learn about during tomorrow's stream/deep dive, is how player quirks will work with carryover franchises?
I would assume the quirks would be attached to the player ID that each guy has. For non Mlb players, I'm not sure.
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Old 03-08-2017, 12:26 PM   #117
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

I agree that the quirks will make it more realistic, and they do have potential. However, I'm curious to see what else has been added in franchise mode on top of that because there are definitely things that I would have rather seen added to the mode.

For instance, better trade and contract options like front and back loaded contracts, more than 3 players allowed per team in a trade, potential for opt-outs in deals, non-roster Spring Training invites, etc.

Also, I'd rather see more added to a GM mode. More so just having more to do. Updating facilities, adding seats (stuff like before with ticket prices and whatnot), plus other ways of making money instead of just sponsors. Things like negotiating TV deals based on team performance and market. Attendance could also be affected by star power on the team vs. a team that is rebuilding with just a bunch of young guys. However, if those young players are top 100 prospects, there could be "star power" with that too. Just like people love to come out and watch a guy like Trout, but there is also a base that loves coming out to watch the new guys like Bryant, Seager, Correa, etc. when they first came up.

Lastly, it would be interesting/realistic if there was something like a seasonal stamina bar for pitchers and players. They have the current one, which is nice to make your guy wait and pitch 5 days later, but I'm thinking more for like teams like the Dodgers and Pirates, who when they brought up guys like Urias and Taillon, those guys weren't going to pitch 200 innings. With this a 6th (optional) rotation slot could be added in order to limit workloads when you have a young staff (like the Mets tried). This could tie into injury ratings to differentiate between guys that are reliable for 220 IP+ vs guys like Strasburg, who has good stamina per game, but won't hit 200 IP. The same could be said of top positional prospects that are called up and not used to playing a 162 game season.

This would obviously make you need to put way more thought into franchise, and maybe that's something most wouldn't want. Just an idea.
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Old 03-08-2017, 12:47 PM   #118
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

I said this before but I really hope these quirks don't make players overpowered. Especially star players.
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Old 03-08-2017, 01:15 PM   #119
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

I'm excited for the player lock feature for situational moments. I can use it now to play as a minor league player that I'm thinking about calling up to the majors in either spring training or late in the season. It wI'll be used by me to see if I can pitch with a player or hit with them as I sometimes struggle with certain pitching motions and batting stances/swing length.
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Old 03-08-2017, 01:49 PM   #120
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

With us now having the option to start in the regular season instead of Spring Training I wonder if we can now start our franchise mode with a 40 man roster without the computer messing with the lineups. I just hope it isn't like Madden where it sims Spring Training.
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