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MLB The Show 17 News Post


Check out the latest MLB The Show 17 franchise mode details, from the PlayStation.Blog.

This year we added two completely new ways to play the game — let’s start with Critical Situations.

Instead of waiting for the best parts of the game, Critical Situations takes you directly to those nail-biting, game-deciding moments when they naturally occur, breezing past some of the time-consuming baseball details that can get in the way of an action-packed experience. This makes games short, intense experiences that have a huge impact on your team’s record. One of the many possible situations that might pop up: your star player at the plate with a chance to win the game with one swing.

In addition to these intense, game changing moments, you’ll also encounter other important situations, such as keeping long hitting streaks alive or hitting three home runs in a game. In these situations you’ll be “locked” to the player involved, meaning you’ll only play his at-bats or fielding chances (much like Road to the Show, for all the veterans reading this). And this leads us perfectly into our next Franchise feature, Player Lock.

If you’ve ever wanted to see what you could do with your favorite MLB player over a full season, but you’re strapped for time, you’re in luck. Player Lock makes this possible, allowing gamers to play exclusively with their favorite players and help progress through the season faster. With Player Lock you can say goodbye to playing full 9-inning games! And don’t worry — it’s not permanent. Before every game, you can choose a different player to “lock-on,” meaning you can mix it up between your star players or the prospects that are just getting their first taste of The Show.

What about all the simulation-minded Franchise players out there? We haven’t forgotten about you, and we think you’re going to love our next feature: Quick Manage.

Just as if you were calling the shots from the dugout, Quick Manage is a text-based simulation mode that puts you in complete control of all the managerial decisions during a game. Want to bring in the closer an inning early to lock down the game? Think a sacrifice fly will score you the winning run? All of these actions and more are available to you in Quick Manage, so you control your team’s destiny.

If you’re wondering what’s so “Quick” about this mode, it’s the fact that you see the results of your actions instantly with the press of a button. We’ve given you plenty of managerial depth as well, as you can see in the screenshot below with all ways you can pitch to the hitter.

Getting antsy and want to get back into the action? With Quick Manage, you have the ability to enter the game at any point and can jump back-and-forth between managing and playing as many times as you’d like. This means that you can pick and choose when to play, while always being in complete control of your team.

And for all of you stat enthusiasts who want our MLB players to perform even more like they do in real-life, we’ve got one more thing for you, and that’s our newly introduced Player Quirks.

Quirks are very specific traits assigned to a player based on real-life data which give the player a bonus when triggered. As you can see in the screenshot above, Anthony Rizzo has the Breaking Ball Hitter quirk, which means he excels at hitting curves, sliders, and other breaking pitches. When you’re playing as Rizzo, you’ll want to look for breaking pitches to hammer, since you’ll get a hitting bonus when swinging at these types of pitches.

There are tons of different Quirks for both pitchers and position players, and in addition to changing the way you go about at-bats, we think they’ll also change the way you construct your roster.

MLB The Show 17 screenshot gallery - Click to view MLB The Show 17 screenshot gallery - Click to view MLB The Show 17 screenshot gallery - Click to view MLB The Show 17 screenshot gallery - Click to view
Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes for game: 36 - View All
Member Comments
# 21 El_MaYiMbE @ 03/07/17 12:49 PM
Quote:
Originally Posted by Impetuous65
"Quirks are very specific traits assigned to a player based on real-life data which give the player a bonus when triggered. "

The real life data , leads me to believe it's preexisting, maybe a year 1 feature and it doesn't lend itself to be editable or used on prospects.
"Quirks" is definitely a welcomed addition...I wish they would have named it differently as quirk implies that it is strange or peculiar, but anyway....

I hope this is not true. Hopefully it can be edited and added to CAPs and RTTS players.
It would definitely make the editing/creating players more realistic.
 
# 22 WaitTilNextYear @ 03/07/17 12:49 PM
I would like to get a sense of how big a boost this is and how widespread quirks are among all players. I'd prefer it not to be too arcadey like how the coaching staff boosts are handled. Overall, this could be a nice way, depending on implementation, to differentiate players beyond the simple 0-99 ratings systems.
 
# 23 Stolm @ 03/07/17 01:04 PM
I hope this is replacing the Perk system in RTTS as well.
 
# 24 Mike Lowe @ 03/07/17 01:10 PM
I like player quirks. Everything else introduced for franchise this year lends itself to more casual gamers, and there's really nothing else we've seen besides quirks for folks who play out their entire season. I'm definitely underwhelmed by this and hope for some surprises on Thursday.

I'm not sure why the SDS team wouldn't add items to enhance their carryover saves feature which is still the only console game w such a revolutionary feature.


I wonder how quirks will work for fictional players in carryover saves etc. Will quirks ever change for a player ala NBA badges?
 
# 25 Dannyray64 @ 03/07/17 01:17 PM
Not to be dramatic, but this vlog kind of makes me worried about the future of franchise in this game. All the big features (aside from Player Quirks, which sounds cool) are geared towards playing the actual game less (Critical Situations, Player Lock, Quick Manage).

The blog reads, "...breezing past some of the time-consuming baseball details that can get in the way of an action-packed experience." The blog also says, "With Player Lock you can say goodbye to playing full 9-inning games!" I mean, who the heck wrote this, Rob Manfred?

Yes, I realize I will still be able to play full games and not utilize these features, but I'm disappointed that these are the features they chose to focus their resources on.
 
# 26 Mike Lowe @ 03/07/17 01:25 PM
Quote:
Originally Posted by Mike Lowe
I like player quirks. Everything else introduced for franchise this year lends itself to more casual gamers, and there's really nothing else we've seen besides quirks for folks who play out their entire season. I'm definitely underwhelmed by this and hope for some surprises on Thursday.

I'm not sure why the SDS team wouldn't add items to enhance their carryover saves feature which is still the only console game w such a revolutionary feature.


I wonder how quirks will work for fictional players in carryover saves etc. Will quirks ever change for a player ala NBA badges?
I will also say that I like the ability to delegate manager responsibilities, so you could truly play as a GM-only if you really wanted to. I wish we could also handle the pitching and at bats while the AI handle the in-game roster moves.

And as much as I do like the quick simming feature, if I want that sort of game, I'd stick with OOTP.

What makes OOTP special, and a game like Football Manager, is how deep it goes with franchise management and player personality. It's remarkable, and would cater the game to more hardcore players. It seems to me, they're already offering plenty to the casual baseball fan.
 
# 27 richmondn96 @ 03/07/17 01:28 PM
Quote:
Originally Posted by Dannyray64
Not to be dramatic, but this vlog kind of makes me worried about the future of franchise in this game. All the big features (aside from Player Quirks, which sounds cool) are geared towards playing the actual game less (Critical Situations, Player Lock, Quick Manage).

The blog reads, "...breezing past some of the time-consuming baseball details that can get in the way of an action-packed experience." The blog also says, "With Player Lock you can say goodbye to playing full 9-inning games!" I mean, who the heck wrote this, Rob Manfred?

Yes, I realize I will still be able to play full games and not utilize these features, but I'm disappointed that these are the features they chose to focus their resources on.
I for one love the critical situations feature because I do not have time to get through a full season playing all or even half of the games. This makes it so I can get through a whole season while still having an impact on my team's record. Quick manage is also nice because last year I actually had the specific wish to be able to play defense-only while still making managerial decisions on offense. Could also be used if you break open a 9 run lead in the 5th inning and want to breeze to the end.
 
# 28 Perfect Zero @ 03/07/17 01:28 PM
I am very interested in player quirks, especially if they work somewhat like NBA2K's. I really hope that they are dynamic and will show up for drafted players, but I guess we will see if that's the case in the future.

As for making the games shorter: SCEA (like all successful companies) goes where the research takes them. If they can get more people playing by adding quicker modes. They'll do it. There's nothing wrong with that; the game is still the same. There's just more opportunities for everybody.
 
# 29 Mitchrapp @ 03/07/17 01:29 PM
Not sure I ever understood the difference between casuals and hard core players.. Anyone want to take a stab at it and describe it to me in 20 words or less? Thanks.
 
# 30 Mauer4MVP @ 03/07/17 01:35 PM
Quote:
Originally Posted by Mike Lowe
I will also say that I like the ability to delegate manager responsibilities, so you could truly play as a GM-only if you really wanted to. I wish we could also handle the pitching and at bats while the AI handle the in-game roster moves.

And as much as I do like the quick simming feature, if I want that sort of game, I'd stick with OOTP.

What makes OOTP special, and a game like Football Manager, is how deep it goes with franchise management and player personality. It's remarkable, and would cater the game to more hardcore players. It seems to me, they're already offering plenty to the casual baseball fan.
I guess for me I still like to experience the flow and stories of each game so that really helps. I'm never going to play more than 50 games a season so it's cool to be able to still impact them and experience each one.

Sent from my HTC Desire 626 using Operation Sports mobile app
 
# 31 tessl @ 03/07/17 01:35 PM
I'm not thrilled about player quirks in franchise mode. I'd like one mode in the game which is free of that gimmicky arcade stuff. But if it's in the game I'll try to figure out the best way to use it.
 
# 32 jvalverde88 @ 03/07/17 01:36 PM
I love the player quirks, it reminds me obviously of player badges in NBA 2K but also special skills in PYS which is another baseball game.
 
# 33 TheBleedingRed21 @ 03/07/17 01:38 PM
Quote:
Originally Posted by Mitchrapp
Not sure I ever understood the difference between casuals and hard core players.. Anyone want to take a stab at it and describe it to me in 20 words or less? Thanks.
In my opinion it's simple.

Casuals want to just play the game of baseball quickly and move on to the next game.

Hardcore wants to play the game of baseball at a real life pace and go in depth in their franchise.

More than 20 words but I overachieve.
 
# 34 HypoLuxa13 @ 03/07/17 01:52 PM
Quote:
Originally Posted by TheBleedingRed21
In my opinion it's simple.

Casuals want to just play the game of baseball quickly and move on to the next game.

Hardcore wants to play the game of baseball at a real life pace and go in depth in their franchise.

More than 20 words but I overachieve.
Add on to this - Sony San Diego tracks (via metadata or whatever) how people play the game. They know RttS and Diamond Dynasty are their most played modes. They probably know how many users sim in Franchise Mode and how often they do it. They probably know how far INTO a franchise the average user gets (I think they mentioned once upon a time that a LOT of people never even finish a full season in Franchise).

Even if these features are not important to a lot of users here on OS, they may be VERY important to the other 99% of their user base who may be frustrated with how much time it takes to progress through a Franchise.
 
# 35 Impetuous65 @ 03/07/17 01:55 PM
I would love for quirks to be a dynamic OSD menu option, the quirk shows up at the batter walk up based on the situation. Just as a quick reminder to the end user as a scouting tool.

 
# 36 tessl @ 03/07/17 02:00 PM
Quote:
Originally Posted by jw9036
Finally, appeared in MLB The Show. I love quirks (player's special ability). Great SDS!! thanks~~



I disagree for this reason - I've played NBA and nothing about it is statistically accurate. It is pure arcade fun.

Statistical accuracy is - or was - the heart and soul of franchise mode and all these attribute modifiers known as quirks are going to skew the stats. For me - speaking only for myself - it is a move away from MLB IRL.
 
# 37 El_MaYiMbE @ 03/07/17 02:03 PM
Quote:
Originally Posted by Impetuous65
I would love for quirks to be a dynamic OSD menu option, the quirk shows up at the batter walk up based on the situation. Just as a quick reminder to the end user as a scouting tool.

I would not like this as it breaks away from the presentation package and eliminates the feeling that I am watching a live game.

It should be available in the pause menu somewhere or in the lineup screen.
Quirks are like soft/intangible skills and should not be displayed during the "broadcast".

The announcers however should mention things like that when the situation comes up...no need to show it.
 
# 38 Impetuous65 @ 03/07/17 02:07 PM
Quote:
Originally Posted by El_MaYiMbE
I would not like this as it breaks away from the presentation package and eliminates the feeling that I am watching a live game.

It should be available in the pause menu somewhere or in the lineup screen.
Quirks are like soft/intangible skills and should not be displayed during the "broadcast".

The announcers however should mention things like that when the situation comes up...no need to show it.
There can be an option for those who would like that info without pausing. I just did a rough draft of the image, I would prefer it only be the icon to less intrusive.

The batter walk up is OSD driven anyway, so a quick Quirk Icon wouldn't be too much on the screen, especially when it is only available for situations afforded by the quirk.

 
# 39 Will I Am @ 03/07/17 02:09 PM
Quote:
Originally Posted by tessl
I'm not thrilled about player quirks in franchise mode. I'd like one mode in the game which is free of that gimmicky arcade stuff. But if it's in the game I'll try to figure out the best way to use it.
How is it arcadey or gimmicky to have attributes rise and fall in certain situations relating to a player's real life situations? Too me it adds what people are wanting in sports games and that is to give more player separation and individuality. Then again I guess we'll see how it turns out.
 
# 40 Mike Lowe @ 03/07/17 02:10 PM
Quote:
Originally Posted by HypoLuxa13
Add on to this - Sony San Diego tracks (via metadata or whatever) how people play the game. They know RttS and Diamond Dynasty are their most played modes. They probably know how many users sim in Franchise Mode and how often they do it. They probably know how far INTO a franchise the average user gets (I think they mentioned once upon a time that a LOT of people never even finish a full season in Franchise).

Even if these features are not important to a lot of users here on OS, they may be VERY important to the other 99% of their user base who may be frustrated with how much time it takes to progress through a Franchise.
I may have skewed the simming data by trying various slider combos to fix their pitcher handling during simmed games.
 


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