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More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Old 03-08-2017, 06:27 PM   #137
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

Dam just seen a video that went into the other options in the main menu of franchise, didn't really see anything different. Oh well, still holding out hope and still buying Day one.
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Old 03-08-2017, 06:38 PM   #138
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Originally Posted by Unlucky 13
Well, "better" and "more meaningful" have different meanings for different people. Of the things you mentioned, I'm a fan of the player morale and trade finder, but I find both to be minor additions. The contract screen isn't all that different to me, at least from what I remember. While I respect that the other things are ones people can enjoy, they have little to no meaning to me.

With the old Owner mode features, I felt like I was accomplishing something. Building towards a goal of making my franchise bigger and better off the field. It wasn't perfect but it was there, and I want it to be built upon. I want to earn sponsorships that add to my budget. I want to get stadium naming rights, a TV contract, and other things that make my team more profitable and/or more desirable place for players and coaches to come to.

I want the off the field aspects to be a game within the game, not just a process that you go through between seasons. I want player's agents to come to me with contract suggestions. I want a back and forth much better than we have now, both with players and with the GMs of the CPU teams. Make me an offer, let me counter, and have steps within that. Not just yes/no, its over.

Those are the things that are fun to me, and they're just as important, if not moreso, than actually playing the games on the field.

He is right in saying that things like ticket prices and vending prices didn't actually make a difference in revenue made, but it was more of just having the option to set them that added to it. You did have the option to sign TV deals and pick sponsors for the different signs in the ballpark, and that part actually made a difference though. I believe it was the same when you upgraded facilities and your transportation means (I believe they increased stamina for players).

I agree in that I like the idea of Player Morale and Trade Finder, along with a few other items. I do think they probably needed to strip down GM mode when they did in order to build it up, and they have added a lot of nice stuff. I agree that this is only really a GM Mode in that you can trade, draft, and sign players, hire and fire coaches and scouts along with getting a couple of sponsors.

However, in order for it to be a true GM Mode, you need to have more options in stadium changes (updated facilities, prices, playing field changes), team options (new stadium, relocation), and other revenue source management (sponsors, stadium signage, other means through commentary such as "today's lineup is brought to you by ******** ").

I think they have a good foundation, but in order to have a better GM Mode, there has to be more options.
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Old 03-08-2017, 07:08 PM   #139
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Well if I remember correctly the 2001 mariners finished with around 115 wins, and I felt that team was nowhere near the talent level the 2017 Dodgers will be at. So by the numbers you have presented if the Dodgers play .500 ball for the remainder of the season they will finish around 115 or 116 wins. Doesn't seem to far off.

Note: not a Dodger fan.

I definitely would not say anywhere near the talent level of the Dodgers, and the fact could be argued that the Mariners had a better team. You're talking about a Mariners team that featured a prime Ichiro who hit .350 and then guys like Edgar Martinez, Bret Boone, Mike Cameron, John Olerud, and Dan Wilson. If you even compare stats between the 2016 Dodgers and the Mariners, the Mariners offense was better in several areas and the bullpen was much better. The one area the Dodgers win in is starting pitching.

But purely based on team stats, think about this. The 01 Mariners scored 927 Runs and allowed 627. The highest scoring team in 2016 was the Red Sox with 878. For your reference, the Dodgers scored 725. Since Run Differential is what actually wins games, the Dodgers allowed 638. This means the Mariners of 2001 were +300, the Dodgers were +87. I mean, I guess a guy like Seager is going to improve, which will help, but to sit there and say flat out that the Dodgers of 2017 will be hands down better than the 2001 Mariners that won 116.. not sure about that. They definitely weren't supposed to be that good, but they were. Until the playoffs of course, which is typical in Seattle fashion.
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Old 03-08-2017, 08:08 PM   #140
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Originally Posted by Jolly Roger
Man, I dunno...these player quirks scare me a little. I really hope they can be given and, perhaps more importantly, taken away by us.

Performs better when team is behind; performs better in 9th inning or later; good at driving in runner on 3rd with less than 2 outs...these are all versions of that folksy intangible people call "clutch," the existence of which is debatable.

http://www.fangraphs.com/library/misc/clutch/

http://www.fangraphs.com/blogs/why-w...-about-clutch/
I don't know how they determine who gets what, but ask any closer that will tell you they are more psychologically "there" if they start their own fresh inning to attempt to save a ball game, as opposed to entering with runners on, pitching earlier in a game, or pitching in a blowout of sorts. The numbers would often back that up as well (unfortunately, we don't have accessible splits like those).

Maybe these don't provide them a boost. Maybe instead they keep them at their highest peak, and everyone else gets a dip in performance if they're missing it. I don't know what runs behind the curtain though, and I won't pretend to.

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To me, a quirk is more something like "pitcher throws to first more often/doesn't throw to first very often," "first strike swinger," etc.
There is no doubt these kinds of quirks would also be lovely to have. These are kind of the first things I think of as well.

Just from the Giants alone, Brandon Belt and Buster Posey should be top-spinning their pulled hits much more often than Hunter Pence and Joe Panik. If they had a little marker that indicates whether they hit with more top spin or back spin ("trajectory" was a nice little thing in MLB Power Pros, though I don't think it was for this purpose), that would be ever so special considering what bat-ball physics they have in the game now.
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Old 03-08-2017, 08:27 PM   #141
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Originally Posted by tabarnes19
https://www.forbes.com/sites/brianma.../#625113255a0b

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The fact that he thinks franchise would be "perfect" if create a team/expansion/stadium creator was in tells you all you need to know about this article. Many more things need to be added to this mode just to put it on the same level as other current sports titles. To argue that this is the main feature holding back the mode is pretty weak and completely ridiculous. Also, not to even consider that MLB is very likely the reason that this mode is not i the game is very short-sighted.
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Old 03-08-2017, 08:40 PM   #142
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Originally Posted by WaitTilNextYear
Ahhhhh...2 variables and one equation. My simple algebra does not work here.



No, because there's nothing mandatory about doing missions. I also don't think completing them results in artificial gameplay boosts--my understanding is completing missions just gets you items and packs.
Thanks for the reply. I wonder whether training or progression has been changed. I know you and others did some research last year on training. Were there some attributes which couldn't be improved with training?

I searched but couldn't find a thread with a synopsis.

Thanks
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Old 03-08-2017, 11:22 PM   #143
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Originally Posted by dran1984
.

The fact that he thinks franchise would be "perfect" if create a team/expansion/stadium creator was in tells you all you need to know about this article. Many more things need to be added to this mode just to put it on the same level as other current sports titles. To argue that this is the main feature holding back the mode is pretty weak and completely ridiculous. Also, not to even consider that MLB is very likely the reason that this mode is not i the game is very short-sighted.
I happen to agree with him, I mean 10 or 11 years ago I could pop in mvp and create a stadium, my own team, it made that mode fun to play. I've been waiting on this for three years now since the ps4 came out, and still nada. Again, exactly what he says, we have a robust uniform creation tool, but can only play online with it, personally I won't play online for various reasons. Oh well, once again, hopefully next year.
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Old 03-09-2017, 02:06 AM   #144
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Originally Posted by dallas0112
I happen to agree with him, I mean 10 or 11 years ago I could pop in mvp and create a stadium, my own team, it made that mode fun to play. I've been waiting on this for three years now since the ps4 came out, and still nada. Again, exactly what he says, we have a robust uniform creation tool, but can only play online with it, personally I won't play online for various reasons. Oh well, once again, hopefully next year.
Would it be nice to have? Yes it would. However, saying that it is the ONLY thing keeping the mode from being "perfect" is ridiculous. Again, the likely reason it's not in the game is because MLB won't allow it.
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