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Madden NFL 17 News Post


Madden NFL 17 patch #9 has just arrived, check out the full details below.

Madden Ultimate Team
  • Added a new tile to MUT Seasons that displays your Season progress including past opponents and scores.
  • Added Playoff presentation and night games to MUT Seasons.
  • Added visual feedback whenever certain chemistry abilities are used in MUT.
  • Addressed a bug that would not show you the low contract flow when exiting a MUT Seasons game.
Gameplay
  • Fixed an exploit that would let users block field goals at a high rate.
  • Added user presentation banners that display whenever a successful skill move is performed.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 101 Kaoticx @ 01/28/17 12:50 PM
I know lots don't like the update because of the many improvements focused on the MUT side, but this update has added the recognition of user moves which is huge for the league I'm in. The league I'm in does not allow switching while the ball is in the air. So the added acknowledgment of a user catch/pick is huge for us. Got away from switching because guys would just fill their team with fast players reguardless of the lack of skills the players had and switch while the ball was in the air for the catch/interception. Very pleased with this latest update.

Sent from my VS990 using Tapatalk
 
# 102 Rhudey @ 01/28/17 12:51 PM
Quote:
Originally Posted by phantomshark
The holding was on you. They said defense because the other team ended up with the ball, that's confused me a couple of times.
Yes, but that doesn't explain the opposition getting the ball on HIS one yard line, that's a 98 yard switch in field position....
 
# 103 Armor and Sword @ 01/28/17 12:52 PM
Quote:
Originally Posted by phantomshark
The holding was on you. They said defense because the other team ended up with the ball, that's confused me a couple of times.


Ok but you cant give them the ball at my 1 yard line when he was tackled at his own 3 yard line.

It is a bug.

When I get home I will post a video of what happened.

And yes I can agree the penalty was on me when I became the defense after the pick. But where they gave them the ball was a mind blowing bug. Lol.


Sent from my iPhone using Operation Sports
 
# 104 roadman @ 01/28/17 01:07 PM
Quote:
Originally Posted by Armor and Sword
Ok but you cant give them the ball at my 1 yard line when he was tackled at his own 3 yard line.

It is a bug.

When I get home I will post a video of what happened.

And yes I can agree the penalty was on me when I became the defense after the pick. But where they gave them the ball was a mind blowing bug. Lol.


Sent from my iPhone using Operation Sports
I had a play last night where my ball carriers knee went down on the 1 yd line and the ball came down over the goal line but the refs marked the ball at the one.

No way I was going to challenge that one because I usually lose most challenges.
 
# 105 timhere1970 @ 01/28/17 01:26 PM
Quote:
Originally Posted by roadman
I had a play last night where my ball carriers knee went down on the 1 yd line and the ball came down over the goal line but the refs marked the ball at the one.

No way I was going to challenge that one because I usually lose most challenges.
I catch myself looking at the review film sometimes when it is an automatic challenge to see if the call is correct or not. Then I remember what the ref is going to say has nothing to do with what actually is seen. I try to skip them to save myself the frustration.
 
# 106 kehlis @ 01/28/17 01:32 PM
Quote:
Originally Posted by roadman
I had a play last night where my ball carriers knee went down on the 1 yd line and the ball came down over the goal line but the refs marked the ball at the one.



No way I was going to challenge that one because I usually lose most challenges.

Could be an accurate call, all that matters is where the ball was when his knee hit, not where the ball hit the ground in the end.
 
# 107 roadman @ 01/28/17 01:36 PM
Quote:
Originally Posted by kehlis
Could be an accurate call, all that matters is where the ball was when his knee hit, not where the ball hit the ground in the end.
Yeah, you could be right too, it looked like on the replay shown 3 different times that his knee hit the ground on the one and he extended the ball over the goal line.

It was nice to see the extension of the ball.

The challenge system needs an overhaul.
 
# 108 kehlis @ 01/28/17 01:40 PM
Quote:
Originally Posted by roadman
The challenge system needs an overhaul.

That's an understatement, it feels like nothing but a coin flip at this point.
 
# 109 jvalverde88 @ 01/28/17 04:34 PM
Quote:
Originally Posted by roadman
Yeah, you could be right too, it looked like on the replay shown 3 different times that his knee hit the ground on the one and he extended the ball over the goal line.

It was nice to see the extension of the ball.

The challenge system needs an overhaul.
Quote:
Originally Posted by kehlis
That's an understatement, it feels like nothing but a coin flip at this point.
AI hardly uses its challenges, the officials always reviews it for them.
 
# 110 gman2774 @ 01/28/17 05:44 PM
Quote:
Originally Posted by JoshC1977
And for doubters out there...these two statements are directly related. If you just do 'push button passing', you're going to have issues with it being too easy to pass. If you use all the passing mechanics, it is MUCH more realistic.
Seems counter intuitive to me. I wish Madden designed push button passing to be more inaccurate thus encouraging you to use the passing mechanics for better accuracy.
 
# 111 Jarodd21 @ 01/29/17 03:17 PM
Quote:
Originally Posted by gcoons22
Seems counter intuitive to me. I wish Madden designed push button passing to be more inaccurate thus encouraging you to use the passing mechanics for better accuracy.
That's pretty much how it was before that October patch. If you played with the accuracy at a low enough number you would have to use the left stick in order to place accurate passes. I use to get so many complaints with my sliders from people about passing sailing everywhere on them from guys who didn't use the left stick. I had to let them know to they had to use the left stick with my sliders or raise the accuracy slider to a certain number if they didn't like to use the left stick. Now it doesn't even matter much.
 
# 112 Charvalos @ 01/29/17 03:50 PM
Quote:
Originally Posted by Jarodd21
That's pretty much how it was before that October patch. If you played with the accuracy at a low enough number you would have to use the left stick in order to place accurate passes. I use to get so many complaints with my sliders from people about passing sailing everywhere on them from guys who didn't use the left stick. I had to let them know to they had to use the left stick with my sliders or raise the accuracy slider to a certain number if they didn't like to use the left stick. Now it doesn't even matter much.
I agree. Now, you just have to touch the right button with the right pass mechanic (touch, bullet, ...) and 99% of the time, it's right on target.
 
# 113 DeuceDouglas @ 01/29/17 05:22 PM
Quote:
Originally Posted by jvalverde88
AI hardly uses its challenges, the officials always reviews it for them.
This is pretty much true to life now though. With all scoring and turnover plays being subject to official review it takes a ton of potential challenge opportunities away. The other most common chances, ball spots and boundary catches, hardly ever come up. But I'm in full agreement that it still needs an overhaul. Watching plays like this stand:

Spoiler


and plays like this not even be reviewed:

Spoiler


is definitely a huge problem.
 
# 114 DeuceDouglas @ 01/29/17 06:04 PM
Quote:
Originally Posted by gcoons22
Seems counter intuitive to me. I wish Madden designed push button passing to be more inaccurate thus encouraging you to use the passing mechanics for better accuracy.
I agree with this but it makes sense for what they're aiming for. The casual person isn't likely going to be adept to using the left stick or all the button modifiers to place every pass where it needs to be placed. They're more likely to just snap and tap with out much concern for velocity or placement so it makes sense from their perspective to make that way the easiest to keep things "fun."
 
# 115 mtmetcalfe @ 01/29/17 06:24 PM
Quote:
Originally Posted by DeuceDouglas
I agree with this but it makes sense for what they're aiming for. The casual person isn't likely going to be adept to using the left stick or all the button modifiers to place every pass where it needs to be placed. They're more likely to just snap and tap with out much concern for velocity or placement so it makes sense from their perspective to make that way the easiest to keep things "fun."
Then why have these mechanics at all?
 
# 116 DeuceDouglas @ 01/29/17 06:53 PM
Quote:
Originally Posted by mtmetcalfe
Then why have these mechanics at all?
To provide additional and advanced user control. It's just like the ball-carrier or receiver mechanics. Most casuals probably don't use much more than the basic moves if they're using them at all but there is another level of moves for the "advanced user." A lot of it has to do with how vital user control is to the tourney scene as well.
 
# 117 Smallville102001 @ 01/29/17 09:24 PM
Sounds like QB issue is still a issue and this patch didn't really do much. Sounds like a waste of a patch.
 
# 118 roadman @ 01/29/17 10:10 PM
Quote:
Originally Posted by Smallville102001
Sounds like QB issue is still a issue and this patch didn't really do much. Sounds like a waste of a patch.
This patch had nothing to do with OS and everything to do with the tournament for MUT that was being played this weekend.

Hopefully, the title update in February will be more geared for the OS crowd.
 
# 119 Smallville102001 @ 01/29/17 10:14 PM
Quote:
Originally Posted by roadman
This patch had nothing to do with OS and everything to do with the tournament for MUT that was being played this weekend.

Hopefully, the title update in February will be more geared for the OS crowd.


While last year was the first good madden in like 10 years and this years was good to and we have gotten more patches the last 2 years. But I don't know if that is really a good thing that we are getting more patches because just about ever patch the last 2 years have madden offline play more and just about ever patch has been more MUT and left issue that should be fixed unfixed.
 
# 120 mtmetcalfe @ 01/30/17 11:29 AM
Quote:
Originally Posted by DeuceDouglas
To provide additional and advanced user control. It's just like the ball-carrier or receiver mechanics. Most casuals probably don't use much more than the basic moves if they're using them at all but there is another level of moves for the "advanced user." A lot of it has to do with how vital user control is to the tourney scene as well.
This does not make sense. The reason to use ball carrier and receiver mechanics is to achieve a higher success rate in the action you're taking. The QB is opposite.
 


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