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Madden NFL 17 News Post


Another Madden NFL 17 title update is available now for Playstation 4 and Xbox One. The update includes gameplay, Madden Ultimate Team and commentary updates based on feedback from the community.

Gameplay
  • Adressed some RAC catch animations that were incorrectly triggering drops in certain situations.
  • Addressed certain situations where Ice the Kicker was not triggering even though conditions were met.
  • Fixed issue where catching a missed field goal in the end zone caused the position of the
  • ball and the direction of play from the field goal play to be used in the play following the turnover.
  • Addressed certain instances of defenders travelling across the field when the defensive play is flipped, instead of switching assignments.
  • Fixed issue where receivers were getting a speed boost by timing the snap with motioning.
  • Fixed several fatigue issues related to weather/temperature penalties for the Away team.
  • Fixed an issue where using the give up mechanic after recovering a fumble would cause the player to fumble again.
  • Fixed an issue where users could consistently place the ball in the coffin corner on a kickoff with an inaccurate kick.
  • Fixed an issue in 3-4 Under where safety was taking himself out of the play vs. outside runs.
  • Fixed a rare issue where the QB would pass the ball backwards when attempting to throw while crossing the LOS.
  • Fixed an issue where user could ice their own kicker when calling a time out during a field goal attempt.
  • Fixed an issue where a successful fake FG run would result in the player being called out of bounds.
  • Fixed an issue where player icons were displaying ‘grey’ color for fatigue on the play call screen.
  • Fixed an issue where the ball would rarely hit the FB when running HB Lead toss out of I Form Tight.
  • Fixed an issue where the wind direction arrow was backwards in CFM.
  • Fixed an issue where increasing the fumble slider was not causing more fumbles.
  • Fixed an issue where Defenders were not always being credited with a Sack and Forced fumble in the Stats screen when causing a sack-fumble.
Madden Ultimate Team
  • Added MUT Head-to-Head Seasons.
  • Added Super Bowl presentation to appropriate MUT Head-to-Head games.
  • Added the ability to give rewards after each MUT Head-to-Head game rather than waiting
  • until the Event is over.
  • Added additional logic to tell how many items you have available to add to a particular set.
Commentary
  • New lines and logic added for post PAT scenarios. This is previously a spot in the game
  • where we had no commentary.
  • New/additional names added for RB’s, QB’s,Kickers/Punters, and WR’s.
  • New postplay analysis from the team for various different situations.
  • Refreshed common touchdown analysis lines, and added additional logic and lines to fire
  • new situational commentary.
  • Hundreds of new lines added to Play the Moment to provide more variety during return to
  • game scenarios.
  • Legends names added.
  • Numerous tuning changes based on common line telemetry.
Stability
  • Various stability fixes in all modes including Franchise and Madden Ultimate Team.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 201 Charvalos @ 12/01/16 06:49 PM
So the awareness attribute, to what does it serve ?
 
# 202 roadman @ 12/01/16 07:02 PM
Once you control a QB, running back or any player, awareness goes out the window.
 
# 203 Charvalos @ 12/01/16 07:14 PM
I was talking about the CPU, especially for the QB CPU.
 
# 204 Rhudey @ 12/01/16 07:18 PM
Quote:
Originally Posted by roadman
Once you control a QB, running back or any player, awareness goes out the window.
This is what makes it so difficult to simulate, when YOU control your backup quarterback he still reads the defences like you do with the starter. If you’ve mastered reading Madden defences then so has your backup. They tried to simulate the lack of awareness in 2006 with the QB vision cone, which was a great idea, but didn’t catch on. I highly doubt any backup quarterback is so inaccurate that they would miss 10-12 throws completely after making the proper read. Unfortunately, a working accuracy slider would be the only fix for this, but it’s not really what the deciding factor is in real life.
As for the CPU quarterback, you would think the Awareness slider could influence this, but it doesn’t seem to. To me all the quarterbacks play the same in this game, they can find the open man in a heartbeat.
 
# 205 roadman @ 12/01/16 07:35 PM
I really don't know what the CPU awr ratings tie into.

It could be a lot of things.

Awareness of a blitz, awareness of coverages, awareness of what defenses are called, wonderlic score, on and on.
 
# 206 CleveCluby @ 12/01/16 07:41 PM
In previous Maddens awareness was a huge factor in player ratings, When you were editing a player, If you adjusted his awareness rating by three or four points, it would boost his overall by one or two, Now it takes about 10 points to get a 1 point gain in his overall. I had a running back that was a 65 overall, He had an awareness of 58. I raised it to 72 thinking it would put him near the 74 0r 75 where I thought he should be. He went to a 67. Awareness isn't what it used to be..
 
# 207 CleveCluby @ 12/01/16 07:42 PM
OK, So why don't we all get together and do a test. We all pick one QB, One team. Each one of us pick one single attribute like Awr, TP, Acc. and set it to 0, just the one. play a game or two.. no simming, and find the results. Eventually we will find out how each single attribute affects the QB's playing style. I have done this with the QB styles such as throw away, pocket, scramble etc.and it does change how they play.

I was starting to do this on my own, but it would take too long to go through them all by myself.

Sounds like a lot of work, but if it helps adds just a little realism to the game, I am willing to try. Still currently working on a way to fix the punting issue. I personally don't have any OB issues or other real issues but I am willing to help anyone find away to make the game better for everyone.

The only problem I see is after we do the work and EA puts out a patch that fixes it anyway. If you think that will happen. Anyone interested let me know.
 
# 208 Rhudey @ 12/01/16 07:46 PM
Quote:
Originally Posted by CleveCluby
OK, So why don't we all get together and do a test. We all pick one QB, One team. Each one of us pick one single attribute like Awr, TP, Acc. and set it to 0, just the one. play a game or two.. no simming, and find the results. Eventually we will find out how each single attribute affects the QB's playing style. I have done this with the QB styles such as throw away, pocket, scramble etc.and it does change how they play.

I was starting to do this on my own, but it would take too long to go through them all by myself.

Sounds like a lot of work, but if it helps adds just a little realism to the game, I am willing to try. Still currently working on a way to fix the punting issue. I personally don't have any OB issues or other real issues but I am willing to help anyone find away to make the game better for everyone.

The only problem I see is after we do the work and EA puts out a patch that fixes it anyway. If you think that will happen. Anyone interested let me know.
It's hard for me to get in more than one or two games a week, but I'm going to try to play tonight and move the cpu QB awareness to maybe 10 and see if he plays differently. Interesting point though, maybe changing accuracy, etc. of the player may have more of an effect if it's drastic.
 
# 209 tdawg3782 @ 12/01/16 07:59 PM
Quote:
Originally Posted by roadman
Once you control a QB, running back or any player, awareness goes out the window.
I disagree with this to a point. If any of you guys have followed kaliib or kingv2k over the years know these guys dig deep into this game. Kaliib actually looks at code and King just has great insights on what is happening and what causes these things to happen.

Anyway, kaliib said Awr is kind of a tier system where if it's high enough the player will play at the level his attributes actually state. If it's lower they will not play to their potential. I've found this to be pretty accurate even when human controlling players.

King has stated he thinks QB Awr plays into how the opposing defense plays. So a high Awr QB effectively dumbs down the defense and a low Awr QB ups the defensive intensity.

Just food for thought.

Sent from my SM-G930V using Tapatalk
 
# 210 WeimaBrewer @ 12/01/16 07:59 PM
Been playing Madden for 20 years. I miss the days of just playing the game as is, no updates and you get what you pay for. I have been frustrated for awhile now with this Franchise and haven't bought since 2012. I gave it a chance this year and it amazes me this game is still having as many problems as it is. It shouldn't.

This is exactly why there should never be an exclusive license. EVER.
 
# 211 roadman @ 12/01/16 07:59 PM
Quote:
Originally Posted by Rhudey
It's hard for me to get in more than one or two games a week, but I'm going to try to play tonight and move the cpu QB awareness to maybe 10 and see if he plays differently. Interesting point though, maybe changing accuracy, etc. of the player may have more of an effect if it's drastic.
I thought there were a few people that tried this about a month or so ago, and nothing really changed
 
# 212 CleveCluby @ 12/01/16 08:05 PM
Thanks Rhudey, Please let me know who you used and what your results were. I am going to experiment with Kessler from the Browns tonight. I did this with him earlier, I dropped his Deep throw Acc to 30. Not only could he rarely complete a deep throw, he seemed not to want to throw deep. I had earlier raised his deep throw acc to 95 and that's all he wanted to do.

Now this is only a difference of two games, and I only played a little into the third quarter then exit game and play it over. But I seen what I needed to see and it was a huge difference. Playing the same team, the same GP.

This game I am going to raise his Short throw acc too 99, and then in the next game I am going to lower it to 20.

I am convinced that player ratings and styles do effect how they play but to what extent you have to go to change them is my only question.

I actually spend far more time testing than playing because I can't stand the punt issue ruining my enjoyment of my Franchise. Once the punt issue is fixed, If ever, I think I will have a very good game, until then it is test after test. But i do enjoy that part of it.
 
# 213 DeuceDouglas @ 12/01/16 08:07 PM
Quote:
Originally Posted by Rhudey
But what makes a bad qb in the NFL bad? I doubt it's his accuracy, it's more a combination of not being able to read defences, not recognizing zone/man, forcing throws into coverage, not feeling the pressure, feeling the pressure too much, can't go through progressions, etc. Even 2nd stringers in the NFL were good ones in college, they don't struggle in the pros because they make the right reads all the time but are inaccurate and their throws are off. This game doesn't simulate bad decisions by lower tier quarterbacks, but making them "inaccurate" in order to struggle is not "sim" if that's what you are looking for.
I don't think it's as much making them inaccurate simply for the sake of struggling as much as it's just part of the game that isn't represented greatly when it comes to Madden. QB's are going to throw bad passes, it's a guarantee every single week whether it's Brady, Kessler, Kaepernick or Rodgers. It's just a fact. Accuracy isn't the sole factor in what makes or breaks a QB but I think it plays a big role.

Spoiler


Does Jake Locker stick that throw? I doubt it. There's but a handful of QB's that can drop dimes like that but in Madden with Alex Smith I can just chuck it all over the field without much of a worry. And conversely I can watch mediocre QB's shred me in the same way and be perfect for entire games. It's something that goes deeper than just tuning accuracy and I don't think it's something they legitimately view as a problem so I highly doubt it will be addressed in 17 or even 18 for that matter.
 
# 214 jWILL253 @ 12/01/16 08:12 PM
So, between the last patch I DL'd for this, and the new one, I hoped the kicking issues would be fixed.

They aren't.

Did they just take the month off?
 
# 215 CleveCluby @ 12/01/16 08:22 PM
Tdawg3782... That was a great post. True or not true, it is a great theory and really something to think about. It does make sense. But if this logic is true, Then it would seem to be the only way to play Madden would be all pro. If it is true that all Madden boost the CPU team hidden ratings, and Rookie dumb's down the CPU team. Then something has to change. So what changes, Ratings.? If that's the case, then ratings in ALL MADDEN would actually be a false reading for the human team and ratings would be a false reading in rookie mode. It would seem the only times player ratings would actually be as read would be in all pro.

Roady, you may be correct, I don't remember that, but through my own test, I can tell you for certain that some ratings and styles positively make a difference. Then again, we all have our own theories and findings. I am only trying to make the game play better for my style of play, My findings might not be what others are looking for. I am trying to tune up my own car so to speak and if it helps others. That's great. I think the only people that can actually tell us what sliders, player ratings, and other functions of the game do is the game designers themselves.. And like the BUSH'S beans dog.. They ain't talking
 
# 216 mtmetcalfe @ 12/01/16 08:33 PM
Quote:
Originally Posted by tdawg3782
I disagree with this to a point. If any of you guys have followed kaliib or kingv2k over the years know these guys dig deep into this game. Kaliib actually looks at code and King just has great insights on what is happening and what causes these things to happen.

Anyway, kaliib said Awr is kind of a tier system where if it's high enough the player will play at the level his attributes actually state. If it's lower they will not play to their potential. I've found this to be pretty accurate even when human controlling players.

King has stated he thinks QB Awr plays into how the opposing defense plays. So a high Awr QB effectively dumbs down the defense and a low Awr QB ups the defensive intensity.

Just food for thought.

Sent from my SM-G930V using Tapatalk
It would be really cool if this is true but I swore I just read a tweet from one of the developers saying to the contrary.
 
# 217 DeuceDouglas @ 12/01/16 08:53 PM
Quote:
Originally Posted by mtmetcalfe
It would be really cool if this is true but I swore I just read a tweet from one of the developers saying to the contrary.
This was from Clint last week:

Quote:
 
# 218 underdog13 @ 12/01/16 09:09 PM
Quote:
Originally Posted by DeuceDouglas
This was from Clint last week:



And then an exchange from about a month ago:
Those tweets are talking about different things

Sent from my XT1585 using Tapatalk
 
# 219 jfsolo @ 12/01/16 09:14 PM
Quote:
Originally Posted by roadman
Yeah, Ehh, I don't know what to tell you.

Prior to this patch on AP, I was having both QB's (CPU and me) having completion percentages in the 60's with off target and out of bounds passes.

I haven't been able to play post patch, and I am hoping the patch didn't make other areas of the game out of whack.
This has been my exact experience, but I know that it hasn't been the same for others.
 
# 220 booker21 @ 12/01/16 09:38 PM
To be fair I played against then 49ers and kaep was kaep. Missing easily 6 or 7 overthrows. Personally i don't see an issue with CPU QB acc. Games has been really variable. Some 50 to 85%.

The problem is the user. They get some kind of bonus or something. When I play with kaep I never miss. Even if I tried to hit the ground on purpose I can't.

It's easier to complete a pass than to throw a overthrow.

Do the test and try to miss WR on purpose. You will see how hard it is. (I mean to overthrow it)

And to make thing worst. QB alider it's not working at all since the 1.6 version, but this is known issue by now.


Sent from my iPhone using Tapatalk
 


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