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Madden NFL 17 Title Update #7 Available Now, Here Are The Details

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Old 12-01-2016, 06:07 PM   #209
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

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Originally Posted by newguy27
Is the current running game really that much worse compared to the day one release without patches?
Day 1 release with no patchesbthe outside run game was way overpowered.

I don't think accuracy is the issue honestly. Its the CPUs reliance on short passes. In my experience the cpu throws the safe easy pass most of the time. They rarely go deep except in hail Mary situations. A normal stat line when I play is about 20 for 30 for about 150 yards. Those incompletions are a result of numerous throw aways and dropped passes. Very rarely will I have a qb throw more than 200 yards. That's just my experience though.

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Old 12-01-2016, 06:08 PM   #210
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

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Originally Posted by newguy27
Is the current running game really that much worse compared to the day one release without patches?

The run game is one area that has improved with patches IMO.

Original release run game was unplayable to due broken defensive pursuit angles, player collisions, and failure to maintain outside leverage.
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Old 12-01-2016, 06:17 PM   #211
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

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Originally Posted by oneamongthefence
Day 1 release with no patchesbthe outside run game was way overpowered.

I don't think accuracy is the issue honestly. Its the CPUs reliance on short passes. In my experience the cpu throws the safe easy pass most of the time. They rarely go deep except in hail Mary situations. A normal stat line when I play is about 20 for 30 for about 150 yards. Those incompletions are a result of numerous throw aways and dropped passes. Very rarely will I have a qb throw more than 200 yards. That's just my experience though.

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This! It doesn't matter what quarterback you are playing against, they all play the same. They stand there and find the open man on the short dump ALL the time. I've seen them miss deeper throws, but most of the time they find the wide open guy, even if it's a 3 yard gain on 3rd and 15.
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Old 12-01-2016, 06:23 PM   #212
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Quote:
Originally Posted by oneamongthefence
Day 1 release with no patchesbthe outside run game was way overpowered.

I don't think accuracy is the issue honestly. Its the CPUs reliance on short passes. In my experience the cpu throws the safe easy pass most of the time. They rarely go deep except in hail Mary situations. A normal stat line when I play is about 20 for 30 for about 150 yards. Those incompletions are a result of numerous throw aways and dropped passes. Very rarely will I have a qb throw more than 200 yards. That's just my experience though.

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That's a good point.

It's also one of those things that could be influenced by play style, QB traits, defensive play calls, schemes, roster quality, and team vs general playbook selection.

Very tough to pin down.
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Old 12-01-2016, 06:23 PM   #213
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

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Originally Posted by Sturzinator
It's equally silly to throw out a few names of mediocre QBs that have had career games over the course of years in the league to attempt to rationalize what is clearly a consistent (game to game) issue for many M17 gamers.

I could match your list on a 3 or 4 to one basis of those same QBs and many others having horrible games.

The bottom line is you can probably statistically rationalize just about anything if you dig deep enough through the annals of a league with decades of game logs, but that does not excuse what is a chronic issue with the QB play in this series (not just M17).

I am not experiencing the extremes of what some are seeing with regard to the accuracy, but I am not using a community slider set. I do see where there is a problem though. One thing I do see, that a find very irksome, is that whenever it happens I injure the CPU starting QB, the back up comes in and invariably plays lights out. Often times, in fact, better than the starter he replaced.

With all the insidious and outwardly innocuous settings (main menu settings, auto subs, etc) that singly or in combination can alter the gameplay so drastically it's no wonder there's no easy solution. I am sure there are as yet undiscovered settings that are unwittingly affecting the game play in some fashion as well.

There's a reason why EA has never come out and stated what exactly the sliders do or how to use them to remedy the effects were reporting because they have no idea themselves. Speaking out would only cause them further embarrassment.

I am not hopeful there will be a solution to this or the many other legacy issues that stubbornly remain in full glory in M17 until there is a complete rebuild or the door is re-opened for competitors' offerings.
But what makes a bad qb in the NFL bad? I doubt it's his accuracy, it's more a combination of not being able to read defences, not recognizing zone/man, forcing throws into coverage, not feeling the pressure, feeling the pressure too much, can't go through progressions, etc. Even 2nd stringers in the NFL were good ones in college, they don't struggle in the pros because they make the right reads all the time but are inaccurate and their throws are off. This game doesn't simulate bad decisions by lower tier quarterbacks, but making them "inaccurate" in order to struggle is not "sim" if that's what you are looking for.
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Old 12-01-2016, 06:49 PM   #214
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

So the awareness attribute, to what does it serve ?
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Old 12-01-2016, 07:02 PM   #215
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Once you control a QB, running back or any player, awareness goes out the window.

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Old 12-01-2016, 07:14 PM   #216
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

I was talking about the CPU, especially for the QB CPU.
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