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Madden NFL 17 News Post


Another Madden NFL 17 title update is available now for Playstation 4 and Xbox One. The update includes gameplay, Madden Ultimate Team and commentary updates based on feedback from the community.

Gameplay
  • Adressed some RAC catch animations that were incorrectly triggering drops in certain situations.
  • Addressed certain situations where Ice the Kicker was not triggering even though conditions were met.
  • Fixed issue where catching a missed field goal in the end zone caused the position of the
  • ball and the direction of play from the field goal play to be used in the play following the turnover.
  • Addressed certain instances of defenders travelling across the field when the defensive play is flipped, instead of switching assignments.
  • Fixed issue where receivers were getting a speed boost by timing the snap with motioning.
  • Fixed several fatigue issues related to weather/temperature penalties for the Away team.
  • Fixed an issue where using the give up mechanic after recovering a fumble would cause the player to fumble again.
  • Fixed an issue where users could consistently place the ball in the coffin corner on a kickoff with an inaccurate kick.
  • Fixed an issue in 3-4 Under where safety was taking himself out of the play vs. outside runs.
  • Fixed a rare issue where the QB would pass the ball backwards when attempting to throw while crossing the LOS.
  • Fixed an issue where user could ice their own kicker when calling a time out during a field goal attempt.
  • Fixed an issue where a successful fake FG run would result in the player being called out of bounds.
  • Fixed an issue where player icons were displaying ‘grey’ color for fatigue on the play call screen.
  • Fixed an issue where the ball would rarely hit the FB when running HB Lead toss out of I Form Tight.
  • Fixed an issue where the wind direction arrow was backwards in CFM.
  • Fixed an issue where increasing the fumble slider was not causing more fumbles.
  • Fixed an issue where Defenders were not always being credited with a Sack and Forced fumble in the Stats screen when causing a sack-fumble.
Madden Ultimate Team
  • Added MUT Head-to-Head Seasons.
  • Added Super Bowl presentation to appropriate MUT Head-to-Head games.
  • Added the ability to give rewards after each MUT Head-to-Head game rather than waiting
  • until the Event is over.
  • Added additional logic to tell how many items you have available to add to a particular set.
Commentary
  • New lines and logic added for post PAT scenarios. This is previously a spot in the game
  • where we had no commentary.
  • New/additional names added for RB’s, QB’s,Kickers/Punters, and WR’s.
  • New postplay analysis from the team for various different situations.
  • Refreshed common touchdown analysis lines, and added additional logic and lines to fire
  • new situational commentary.
  • Hundreds of new lines added to Play the Moment to provide more variety during return to
  • game scenarios.
  • Legends names added.
  • Numerous tuning changes based on common line telemetry.
Stability
  • Various stability fixes in all modes including Franchise and Madden Ultimate Team.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 221 DeuceDouglas @ 12/01/16 09:42 PM
Quote:
Originally Posted by underdog13
Those tweets are talking about different things
Yeah, my bad I misread and was focused on what Clint was saying about the user and his player. I'll delete the second one.
 
# 222 roadman @ 12/01/16 10:00 PM
Quote:
Originally Posted by jWILL253
So, between the last patch I DL'd for this, and the new one, I hoped the kicking issues would be fixed.

They aren't.

Did they just take the month off?
Punting issue- fixed, but was left off the patch.

FG issue- As of a few weeks ago, they are investigating it.
 
# 223 DeuceDouglas @ 12/01/16 10:25 PM
Quote:
Originally Posted by jfsolo
This has been my exact experience, but I know that it hasn't been the same for others.
I'm probably one of the only people who actually thought the game got better after the last patch. I had stopped playing and came back after the last TU and was having a lot more fun than I was prior to the update. But I didn't really see the QB Acc slider issues that a lot saw after it and it's been more or less the same for me since release. I also found it easier to run post-patch but I think that was an atypical experience as well. The FG and punt stuff was annoying but I'd still be playing now if I could get into CFM. The only thing from my experience that felt significantly worse was the fumbles. They weren't an issue for me at all prior and they were rampant post-patch for me.
 
# 224 walls17 @ 12/01/16 10:42 PM
Quote:
Originally Posted by tdawg3782
I disagree with this to a point. If any of you guys have followed kaliib or kingv2k over the years know these guys dig deep into this game. Kaliib actually looks at code and King just has great insights on what is happening and what causes these things to happen.

Anyway, kaliib said Awr is kind of a tier system where if it's high enough the player will play at the level his attributes actually state. If it's lower they will not play to their potential. I've found this to be pretty accurate even when human controlling players.

King has stated he thinks QB Awr plays into how the opposing defense plays. So a high Awr QB effectively dumbs down the defense and a low Awr QB ups the defensive intensity.

Just food for thought.

Sent from my SM-G930V using Tapatalk
Im not saying any of this is wrong, but if it is true, then why call the damn stat "AWARENESS"
 
# 225 roadman @ 12/01/16 10:55 PM
It could be about the marketing and hype.

They used to hype the heck out of ratings when they were announced.
 
# 226 timhere1970 @ 12/01/16 11:15 PM
Quote:
Originally Posted by Rhudey
It's hard for me to get in more than one or two games a week, but I'm going to try to play tonight and move the cpu QB awareness to maybe 10 and see if he plays differently. Interesting point though, maybe changing accuracy, etc. of the player may have more of an effect if it's drastic.
I have played with cpu qb awareness at one, you can't make it zero, and it had no noticeable affect.
 
# 227 Retropyro @ 12/01/16 11:20 PM
Wish for digital they gave the option to remove title updates and tuners. No reason they can't.
 
# 228 CleveCluby @ 12/02/16 12:43 AM
Quote:
Originally Posted by timhere1970
I have played with cpu qb awareness at one, you can't make it zero, and it had no noticeable affect.
That's strange, I found a big difference. It didn't change his acc very much, but he stood in the pocket much longer, took sacks as if he didn't see them coming, and seemed as though he couldn't find his receivers. He was scrabbling QB.. When I set his Awr to 99, replayed the same game same settings and GP' he moved around much more, scrambled once or twice, threw the ball much quicker, tried to avoid sacks and seemed to spot his receivers. I guess it could be a coincidence. I will try again.

Roady, you posted that the punt issue had been fixed, but not included in the patch. Is that something you have confirmed from a tweet or what. Or did I misread it, I can't imagine for the life of me, If this is was fixed at the time, Why on earth , what excuse could there possibly be for not including it in the patch.?
 
# 229 Rhudey @ 12/02/16 12:49 AM
Quote:
Originally Posted by booker21
To be fair I played against then 49ers and kaep was kaep. Missing easily 6 or 7 overthrows. Personally i don't see an issue with CPU QB acc. Games has been really variable. Some 50 to 85%.

The problem is the user. They get some kind of bonus or something. When I play with kaep I never miss. Even if I tried to hit the ground on purpose I can't.

It's easier to complete a pass than to throw a overthrow.

Do the test and try to miss WR on purpose. You will see how hard it is. (I mean to overthrow it)

And to make thing worst. QB alider it's not working at all since the 1.6 version, but this is known issue by now.


Sent from my iPhone using Tapatalk
I'm not the greatest at passing, so I find it a challenge to complete over 60% passes. I play as Seattle and I definitely throw a few off target passes a game with Wilson, along with the poorly timed ones I force into coverage and get my receivers killed.

I've had games where I held the cpu qb under 50% and had games where they completed 85%. I find that the games I have success stopping them is because they are throwing the ball into the stands either due to pressure or nobody open although there is the odd misfire.
 
# 230 roadman @ 12/02/16 01:00 AM
Quote:
Originally Posted by CleveCluby
That's strange, I found a big difference. It didn't change his acc very much, but he stood in the pocket much longer, took sacks as if he didn't see them coming, and seemed as though he couldn't find his receivers. He was scrabbling QB.. When I set his Awr to 99, replayed the same game same settings and GP' he moved around much more, scrambled once or twice, threw the ball much quicker, tried to avoid sacks and seemed to spot his receivers. I guess it could be a coincidence. I will try again.

Roady, you posted that the punt issue had been fixed, but not included in the patch. Is that something you have confirmed from a tweet or what. Or did I misread it, I can't imagine for the life of me, If this is was fixed at the time, Why on earth , what excuse could there possibly be for not including it in the patch.?
I thought I gave you Clint's twitter link yesterday in this very thread, no? You typed out Clint's response either last night or this morning in one of your post.

It's the same reason you mentioned.
 
# 231 BadAssHskr @ 12/02/16 01:33 AM
Quote:
Originally Posted by CleveCluby
That's strange, I found a big difference. It didn't change his acc very much, but he stood in the pocket much longer, took sacks as if he didn't see them coming, and seemed as though he couldn't find his receivers. He was scrabbling QB.. When I set his Awr to 99, replayed the same game same settings and GP' he moved around much more, scrambled once or twice, threw the ball much quicker, tried to avoid sacks and seemed to spot his receivers. I guess it could be a coincidence. I will try again.

Roady, you posted that the punt issue had been fixed, but not included in the patch. Is that something you have confirmed from a tweet or what. Or did I misread it, I can't imagine for the life of me, If this is was fixed at the time, Why on earth , what excuse could there possibly be for not including it in the patch.?
Look, but the mans name, is roadman, can you please address him as such. Im just simply mking a polite request.

I mean, unless you guys are friends, or brothers, fine, but it just sounds condescending.
 
# 232 CleveCluby @ 12/02/16 04:32 AM
BadAssHskr. Not A PROBLEM. I have nothing but complete and total respect for Roadman. Although I have never met him, I have chatted with him on the phone several years ago when he helped me and introduced me to the Show. I do consider him a friend and meant no respect towards or him anyone. He calls me CC which is absolutely fine. But if it make you feel better, I will address him as Roadman from now on.

Roadman, Sorry, I didn't see the address for Clint, I must have passed by it, I will go back through the pages. The only thing I posted was a copy of someone saying it just fell off that I read.

And your help is always appreciated. And if I offended you by calling you Roady. I am sorry. I will try to be more politically correct.
 
# 233 Millennium @ 12/02/16 08:32 AM
Quote:
Originally Posted by booker21
To be fair I played against then 49ers and kaep was kaep. Missing easily 6 or 7 overthrows. Personally i don't see an issue with CPU QB acc. Games has been really variable. Some 50 to 85%.

The problem is the user. They get some kind of bonus or something. When I play with kaep I never miss. Even if I tried to hit the ground on purpose I can't.

It's easier to complete a pass than to throw a overthrow.

Do the test and try to miss WR on purpose. You will see how hard it is. (I mean to overthrow it)

And to make thing worst. QB alider it's not working at all since the 1.6 version, but this is known issue by now.


Sent from my iPhone using Tapatalk
This brings up a good point:

The CPU uses lead passing/Hi and Low Their mechanics. These lead to more inaccurate passing, but also better chances for big plays.

For those of you with QBA issues - how often do you use those mechanics?

Sent from my Pixel XL using Tapatalk
 
# 234 Millennium @ 12/02/16 08:35 AM
Quote:
Originally Posted by DeuceDouglas
This was from Clint last week:
Please for the love of sports gaming don't let this lead be buried:

We spend so much time breaking apart games that sometimes we over think simple ideas, and this is a terrific example. We have respected users in this community believing Awareness affects things that it simply doesn't affect. And I'm pretty sure this has been confirmed prior to Clint tweeting it last week.

Don't over think it guys. Please. Sometimes the simplest answer truly is the correct one

Sent from my Pixel XL using Tapatalk
 
# 235 Armor and Sword @ 12/02/16 09:07 AM
Quote:
Originally Posted by Millennium
This brings up a good point:

The CPU uses lead passing/Hi and Low Their mechanics. These lead to more inaccurate passing, but also better chances for big plays.

For those of you with QBA issues - how often do you use those mechanics?

Sent from my Pixel XL using Tapatalk
I use lead passing, bullet, touch, low trajectory on comeback routes, the double tap icon on crossing routes. The fade L1 plus pushing up on the stick.

I will get inaccurate passes using these mechanics. If I go straight icon passing with bullet or touch it decreases.

That is an excellent point.

I will say no doubt in my mind user QBA was tuned and nerfed down intentionally on unintentionally. I was throwing more inaccurate passes before th October patch. It's not horrible now...but it is less frequent.

Sim stats are excellent. In game the QBA stats...sometimes are great, sometimes I am deadly accurate. But that's football to me. At the end of the season if the stat's look good...I am cool.

It's not a huge problem for me personally. I think the game plays better post patches....again I seem to be in the minority in our community. But for me the running game is now earned as opposed to easy pre patch. Fumbles are better and far more balanced now than out of the box.

The only thing I wish we had back out of the box was kicking.
 
# 236 jfsolo @ 12/02/16 11:06 AM
Yeah, I use the the left stick on every throw and the touch/placement mechanisms on probably 60% of all throws as well. I usually see 3-4 way off throws and another 3 or 4 where the receiver really has to stretch to get the ball.
 
# 237 Rhudey @ 12/02/16 11:43 AM
Played with QB awareness at 10, saw no real difference in the way he played. When I moved the QB accuracy (short, medium and deep) to 20 I noticed a pile of off target passes. I'd say every third or fourth was way off target. The attribute works, but it looks like you have to move it to extremes to see the result. For those who want a more inaccurate QBs this may be your solution rather than the slider for now.

Looking at the new patch as a whole I've seen some ball carrier fumbles that looked great. I really didn't notice anything else different, I'm currently really enjoying the game still, I am finding that I really have to make good play calls to stop the CPU offence and at times I struggle on offence. The punting hasn't been that big of an issue, but maybe because I have a hard time stopping the cpu offence in their own end.
 
# 238 Charvalos @ 12/02/16 11:57 AM
Finally. x)

Who said the punting issues has been fixed ? Wind of 9 MPH. And they missed a 42 yds FG with the wind in their back.



And the next video is just to show why, I think, something is wrong with CPU QB. I'm not only talking about the sliders but for me, I feel like the ratings are just gone when you're playing on AM, for everyone, like between the O-Line and the D-Line.

 
# 239 booker21 @ 12/02/16 12:01 PM
Quote:
Originally Posted by Millennium
This brings up a good point:

The CPU uses lead passing/Hi and Low Their mechanics. These lead to more inaccurate passing, but also better chances for big plays.

For those of you with QBA issues - how often do you use those mechanics?

Sent from my Pixel XL using Tapatalk


I use the LStick on almost all throws. And high and low on tight Windows. I would say 40% of my throws.


I agree that the high and low can cause more inaccuracies but the LStick none.


Sent from my iPhone using Tapatalk
 
# 240 underdog13 @ 12/02/16 12:04 PM
I always have felt the L stick is more liable to poor throws.

Sent from my XT1585 using Tapatalk
 


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