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Madden NFL 17 News Post


Another Madden NFL 17 title update is available now for Playstation 4 and Xbox One. The update includes gameplay, Madden Ultimate Team and commentary updates based on feedback from the community.

Gameplay
  • Adressed some RAC catch animations that were incorrectly triggering drops in certain situations.
  • Addressed certain situations where Ice the Kicker was not triggering even though conditions were met.
  • Fixed issue where catching a missed field goal in the end zone caused the position of the
  • ball and the direction of play from the field goal play to be used in the play following the turnover.
  • Addressed certain instances of defenders travelling across the field when the defensive play is flipped, instead of switching assignments.
  • Fixed issue where receivers were getting a speed boost by timing the snap with motioning.
  • Fixed several fatigue issues related to weather/temperature penalties for the Away team.
  • Fixed an issue where using the give up mechanic after recovering a fumble would cause the player to fumble again.
  • Fixed an issue where users could consistently place the ball in the coffin corner on a kickoff with an inaccurate kick.
  • Fixed an issue in 3-4 Under where safety was taking himself out of the play vs. outside runs.
  • Fixed a rare issue where the QB would pass the ball backwards when attempting to throw while crossing the LOS.
  • Fixed an issue where user could ice their own kicker when calling a time out during a field goal attempt.
  • Fixed an issue where a successful fake FG run would result in the player being called out of bounds.
  • Fixed an issue where player icons were displaying ‘grey’ color for fatigue on the play call screen.
  • Fixed an issue where the ball would rarely hit the FB when running HB Lead toss out of I Form Tight.
  • Fixed an issue where the wind direction arrow was backwards in CFM.
  • Fixed an issue where increasing the fumble slider was not causing more fumbles.
  • Fixed an issue where Defenders were not always being credited with a Sack and Forced fumble in the Stats screen when causing a sack-fumble.
Madden Ultimate Team
  • Added MUT Head-to-Head Seasons.
  • Added Super Bowl presentation to appropriate MUT Head-to-Head games.
  • Added the ability to give rewards after each MUT Head-to-Head game rather than waiting
  • until the Event is over.
  • Added additional logic to tell how many items you have available to add to a particular set.
Commentary
  • New lines and logic added for post PAT scenarios. This is previously a spot in the game
  • where we had no commentary.
  • New/additional names added for RB’s, QB’s,Kickers/Punters, and WR’s.
  • New postplay analysis from the team for various different situations.
  • Refreshed common touchdown analysis lines, and added additional logic and lines to fire
  • new situational commentary.
  • Hundreds of new lines added to Play the Moment to provide more variety during return to
  • game scenarios.
  • Legends names added.
  • Numerous tuning changes based on common line telemetry.
Stability
  • Various stability fixes in all modes including Franchise and Madden Ultimate Team.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 121 Smallville102001 @ 11/30/16 10:17 PM
Quote:
Originally Posted by Slim4824
I dont understand why the punt issue wasn't fixed when we were told it would be.

I also don't see the QB scramble in the patch notes either and we were told that it was going to be addressed in this patch as well.

Sent from my SM-N920R7 using Tapatalk


Odd thing was I never have had the punt issue. The shortest punt the CPU has never had vs me was like 25 yards and that is once in a blue moon and most of the CPU punts are 40-50 yards. When it comes to the scrambling thing I have only heard like one person say any thing about it was going to be fixed. So I don't know why or how people thought it was said that it was going to be fixed and also because that has been a issue for a few years and even got worse last year after patches I have a felling that it is a hard kind of thing to fix and would not be something they could fix with a patch.
 
# 122 callmetaternuts @ 11/30/16 10:21 PM
Quick and perhaps dumb question. People are talking using the OOB version. If you do that, what big changes are you missing? I know color rush and some stretch play tuning, but any other "game breakers" that were fixed?

For funsies, I went back to OOB and played skins vs rams in Play Now. Goff was 8 of 16 with 2 drops, 1 pick and 5 bad throws. He had 2-3 other high or outside throws that receivers hauled in but at least 5 of his throws were high, way off target, or way out front.
 
# 123 roadman @ 11/30/16 10:25 PM
Quote:
Originally Posted by Smallville102001
So I just saw this and I have to say this looks pointless. Looks like the only real thing fixed was the wind arrow being backwards. What about QB accuracy? Or QB never running with the ball? Or kicking being to easy? Also how is this patch 7? I think this is more like patch 4. We got the day 1 patch a second patch not far after and then a patch in early October that did more good then bad with messing up things like QB accuracy and making kicking to easy. That was a little over 2 and a half months ago and we had not had a patch since. Oh forgot we had the patch that added new uniforms. Still that would be 5 then. So when did the other 2 happen?
QBA- Stated 2 weeks ago on Twitter that they were investigating. No way can a investigation from 2 weeks ago go to verify a bug, fix a bug, in-house house certification and console certification in two weeks.

QB Scramble- No fix. There was a glitch fixed on the user side of QB scrambles.

FG's too easy? I'm assuming that is what you were alluding to, about a week ago they said they would look into it and this was via Twitter.

The last title update was the beginning of October. The next one will be in December/January,
 
# 124 redsox4evur @ 11/30/16 10:29 PM
Quote:
Originally Posted by callmetaternuts
Quick and perhaps dumb question. People are talking using the OOB version. If you do that, what big changes are you missing? I know color rush and some stretch play tuning, but any other "game breakers" that were fixed?

For funsies, I went back to OOB and played skins vs rams in Play Now. Goff was 8 of 16 with 2 drops, 1 pick and 5 bad throws. He had 2-3 other high or outside throws that receivers hauled in but at least 5 of his throws were high, way off target, or way out front.

Horrible drafts with 18 studs in every draft just in the first round. And no formation subs.


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# 125 Smallville102001 @ 11/30/16 10:34 PM
Quote:
Originally Posted by KingV2k3
I just go to PS4 Settings and uncheck the "Connect to the Internet" box under "Network"...

No internet connection = no updates...

Only thing is then you will not get updates to any game. I wish there was a way to make it so you could go back to any old patch on a game or a way to make it so you could not download a patch on select games.

Quote:
Originally Posted by roadman
The QB run glitch(scrambling) looks like it was user only. It was causing QB's not to scramble and according to Rex, it's been fixed, but is not in the patch notes.

I don't think this means, all of a sudden, the CPU Russel Wilson's will take off scrambling down the field.


I am not even really sure what that glitch is then lol.

Quote:
Originally Posted by satchmykels
I'm a little confused on the fumble slider issue, too. I'd always heard we moved it to the left to increase fumbles, has this been changed?


Yeah I am confused about that to its always been the lower the slider the more fumbles and now all of a sudden after years and years it sounds like it may be the opposite of that.
 
# 126 SmashMan @ 11/30/16 10:39 PM
Quote:
Originally Posted by IcedCoffee1983
Regardless of how you feel about it, MUT functions clearly took priority this time and people feel burned about it. I'm glad you dont, but sim gamers do.
Odd that you're implying I'm not a sim gamer based on absolutely nothing. Cool.

My thoughts? It's stupid that this issue exists and incredibly poor form to say it was fixed when that fix wasn't being pushed out to players.

I just think we can make this point without trying to push the us vs them monopoly bull****.
 
# 127 Smallville102001 @ 11/30/16 10:48 PM
Quote:
Originally Posted by redsox4evur
Horrible drafts with 18 studs in every draft just in the first round. And no formation subs.


Sent from my iPhone using Tapatalk


What was the issue with Formation subs?

Quote:
Originally Posted by roadman
QBA- Stated 2 weeks ago on Twitter that they were investigating. No way can a investigation from 2 weeks ago go to verify a bug, fix a bug, in-house house certification and console certification in two weeks.

QB Scramble- No fix. There was a glitch fixed on the user side of QB scrambles.

FG's too easy? I'm assuming that is what you were alluding to, about a week ago they said they would look into it and this was via Twitter.

The last title update was the beginning of October. The next one will be in December/January,


I am still not sure what the user scrambling issue was. I could run with the QB. 2 Weeks ago for the QB accuracy no way. It has been at least like 5-6 weeks. FG's to easy was also said to be something they where at least looking into 5-6 weeks ago. Also considering it has been around like 12 weeks since the patch came out that messed up FG kicking and QB accuracy how that would mean it took them like 10 weeks to realize that the patch caused those issues no way. If we don't get a patch to fix QB accuracy in till Jan you are talking about like 3 plus months to fix a problem that just about makes the game unplayable. The game played really good before the patches and now needs to be played with out the patch but is sucks that with out the patch you are going to have the issue of to many good players in the draft.
 
# 128 Slim4824 @ 11/30/16 10:49 PM
Cpu not being able to punt properly should have been at the top of the priority list.

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# 129 redsox4evur @ 11/30/16 10:50 PM
Quote:
Originally Posted by Smallville102001
What was the issue with Formation subs?
There wouldn't be any in franchise. Because you would 0 patches including the day 1 patch which brought formation subs to CFM.




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# 130 gman2774 @ 11/30/16 10:56 PM
Quote:
Originally Posted by roadman
QBA- Stated 2 weeks ago on Twitter that they were investigating. No way can a investigation from 2 weeks ago go to verify a bug, fix a bug, in-house house certification and console certification in two weeks.

QB Scramble- No fix. There was a glitch fixed on the user side of QB scrambles.

FG's too easy? I'm assuming that is what you were alluding to, about a week ago they said they would look into it and this was via Twitter.

The last title update was the beginning of October. The next one will be in December/January,
Is it your understanding Roadman that it took them ~4 weeks just for QA to commit to investigating the issue? BCrusie provided video evidence to them in Mid-October which they acknowledged.
 
# 131 Smallville102001 @ 11/30/16 11:00 PM
Quote:
Originally Posted by redsox4evur
There wouldn't be any in franchise. Because you would 0 patches including the day 1 patch which brought formation subs to CFM.




Sent from my iPhone using Tapatalk


Oh right I forgot about that darn.

Quote:
Originally Posted by gcoons22
Is it your understanding Roadman that it took them ~4 weeks just for QA to commit to investigating the issue? BCrusie provided video evidence to them in Mid-October which they acknowledged.


Right I knew 2 weeks was off. Mid October would be like 5-6 weeks ago.
 
# 132 roadman @ 11/30/16 11:02 PM
Quote:
Originally Posted by Smallville102001
What was the issue with Formation subs?





I am still not sure what the user scrambling issue was. I could run with the QB. 2 Weeks ago for the QB accuracy no way. It has been at least like 5-6 weeks. FG's to easy was also said to be something they where at least looking into 5-6 weeks ago. Also considering it has been around like 12 weeks since the patch came out that messed up FG kicking and QB accuracy how that would mean it took them like 10 weeks to realize that the patch caused those issues no way. If we don't get a patch to fix QB accuracy in till Jan you are talking about like 3 plus months to fix a problem that just about makes the game unplayable. The game played really good before the patches and now needs to be played with out the patch but is sucks that with out the patch you are going to have the issue of to many good players in the draft.
Hey, man, I'm just the messenger here, no need for no way this or that.

Yeah, for the QBA they were alerted after the early Oct patch(7 weeks ago) by Jarrod and film by Booker and bruise around the same time frame. Chavrolos from OS, 2 weeks ago brought up on Twitter the QBA issue and after a few exchanges back and forth, Clint stated, good news, QA is investigating. Take it for what it's worth. That is the time line.

Same with fg issue. Film was provided to Mr. Price and he responded that is was a design decision with the fg issue. About a week ago or so, Clint stated on Twitter they would look into the the fg issue. So, that went to a design decision to a we will look at it. Take it for what it's worth.
 
# 133 roadman @ 11/30/16 11:05 PM
Quote:
Originally Posted by gcoons22
Is it your understanding Roadman that it took them ~4 weeks just for QA to commit to investigating the issue? BCrusie provided video evidence to them in Mid-October which they acknowledged.
We didn't have any info one way or the other from that time frame, so, I would conclude yes on that.

I'm sure they were well into other fixes for the patch that just came out today. We always hear about timing, resources and priority on their end and I wouldn't expect that equation to change.
 
# 134 Feros Ferio 7 @ 11/30/16 11:07 PM
So I would need to delete madden data from hard drive and turn off auto download for patch to get a good game back? So I would lose my play books then wouldn't I?
 
# 135 Smallville102001 @ 11/30/16 11:07 PM
Quote:
Originally Posted by roadman
Hey, man, I'm just the messenger here, no need for no way this or that.

Yeah, for the QBA they were alerted after the early Oct patch(7 weeks ago) by Jarrod and film by Booker and bruise around the same time frame. Chavrolos from OS, 2 weeks ago brought up on Twitter the QBA issue and after a few exchanges back and forth, Clint stated, good news, QA is investigating. Take it for what it's worth. That is the time line.

Same with fg issue. Film was provided to Mr. Price and he responded that is was a design decision with the fg issue. About a week ago or so, Clint stated on Twitter they would look into the the fg issue. So, that went to a design decision to a we will look at it. Take it for what it's worth.


Oh ok I got you the time just sounded off because it has sounded like I have heard they said something about it one week and then no it was 2 weeks later or something lol.
 
# 136 kehlis @ 11/30/16 11:09 PM
I too am a bit confused on what a user QB scramble issue could be though? I feel like I'm missing whatever that was.
 
# 137 roadman @ 11/30/16 11:10 PM
Quote:
Originally Posted by Smallville102001
Oh ok I got you the time just sounded off because it has sounded like I have heard they said something about it one week and then no it was 2 weeks later or something lol.
I'm just saying it would have been much better to ask for clarification vs speculating.

No problem.
 
# 138 Rocket32 @ 11/30/16 11:13 PM
Quote:
Originally Posted by Smallville102001
What was the issue with Formation subs?





I am still not sure what the user scrambling issue was. I could run with the QB. 2 Weeks ago for the QB accuracy no way. It has been at least like 5-6 weeks. FG's to easy was also said to be something they where at least looking into 5-6 weeks ago. Also considering it has been around like 12 weeks since the patch came out that messed up FG kicking and QB accuracy how that would mean it took them like 10 weeks to realize that the patch caused those issues no way. If we don't get a patch to fix QB accuracy in till Jan you are talking about like 3 plus months to fix a problem that just about makes the game unplayable. The game played really good before the patches and now needs to be played with out the patch but is sucks that with out the patch you are going to have the issue of to many good players in the draft.
Exactly. At this rate the whole Football season will be over before this game becomes playable again which is inexcusable. Pretty much the games been unplayable throughout the whole football season so far because of this. Shocking and disappointing that it's taking EA so long to even investigate it, never mind fix it.
 
# 139 SmashMan @ 11/30/16 11:18 PM
Quote:
Originally Posted by kehlis
I too am a bit confused on what a user QB scramble issue could be though? I feel like I'm missing whatever that was.
I'd have to look for the tweet, but I remember seeing people send videos of their user QBs going into a kind of side-step animation when trying to scramble. Might be that.

I've personally had no issues scrambling on my own, so I'm not positive since I haven't had a reason to look into it too much.
 
# 140 tyler28 @ 11/30/16 11:18 PM
Quote:
Originally Posted by Feros Ferio 7
So I would need to delete madden data from hard drive and turn off auto download for patch to get a good game back? So I would lose my play books then wouldn't I?
No your playbooks, cfm, sliders,rosters if saved before you delete and run offline will be there. Your only deleting the physical game not the saved data. Your profile will still be there as well.

Highlight the game and delete it , reinstall without letting the updates install. You will be fine, it doesnt touch your saved data, unless its an online franchise.

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