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Madden NFL 17 News Post


Another Madden NFL 17 title update is available now for Playstation 4 and Xbox One. The update includes gameplay, Madden Ultimate Team and commentary updates based on feedback from the community.

Gameplay
  • Adressed some RAC catch animations that were incorrectly triggering drops in certain situations.
  • Addressed certain situations where Ice the Kicker was not triggering even though conditions were met.
  • Fixed issue where catching a missed field goal in the end zone caused the position of the
  • ball and the direction of play from the field goal play to be used in the play following the turnover.
  • Addressed certain instances of defenders travelling across the field when the defensive play is flipped, instead of switching assignments.
  • Fixed issue where receivers were getting a speed boost by timing the snap with motioning.
  • Fixed several fatigue issues related to weather/temperature penalties for the Away team.
  • Fixed an issue where using the give up mechanic after recovering a fumble would cause the player to fumble again.
  • Fixed an issue where users could consistently place the ball in the coffin corner on a kickoff with an inaccurate kick.
  • Fixed an issue in 3-4 Under where safety was taking himself out of the play vs. outside runs.
  • Fixed a rare issue where the QB would pass the ball backwards when attempting to throw while crossing the LOS.
  • Fixed an issue where user could ice their own kicker when calling a time out during a field goal attempt.
  • Fixed an issue where a successful fake FG run would result in the player being called out of bounds.
  • Fixed an issue where player icons were displaying ‘grey’ color for fatigue on the play call screen.
  • Fixed an issue where the ball would rarely hit the FB when running HB Lead toss out of I Form Tight.
  • Fixed an issue where the wind direction arrow was backwards in CFM.
  • Fixed an issue where increasing the fumble slider was not causing more fumbles.
  • Fixed an issue where Defenders were not always being credited with a Sack and Forced fumble in the Stats screen when causing a sack-fumble.
Madden Ultimate Team
  • Added MUT Head-to-Head Seasons.
  • Added Super Bowl presentation to appropriate MUT Head-to-Head games.
  • Added the ability to give rewards after each MUT Head-to-Head game rather than waiting
  • until the Event is over.
  • Added additional logic to tell how many items you have available to add to a particular set.
Commentary
  • New lines and logic added for post PAT scenarios. This is previously a spot in the game
  • where we had no commentary.
  • New/additional names added for RB’s, QB’s,Kickers/Punters, and WR’s.
  • New postplay analysis from the team for various different situations.
  • Refreshed common touchdown analysis lines, and added additional logic and lines to fire
  • new situational commentary.
  • Hundreds of new lines added to Play the Moment to provide more variety during return to
  • game scenarios.
  • Legends names added.
  • Numerous tuning changes based on common line telemetry.
Stability
  • Various stability fixes in all modes including Franchise and Madden Ultimate Team.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 101 Mogriffjr @ 11/30/16 06:20 PM
The QB accuracy must be against CPU...because user to user it's a toughie to pass with a mediocre QB...apologies if it's just user vs CPU
 
# 102 JayD @ 11/30/16 06:47 PM
Quote:
Originally Posted by CleveCluby
Some one from EA needs to explain why they didn't fix the punt issue as the said they would. Where is Clint, Where is Rex.. ANYONE....Someone needs to communicate with us. This is totally ridiculous.

Even if you play the original version right out of the box, with no patches or tune ups. You still have the Punt issue, only difference is it goes 25 yds in the air, comes down and hits your receiver in the head and usually results in the other team recovering.

I simply just don't understand this, They have know for months it is a problem, They even stated it they found a fix and it would be put in the next patch.. SO WHY WASN'T IT. Just give us the option to turn off the wind..
Twitter is where you want to go to get answers
 
# 103 satchmykels @ 11/30/16 07:05 PM
Quote:
Originally Posted by thegame19991999
I thought it said move it to the left which would cause more fumbles

Sent from my XT1080 using Tapatalk
I'm a little confused on the fumble slider issue, too. I'd always heard we moved it to the left to increase fumbles, has this been changed?
 
# 104 mtmetcalfe @ 11/30/16 07:17 PM
So did anything positive come out of this patch?
 
# 105 timhere1970 @ 11/30/16 07:19 PM
Just played my first game post patch. Noticed a couple of things. Had an injury that was "return soon". Played Kansas city and their starting rb had 36 carries. They ran the ball a lot even on third and long and even in the fourth quarter getting stomped.
 
# 106 oneamongthefence @ 11/30/16 07:34 PM
Does the new update include generic names for drafted players in CFM?

Sent from my LGAS992 using Tapatalk
 
# 107 gman2774 @ 11/30/16 07:40 PM
Quote:
Originally Posted by IcedCoffee1983
I asked Clint why punting wasn't fixed, and I stated we were dissapointed it wasn't fixed and linked to this thread.

Here was his response:

"@MrKevinPerry @EA_White @CMcLeod_EA I'm sorry u guys feel that way. finite time for fixes & must prioritize. Sometimes things must falloff"

I guess they didn't think CPU controlled teams being able to punt in a football game was important enough to fix. Also it would seem over a month was too "finite" to find time to fix it... Lastly, he affirmed what we already knew... they prioritize MUT over the concerns of the sim community.

Of course I am dissapointed yet another painfully obvious glitch in Madden made it through QA and will go unfixed... but I am not at all surprised.

If I had an exclusive license of a video game where MUT made me millions I'd ignore us too. And laugh all the way to the bank like they have since the tyranny of the exclusive licensing started a decade ago.

Same as it ever was.
Smh. What shame. Not a good answer to something that was previously confirmed. The worst thing you can do to a customer base (in any business) is alienate trust and lose credibility. Ouch. Haven't seen a bait and switch consumer product similar to this in a long time.
 
# 108 SmashMan @ 11/30/16 07:42 PM
Quote:
Originally Posted by IcedCoffee1983
Lastly, he affirmed what we already knew... they prioritize MUT over the concerns of the sim community.
Do the other gameplay fixes in the update not apply to sim players, or what?

Or did you just need a lead-in for the "us vs them" monopoly rant?
 
# 109 khaliib @ 11/30/16 07:46 PM
Quote:
Originally Posted by mtmetcalfe
So did anything positive come out of this patch?
Don't go off of others perspective, play the game yourself and make your own judgement.

If there's an area you would like to see improved , Rex said present it in a plausible/applicable manner and they will look at it.
- I can 100% say when you present your thought in this manner, they will answer you.

Anyways, I set the Fumble Slider at 1 and got met in-air when diving over the pile at the goaline and fumbled with an edited 99 Carry RB, loved it!!!
- now got to find Carry thresholds that will work best on default and run with them.
 
# 110 roadman @ 11/30/16 07:52 PM
[quote=IcedCoffee1983;2048599628]I asked Clint why punting wasn't fixed, and I stated we were dissapointed it wasn't fixed and linked to this thread.

Here was his response:

"@MrKevinPerry @EA_White @CMcLeod_EA I'm sorry u guys feel that way. finite time for fixes & must prioritize. Sometimes things must falloff"

I guess they didn't think CPU controlled teams being able to punt in a football game was important enough to fix. Also it would seem over a month was too "finite" to find time to fix it... Lastly, he affirmed what we already knew... they prioritize MUT over the concerns of the sim community.

Of course I am dissapointed yet another painfully obvious glitch in Madden made it through QA and will go unfixed... but I am not at all surprised.

If I had an exclusive license of a video game where MUT made me millions I'd ignore us too. And laugh all the way to the bank like they have since the tyranny of the exclusive licensing started a decade ago.

Same as it ever was.[/QUOTE)

I do appreciate the feedback.

I think that is a some of that is a bit of hyperbole.

He said some things fall off because of other priorities and a timing issue. I wouldn't take that to mean that MUT is more important than the punting priority.

Heck, I think MUT had 4 or 5 lines of fixes compared to more than 10 or so to game play, didn't it?

Edit- Heck, it's not even close, 18 fixes for game play, 5 fixes for MUT, and a fumble slider to boot.
 
# 111 mtmetcalfe @ 11/30/16 08:00 PM
Quote:
Originally Posted by khaliib
Don't go off of others perspective, play the game yourself and make your own judgement.

If there's an area you would like to see improved , Rex said present it in a plausible/applicable manner and they will look at it.
- I can 100% say when you present your thought in this manner, they will answer you.

Anyways, I set the Fumble Slider at 1 and got met in-air when diving over the pile at the goaline and fumbled with an edited 99 Carry RB, loved it!!!
- now got to find Carry thresholds that will work best on default and run with them.
Other people's perspectives are the only thing I'm going off because I don't plan on downloading it until QB acc is addressed.
 
# 112 CleveCluby @ 11/30/16 08:00 PM
What is Clint's Twitter address or how to contact him.
 
# 113 Hooe @ 11/30/16 08:17 PM
Quote:
Originally Posted by IcedCoffee1983
The reason the us vs them narrative has started on this board and others is because one group of gamers is feeling disenfranchised.
The feeling is completely baseless.

All parts of the game except Draft Champions were directly touched with this title update, and all modes will benefit from the on-field core gameplay fixes which did make it into the update. Heck, Franchise even got a content update too with a bunch of new lines of commentary for Play The Moments, one of the more notable new Franchise features of this year's game. Not to mention some other Franchise-specific bug fixes.

It is unfortunate that the punting issue didn't get addressed in time for this update. But don't try to spin this into something it isn't. There is no "MUT vs sim" battle for attention at Tiburon in reality.

Quote:
If EA made a chess video game, but due to some glitches you couldn't perform the castle-ing move
False equivalence. The CPU very much is still capable of punting the ball. Poorly in adverse weather conditions, sure. But they still execute the punt.
 
# 114 roadman @ 11/30/16 08:19 PM
Quote:
Originally Posted by CleveCluby
What is Clint's Twitter address or how to contact him.
https://twitter.com/ClintOldenburg
 
# 115 khaliib @ 11/30/16 08:28 PM
Quote:
Originally Posted by IcedCoffee1983
I asked Clint why punting wasn't fixed, and I stated we were dissapointed it wasn't fixed and linked to this thread.

Here was his response:

"@MrKevinPerry @EA_White @CMcLeod_EA I'm sorry u guys feel that way. finite time for fixes & must prioritize. Sometimes things must falloff"

I guess they didn't think CPU controlled teams being able to punt in a football game was important enough to fix. Also it would seem over a month was too "finite" to find time to fix it... Lastly, he affirmed what we already knew... they prioritize MUT over the concerns of the sim community.

Of course I am dissapointed yet another painfully obvious glitch in Madden made it through QA and will go unfixed... but I am not at all surprised.

If I had an exclusive license of a video game where MUT made me millions I'd ignore us too. And laugh all the way to the bank like they have since the tyranny of the exclusive licensing started a decade ago.

Same as it ever was.
The dev team has repeated several times over, the process they have to go through to find, recreate, test etc for a bug (their term) to be fixed over the years.

I see this response as a quick answer to a post that's been thrown at them a thousand times over and answered just as many times.

To take it as evidence that they don't care or has some hidden agenda is the type of stuff that pushes the dev team away from visiting such communities (per Rex).

A couple of years ago, there was "0" access to the dev team by the avg forum poster, zero!!!

I would hate for OS to be tagged as one of those communities to be avoided by the dev team because of post like this.

Just putting something out there to be mindful of, before we hit "Submit Reply".
 
# 116 roadman @ 11/30/16 08:37 PM
Quote:
Originally Posted by khaliib
The dev team has repeated several times over, the process they have to go through to find, recreate, test etc for a bug (their term) to be fixed over the years.

I see this response as a quick answer to a post that's been thrown at them a thousand times over and answered just as many times.

To take it as evidence that they don't care or has some hidden agenda is the type of stuff that pushes the dev team away from visiting such communities (per Rex).

A couple of years ago, there was "0" access to the dev team by the avg forum poster, zero!!!

I would hate for OS to be tagged as one of those communities to be avoided by the dev team because of post like this.

Just putting something out there to be mindful of, before we hit "Submit Reply".
This is very true and something to keep in mind.

This place used to have developers interacting with us until we couldn't act civilized with them and since then, nada, nothing.

Most of the discussion now takes place on Twitter and I think Twitter or OS or any other place on Social Media is a good place to hide behind a keyboard.

If you treat people with respect, they will treat you with respect.

It's that simple.
 
# 117 jfsolo @ 11/30/16 08:46 PM
Quote:
Originally Posted by roadman
This is very true and something to keep in mind.

This place used to have developers interacting with us until we couldn't act civilized with them and since then, nada, nothing.

Most of the discussion now takes place on Twitter and I think Twitter or OS or any other place on Social Media is a good place to hide behind a keyboard.

If you treat people with respect, they will treat you with respect.

It's that simple.
As great as it would be to have them here on a regular basis, it probably better that their interaction here is limited. Let's face it, things would go off the rails again for sure.

I do have to say that although I disagreed with a fair amount of what they chose to prioritize over the last couple of years, I could understand most of them. Bailing on the punt fix is a punch in the gut though.
 
# 118 Hooe @ 11/30/16 08:46 PM
Quote:
Originally Posted by IcedCoffee1983
And no; the CPU is not capable of punting.
Allow me to be overly pedantic for a moment:

I've played multiple seasons of Madden in an multi-user online Franchise at this point. I've seen the CPU punt the ball in outdoor games and into the wind plenty of times in said seasons.

The punts in these situations are shorter, absolutely, and that these punts can be unreasonably short relative to league averages is a balance issue that Tiburon should address. There are nevertheless still punts. I conclude via repeated first-hand observation that the CPU is plenty able to punt the ball. They possess that capability and they repeatedly and consistently utilize that tactic in the appropriate situations.

If the CPU were not capable of punting, the punter would never get on the field, be it because the CPU is calling plays poorly, the game crashing anytime the CPU ends up in 4th and long, or other reasons which would prevent the CPU from punting literally at all.

In the meantime while we wait for Tiburon to deliver a fix for this gameplay balance issue - that is literally all this is - you have several workaround options if this circumstance is offensive enough to hinder your total experience with the game:
  • You can adjust the punting slider to make CPU punts consistently longer
  • You can temporarily edit CPU punter Kick Power ratings before you play CPU teams outdoors
  • You can adjust sliders to make playing offense vs CPU teams harder to compensate for shorter field position
  • You can adjust sliders to make playing defense vs CPU teams harder to reduce CPU punting frequency
There are probably even more things you can do, but that's plenty enough with which to start.
 
# 119 Smallville102001 @ 11/30/16 09:06 PM
So I just saw this and I have to say this looks pointless. Looks like the only real thing fixed was the wind arrow being backwards. What about QB accuracy? Or QB never running with the ball? Or kicking being to easy? Also how is this patch 7? I think this is more like patch 4. We got the day 1 patch a second patch not far after and then a patch in early October that did more good then bad with messing up things like QB accuracy and making kicking to easy. That was a little over 2 and a half months ago and we had not had a patch since. Oh forgot we had the patch that added new uniforms. Still that would be 5 then. So when did the other 2 happen?
 
# 120 Smallville102001 @ 11/30/16 09:11 PM
Quote:
Originally Posted by JKSportsGamer1984
Did they fix the issue where the TE randomly walks right through the QB after breaking the huddle & walking to the line of scrimmage?

Did they clean up the physics (ala Madden 16) so players aren't constantly walking through player's bodies, limbs fusing together, players rolling right through lineman's legs when they're engaged in an unbreakable 2 man blocking animation, etc..?

Did they address the trenches at all with players randomly warping into blocking animations, leaving their blocking assignments, etc..?

These are my biggest issues with the game.


Players walking through player's bodies I never see. I saw that all the time in like madden 15 but not 16 or 17.
 


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