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NBA 2K17 News Post


NBA 2K17 patch 1.05 is available now for PlayStation 4, Xbox One and PC. Check out the patch notes below.

UPDATE: The roster update is available now.

UPDATE #2: (via Mike Wang)

Quote:
... tuning update should now be live. Relentless Finisher should be working properly now.

GENERAL
  • HDR support has been added for the PS4.
  • Support for the PS4 Pro has been added. NBA 2K17 will run at a native 4K resolution at 60 FPS on the Pro.
  • The Cleveland Cavaliers court floor has been updated to match their new 2016-17 design.
  • The Golden State Warriors uniforms now have the #42 patch in honor of the late Nate Thurmond.
  • Authenticity improvements to a large number of uniforms.
  • You can now use post-release uniforms in Play Now games when using a custom roster.
  • Post-release shoes will now dynamically appear in your game mode saves when starting a new mode or when using a custom roster created after October 15th.
  • Users now have the ability to toggle off the ‘Zoom in Paint’ camera option when using the default broadcast camera.
  • Fixed an issue where the user was unable to unequip certain animation types from their MyPLAYER.
  • The user can now unequip socks from their MyPLAYER.
  • Addressed an issue where controller settings would reset after played games online.
GAMEPLAY
  • Users will no longer be able to prolong MyTEAM Blacktop games by committing reach-in fouls.
  • The Jamal Crawford double behind-the-back combo size-up move now functions properly when equipped.
  • Aiming should now be much easier in the broadcast camera for users who use Pro Stick shot aiming.
  • Disabled shot timing for all shots (including layups, hooks, floaters and heaves) when Shooting Type is set to Real Player %.
  • Improvements to make catching short passes more reliable.
  • Dial back pass speeds (especially on longer passes) to achieve better game balance.
  • “Soften” top front rim ball bounces for more realistic physics-based outcomes.
  • Reduced the frequency of “ticky tack” shooting fouls on jump shots and layups.
  • Fixed illegal screens, which were not being triggered in the proper situations.
  • General improvements to responsiveness, primarily in offball motion.
  • Improvements to the CPU’s double team logic and general defensive AI decision making.
  • Addressed a visual issue that would sometimes cause hook shots to branch into jumpshot follow through landing poses.
MyPARK/2K PRO-AM
  • Teams in Rivet City are again able to grab a Got Next spot while a game is in progress.
  • Fixed a hang that occurred to some users when they were hopping from one MyPARK to another.
  • Fixed a number of camera-related issues when shooting free throws during Pro-Am games.
  • Addressed an issue where some users were unable to use their custom jumpshot in MyPARK.
  • When editing your Pro-Am court, the backboard logo and wall texture can now be switched back to none/blank.
  • You can now view the team rosters of each team directly from the Power Rankings menu in Pro-Am.
  • All of your teammates will now have a unique color indicator when playing Pro-Am.
  • Grand Badges will now appear on the 2K Card in both MyPARK and Pro-Am.
MyCAREER/MyCOURT
  • You can now skip through story scenes that you have already watched.
  • Fixed an issue that would result in the user being unable to play their next game in MyCAREER (a restart is required if you are affected by this).
  • Fixed a case where some users were not seeing triggered story scenes.
  • Fixed an issue where some MyCAREER sponsor contracts were not rewarding the user with the correct amount of VC.
  • Corrected an issue where you could not purchase/equip shoes from your new company when switching shoe endorsements.
  • Addressed an issue where the phone in MyCAREER would inform the user of a new message when that was not the case.
  • Fixed a case where the player would get stuck in the line during the Free Throw Golf drill in Live Practice when using specific signature animations.
MyGM/MyLEAGUE
  • Points of Emphasis have returned to the Gameplan feature! Note that these only affect simulation results.
  • The Advanced Rotations feature will now scale all rotations to work regardless of your chosen quarter length.
  • Fixed cases where some approved city names (e.g. Buffalo) were not being permitted through the content filter when moving your team to another city.
  • Fixed an issue where player attributes were being slightly modified when loading a draft class after the first season.
  • Injuries will now occur during head-to-head gameplay in MyLEAGUE Online.
  • Color improvements have been made to the Kansas City Knights uniform.
  • Fixed a hang that would occur when attempting to use SimCast on the Rising Stars game.
  • Expansion teams will no longer get unlimited funds in MyGM.
  • The NBA logo is now located in the correct spot on the shorts when creating a custom uniform.
  • Many other small bug fixes and adjustments were also made, game-wide.
NOTE: All patch fixes will work in your existing game mode saves unless noted otherwise.

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 81 TYruler50 @ 11/06/16 07:29 AM
lmfao

they had ONE job, and that was to fix relentless finisher, now it's not even in the patch notes and still bugged with no word on it

they have until Tuesday to fix it or at least say something or i'm going to 2k Support for a VC refund
 
# 82 dking30 @ 11/06/16 07:39 AM
Does the CPU double team instantly after the patch?
 
# 83 Gosens6 @ 11/06/16 07:43 AM
Here we go, fellas. Patch 1.05 Gameplay impressions..

Played a couple games so far this morning, and I can say that I am pleased overall with this patch. Gonna give a breakdown of my first impressions, and why I think the game has been improved with this patch.

(Note: These are not impressions for PNO, My Park, Pro Am or My Career. Strictly offline against the CPU on Superstar difficulty)

With that being said, whatever they've done to the players, dig the way they feel now. Controlling your man has a different "smoothness" to it that wasn't there before. Someone made a thread that the "free feel" of the players have disappeared, and I agreed, but I'm getting that out of the box player feel when I string moves together now.

Speaking of stringing moves together, the AI defense is a hell of a lot less relentless when guarding you in man to man D. Playing as the Thunder against the Wolves, I was able to drive to the hole with Westbrook more often than not, and I was either scoring, or drawing smart fouls. It felt very Westbrook.

One thing I do not like is what they did with the pass speeds. Running a PNR runs a high risk of your pass being intercepted due to it being entirely too slow and floaty again. I got some beautiful cuts from Steven Adams on the PNR, but instead of zipping the ball in there, Westbrooks floaty, off the mark passes were picked off more often than not. I know this is probably to cut down on the infinite amount of passes into the paint, but my big man should be getting rewarded for cutting hard to the basket on a PNR.

Speaking of the paint, I held the Wolves to under 15 PIP in the first half, it felt like I could actually play defense down there with the bigs of the Thunder. Steven Adams is just an animal down low. Blocking shots, getting boards, keeping KAT from getting good position, etc. Gorgiu Deng on the other hand, took Ersan Ilyasova to task on the block. I'm still seeing passes get into the paint that shouldn't be, BUT, if you have a big man down low who can play defense, it's definitely possible to hold your own down low. I can only imagine the fun DeAndre Jordan and Hassan Whiteside will bring.

There were definitely some ACE improvements, I'm seeing things that I haven't before. The A.I. will actively sag off an offensive player who's not very good/consistent with the 3 ball. Andrew Wiggins was sagging HARD off Andre Roberson to stay close to Steven Adams in the post once the AI saw KAT having some trouble with him. Would you know, more often than not, Roberson missed his open looks on the kick out passes from the paint?

Speaking of missing shots, my BIGGEST gripe with this game was that the AI would hardly ever miss. NBA players miss a TON of shots during the game on an average night, this was not represented well at all in this game before this patch. I kept the Wolves to 44% shooting on the night, as opposed to my 49%. It was beautiful to FINALLY see your defense being rewarded with missed shots. The AI even missed shots under the basket and when they were wide open! I was in shock. Very happy to report the devs have tuned that aspect of the game.

Fastbreaks seem better, but still not where they should be. I would get a steal with Westbrook, or a rebound and outlet from Adams to Oladipo/Westbrook, and the AI would still be too close. You can feel a difference with a bit more separation, but you still don't get that breakaway slam or 3 on 1 like you should off a quick steal. This has been a legacy issue in 2K for years. Hopefully they can figure out what's causing this. Fast guys just don't feel, "fast" . Not everyone is on a level playing field in terms of speed in the NBA, guys with elite speed has quite the advantage most of the time, that's not represented well in this game.

I'm not seeing any unnecessary double teams. In fact, like I said previously, I'm only seeing double teams when the situation is appropriate and is worth the risk. Overall, I'm definitely satisfied with what this patch has done to the gameplay. I was a bit worried when I read the patch notes, fearful that they hadn't touched much on the gameplay side. Clearly they left out of a few notes because a lot of the community would have lashed out at them if they said, "tuned FG% to lower averages across the board" there would be a riot. I think from a gameplay perspective, we're definitely in a better place.

Now just give us our roster updates so we can hop into our 30 team control My League, and we'll be golden!
 
# 84 Goffs @ 11/06/16 07:48 AM
I'm so glad they slowed down the gameplay. I hated that super speed crap. Though this will upset people and the next patch will be cracked up again. So I'm going to enjoy this speed while it lasts.

Now I wait for Beluba updated sliders and the roster update. I do like what I saw from the tiny sample I played. Going to the park now to see if that mode will give me high blood pressure.
 
# 85 ruxpinke @ 11/06/16 07:53 AM
Quote:
Originally Posted by abuC
Don't bother with the park until those sliders hit, moving screens still exist and sharpshooters can still bomb away.


Is it even confirmed that the slider adjustments will affect park?

Can someone report on exactly what happened with moving screens? If they aren't calling them did they at least limit how you can execute them somehow?

I cant understand how they had them right last year and then pulled them this year. I don't even remember hearing many complaints about the way they were implemented. It was a risk reward and a skill to set picks last year.


Sent from my iPhone using Tapatalk
 
# 86 AnanasBingo @ 11/06/16 07:53 AM
I would be so glad to check out the Gameplay improvements, but hey, Error Code efeab30c all the way
 
# 87 Goffs @ 11/06/16 07:53 AM
Quote:
Originally Posted by abuC
Don't bother with the park until those sliders hit, moving screens still exist and sharpshooters can still bomb away.
Ah man I forgot the tuner effects online....going to check anyway
 
# 88 plyrically @ 11/06/16 08:15 AM
Quote:
Originally Posted by Gosens6
Here we go, fellas. Patch 1.05 Gameplay impressions..

Played a couple games so far this morning, and I can say that I am pleased overall with this patch. Gonna give a breakdown of my first impressions, and why I think the game has been improved with this patch.

(Note: These are not impressions for PNO, My Park, Pro Am or My Career. Strictly offline against the CPU on Superstar difficulty)

With that being said, whatever they've done to the players, dig the way they feel now. Controlling your man has a different "smoothness" to it that wasn't there before. Someone made a thread that the "free feel" of the players have disappeared, and I agreed, but I'm getting that out of the box player feel when I string moves together now.

Speaking of stringing moves together, the AI defense is a hell of a lot less relentless when guarding you in man to man D. Playing as the Thunder against the Wolves, I was able to drive to the hole with Westbrook more often than not, and I was either scoring, or drawing smart fouls. It felt very Westbrook.

One thing I do not like is what they did with the pass speeds. Running a PNR runs a high risk of your pass being intercepted due to it being entirely too slow and floaty again. I got some beautiful cuts from Steven Adams on the PNR, but instead of zipping the ball in there, Westbrooks floaty, off the mark passes were picked off more often than not. I know this is probably to cut down on the infinite amount of passes into the paint, but my big man should be getting rewarded for cutting hard to the basket on a PNR.

Speaking of the paint, I held the Wolves to under 15 PIP in the first half, it felt like I could actually play defense down there with the bigs of the Thunder. Steven Adams is just an animal down low. Blocking shots, getting boards, keeping KAT from getting good position, etc. Gorgiu Deng on the other hand, took Ersan Ilyasova to task on the block. I'm still seeing passes get into the paint that shouldn't be, BUT, if you have a big man down low who can play defense, it's definitely possible to hold your own down low. I can only imagine the fun DeAndre Jordan and Hassan Whiteside will bring.

There were definitely some ACE improvements, I'm seeing things that I haven't before. The A.I. will actively sag off an offensive player who's not very good/consistent with the 3 ball. Andrew Wiggins was sagging HARD off Andre Roberson to stay close to Steven Adams in the post once the AI saw KAT having some trouble with him. Would you know, more often than not, Roberson missed his open looks on the kick out passes from the paint?

Speaking of missing shots, my BIGGEST gripe with this game was that the AI would hardly ever miss. NBA players miss a TON of shots during the game on an average night, this was not represented well at all in this game before this patch. I kept the Wolves to 44% shooting on the night, as opposed to my 49%. It was beautiful to FINALLY see your defense being rewarded with missed shots. The AI even missed shots under the basket and when they were wide open! I was in shock. Very happy to report the devs have tuned that aspect of the game.

Fastbreaks seem better, but still not where they should be. I would get a steal with Westbrook, or a rebound and outlet from Adams to Oladipo/Westbrook, and the AI would still be too close. You can feel a difference with a bit more separation, but you still don't get that breakaway slam or 3 on 1 like you should off a quick steal. This has been a legacy issue in 2K for years. Hopefully they can figure out what's causing this. Fast guys just don't feel, "fast" . Not everyone is on a level playing field in terms of speed in the NBA, guys with elite speed has quite the advantage most of the time, that's not represented well in this game.

I'm not seeing any unnecessary double teams. In fact, like I said previously, I'm only seeing double teams when the situation is appropriate and is worth the risk. Overall, I'm definitely satisfied with what this patch has done to the gameplay. I was a bit worried when I read the patch notes, fearful that they hadn't touched much on the gameplay side. Clearly they left out of a few notes because a lot of the community would have lashed out at them if they said, "tuned FG% to lower averages across the board" there would be a riot. I think from a gameplay perspective, we're definitely in a better place.

Now just give us our roster updates so we can hop into our 30 team control My League, and we'll be golden!
I'm only going to play the patched game in the PM, so just one question - did you have any embarrassing quiet moments after dunks at home? I feel you on that high AI FG%, that was my BIGGEST GRIPE along with the terrible fan noises/audio feedback.
 
# 89 Sitew33 @ 11/06/16 08:17 AM
Rosters have finally been updated.... Injuries added.
 
# 90 mongo13clikke @ 11/06/16 08:28 AM
Quote:
Originally Posted by dking30
Does the CPU double team instantly after the patch?
No, but they double team on p&r at 100%, still too aggressive, your big man always gets open...
 
# 91 TYruler50 @ 11/06/16 08:29 AM
But did the roster update do anything to relentless? If not I could care less..
 
# 92 Gosens6 @ 11/06/16 08:56 AM
Quote:
Originally Posted by plyrically
I'm only going to play the patched game in the PM, so just one question - did you have any embarrassing quiet moments after dunks at home? I feel you on that high AI FG%, that was my BIGGEST GRIPE along with the terrible fan noises/audio feedback.
Not at home, but I just threw down a dunk with Porzingis in Washington and heard some cheers. Definitely wasn't dead silent and this was on the road.

Hopefully a good sign

Sent from my SM-N910V using Tapatalk
 
# 93 Dmanning2 @ 11/06/16 09:01 AM
Injuries and Roster are finally accurate. Don't think there was a rating update though. I'm not complaiing though it's better than nothing
 
# 94 kabamaru @ 11/06/16 09:05 AM
Quote:
Originally Posted by TYruler50
But did the roster update do anything to relentless? If not I could care less..
I guy in another thread says yes

That could be possible as relentless finisher fix was with an update as well the previous time
 
# 95 keshunleon @ 11/06/16 09:15 AM
I got a roster update today at 7:30 am.

I don't see much rating changes, some players are still overrated.

I don't see any players that are struggling in real life with any decreases either.
 
# 96 plyrically @ 11/06/16 09:16 AM
Quote:
Originally Posted by Gosens6
Not at home, but I just threw down a dunk with Porzingis in Washington and heard some cheers. Definitely wasn't dead silent and this was on the road.

Hopefully a good sign

Sent from my SM-N910V using Tapatalk
Ayte bro, sounds encouraging.

Great read.
 
# 97 RickyRubio9 @ 11/06/16 09:16 AM
Quote:
Originally Posted by keshunleon
I got a roster update today at 7:30 am.

I don't see much rating changes, some players are still overrated.

I don't see any players that are struggling in real life with any decreases either.
Same. Not rating changes but injuries.
 
# 98 VDusen04 @ 11/06/16 09:26 AM
Maybe a silly question, but does anyone know why I can't download an injury-free version of the roster? I click and it says something like "Content not available at this time".
 
# 99 Kese86 @ 11/06/16 09:28 AM
Have the rotations been updated with the roster update?
 
# 100 michaelhawj @ 11/06/16 09:32 AM
i see Cavs home court got updated but what about 76ers ? i saw their home court got updated especially new logo on middle of court
 


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