Home
NBA 2K17 News Post


NBA 2K17 patch 1.05 is available now for PlayStation 4, Xbox One and PC. Check out the patch notes below.

UPDATE: The roster update is available now.

UPDATE #2: (via Mike Wang)

Quote:
... tuning update should now be live. Relentless Finisher should be working properly now.

GENERAL
  • HDR support has been added for the PS4.
  • Support for the PS4 Pro has been added. NBA 2K17 will run at a native 4K resolution at 60 FPS on the Pro.
  • The Cleveland Cavaliers court floor has been updated to match their new 2016-17 design.
  • The Golden State Warriors uniforms now have the #42 patch in honor of the late Nate Thurmond.
  • Authenticity improvements to a large number of uniforms.
  • You can now use post-release uniforms in Play Now games when using a custom roster.
  • Post-release shoes will now dynamically appear in your game mode saves when starting a new mode or when using a custom roster created after October 15th.
  • Users now have the ability to toggle off the ‘Zoom in Paint’ camera option when using the default broadcast camera.
  • Fixed an issue where the user was unable to unequip certain animation types from their MyPLAYER.
  • The user can now unequip socks from their MyPLAYER.
  • Addressed an issue where controller settings would reset after played games online.
GAMEPLAY
  • Users will no longer be able to prolong MyTEAM Blacktop games by committing reach-in fouls.
  • The Jamal Crawford double behind-the-back combo size-up move now functions properly when equipped.
  • Aiming should now be much easier in the broadcast camera for users who use Pro Stick shot aiming.
  • Disabled shot timing for all shots (including layups, hooks, floaters and heaves) when Shooting Type is set to Real Player %.
  • Improvements to make catching short passes more reliable.
  • Dial back pass speeds (especially on longer passes) to achieve better game balance.
  • “Soften” top front rim ball bounces for more realistic physics-based outcomes.
  • Reduced the frequency of “ticky tack” shooting fouls on jump shots and layups.
  • Fixed illegal screens, which were not being triggered in the proper situations.
  • General improvements to responsiveness, primarily in offball motion.
  • Improvements to the CPU’s double team logic and general defensive AI decision making.
  • Addressed a visual issue that would sometimes cause hook shots to branch into jumpshot follow through landing poses.
MyPARK/2K PRO-AM
  • Teams in Rivet City are again able to grab a Got Next spot while a game is in progress.
  • Fixed a hang that occurred to some users when they were hopping from one MyPARK to another.
  • Fixed a number of camera-related issues when shooting free throws during Pro-Am games.
  • Addressed an issue where some users were unable to use their custom jumpshot in MyPARK.
  • When editing your Pro-Am court, the backboard logo and wall texture can now be switched back to none/blank.
  • You can now view the team rosters of each team directly from the Power Rankings menu in Pro-Am.
  • All of your teammates will now have a unique color indicator when playing Pro-Am.
  • Grand Badges will now appear on the 2K Card in both MyPARK and Pro-Am.
MyCAREER/MyCOURT
  • You can now skip through story scenes that you have already watched.
  • Fixed an issue that would result in the user being unable to play their next game in MyCAREER (a restart is required if you are affected by this).
  • Fixed a case where some users were not seeing triggered story scenes.
  • Fixed an issue where some MyCAREER sponsor contracts were not rewarding the user with the correct amount of VC.
  • Corrected an issue where you could not purchase/equip shoes from your new company when switching shoe endorsements.
  • Addressed an issue where the phone in MyCAREER would inform the user of a new message when that was not the case.
  • Fixed a case where the player would get stuck in the line during the Free Throw Golf drill in Live Practice when using specific signature animations.
MyGM/MyLEAGUE
  • Points of Emphasis have returned to the Gameplan feature! Note that these only affect simulation results.
  • The Advanced Rotations feature will now scale all rotations to work regardless of your chosen quarter length.
  • Fixed cases where some approved city names (e.g. Buffalo) were not being permitted through the content filter when moving your team to another city.
  • Fixed an issue where player attributes were being slightly modified when loading a draft class after the first season.
  • Injuries will now occur during head-to-head gameplay in MyLEAGUE Online.
  • Color improvements have been made to the Kansas City Knights uniform.
  • Fixed a hang that would occur when attempting to use SimCast on the Rising Stars game.
  • Expansion teams will no longer get unlimited funds in MyGM.
  • The NBA logo is now located in the correct spot on the shorts when creating a custom uniform.
  • Many other small bug fixes and adjustments were also made, game-wide.
NOTE: All patch fixes will work in your existing game mode saves unless noted otherwise.

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 441 ch46647 @ 11/11/16 09:57 PM
Mike- Please look into the double teaming in the next patch. The CPU logic just is not there to support it at this time. It is really killing the off-line experience. As soon as your player (particularly a star) scores 8 points or so, the CPU starts doubling from terrible positions, leaving scorers and post defenders wide open for easy baskets.

It would be really great if you could iust disable this double team feauture, or atleast allow us to turn it off. I hate to say things are broken, but this particular issue is really killing the experience for maby of us off-line guys.

(This is in play now games and Myleague. User vs CPU)

Thank you for your consideration.
 
# 442 Bunselpower32 @ 11/11/16 10:31 PM
Quote:
Originally Posted by tt500
Sounds like steve nash is a bug
So, from what it sounds like, absolutely nothing has changed from when I put the game down about a month ago. Congrats 2k. You should really be ashamed at how bad this game is.

Also, Steve Nash gets 2k the dollars.
 
# 443 Smirkin Dirk @ 11/12/16 02:30 AM
I've definitely noticed a big drop off in the amount of CPU blocks post patch.
 
# 444 ILLSmak @ 11/12/16 03:21 AM
Quote:
Originally Posted by abuC
This game is a complete mess.
Look at it this way: at least maybe they'll work on fixing it if it gets that bad.

-Smak
 
# 445 Snah @ 11/12/16 04:18 AM
Screens are definitely over-nerfed. I get illegal screen calls while standing still and holding O. This shouldn't happen. Some of the HOF Brick Wall animations include your player leaning into screens and using his torso to knock others down. This leaning/shoving now results in illegal screen calls. IT'S PART OF THE BADGE ANIMATIONS! The calls need to be toned down
 
# 446 kaluis05 @ 11/12/16 09:51 AM
Just had an update, what happened to mycareer? Am having blank screens on timeouts.
 
# 447 LorenzoDC @ 11/12/16 02:04 PM
Quote:
Originally Posted by BegBy
There were 2 roster updates since. The first being the culprit. The patch was definitely helpful. By no means was it perfect, but the overall feel of gameplay was improved in some aspects. Then the next day the Steve Nash roster dropped and now the game is playing like it is now.

Mozgov just beat me (Rose) down the court because I decided to post up air and not actually sprint despite pressing turbo. Then I called for a pick and he hard hedged, slammed into me forcing me back, so I went the other way only to be met by the great Mozgov again. He forced Rose to pick up his dribble. Super fun. I shut it off. Game is bad. Horrible in fact.
I haven't played in a couple of days - too much going on. But now you have me scared to go back and play.
 
# 448 Jrocc23 @ 11/14/16 11:17 PM
Quote:
Originally Posted by Snah
Screens are definitely over-nerfed. I get illegal screen calls while standing still and holding O. This shouldn't happen. Some of the HOF Brick Wall animations include your player leaning into screens and using his torso to knock others down. This leaning/shoving now results in illegal screen calls. IT'S PART OF THE BADGE ANIMATIONS! The calls need to be toned down


Calls need to definitely be turned up and I am a playmaker that loves picks


Sent from my iPhone using Tapatalk
 
# 449 Snah @ 11/14/16 11:22 PM
Quote:
Originally Posted by Jrocc23
Calls need to definitely be turned up and I am a playmaker that loves picks


Sent from my iPhone using Tapatalk
Definitely not. I should not be getting an illegal screen call when my player has STOPPED MOVING for a whole second or more, I'm holding O to screen, and my left thumb isn't even touching the left stick. That literally makes no sense. It means that the Brick Wall animations are actually causing the illegal screens to be called.
 
# 450 Jrocc23 @ 11/14/16 11:25 PM
Quote:
Originally Posted by Snah
Definitely not. I should not be getting an illegal screen call when my player has STOPPED MOVING for a whole second or more, I'm holding O to screen, and my left thumb isn't even touching the left stick. That literally makes no sense. It means that the Brick Wall animations are actually causing the illegal screens to be called.


Nah. I definitely think it should be raised. I've seen a lot of moving screens and screens that's not even fully set not being called constantly. I can play a whole ProAm game getting screened by 3 people in a row every possession mostly illegally and it'll be called twice if I am lucky. Hope 2K turns it up before 2K17 is over.


Sent from my iPhone using Tapatalk
 
# 451 Snah @ 11/14/16 11:27 PM
Quote:
Originally Posted by Jrocc23
Nah. I definitely think it should be raised. I've seen a lot of moving screens and screens that's not even fully set not being called constantly. I can play a whole ProAm game getting screened by 3 people in a row every possession mostly illegally and it'll be called twice if I am lucky. Hope 2K turns it up before 2K17 is over.


Sent from my iPhone using Tapatalk
Well obviously it's something that won't be fixed in 2k17 cause it seems like 2k doesn't differentiate between upper and lower body movement on screens. Even if feet are set, the brick wall animations will allow the screener to lean their upper body around at angles, causing heavy screens. Some of these are triggering illegal screen calls, even when the screener isn't moving. And that's just not OK.
 
# 452 Jrocc23 @ 11/14/16 11:28 PM
Quote:
Originally Posted by Snah
Well obviously it's something that won't be fixed in 2k17 cause it seems like 2k doesn't differentiate between upper and lower body movement on screens. Even if feet are set, the brick wall animations will allow the screener to lean their upper body around at angles, causing heavy screens. Some of these are triggering illegal screen calls, even when the screener isn't moving. And that's just not OK.


Most likely won't but I haven't ran across anyone having issues getting called w/ moving screens constantly.


Sent from my iPhone using Tapatalk
 
# 453 The 24th Letter @ 11/14/16 11:48 PM
I'm actually having a good bit of fun with this game offline... just ran 3 straight against the CPU...all very different, all entertaining...

Sent from my SM-N920T using Tapatalk
 
# 454 redsfan4life @ 11/15/16 12:58 AM
The patch improved the game for sure. I'd like to see moving screens get called even more..but the game is no longer broken. jmho
 
# 455 NBMkyap @ 06/29/17 03:57 PM
hi how can i download the patch?
 
# 456 jk31 @ 06/30/17 12:58 PM
I don't understand the "injury in my league online" part to be honest. Injuries have been there for months. They even occur in head to head matches, when they are deactivated in the options!
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.