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NBA 2K17 News Post


NBA 2K17 patch 1.05 is available now for PlayStation 4, Xbox One and PC. Check out the patch notes below.

UPDATE: The roster update is available now.

UPDATE #2: (via Mike Wang)

Quote:
... tuning update should now be live. Relentless Finisher should be working properly now.

GENERAL
  • HDR support has been added for the PS4.
  • Support for the PS4 Pro has been added. NBA 2K17 will run at a native 4K resolution at 60 FPS on the Pro.
  • The Cleveland Cavaliers court floor has been updated to match their new 2016-17 design.
  • The Golden State Warriors uniforms now have the #42 patch in honor of the late Nate Thurmond.
  • Authenticity improvements to a large number of uniforms.
  • You can now use post-release uniforms in Play Now games when using a custom roster.
  • Post-release shoes will now dynamically appear in your game mode saves when starting a new mode or when using a custom roster created after October 15th.
  • Users now have the ability to toggle off the ‘Zoom in Paint’ camera option when using the default broadcast camera.
  • Fixed an issue where the user was unable to unequip certain animation types from their MyPLAYER.
  • The user can now unequip socks from their MyPLAYER.
  • Addressed an issue where controller settings would reset after played games online.
GAMEPLAY
  • Users will no longer be able to prolong MyTEAM Blacktop games by committing reach-in fouls.
  • The Jamal Crawford double behind-the-back combo size-up move now functions properly when equipped.
  • Aiming should now be much easier in the broadcast camera for users who use Pro Stick shot aiming.
  • Disabled shot timing for all shots (including layups, hooks, floaters and heaves) when Shooting Type is set to Real Player %.
  • Improvements to make catching short passes more reliable.
  • Dial back pass speeds (especially on longer passes) to achieve better game balance.
  • “Soften” top front rim ball bounces for more realistic physics-based outcomes.
  • Reduced the frequency of “ticky tack” shooting fouls on jump shots and layups.
  • Fixed illegal screens, which were not being triggered in the proper situations.
  • General improvements to responsiveness, primarily in offball motion.
  • Improvements to the CPU’s double team logic and general defensive AI decision making.
  • Addressed a visual issue that would sometimes cause hook shots to branch into jumpshot follow through landing poses.
MyPARK/2K PRO-AM
  • Teams in Rivet City are again able to grab a Got Next spot while a game is in progress.
  • Fixed a hang that occurred to some users when they were hopping from one MyPARK to another.
  • Fixed a number of camera-related issues when shooting free throws during Pro-Am games.
  • Addressed an issue where some users were unable to use their custom jumpshot in MyPARK.
  • When editing your Pro-Am court, the backboard logo and wall texture can now be switched back to none/blank.
  • You can now view the team rosters of each team directly from the Power Rankings menu in Pro-Am.
  • All of your teammates will now have a unique color indicator when playing Pro-Am.
  • Grand Badges will now appear on the 2K Card in both MyPARK and Pro-Am.
MyCAREER/MyCOURT
  • You can now skip through story scenes that you have already watched.
  • Fixed an issue that would result in the user being unable to play their next game in MyCAREER (a restart is required if you are affected by this).
  • Fixed a case where some users were not seeing triggered story scenes.
  • Fixed an issue where some MyCAREER sponsor contracts were not rewarding the user with the correct amount of VC.
  • Corrected an issue where you could not purchase/equip shoes from your new company when switching shoe endorsements.
  • Addressed an issue where the phone in MyCAREER would inform the user of a new message when that was not the case.
  • Fixed a case where the player would get stuck in the line during the Free Throw Golf drill in Live Practice when using specific signature animations.
MyGM/MyLEAGUE
  • Points of Emphasis have returned to the Gameplan feature! Note that these only affect simulation results.
  • The Advanced Rotations feature will now scale all rotations to work regardless of your chosen quarter length.
  • Fixed cases where some approved city names (e.g. Buffalo) were not being permitted through the content filter when moving your team to another city.
  • Fixed an issue where player attributes were being slightly modified when loading a draft class after the first season.
  • Injuries will now occur during head-to-head gameplay in MyLEAGUE Online.
  • Color improvements have been made to the Kansas City Knights uniform.
  • Fixed a hang that would occur when attempting to use SimCast on the Rising Stars game.
  • Expansion teams will no longer get unlimited funds in MyGM.
  • The NBA logo is now located in the correct spot on the shorts when creating a custom uniform.
  • Many other small bug fixes and adjustments were also made, game-wide.
NOTE: All patch fixes will work in your existing game mode saves unless noted otherwise.

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 61 georgepal @ 11/06/16 04:15 AM
Useless 2K. They release a full of bugs game and after 5 patches still bugs. Shame all the money we r giving them


Sent from my iPhone using Tapatalk
 
# 62 Gosens6 @ 11/06/16 04:25 AM
Will be posting offline game play impressions the minute this thing downloads for me. Hopefully I'll have something typed up in a few hours for everyone.

Sent from my SM-N910V using Tapatalk
 
# 63 Tarum @ 11/06/16 04:57 AM
anyone play proam team with team? players are kicked randonmly when game begins ?
 
# 64 Find_the_Door @ 11/06/16 05:02 AM
Quote:
Originally Posted by Simhead23
It runs at 60 fps?
It does it's just a lot darker. I'm playing on an E6 Oled.
 
# 65 Mikelopedia @ 11/06/16 05:17 AM
Didn't see this in the notes but this is HUGE for roster makers and tinkerers...

I can confirm the Quick Edit feature has been expanded to include TENDENCIES!!!

Also, Draw Foul, and Offensive and Defensive Consistency were added as well.

However, when editing in MyLeague, Contact Dunk and Reaction Time are still missing.

Hopefully all the tendencies are there, haven't checked yet.
 
# 66 nyk_fatboy @ 11/06/16 05:19 AM
Perhaps theirs a second part of the patch incoming? if not this patch is pretty disappointing. moving screens still broken, relentless finisher still broken etc etc
 
# 67 Smirkin Dirk @ 11/06/16 05:19 AM
Quote:
Originally Posted by Mikelopedia
Didn't see this in the notes but this is HUGE for roster makers and tinkerers...

I can confirm the Quick Edit feature has been expanded to include TENDENCIES!!!

Also, Draw Foul, and Offensive and Defensive Consistency were added as well.

However, when editing in MyLeague, Contact Dunk and Reaction Time are still missing.

Hopefully all the tendencies are there, haven't checked yet.
That will save some a people a lot of time.
 
# 68 vtcha @ 11/06/16 05:26 AM
Played first game, definitely felt a bit sluggish. Ie, guys running and moving very slow, caught in animation.

Also tested out MyLeague and players are still signing to very below-average contracts. Eg, bogut still signs for the veteran minimum.


Sent from my iPhone using Tapatalk
 
# 69 jr86 @ 11/06/16 05:31 AM
Can someone confirm if the shot clock counting down sound has been fixed?
 
# 70 ZBoo50 @ 11/06/16 05:38 AM
Is 2kcard fixed for Park and Pro Am? Those attributes we gain from grinding
 
# 71 ch46647 @ 11/06/16 05:40 AM
I have not downloaded the patch, but was hoping for more gameplay changes..

Things like..

- ACE working properly
- Better defensive rotations
- Improved defense in the paint (CPU spamming passes in the paint because interior defenders leaving people wide open)
- Improved control responsiveness (similar to launch- pre-patch)
- Removal of bumping anomations on perimeter (particularly all the CPU defender stickiness/bumper car animations)
-Improved transition play (defense/offense)


I am thrilled they emphasized better off-ball movement. Hopefully plays and freelance run smoother and quicker now. The off-ball movement is currently a mess as players get stuck in animations and everything gets bogged down.

Also, great to see they improved double team logic. Hopefully we do not have any more instance of defenders running off their man to double team a ball handler on the perimeter. That was nearly a gamebreaker FOR ME.
 
# 72 thevardano @ 11/06/16 05:55 AM
Quote:
Originally Posted by vtcha

Also tested out MyLeague and players are still signing to very below-average contracts. Eg, bogut still signs for the veteran minimum.


Sent from my iPhone using Tapatalk

Oh no... This year for sim basketball is lost.
 
# 73 kabamaru @ 11/06/16 06:05 AM
What about relentless finsher badge being broken?
 
# 74 IrOnKoBe @ 11/06/16 06:07 AM
hope they left moving sceens in the park
 
# 75 DreamAgain @ 11/06/16 06:17 AM
Quote:
Originally Posted by ch46647
I have not downloaded the patch, but was hoping for more gameplay changes..

Things like..

- ACE working properly
- Better defensive rotations

- Improved defense in the paint (CPU spamming passes in the paint because interior defenders leaving people wide open)
- Improved control responsiveness (similar to launch- pre-patch)
- Removal of bumping anomations on perimeter (particularly all the CPU defender stickiness/bumper car animations)
-Improved transition play (defense/offense)


I am thrilled they emphasized better off-ball movement. Hopefully plays and freelance run smoother and quicker now. The off-ball movement is currently a mess as players get stuck in animations and everything gets bogged down.

Also, great to see they improved double team logic. Hopefully we do not have any more instance of defenders running off their man to double team a ball handler on the perimeter. That was nearly a gamebreaker FOR ME.
These are all roster updates and are things / should be things that will be fixed. Not that I'm saying they will be fixed, but if they are it will be through that.

Improved responsiveness is not something that will happen in a patch. That will be in between games. But as long as we are playing with this engine I don't think it will ever get to the level any of us want it to be at. Once they detach from animations and go strictly to a physics based system we might actually see some substantial improvements.
 
# 76 mongo13clikke @ 11/06/16 06:52 AM
Im liking it so far...played 2 MyTeam and 1 MyCareer games, gameplay wise:

- Passing feels good, didnt have a single strange (zip, laser like) pass so far
- A little more responsive again overall, I like it the way it is atm...
- I got some loose balls back that I think I should have gotten back, felt good
- Stepback shots seemed to have been toned down, my teammates and the cpu took some shots straight away, looked good
- Double teams still aggressive, but no super stupid I come over the middle line double team so far

Overall, it feels good so far...
 
# 77 Charizard @ 11/06/16 07:01 AM
Points of Emphasis have returned to the Gameplan feature! Note that these only affect simulation results.

Why not for GAMEPLAY???

Seriously nobody wants it for the simulation results we want it in the GAME!!

Also Transition offense is still broken, Last years was perfect you had players cutting to the basket on breaks, now you have everyone and I mean everyone run out to the 3 point line its broken completely this is a big game breaker for me as transition offense is one of the biggest things in basketball its fundamentals that should be reflected in the game.

You should'nt have a 3 on 1 and both of your players are running to the 3 point line including centers, Again its Broken, You cant even set the POE to "Attack the basket" anymore because they took it out and now have put it back in only for SIMULATION!!! Utter useless man

Lost for words
 
# 78 Saro1 @ 11/06/16 07:05 AM
-The Advanced Rotations feature will now scale all rotations to work regardless of your chosen quarter length.


THIS.

I play 8 minutes per quarter and this feature was unusable for me before.
 
# 79 auburnfan2 @ 11/06/16 07:13 AM
Did they fix AI defensive rotations?

Sent from my Z981 using Tapatalk
 
# 80 2k10Fonzarelli @ 11/06/16 07:18 AM
Can we use Signature Dunk Packages offline now?

Can we edit a players rythm dribble yet?
 


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