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NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

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Old 11-06-2016, 07:48 AM   #89
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Re: THE UPDATE IS AVAILABLE

I'm so glad they slowed down the gameplay. I hated that super speed crap. Though this will upset people and the next patch will be cracked up again. So I'm going to enjoy this speed while it lasts.

Now I wait for Beluba updated sliders and the roster update. I do like what I saw from the tiny sample I played. Going to the park now to see if that mode will give me high blood pressure.
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Old 11-06-2016, 07:50 AM   #90
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Re: THE UPDATE IS AVAILABLE

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Originally Posted by Goffs
I'm so glad they slowed down the gameplay. I hated that super speed crap. Though this will upset people and the next patch will be cracked up again. So I'm going to enjoy this speed while it lasts.

Now I wait for Beluba updated sliders and the roster update. I do like what I saw from the tiny sample I played. Going to the park now to see if that mode will give me high blood pressure.
Don't bother with the park until those sliders hit, moving screens still exist and sharpshooters can still bomb away.
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Old 11-06-2016, 07:53 AM   #91
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THE UPDATE IS AVAILABLE

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Originally Posted by abuC
Don't bother with the park until those sliders hit, moving screens still exist and sharpshooters can still bomb away.


Is it even confirmed that the slider adjustments will affect park?

Can someone report on exactly what happened with moving screens? If they aren't calling them did they at least limit how you can execute them somehow?

I cant understand how they had them right last year and then pulled them this year. I don't even remember hearing many complaints about the way they were implemented. It was a risk reward and a skill to set picks last year.


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Old 11-06-2016, 07:53 AM   #92
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Re: THE UPDATE IS AVAILABLE

I would be so glad to check out the Gameplay improvements, but hey, Error Code efeab30c all the way
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Old 11-06-2016, 07:53 AM   #93
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Re: THE UPDATE IS AVAILABLE

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Don't bother with the park until those sliders hit, moving screens still exist and sharpshooters can still bomb away.
Ah man I forgot the tuner effects online....going to check anyway
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Old 11-06-2016, 08:15 AM   #94
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Re: THE UPDATE IS AVAILABLE

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Originally Posted by Gosens6
Here we go, fellas. Patch 1.05 Gameplay impressions..

Played a couple games so far this morning, and I can say that I am pleased overall with this patch. Gonna give a breakdown of my first impressions, and why I think the game has been improved with this patch.

(Note: These are not impressions for PNO, My Park, Pro Am or My Career. Strictly offline against the CPU on Superstar difficulty)

With that being said, whatever they've done to the players, dig the way they feel now. Controlling your man has a different "smoothness" to it that wasn't there before. Someone made a thread that the "free feel" of the players have disappeared, and I agreed, but I'm getting that out of the box player feel when I string moves together now.

Speaking of stringing moves together, the AI defense is a hell of a lot less relentless when guarding you in man to man D. Playing as the Thunder against the Wolves, I was able to drive to the hole with Westbrook more often than not, and I was either scoring, or drawing smart fouls. It felt very Westbrook.

One thing I do not like is what they did with the pass speeds. Running a PNR runs a high risk of your pass being intercepted due to it being entirely too slow and floaty again. I got some beautiful cuts from Steven Adams on the PNR, but instead of zipping the ball in there, Westbrooks floaty, off the mark passes were picked off more often than not. I know this is probably to cut down on the infinite amount of passes into the paint, but my big man should be getting rewarded for cutting hard to the basket on a PNR.

Speaking of the paint, I held the Wolves to under 15 PIP in the first half, it felt like I could actually play defense down there with the bigs of the Thunder. Steven Adams is just an animal down low. Blocking shots, getting boards, keeping KAT from getting good position, etc. Gorgiu Deng on the other hand, took Ersan Ilyasova to task on the block. I'm still seeing passes get into the paint that shouldn't be, BUT, if you have a big man down low who can play defense, it's definitely possible to hold your own down low. I can only imagine the fun DeAndre Jordan and Hassan Whiteside will bring.

There were definitely some ACE improvements, I'm seeing things that I haven't before. The A.I. will actively sag off an offensive player who's not very good/consistent with the 3 ball. Andrew Wiggins was sagging HARD off Andre Roberson to stay close to Steven Adams in the post once the AI saw KAT having some trouble with him. Would you know, more often than not, Roberson missed his open looks on the kick out passes from the paint?

Speaking of missing shots, my BIGGEST gripe with this game was that the AI would hardly ever miss. NBA players miss a TON of shots during the game on an average night, this was not represented well at all in this game before this patch. I kept the Wolves to 44% shooting on the night, as opposed to my 49%. It was beautiful to FINALLY see your defense being rewarded with missed shots. The AI even missed shots under the basket and when they were wide open! I was in shock. Very happy to report the devs have tuned that aspect of the game.

Fastbreaks seem better, but still not where they should be. I would get a steal with Westbrook, or a rebound and outlet from Adams to Oladipo/Westbrook, and the AI would still be too close. You can feel a difference with a bit more separation, but you still don't get that breakaway slam or 3 on 1 like you should off a quick steal. This has been a legacy issue in 2K for years. Hopefully they can figure out what's causing this. Fast guys just don't feel, "fast" . Not everyone is on a level playing field in terms of speed in the NBA, guys with elite speed has quite the advantage most of the time, that's not represented well in this game.

I'm not seeing any unnecessary double teams. In fact, like I said previously, I'm only seeing double teams when the situation is appropriate and is worth the risk. Overall, I'm definitely satisfied with what this patch has done to the gameplay. I was a bit worried when I read the patch notes, fearful that they hadn't touched much on the gameplay side. Clearly they left out of a few notes because a lot of the community would have lashed out at them if they said, "tuned FG% to lower averages across the board" there would be a riot. I think from a gameplay perspective, we're definitely in a better place.

Now just give us our roster updates so we can hop into our 30 team control My League, and we'll be golden!
I'm only going to play the patched game in the PM, so just one question - did you have any embarrassing quiet moments after dunks at home? I feel you on that high AI FG%, that was my BIGGEST GRIPE along with the terrible fan noises/audio feedback.
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Old 11-06-2016, 08:17 AM   #95
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Re: THE UPDATE IS AVAILABLE

Rosters have finally been updated.... Injuries added.
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Old 11-06-2016, 08:28 AM   #96
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Re: THE UPDATE IS AVAILABLE

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Does the CPU double team instantly after the patch?
No, but they double team on p&r at 100%, still too aggressive, your big man always gets open...
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