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Madden NFL 17 News Post


Madden NFL 17 title update #2 is available now for Xbox One and PlayStation 4, it includes fixes to gameplay, franchise, and Ultimate Team modes. Check out the details below.

Gameplay
  • Tuned Wide Receivers dropping wide open passes to be less frequent
  • Auto-Moves now set to OFF for all MUT Solo Challenges
  • Player-Lock camera fixes
  • Tuned Auto-Broken Tackles to be less frequent
  • Variety of defensive run-game tuning fixes
  • Strip-Ball exploit fixed
  • Fixed issue around clock running out on a defensive penalty
  • Fixed issue with QB’s unable to tackle after throwing an Interception
  • Fixed a variety of rare Special Teams issues
  • Defensive tuning vs. stretch/outside zone runs
  • Addressed a variety of fatigue-related issues
  • Nano-detection System improvements
  • Nano-detection System disabled for user vs. CPU games
  • Fixed 'Ice the Kicker' not functioning in certain situations
  • Addressed users holding kick button to take a delay penalty and re-kicking
  • Fixed issue with user not being able to switch players in co-op play
  • Tuned to WR/DB positioning on streak routes
  • Tuning & Adaptive AI to Linebacker fake-out chances vs. counter plays to make defensive reaction better
  • Kick-Meter Accuracy Range increased on All-Pro & All-Madden
  • Decreased 'nearby player' penalty for defender interceptions, making Interceptions more frequent
Franchise
  • Added ability to save/resume solo Cloud Franchise games
  • Head to head Cloud games will now default to the standard camera
  • Fixed issue where players on IR were counting against active roster
  • Fixed issue where user to user trades could be auto accepted when week advances
  • Many stats and ratings menus are now in widescreen format
  • Fixed issue where some heads appeared incorrect while editing
  • Addressed stability issues in Play the Moment, Training, Formation Subs, and Schemes
  • Fixed issue where some players with preexisting injuries would never return to health
  • Addressed issue where stats are not showing properly when viewed on team goals menu
  • Tuned game regression that can occur for quarterbacks
  • Fixed issue where defensive rookie of the year can show up as offensive player of the year
  • Removed ability for kneeling QBs to be hurt while simminng
  • Adjusted fatigue during Play the Moments
  • Punter stats are now visible in the menus
  • Draft Classes will now have varying penalty traits
  • Highlights menu is now available when ending the game on a simmed play
  • Going for it on 4th downs in Play the Moments have been tuned
  • Strategy suggestions in play call will now track multiple concepts
Ultimate Team
  • Added the ability to add multiple items to a set at once (“Batch-Add-to-Set”)
  • Improved MUT substitution screen UI
  • Chemistry art modifications (larger images!!)
  • Addressed the issue where filters in the Auction House would disappear
  • Addressed the issue where the “Unopened Packs” tile would show 0 even if you had packs unopened
  • Surfaced the “restart” button when failing a Solo Challenge
  • Game speed is set to default for all difficulties including Rookie and Pro (no longer “Slow”)
  • Auto Subs in MUT Solo Challenges are now working correctly

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 621 gman2774 @ 10/15/16 12:36 AM
Quote:
Originally Posted by cable guy
Halftime. All-pro is starting to feel like all-pro again. My 3rd competitive game. Slight slider settings. No tuner. I will finally start my cfm.....again lol
Edit: I'm Dallas of course
Sent from my SM-G900V using Tapatalk
What are you setting for CFM auto subs? Also quarter length? Thanks!
 
# 622 cable guy @ 10/15/16 01:00 AM
Quote:
Originally Posted by gcoons22
What are you setting for CFM auto subs? Also quarter length? Thanks!
I'm using D81SKINS chart. Hb's- 83/85. On Defense DT's -82/84, all other defensive positions 60/70. Default fatigue-50. 9 min qtr. no clock run off

Sent from my SM-G900V using Tapatalk
 
# 623 Smallville102001 @ 10/15/16 04:20 PM
So after the patch but with out the tuner I have started to get the running game back to where it needs to be for both me and CPU but I still need to get QB accuracy where it needs to be. I know it was said that this patch didn't change accuracy but it did. Before the patch I had CPU accuracy at 33 and was getting good results. Now with the patch and with CPU accuracy at 30 ever game there completion % is like 70-80. Before the patch I had mine at 25 and was getting good results and now mine is to high to. I think I am going to try CPU accuracy at 25 and mine between 15-20 and see what happens.
 
# 624 roadman @ 10/15/16 04:30 PM
Actually, that came from Clint on Twitter.

I just find it difficult to not take a developers word for it.

It's very believable that they didn't touch QB Acc at all, but perhaps, perhaps, something else triggered it w/o their knowledge.

Clint did say they would look at it.

And I just saw a AP default game on twitch from one of the slider makers, Cutler(user) was 51% passing and Osweiler (AI) 62% passing.

No Rob QB on either side.

I can't wait to try out his settings.
 
# 625 Charvalos @ 10/15/16 05:28 PM
Robot QB, it's just insane. Enjoy ! ^^

https://www.youtube.com/watch?v=UJoy0EAcusg
 
# 626 roadman @ 10/15/16 05:43 PM
Quote:
Originally Posted by Charvalos
Robot QB, it's just insane. Enjoy ! ^^

https://www.youtube.com/watch?v=UJoy0EAcusg
My ears were bleeding with the play by play.

What settings?

AM or AP?

Default settings?
 
# 627 Charvalos @ 10/15/16 05:59 PM
It's on AM and the sliders are from Charter with some tweaks, I think. But yeah, it's insane. Newton, 21/24, almost 300 yrds with no miss throws. x)
 
# 628 roadman @ 10/15/16 06:10 PM
Quote:
Originally Posted by Charvalos
It's on AM and the sliders are from Charter with some tweaks, I think. But yeah, it's insane. Newton, 21/24, almost 300 yrds with no miss throws. x)
Yeah, there has been people that have been complaining that something happened on AM after the patch with AB ACC.

I just watched a twitch stream on AP and robo QB could not be found at all. Cutler was 55% and Osweiler 62%

So, it doesn't appear to happen on all levels.

Clint said they didn't touch QB Acc, but they are looking into it.
 
# 629 bkrich83 @ 10/15/16 06:19 PM
Quote:
Originally Posted by roadman
Yeah, there has been people that have been complaining that something happened on AM after the patch with AB ACC.

I just watched a twitch stream on AP and robo QB could not be found at all. Cutler was 55% and Osweiler 62%

So, it doesn't appear to happen on all levels.

Clint said they didn't touch QB Acc, but they are looking into it.
I haven't seen anything near robo QB on AP level.
 
# 630 Charvalos @ 10/15/16 06:22 PM
Quote:
Originally Posted by roadman
Yeah, there has been people that have been complaining that something happened on AM after the patch with AB ACC.

I just watched a twitch stream on AP and robo QB could not be found at all. Cutler was 55% and Osweiler 62%

So, it doesn't appear to happen on all levels.

Clint said they didn't touch QB Acc, but they are looking into it.
For me, it's not only Robot QB. It seems like ratings are not really effective on AM. I can play with the Broncos or the Panthers but the defense is just awful. In fact, for me, everyting seems broken on AM since the patch.
 
# 631 RogueHominid @ 10/15/16 06:26 PM
Quote:
Originally Posted by roadman
Yeah, there has been people that have been complaining that something happened on AM after the patch with AB ACC.

I just watched a twitch stream on AP and robo QB could not be found at all. Cutler was 55% and Osweiler 62%

So, it doesn't appear to happen on all levels.

Clint said they didn't touch QB Acc, but they are looking into it.
It's weird re: difficulty levels because before the patch, AM was playing a much straighter game than I'd ever seen in Madden. I wasn't seeing the false steps by defenders who would run away from the play to create opportunities from the CPU, I was seeing balanced QB play, etc. It became my default level this year.

Then, after the patch, AM started playing like the AM of old and AP seemed much more balanced. The tell for me was the fact that every game for the CPU became a 500-yard, 40-point affair, regardless of the CPU team talent, and with no major changes to my style of play.

I'm sure they didn't intend for side effects like this to happen, but it seems to me that the levels play very differently after the patch.

A related issue that I'm seeing on both AP and AM is the nerfing of the pass rush. Pre-patch, I was seeing lots of edge pressure and as good a variety of pass rushes as Madden can deliver, but post-patch, I'm seeing all rushers get super-glued to the OL for the duration of the play more often than not. This is contributing to massive offensive numbers for the CPU because of the lack of pass rush.

Weird.
 
# 632 roadman @ 10/15/16 06:32 PM
Quote:
Originally Posted by Charvalos
For me, it's not only Robot QB. It seems like ratings are not really effective on AM. I can play with the Broncos or the Panthers but the defense is just awful. In fact, for me, everyting seems broken on AM since the patch.
I'm sure you know the CPU ratings do get a boost on AM.

Trojan, I hear you, but on AP, for me, my monster rushers, Mathews, Daniels and Peppers all get their sacks in the game post patch.

Also, the game that was streamed on AP default, JJ Watt had 3 sacks, 9 tackles and 6 tackles for losses.

I can't tell you about AM, I just have never played on that level.

Thanks BK for verifying that.
 
# 633 Smallville102001 @ 10/15/16 07:36 PM
Quote:
Originally Posted by roadman
Actually, that came from Clint on Twitter.

I just find it difficult to not take a developers word for it.

It's very believable that they didn't touch QB Acc at all, but perhaps, perhaps, something else triggered it w/o their knowledge.

Clint did say they would look at it.

And I just saw a AP default game on twitch from one of the slider makers, Cutler(user) was 51% passing and Osweiler (AI) 62% passing.

No Rob QB on either side.

I can't wait to try out his settings.


Right and I understand that but when I am seeing higher CPU completion % and less bad passes with the slider at 30 then I was seeing with it at 33 before the patch and when my completion % is higher at 20 then it was at 25 before the patch something is going on and this is on all pro I don't have the skill to play on all madden never have.
 
# 634 bkrich83 @ 10/15/16 07:38 PM
Quote:
Originally Posted by Smallville102001
Right and I understand that but when I am seeing higher CPU completion % and less bad passes with the slider at 30 then I was seeing with it at 33 before the patch and when my completion % is higher at 20 then it was at 25 before the patch something is going on.
How did you quantify "less bad passes"?
 
# 635 roadman @ 10/15/16 07:51 PM
Quote:
Originally Posted by Smallville102001
Right and I understand that but when I am seeing higher CPU completion % and less bad passes with the slider at 30 then I was seeing with it at 33 before the patch and when my completion % is higher at 20 then it was at 25 before the patch something is going on and this is on all pro I don't have the skill to play on all madden never have.
All I know is that the game was tested on AP default sliders 6 to 9 minute quarters. Any tinkering with sliders above or below default might affect the results.
 
# 636 underdog13 @ 10/15/16 08:26 PM
I haven't experienced any Robo Qb on All-Madden post patch.

Cam Newton 20-32 240 1Td
https://youtu.be/fRGC3cSiezU

Sent from my XT1585 using Tapatalk
 
# 637 cable guy @ 10/15/16 09:21 PM
Quote:
Originally Posted by Trojan Man
It's weird re: difficulty levels because before the patch, AM was playing a much straighter game than I'd ever seen in Madden. I wasn't seeing the false steps by defenders who would run away from the play to create opportunities from the CPU, I was seeing balanced QB play, etc. It became my default level this year.

Then, after the patch, AM started playing like the AM of old and AP seemed much more balanced. The tell for me was the fact that every game for the CPU became a 500-yard, 40-point affair, regardless of the CPU team talent, and with no major changes to my style of play.

I'm sure they didn't intend for side effects like this to happen, but it seems to me that the levels play very differently after the patch.

A related issue that I'm seeing on both AP and AM is the nerfing of the pass rush. Pre-patch, I was seeing lots of edge pressure and as good a variety of pass rushes as Madden can deliver, but post-patch, I'm seeing all rushers get super-glued to the OL for the duration of the play more often than not. This is contributing to massive offensive numbers for the CPU because of the lack of pass rush.

Weird.
I'd like to echo this 100%. I really never touched AM ever. Once or twice for a combined 5 minutes. Always played all-pro. This year AP was off. For me anyway. Way off. So combined with AM's gameplay and charter's sliders it was as good a football game I could ever imagine. Patch comes, and we all know the rest. Anyway I had a great game against the Giants last night, lost actually. The game played great. And alot of fun. Can't wait to play tonight. I'm currently on disconnect from Internet.

Sent from my SM-G900V using Tapatalk
 
# 638 Smallville102001 @ 10/15/16 09:36 PM
Quote:
Originally Posted by bkrich83
How did you quantify "less bad passes"?


That is a good question but its been noticeable night and day difference. Before the patch with CPU accuracy at 33 and me at 23 ever game me and the CPU would have at least a few passes where a guy was open and where the ball was over thrown or under thrown etc. After patch with my accuracy at 20 and CPU at 30 I have been seeing like zero over thrown/under thrown passes. The only way I have been seeing incompletions are when the coverage is like perfect or WR drops pass or there is pressure on the passer. I just played a game with my accuracy at 15 and CPU at 20 and my completion % was like 72 and CPU was like 52. Before the patch 15 user accuracy was like so bad it was unplayable yet now with patch I ended up having over 70% in a game with my accuracy that low. Run blocking/broken tackles and passing accuracy are different with this patch. I am seeing way less broken tackles with the same tacking settings post patch then I was seeing pre patch and way less holes to run to has while. With this patch run blocking needs to be increased and QB accuracy and tackling needs to be lowered.
 
# 639 roadman @ 10/15/16 10:09 PM
Quote:
Originally Posted by Smallville102001
That is a good question but its been noticeable night and day difference. Before the patch with CPU accuracy at 33 and me at 23 ever game me and the CPU would have at least a few passes where a guy was open and where the ball was over thrown or under thrown etc. After patch with my accuracy at 20 and CPU at 30 I have been seeing like zero over thrown/under thrown passes. The only way I have been seeing incompletions are when the coverage is like perfect or WR drops pass or there is pressure on the passer. I just played a game with my accuracy at 15 and CPU at 20 and my completion % was like 72 and CPU was like 52. Before the patch 15 user accuracy was like so bad it was unplayable yet now with patch I ended up having over 70% in a game with my accuracy that low. Run blocking/broken tackles and passing accuracy are different with this patch. I am seeing way less broken tackles with the same tacking settings post patch then I was seeing pre patch and way less holes to run to has while. With this patch run blocking needs to be increased and QB accuracy and tackling needs to be lowered.
I mentioned to JoshC(slider maker I been referencing) that I had everything on AP except lowered QB ACC and I saw lower RB avgs. He said it's probably because your QB Acc settings are set too low.
 
# 640 Smallville102001 @ 10/15/16 10:29 PM
Quote:
Originally Posted by roadman
I mentioned to JoshC(slider maker I been referencing) that I had everything on AP except lowered QB ACC and I saw lower RB avgs. He said it's probably because your QB Acc settings are set too low.


You are saying that QB setting effects the running game? What? I have never heard that before.
 


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