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NBA 2K17 News Post


I had the chance to visit the studios at 2K this week and get an advance sneak peak of NBA 2K17. For full disclosure the trip was paid for entirely by the folks at 2K.

The first thing I want to tell you about NBA 2K17? It has nothing to do with the game itself directly, and everything to do with the people who work on this game year-round.

The wonderful folks at 2K Games, and specifically the team members I met in San Francisco on Tuesday afternoon -- Ronnie, Jeff Thompson, Erick Boenisch, Mike Wang, Ryan Peters, Chris, Czar, and many others -- are folks who are incredibly passsionate about their craft and the game they are producing. They were very welcoming and displayed a lot of that passion while describing what NBA 2K17 is bringing to consoles this year.

While I plan to dive a lot deeper into the topics I'll share below in the coming days, I wanted to at least get some of the nitty gritty out for folks to see and to begin discussing...


Read More - NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 161 Junior Moe @ 08/31/16 05:06 PM
Quote:
Originally Posted by RLebron12
You can't buy the players cards in the game with real money..you could only buy packs with real money and just hope you get good players in your pull. They have VC which you can buy with real money and buy packs with, and then MT money that you earn in MT by completing things or selling cards.


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Ah, ok. So it's random. Damn man that does suck.
 
# 162 RLebron12 @ 08/31/16 05:09 PM
Quote:
Originally Posted by Junior Moe
Ah, ok. So it's random. Damn man that does suck.


Yea, I get why they do it so people can't just pay money for exactly who they want and build their team like crazy...but it sucks cause for me I never got to have some of my favorite players on my team. Hoping I'll have better pack luck this time around


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# 163 LO6IX @ 08/31/16 05:14 PM
When are we gonna hear more about MyCareer? They keep saying it's coming
 
# 164 Mike Lowe @ 08/31/16 05:20 PM
Quote:
Originally Posted by WISports
This x100. Please tell us it's back in.

And Mike, please tell the guys to fix the Bucks green...it's way too bright. Also, can you tell me if they fixed the Bucks court? The wood was 10 shades too dark last year.

Gracias!
We didn't see anything about players rotating during creation. We simply didn't see that stuff in the presentation, but doesn't mean it's not there--just didn't come up.

And I don't have that kind of pull with anyone...I'd just say trust them.
 
# 165 PPerfect_CJ @ 08/31/16 05:20 PM
Quote:
Originally Posted by sifu25
Please, Please, Someone with knowledge Please tell me we can Add/Remove Headbands from Edit Player Screens on rosters. I am begging for someone to please tell me this feature is back...
I want to know the answer to this, too.
 
# 166 RLebron12 @ 08/31/16 05:21 PM
Quote:
Originally Posted by PPerfect_CJ
I want to know the answer to this, too.


Saw the guy on Twitter with the game already, say you can't add or remove headbands from players.


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# 167 PPerfect_CJ @ 08/31/16 05:24 PM
Quote:
Originally Posted by RLebron12
Saw the guy on Twitter with the game already, say you can't add or remove headbands from players.


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Seriously?! Why?! They make all of these changes, but can't do a simple little thing like that? That's beyond disappointing.
 
# 168 GuwopGeezus @ 08/31/16 05:25 PM
Mike, does the new advanced rotations feature extend to the computer in MyGM/MyLeague? Aka will teams like the Sixers bring Embiid and Noel off the bench behind Jah because they are all centers? Or will they start 2 of the 3 as they should? Or the Suns who have a similar situation with Bledsoe and Knight
 
# 169 GudStuffzz @ 08/31/16 05:32 PM
the adding/removal of headbands has always intrigued me. Is there a deeper reason as to why they can't re-add that feature again? I remember some past live games also didn't let you remove headbands as well. Interesting
 
# 170 PPerfect_CJ @ 08/31/16 05:35 PM
Quote:
Originally Posted by GudStuffzz
the adding/removal of headbands has always intrigued me. Is there a deeper reason as to why they can't re-add that feature again? I remember some past live games also didn't let you remove headbands as well. Interesting
I can't believe the problem wasn't fixed when LeBron was going back and forth about wearing it and not wearing it.
 
# 171 2kSupremeonYoutube @ 08/31/16 05:35 PM
Quote:
Originally Posted by LO6IX
We could from 2K10-2K14. We couldn't in '15 (unless you did the glitch) and '16
We could do what in 10-14?
 
# 172 LorenzoDC @ 08/31/16 05:37 PM
Quote:
Originally Posted by PPerfect_CJ
Seriously?! Why?! They make all of these changes, but can't do a simple little thing like that? That's beyond disappointing.
I expect it's not nearly as simple as we non coding people imagine.

The systems for player models including heads and hair are static once the player in in the league, or they always have been. Changing the headband as an asset affects the rendering of those static assets, so making the head band a changeable accessory would probably require overhauling the entire player head/face/hair model system to become dynamic and editable.
 
# 173 LeBronistheKing @ 08/31/16 05:52 PM
Has anyone mentioned that the commentators have been confirmed and Chris Webber is one of them?

https://youtu.be/GqORwJNV9Xg
 
# 174 jeebs9 @ 08/31/16 05:52 PM
Quote:
Originally Posted by LorenzoDC
I expect it's not nearly as simple as we non coding people imagine.

The systems for player models including heads and hair are static once the player in in the league, or they always have been. Changing the headband as an asset affects the rendering of those static assets, so making the head band a changeable accessory would probably require overhauling the entire player head/face/hair model system to become dynamic and editable.
Someone with sense above.
 
# 175 jeebs9 @ 08/31/16 05:53 PM
Quote:
Originally Posted by LeBronistheKing
Has anyone mentioned that the commentators have been confirmed and Chris Webber is one of them?

https://youtu.be/GqORwJNV9Xg
Yes it has been in a few post already.... Does this mean we get the 2001 Kings?
 
# 176 Csmooove32 @ 08/31/16 05:54 PM
Quote:
Originally Posted by LorenzoDC
I expect it's not nearly as simple as we non coding people imagine.

The systems for player models including heads and hair are static once the player in in the league, or they always have been. Changing the headband as an asset affects the rendering of those static assets, so making the head band a changeable accessory would probably require overhauling the entire player head/face/hair model system to become dynamic and editable.
Still no reason why you can't do this with created players or created draft class players considering you can add or remove headbands on your MyPlayer.
 
# 177 vtcha @ 08/31/16 05:56 PM
I just hope all the new features in MyGM/MyLeague are optional.

Very skeptical about the following:
  • Leagues will dynamically expand in future years.
  • Perhaps one of the most impressive features - Dynamic rule changes. For instance, league meetings will occur during the offseason. An extreme example would be the league voting on using a sudden death OT rule change--first bucket wins. Extreme cases such as this are very rare, we were told. More common would be changes to the shot clock timer, back clock timer, etc.
  • Dynamic uniform updates.

I'd hate for my saved game to be ruined 5 seasons in because of an extreme rule change or a new expansion team.
 
# 178 jeebs9 @ 08/31/16 06:01 PM
I'm a little worried about this one......

The interior post game has been revamped this year. Lots of banging down low, wrestling for rebounds, and other messy plays, including putbacks.

I guess because I loved the way the post get worked.
 
# 179 VDusen04 @ 08/31/16 06:02 PM
Not sure I have a ton to contribute to the conversation right now other than to say that virtually all the MyLeague additions sound really, really awesome. I was going to keep tabs on which ones stuck out to me most but as I read, I realized I liked everything. Dynamic rules and dynamic expansion were particularly intriguing, as I'd never even brainstormed such possibilities before.

In other categories, I really liked the sound of the shoe game, especially the inclusion of Pennys and Shaqs, both of which make me wonder what other old school shoes may have made the cut (not holding my breath though).

Also loved the idea of custom audio. Of course, the real question will be whether those effects kick in at the right moments or whether the weird glitches remain (i.e. a home team dunk leading to silence in the midst of a big run).

Lastly, I wasn't really excited about the idea of multiple commentary teams when it was announced the other day (seemed a bit excessive to have multiple national broadcast teams) but I admit today that I began coming around. It should keep the game pretty fresh, no?

I will say, I wish I could have read about some classic team news, but I wasn't holding my breath on that either. I'd love new teams, though I'm actually super pleased to have as many as we do. More than anything else, I wish those teams could be properly authenticated (better faces, more signature moves, dunks, dribbles, layups, etc.).
 
# 180 Csmooove32 @ 08/31/16 06:03 PM
Quote:
Originally Posted by vtcha
I just hope all the new features in MyGM/MyLeague are optional.

Very skeptical about the following:
  • Leagues will dynamically expand in future years.
  • Perhaps one of the most impressive features - Dynamic rule changes. For instance, league meetings will occur during the offseason. An extreme example would be the league voting on using a sudden death OT rule change--first bucket wins. Extreme cases such as this are very rare, we were told. More common would be changes to the shot clock timer, back clock timer, etc.
  • Dynamic uniform updates.

I'd hate for my saved game to be ruined 5 seasons in because of an extreme rule change or a new expansion team.
ThatKiddKuda said this can all be vetoed or turned off
 


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