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NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

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Old 08-31-2016, 05:35 PM   #185
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

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Originally Posted by GudStuffzz
the adding/removal of headbands has always intrigued me. Is there a deeper reason as to why they can't re-add that feature again? I remember some past live games also didn't let you remove headbands as well. Interesting
I can't believe the problem wasn't fixed when LeBron was going back and forth about wearing it and not wearing it.
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Old 08-31-2016, 05:35 PM   #186
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

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Originally Posted by LO6IX
We could from 2K10-2K14. We couldn't in '15 (unless you did the glitch) and '16
We could do what in 10-14?
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Old 08-31-2016, 05:37 PM   #187
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

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Seriously?! Why?! They make all of these changes, but can't do a simple little thing like that? That's beyond disappointing.
I expect it's not nearly as simple as we non coding people imagine.

The systems for player models including heads and hair are static once the player in in the league, or they always have been. Changing the headband as an asset affects the rendering of those static assets, so making the head band a changeable accessory would probably require overhauling the entire player head/face/hair model system to become dynamic and editable.
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Old 08-31-2016, 05:52 PM   #188
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

Has anyone mentioned that the commentators have been confirmed and Chris Webber is one of them?

https://youtu.be/GqORwJNV9Xg
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Old 08-31-2016, 05:52 PM   #189
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

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Originally Posted by LorenzoDC
I expect it's not nearly as simple as we non coding people imagine.

The systems for player models including heads and hair are static once the player in in the league, or they always have been. Changing the headband as an asset affects the rendering of those static assets, so making the head band a changeable accessory would probably require overhauling the entire player head/face/hair model system to become dynamic and editable.
Someone with sense above.
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Old 08-31-2016, 05:53 PM   #190
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

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Originally Posted by LeBronistheKing
Has anyone mentioned that the commentators have been confirmed and Chris Webber is one of them?

https://youtu.be/GqORwJNV9Xg
Yes it has been in a few post already.... Does this mean we get the 2001 Kings?
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Old 08-31-2016, 05:54 PM   #191
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

Quote:
Originally Posted by LorenzoDC
I expect it's not nearly as simple as we non coding people imagine.

The systems for player models including heads and hair are static once the player in in the league, or they always have been. Changing the headband as an asset affects the rendering of those static assets, so making the head band a changeable accessory would probably require overhauling the entire player head/face/hair model system to become dynamic and editable.
Still no reason why you can't do this with created players or created draft class players considering you can add or remove headbands on your MyPlayer.
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Old 08-31-2016, 05:56 PM   #192
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

I just hope all the new features in MyGM/MyLeague are optional.

Very skeptical about the following:
  • Leagues will dynamically expand in future years.
  • Perhaps one of the most impressive features - Dynamic rule changes. For instance, league meetings will occur during the offseason. An extreme example would be the league voting on using a sudden death OT rule change--first bucket wins. Extreme cases such as this are very rare, we were told. More common would be changes to the shot clock timer, back clock timer, etc.
  • Dynamic uniform updates.

I'd hate for my saved game to be ruined 5 seasons in because of an extreme rule change or a new expansion team.
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