04:09 PM - May 30, 2016 by tissues250
Geoff Harrower, A.K.A. GameplayDevUFC, has been posting quite a few details on the upcoming EA Sports UFC 2 patch on his Twitter page. While no date for the patch has been revealed, he has posted quite a few nuggets. Check out some of them below and let us know what you think!
- Punches in single collar clinch will no longer interrupt transitions
- Increased counter window after denied clinch attempt
- Added counter damage bonus after denied clinch attempt
- Reduced the damage of Thai knees slightly
- Fixed bug so you can now deny a clinch attempt during the follow through of your strike
- Added new logic to control when different strike types can interrupt a takedown
- Fixed bug that made takedowns in some clinch positions too easy, and others too hard
- Added new grapple momentum scenarios to a few ground and clinch transitions
- Gave fighters who have the sitout sweep in sprawl the option to also perform the half guard escape
- Tuned the submissive fighter's escape from back mount to half guard to be a bit more difficult
- Changed the inputs for submission reversals on the ground to be L2+R2 to fix exploits and enforce pre-emptive denial penalty
- Punish the defender in a submission for defending a chain before it appears by taking away some defensive progress
- Pushing in the wrong direction to deny submission chain blocks the defending fighter from pushing in the correct direction
- AI will now use submission reversals
- Some fighter AI's tuned to use submissions and takedowns more or less as appropriate to their real life counterparts
- Blocking and stamina management improvements for pro AI


You didn't watch my video did you? What I was doing in the clinch wouldn't have been effected. Even the knees in the MT are likely only adjusted for knees to the head. Even if not, knees to the body will still keep that area red. I will still be able to knee you there and finish you while you are blocking. 





