Home

EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

This is a discussion on EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Closed Thread
 
Thread Tools
Old 05-31-2016, 02:51 PM   #185
MVP
 
OVR: 0
Join Date: Apr 2016
Re: #patchspoilers 1.07

Quote:
Originally Posted by aholbert32
I wouldnt assume that all or most casual fans buy the game because of the "faithfulness to the sport and realism".

I have friends that buy FIFA because they have their favorite team but who turn off offsides, red cards and increase the speed so that its super fast.

I have friends that buy Madden and play with penalties off and never punt.

I have friends that play 2k who turn all fouls off and increase the dunk sliders so that there are more dunks.

My point is you can buy a UFC game for the graphics, the roster and the sport and not want it to be a true simulation of the sport or care if its faithful to how the sport really is.
Man yeah they can do that... but offline and changing the natural game aspect...in EA UFC we don't have the option to "turn off combo multiplier" and etc... the game should be realistic but should also have a arcade mode for those people...
bmlimo is offline  
Advertisements - Register to remove
Old 05-31-2016, 02:52 PM   #186
MVP
 
WarMMA's Arena
 
OVR: 0
Join Date: Apr 2016
Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by GameplayDevUFC
This is the one people will probably be most interested in.

The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.

We can now control which strikes interrupt takedowns on a per strike basis.

For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.

If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.

We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.

Feedback on this aspect will be very much welcomed.
This is a start I guess. It's just that shooting td's are supposed to go under most head strikes unless someone is shooting in from really close and happens to run into something. So that means any strike that's to the head, once I set my shot up well and shoot in from good distance, I should go under any strike my opponent throws to the head. Uppercuts should be one of the only head strikes that can intercept a td coming in from good distance, but only if it is well timed...also knees. There are also some hit detection issues going on with strikes interrupting td's too, but that's another topic. Interested to see how this change works out though.
WarMMA is offline  
Old 05-31-2016, 02:53 PM   #187
MVP
 
Bigg Cee's Arena
 
OVR: 0
Join Date: Apr 2016
Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by GameplayDevUFC
This is the one people will probably be most interested in.

The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.

We can now control which strikes interrupt takedowns on a per strike basis.

For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.

If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.

We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.

Feedback on this aspect will be very much welcomed.
This is gunna be great, I wonder what changes you guys made to takedowns now?
Bigg Cee is offline  
Old 05-31-2016, 02:53 PM   #188
curmudgeon
 
norml's Arena
 
OVR: 2
Join Date: Mar 2009
Location: Northern CA
Posts: 341
Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by GameplayDevUFC
This is the one people will probably be most interested in.

The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.

We can now control which strikes interrupt takedowns on a per strike basis.

For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.

If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.


We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.

Feedback on this aspect will be very much welcomed.
This sounds like a great start. I'll be heading to Gamestop after work for sure.
__________________
"Faith: Not wanting to know what is true." Friedrich Nietzsche

PS4- zappaforever
norml is offline  
Old 05-31-2016, 02:53 PM   #189
Handling it
 
fishingtime's Arena
 
OVR: 0
Join Date: Aug 2013
Posts: 1,741
Blog Entries: 1
Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by ryan4889
LOVE IT!!! Finally the clinch spammers (ahem fish) will have to learn to fight realistically lol. The nerf to knees is obviously a welcome thing that badly needed fixed.
You didn't watch my video did you? What I was doing in the clinch wouldn't have been effected. Even the knees in the MT are likely only adjusted for knees to the head. Even if not, knees to the body will still keep that area red. I will still be able to knee you there and finish you while you are blocking.

I like the clinch against people. It is either quick and easy, or a chess match against another good clinch guy. It is a whole aspect of the game. You have stand up, clinch and clinch against the cage, ground, and submissions. To be good, really good, a player has to learn every aspect of each.

I'm still going to clinch people. That won't change. How I work in the clinch might change some, but I have been on a knee to the body to TKO you through your block lately. Just so guys can scream at their TV, "I was ****ing blocking!!!"
__________________
@bikingforjesus on Instagram
fishingtime is offline  
Old 05-31-2016, 02:54 PM   #190
Editor-in-Chief
 
Steve_OS's Arena
 
OVR: 77
Join Date: Jul 2002
Location: OS Eastern Office
Posts: 32,443
Blog Entries: 556
Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Updated OP w/ the most recent patch spoilers.
__________________
Steve Noah
Editor-in-Chief
http://www.operationsports.com
Follow me on Twitter
Steve_OS is offline  
Old 05-31-2016, 02:54 PM   #191
(aka Alberto)
 
aholbert32's Arena
 
OVR: 44
Join Date: Jul 2002
Posts: 33,173
Blog Entries: 8
Re: #patchspoilers 1.07

Quote:
Originally Posted by bmlimo
Man yeah they can do that... but offline and changing the natural game aspect...in EA UFC we don't have the option to "turn off combo multiplier" and etc... the game should be realistic but should also have a arcade mode for those people...
Thats what I've been saying.

But until they do give us this option, EA has to attempt to appeal to everyone. That means a mix of sim and arcade aspects.
aholbert32 is offline  
Advertisements - Register to remove
Old 05-31-2016, 02:56 PM   #192
Former EA Sports UFC Gameplay Developer
 
GameplayDevUFC's Arena
 
OVR: 0
Join Date: Jun 2014
Location: Vancouver, BC
Posts: 2,840
Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by 81chrisso
Another question @GPD: I while ago a made a suggestion on Twitter that regarding the combo multiplier a split in high and low actions would be much appreciated. So either you can combine all high strikes and kicks OR all low strikes and kicks. A mix shouldn't be possible. You liked my suggestion on Twitter but didn't comment. What about such a change to the hated combo multiplier? (I know you won't get rid of it completely)
Something like this is much more viable than removing the combo multiplier altogether.

This might even be too heavy handed a change though, as there are realistic combos that mix high/low in real life.

What would be even more viable if specific combos were identified that should be removed from the multiplier system because they are unrealistic or exploited.

With solid reasoning behind it, those changes could be made I imagine.

Enough of those changes, and we could probably carve the multiplier system into something tolerable to you guys for now.

Maybe.
GameplayDevUFC is offline  
Closed Thread


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:35 PM.
Top -