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EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Old 05-31-2016, 02:57 PM   #193
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by Jonnysmallfeet
Or alternatively the people who are complaining can't adjust to mixing it up and just want to rack up easy clinch wins.
I guess you don't know me because I have an extremely well rounded game. If I clinched you immediately it's because you aren't strong in the clinch.
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Old 05-31-2016, 02:57 PM   #194
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

@GPD

Will it also include fighters or will it just focus on tweaking the game?
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Old 05-31-2016, 02:58 PM   #195
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Originally Posted by GameplayDevUFC
Something like this is much more viable than removing the combo multiplier altogether.

This might even be too heavy handed a change though, as there are realistic combos that mix high/low in real life.

What would be even more viable if specific combos were identified that should be removed from the multiplier system because they are unrealistic or exploited.

With solid reasoning behind it, those changes could be made I imagine.

Enough of those changes, and we could probably carve the multiplier system into something tolerable to you guys for now.

Maybe.
like how you nerfed damage from 3+ uppercuts in a row in patch 1.04 (I think) --- I like it I like it

I'd start with 1-2 to the body NOT contributing to a combo in any way

Uppercuts or hooks or kicks to body, yes, but not 1-2 to the body....

(but 1-2 to the head should count for combo...if we're keeping the multiplier in there)

That by itself would help a lot lol Add one or two more of the 'most abused' or unrealistic combos and I think that'd be a huge help!
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Old 05-31-2016, 03:02 PM   #196
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

"Tuned the submissive fighter's escape from back mount to half guard to be a bit more difficult"

NICE --- it's so hard to finish people w/ GnP from back mount...they can transition to HG without worrying about strikes intercepting!!!...this should help some I think (though I still think strikes from back mount should disrupt the transition to HG at least...??...maybe not the roll over to Full Mount, but the HG transition is OP due to strikes not stopping transition...oh well this is a start!)

"Added new grapple momentum scenarios to a few ground and clinch transitions"

I love the concept of grapple momentum; can't wait to find out what positions this applies to, nice
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Old 05-31-2016, 03:03 PM   #197
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by GameplayDevUFC

Enough of those changes, and we could probably carve the multiplier system into something tolerable to you guys for now.

Maybe.
I really think people are mistaken the inability to block because of hit reactions for the problems with the combo multiplier. I've seen guys do 10 strike combos, and the multiplier was gone long before they knocked out their opponent. The random rocks last game are also a part of why people wanted the multiplier gone.

I really think other things are making people believe the multiplier is the problem. It is unrealistic maybe, but it would take forever to knock someone out without it.
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Old 05-31-2016, 03:07 PM   #198
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by GameplayDevUFC
Something like this is much more viable than removing the combo multiplier altogether.

This might even be too heavy handed a change though, as there are realistic combos that mix high/low in real life.

What would be even more viable if specific combos were identified that should be removed from the multiplier system because they are unrealistic or exploited.

With solid reasoning behind it, those changes could be made I imagine.

Enough of those changes, and we could probably carve the multiplier system into something tolerable to you guys for now.

Maybe.
Okay thanks for the info!
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Old 05-31-2016, 03:09 PM   #199
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by Boiler569
"Tuned the submissive fighter's escape from back mount to half guard to be a bit more difficult"

NICE --- it's so hard to finish people w/ GnP from back mount...they can transition to HG without worrying about strikes intercepting!!!...this should help some I think (though I still think strikes from back mount should disrupt the transition to HG at least...??...maybe not the roll over to Full Mount, but the HG transition is OP due to strikes not stopping transition...oh well this is a start!)

"Added new grapple momentum scenarios to a few ground and clinch transitions"

I love the concept of grapple momentum; can't wait to find out what positions this applies to, nice
I also wished when you have someone's back and flatten them out, it should not be so easy to go flip over to full mount from the bottom.

I wish they made the back flatten out more of a dangerous spot like in real mma were you never want to be in this situation.
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Old 05-31-2016, 03:10 PM   #200
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by fishingtime
I really think people are mistaken the inability to block because of hit reactions for the problems with the combo multiplier. I've seen guys do 10 strike combos, and the multiplier was gone long before they knocked out their opponent. The random rocks last game are also a part of why people wanted the multiplier gone.

I really think other things are making people believe the multiplier is the problem. It is unrealistic maybe, but it would take forever to knock someone out without it.
But isn't it the damage bonus from the multiplier that causes a lot of the hit stuns? Or am I interpreting it wrong?

It seems like the problem is a combination of both.
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