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EA Sports UFC 2 News Post


Geoff Harrower, A.K.A. GameplayDevUFC, has been posting quite a few details on the upcoming EA Sports UFC 2 patch on his Twitter page. While no date for the patch has been revealed, he has posted quite a few nuggets. Check out some of them below and let us know what you think!
  • Punches in single collar clinch will no longer interrupt transitions
  • Increased counter window after denied clinch attempt
  • Added counter damage bonus after denied clinch attempt
  • Reduced the damage of Thai knees slightly
  • Fixed bug so you can now deny a clinch attempt during the follow through of your strike
  • Added new logic to control when different strike types can interrupt a takedown
  • Fixed bug that made takedowns in some clinch positions too easy, and others too hard
  • Added new grapple momentum scenarios to a few ground and clinch transitions
  • Gave fighters who have the sitout sweep in sprawl the option to also perform the half guard escape
  • Tuned the submissive fighter's escape from back mount to half guard to be a bit more difficult
  • Changed the inputs for submission reversals on the ground to be L2+R2 to fix exploits and enforce pre-emptive denial penalty
  • Punish the defender in a submission for defending a chain before it appears by taking away some defensive progress
  • Pushing in the wrong direction to deny submission chain blocks the defending fighter from pushing in the correct direction
  • AI will now use submission reversals
  • Some fighter AI's tuned to use submissions and takedowns more or less as appropriate to their real life counterparts
  • Blocking and stamina management improvements for pro AI
This post will get updated as more details are revealed.

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 121 aholbert32 @ 05/30/16 11:24 PM
Quote:
Originally Posted by SwedishTouch76
But GPD just previously stated most consumers don't even know about the combo multiplier. So if it was removed they wouldn't even know lol. I give up.
They actually would. Most people have favorite combos. They throw them and expect them to work as they always have. They just dont know that the damage is based on a multiplier.

So if you are used to throwing jab, cross, left kick and getting a hit reaction....you are going to be shocked when your combos no longer work the way they did before. You wont know why other than that EA changed it with a patch.
 
# 122 fishingtime @ 05/30/16 11:39 PM
Quote:
Originally Posted by aholbert32
They actually would. Most people have favorite combos. They throw them and expect them to work as they always have. They just dont know that the damage is based on a multiplier.
Might not, but they know certain combos will result in the same thing happening over and over again. Which one is worse for the series? It just makes it too much like an arcade fighter. The numbers have already dropped enormously. I hope to God the striking next game is not like this. No offense devs. It just feels too arcade like with the predetermined outcomes. The hit reactions are to blame for this though, and not the multiplier itself.
 
# 123 SMOKEZERO @ 05/30/16 11:44 PM
Removing the combo multiplier would break the current game. It takes skill against any high level player to exercise the damage bonus anyhow. I regularly use the 85 rated fighters and removing this mechanic would further the stat gap between the top tier and bottom tier fighters in the hands of a good player making them unviable. Good luck getting a win with Pascal Krause in UFC 1, but UFC 2 has made that very possible in the hands of a great player. The combo multiplier has to stay.
 
# 124 EarvGotti @ 05/30/16 11:47 PM
IMO the striking is pretty decent and I'm mostly a pot shotter. I think the devs are doing a great job with the changes. I hope they can fix the constant lag issues and make movement slower with low stamina. I'm fine with everything else
 
# 125 SwedishTouch76 @ 05/30/16 11:51 PM
Quote:
Originally Posted by SMOKEZERO
Removing the combo multiplier would break the current game. It takes skill against any high level player to exercise the damage bonus anyhow. I regularly use the 85 rated fighters and removing this mechanic would further the stat gap between the top tier and bottom tier fighters in the hands of a good player making them unviable. Good luck getting a win with Pascal Krause in UFC 1, but UFC 2 has made that very possible in the hands of a great player. The combo multiplier has to stay.
Completely disagree. This isn't MK. Plenty of other options if combo multipliers are your thing. I simply wont spend another dollar on this Series of striking remains the same moving forward. No biggie.
 
# 126 tissues250 @ 05/31/16 12:07 AM
- Punches in single collar clinch will no longer interrupt transitions #patchspoilers

GPD, is this only work on punches? How about elbows or knees?
 
# 127 SMOKEZERO @ 05/31/16 12:09 AM
Quote:
Originally Posted by SwedishTouch76
Completely disagree. This isn't MK. Plenty of other options if combo multipliers are your thing. I simply wont spend another dollar on this Series of striking remains the same moving forward. No biggie.
In MK every fighter is developed for balance. Being that this is the complete opposite in UFC, gameplay mechanics are needed to simply overcome the hard fighter stat numbers with actual gameplay. Jon Jones and Anthony Pettis were so much more dominant in UFC 1 than UFC 2 because the gameplay simply wasn't good enough to overcome their stats. It's cool you disagree, no worries but I'm an example of someone here who is happy with combo multiplier for reasons I've clearly stated.
 
# 128 GameplayDevUFC @ 05/31/16 12:09 AM
Quote:
Originally Posted by tissues250
- Punches in single collar clinch will no longer interrupt transitions #patchspoilers

GPD, is this only work on punches? How about elbows or knees?
Knees still interrupt, elbows don't.

Same as thai.
 
# 129 Find_the_Door @ 05/31/16 12:17 AM
Quote:
Originally Posted by SMOKEZERO
Removing the combo multiplier would break the current game. It takes skill against any high level player to exercise the damage bonus anyhow. I regularly use the 85 rated fighters and removing this mechanic would further the stat gap between the top tier and bottom tier fighters in the hands of a good player making them unviable. Good luck getting a win with Pascal Krause in UFC 1, but UFC 2 has made that very possible in the hands of a great player. The combo multiplier has to stay.
No it really doesn't and it's just an absolute cop-out excuse to keep it in the game to not want to make that change. I don't mean to be so blunt but this is something that we've been asking for since UFC 1.

I find it comical that things like the clinch that are actually somewhat well represented in the game are being tuned to be phased out because they don't go into the flow of the combo multiplier system. It's almost as if they're catering the entire game around this combo multiplier system that none of us here want. All these excuses of all the people that love the game aren't posting excetera excetera aren't really valid because that's all speculation.

I was hoping with this game that we get something that was more of a representation of what the forum has been asking for.

It seems that's not the case though. I'm not sure who they're trying to cater to because every UFC game that I've ever played since Undisputed 2009 has ended up with the same pool of 1000 players at the end of its life span that'll actually play it for the remainder after release because they have the temperament to tolerate the game. Instead we're still catering to these people that one don't post, and two abandon the game regardless of the fixes that they're implementing.



Maybe someday they will understand that it's not a matter of catering to these people that regardless of what's done to the game will abandon it for other titles. It's more so about catering to the people that actually play it when stuff like Madden comes out they'll actually stick around and enjoy the title and keep it afloat.


I hope I'm not violating any ToS, this is just from the heart as a longtime UFC gamer.
 
# 130 Bjmoore_35 @ 05/31/16 12:31 AM
Quote:
Originally Posted by Find_the_Door
No it really doesn't and it's just an absolute cop-out excuse to keep it in the game to not want to make that change. I don't mean to be so blunt but this is something that we've been asking for since UFC 1.

I find it comical that things like the clinch that are actually somewhat well represented in the game or being tuned to be phased out because they don't go into the flow of the combo multiplier system. It's almost as if they're catering the entire game around this combo multiplier system that none of us here want. All these excuses of all the people that love the game aren't posting excetera excetera aren't really valid because that's all speculation.

I was hoping with this game that we get something that was more of a representation of what the forum has been asking for.

It seems that's not the case though. I'm not sure who they're trying to cater to because every UFC game that I've ever played since Undisputed 2009 has ended up with the same pool of 1000 players at the end of its life span that'll actually play it for the remainder after release because they have the temperament to tolerate the game. Instead we're still catering to these people that one don't post, and two abandon the game regardless of the fixes that they're implementing.



Maybe someday they will understand that it's not a matter of catering to these people that regardless of what's done to the game will abandon it for other titles. It's more so about catering to the people that actually play it when stuff like Madden comes out they'll actually stick around and enjoy the title and keep it afloat.


I hope I'm not violating any ToS, this is just from the heart as a longtime UFC gamer.
I couldn't agree more.
 
# 131 fishingtime @ 05/31/16 12:39 AM
What is the multiplier number? Is it 3 strikes. 5 strikes? More? I really don't think it is the multiplier that is so bad if it is only for like 3 strikes. It is the hit reactions and unblockable follow up strikes.
 
# 132 Find_the_Door @ 05/31/16 12:43 AM
Quote:
Originally Posted by fishingtime
What is the multiplier number? Is it 3 strikes. 5 strikes? More? I really don't think it is the multiplier that is so bad if it is only for like 3 strikes. It is the hit reactions and unblockable follow up strikes.
This too. Hit reactions are there to simulate the damage being taken yet there's little to no damage being taken. With the majority of those reactions fights would probably be stopped in real life.
 
# 133 jamesbenz21 @ 05/31/16 12:46 AM
Quote:
Originally Posted by fishingtime
What is the multiplier number? Is it 3 strikes. 5 strikes? More? I really don't think it is the multiplier that is so bad if it is only for like 3 strikes. It is the hit reactions and unblockable follow up strikes.
whats the best way to handle a fighter that pushes forward and goes body head head body or random combos. the constant pressure is so hard to defend.
 
# 134 fishingtime @ 05/31/16 12:48 AM
Quote:
Originally Posted by jamesbenz21
whats the best way to handle a fighter that pushes forward and goes body head head body or random combos. the constant pressure is so hard to defend.
Used to be the clinch lol.
 
# 135 Bjmoore_35 @ 05/31/16 12:48 AM
I'm not one to complain about any part of the game. I think it is good as is. I just don't think it is fair to accommodate those who prefer to strike as opposed to those who grapple. There are advantages to being good at both. People who
Want the clinch game adjusted are simply the ones who can't adjust to it.
 
# 136 jamesbenz21 @ 05/31/16 12:52 AM
Quote:
Originally Posted by fishingtime
Used to be the clinch lol.
i know !! can't do it anymore haha it's really easy to deny. which is fine i think over/under should be really easy to get into tho.
 
# 137 Dave_S @ 05/31/16 02:17 AM
Parry followed by rear elbow to the head
 
# 138 Jonnysmallfeet @ 05/31/16 02:57 AM
Quote:
Originally Posted by Bjmoore_35
I'm not one to complain about any part of the game. I think it is good as is. I just don't think it is fair to accommodate those who prefer to strike as opposed to those who grapple. There are advantages to being good at both. People who
Want the clinch game adjusted are simply the ones who can't adjust to it.
Or alternatively the people who are complaining can't adjust to mixing it up and just want to rack up easy clinch wins.
 
# 139 ConsoleBaddie @ 05/31/16 04:03 AM
Quote:
Originally Posted by tissues250
  • Punches in single collar clinch will no longer interrupt transitions
  • Increased counter window after denied clinch attempt
  • Added counter damage bonus after denied clinch attempt
  • Reduced the damage of Thai knees slightly
  • Fixed bug so you can now deny a clinch attempt during the follow through of your strike
lmao lmao! This is great

Clinch babbies btfo.


In all serious though, and actually adding something to the discussion, as a standup fighter who never clinches and avoids it all times, I feel these changes were not necessary. Clinch is a real "l2p" situation, you either learn to play and you'll not have issues with it, or you'll have a hard time there.

It is easy enough to deny as it is, in fact a lot of the time I find myself thinking "lol how on earth did I get that denial?" - the window is huge.

When clinch gets nerfed like this it's gonna be brutal. I am going to go on a murder spree
 
# 140 SUGATA @ 05/31/16 04:23 AM
Quote:
Originally Posted by aholbert32
Lets play a game:

Before I play this game, let me make one thing clear. THIS IS NOT BASED ON FACT OR ANYTHING THE DEVS HAVE TOLD ME.

So lets say you are appointed a gamechanger. Lets say you have great ideas for how to change something like the combo modifier. You can explain it from the technical side and in your opinion, the fix is relatively easy.

So you pitch it to the devs and their response is:

That fix (that you think is easy) would cost a significant amount of money and time to fix for UFC 2. Especially given that they may have started working on a new game, they dont plan to fix it until next game.

or

That while people on the forums hate the combo modifier, they've determined from surveys and social media that most people like the combo modifier.

or

That a higher up at EA likes the combo modifier and thinks it should remain.


WHAT WOULD BE YOUR RESPONSE?

There is alot more to being a gamechanger than just identifying an issue and proposing how to fix it. Alot more things to take into consideration other than you wanting an issue to be fixed.


None of these are the reasons for why the combo modifier is in place
. But they could be reasons for why features that people hate on the forums remain in the game.

The reason why you dont likely see the Gamechangers posting with idea threads is because they can take their input directly to the devs. They dont need to post in the forums first to take their idea or issues to the devs.

I dont know how many times I can tell you this. The devs read the forums. They have read your threads. They are aware of the issues in the game that have been posted about.

Just because you think a fix is easy....doesnt mean its actually easy. Just because something you want doesnt get fixed doesnt mean the devs are "ignoring" you.


It just means that they have a short amount of time and manpower (right now) and have to prioritize fixes. The majority were complaining about clinch issues. Only you (and a few others) were complaining about the color of the ps4 light or a speed bonus from sway. So....the devs are going to look are going to give priority to the issues that THE MAJORITY cares about.
1) some fixes are easy because similar fixes were made before by patch. It is not my thoughts, this is just facts. So why Devs can not to make it now?
2) in UFC1 Devs asked us for ideas, created special threads for this for ex about grappling. I don't see how Devs asked us about Striking ideas when Striking is the MAIN LARGEST issue of the game. Even more when we are going to post the ideas Devs are not responding at al like they don't want to hear that b/s "it is 100% physics based and not debaters"
This is the DIFFERENCE and this force me to complain.
Devs don't ask us about striking ideas, they think that all is right or they think they know what to do already but keep this in secret - such things was not before on old forum.
3) btw I am not Against CM b/c this allow us to anticipate opponent's next move w CM mechanics knowledge.
 


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