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EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Old 05-30-2016, 11:39 PM   #129
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Re: #patchspoilers 1.07

Quote:
Originally Posted by aholbert32
They actually would. Most people have favorite combos. They throw them and expect them to work as they always have. They just dont know that the damage is based on a multiplier.
Might not, but they know certain combos will result in the same thing happening over and over again. Which one is worse for the series? It just makes it too much like an arcade fighter. The numbers have already dropped enormously. I hope to God the striking next game is not like this. No offense devs. It just feels too arcade like with the predetermined outcomes. The hit reactions are to blame for this though, and not the multiplier itself.
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Last edited by fishingtime; 05-30-2016 at 11:49 PM. Reason: clarification
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Old 05-30-2016, 11:44 PM   #130
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Re: #patchspoilers 1.07

Removing the combo multiplier would break the current game. It takes skill against any high level player to exercise the damage bonus anyhow. I regularly use the 85 rated fighters and removing this mechanic would further the stat gap between the top tier and bottom tier fighters in the hands of a good player making them unviable. Good luck getting a win with Pascal Krause in UFC 1, but UFC 2 has made that very possible in the hands of a great player. The combo multiplier has to stay.
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Old 05-30-2016, 11:47 PM   #131
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Re: #patchspoilers 1.07

IMO the striking is pretty decent and I'm mostly a pot shotter. I think the devs are doing a great job with the changes. I hope they can fix the constant lag issues and make movement slower with low stamina. I'm fine with everything else
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Old 05-30-2016, 11:51 PM   #132
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Re: #patchspoilers 1.07

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Originally Posted by SMOKEZERO
Removing the combo multiplier would break the current game. It takes skill against any high level player to exercise the damage bonus anyhow. I regularly use the 85 rated fighters and removing this mechanic would further the stat gap between the top tier and bottom tier fighters in the hands of a good player making them unviable. Good luck getting a win with Pascal Krause in UFC 1, but UFC 2 has made that very possible in the hands of a great player. The combo multiplier has to stay.
Completely disagree. This isn't MK. Plenty of other options if combo multipliers are your thing. I simply wont spend another dollar on this Series of striking remains the same moving forward. No biggie.
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Old 05-31-2016, 12:07 AM   #133
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Re: #patchspoilers 1.07

- Punches in single collar clinch will no longer interrupt transitions #patchspoilers

GPD, is this only work on punches? How about elbows or knees?
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Old 05-31-2016, 12:09 AM   #134
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Re: #patchspoilers 1.07

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Originally Posted by SwedishTouch76
Completely disagree. This isn't MK. Plenty of other options if combo multipliers are your thing. I simply wont spend another dollar on this Series of striking remains the same moving forward. No biggie.
In MK every fighter is developed for balance. Being that this is the complete opposite in UFC, gameplay mechanics are needed to simply overcome the hard fighter stat numbers with actual gameplay. Jon Jones and Anthony Pettis were so much more dominant in UFC 1 than UFC 2 because the gameplay simply wasn't good enough to overcome their stats. It's cool you disagree, no worries but I'm an example of someone here who is happy with combo multiplier for reasons I've clearly stated.
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Old 05-31-2016, 12:09 AM   #135
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Re: #patchspoilers 1.07

Quote:
Originally Posted by tissues250
- Punches in single collar clinch will no longer interrupt transitions #patchspoilers

GPD, is this only work on punches? How about elbows or knees?
Knees still interrupt, elbows don't.

Same as thai.
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Old 05-31-2016, 12:17 AM   #136
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Re: #patchspoilers 1.07

Quote:
Originally Posted by SMOKEZERO
Removing the combo multiplier would break the current game. It takes skill against any high level player to exercise the damage bonus anyhow. I regularly use the 85 rated fighters and removing this mechanic would further the stat gap between the top tier and bottom tier fighters in the hands of a good player making them unviable. Good luck getting a win with Pascal Krause in UFC 1, but UFC 2 has made that very possible in the hands of a great player. The combo multiplier has to stay.
No it really doesn't and it's just an absolute cop-out excuse to keep it in the game to not want to make that change. I don't mean to be so blunt but this is something that we've been asking for since UFC 1.

I find it comical that things like the clinch that are actually somewhat well represented in the game are being tuned to be phased out because they don't go into the flow of the combo multiplier system. It's almost as if they're catering the entire game around this combo multiplier system that none of us here want. All these excuses of all the people that love the game aren't posting excetera excetera aren't really valid because that's all speculation.

I was hoping with this game that we get something that was more of a representation of what the forum has been asking for.

It seems that's not the case though. I'm not sure who they're trying to cater to because every UFC game that I've ever played since Undisputed 2009 has ended up with the same pool of 1000 players at the end of its life span that'll actually play it for the remainder after release because they have the temperament to tolerate the game. Instead we're still catering to these people that one don't post, and two abandon the game regardless of the fixes that they're implementing.



Maybe someday they will understand that it's not a matter of catering to these people that regardless of what's done to the game will abandon it for other titles. It's more so about catering to the people that actually play it when stuff like Madden comes out they'll actually stick around and enjoy the title and keep it afloat.


I hope I'm not violating any ToS, this is just from the heart as a longtime UFC gamer.
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