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EA Sports UFC 2 News Post


Geoff Harrower, A.K.A. GameplayDevUFC, has been posting quite a few details on the upcoming EA Sports UFC 2 patch on his Twitter page. While no date for the patch has been revealed, he has posted quite a few nuggets. Check out some of them below and let us know what you think!
  • Punches in single collar clinch will no longer interrupt transitions
  • Increased counter window after denied clinch attempt
  • Added counter damage bonus after denied clinch attempt
  • Reduced the damage of Thai knees slightly
  • Fixed bug so you can now deny a clinch attempt during the follow through of your strike
  • Added new logic to control when different strike types can interrupt a takedown
  • Fixed bug that made takedowns in some clinch positions too easy, and others too hard
  • Added new grapple momentum scenarios to a few ground and clinch transitions
  • Gave fighters who have the sitout sweep in sprawl the option to also perform the half guard escape
  • Tuned the submissive fighter's escape from back mount to half guard to be a bit more difficult
  • Changed the inputs for submission reversals on the ground to be L2+R2 to fix exploits and enforce pre-emptive denial penalty
  • Punish the defender in a submission for defending a chain before it appears by taking away some defensive progress
  • Pushing in the wrong direction to deny submission chain blocks the defending fighter from pushing in the correct direction
  • AI will now use submission reversals
  • Some fighter AI's tuned to use submissions and takedowns more or less as appropriate to their real life counterparts
  • Blocking and stamina management improvements for pro AI
This post will get updated as more details are revealed.

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 201 GameplayDevUFC @ 05/31/16 03:38 PM
Quote:
Originally Posted by Bigg Cee
can we please get info on takedown buff GPD!
I posted the big one a few pages back.
 
# 202 jamesbenz21 @ 05/31/16 03:39 PM
Quote:
Originally Posted by GameplayDevUFC
I posted the big one a few pages back.
Is there a thread or place where i can get to understand momentum transitions?
 
# 203 GameplayDevUFC @ 05/31/16 03:42 PM
Quote:
Originally Posted by jamesbenz21
Is there a thread or place where i can get to understand momentum transitions?
In general:

http://forum.ea.com/eaforum/posts/list/10394042.page

Specific to patch 1.07:

http://www.operationsports.com/forum...th-1-07-a.html
 
# 204 jamesbenz21 @ 05/31/16 03:43 PM
Quote:
Originally Posted by GameplayDevUFC
thank you
 
# 205 Bigg Cee @ 05/31/16 03:46 PM
Quote:
Originally Posted by GameplayDevUFC
I posted the big one a few pages back.
was it about strikes not stopping takedowns?

is there any other news on takedowns or just the strikes not stopping them now?
 
# 206 GameplayDevUFC @ 05/31/16 03:49 PM
Quote:
Originally Posted by Bigg Cee
was it about strikes not stopping takedowns?

is there any other news on takedowns or just the strikes not stopping them now?
The other one was the fix for takedown difficulty in the clinch.

Single and double legs were using the standup takedown difficulty regardless of clinch position which was a straight up bug.

It made them too easy from SC, and too hard from double unders, relative to the rest of the moves.

This change fixes that.

Credit to the game changers for discovering the bug.

I think it explains why people found the single from SC so hard to deny.

I think.
 
# 207 Bigg Cee @ 05/31/16 03:52 PM
Quote:
Originally Posted by GameplayDevUFC
The other one was the fix for takedown difficulty in the clinch.

Single and double legs were using the standup takedown difficulty regardless of clinch position which was a straight up bug.

It made them too easy from SC, and too hard from double unders, relative to the rest of the moves.

This change fixes that.

Credit to the game changers for discovering the bug.

I think it explains why people found the single from SC so hard to deny.

I think.
ok thanks. Just wanted to make sure.

BTW I hope Lorenz Larkin is a fighter DLC for this patch!!! (FINGERS CROSSED)
 
# 208 jamesbenz21 @ 05/31/16 03:53 PM
If Larkin is added to the game, i hope he has a decent level tree chopper after what he did to Tumenovs leg
 
# 209 Trillz @ 05/31/16 04:07 PM
Quote:
Originally Posted by jamesbenz21
If Larkin is added to the game, i hope he has a decent level tree chopper after what he did to Tumenovs leg
He even made masvidals leg abit bruised up aswell.
 
# 210 AydinDubstep @ 05/31/16 04:08 PM
Quote:
Originally Posted by GameplayDevUFC
This is the one people will probably be most interested in.

The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.

We can now control which strikes interrupt takedowns on a per strike basis.

For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.

If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.

We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.

Feedback on this aspect will be very much welcomed.
AWESOME!!!! Thanks, asked for this a while ago and they came up with the goods! Much respect
 
# 211 Bigg Cee @ 05/31/16 04:13 PM
I have a feeling this patch is coming out Thursday mourning.
 
# 212 SUGATA @ 05/31/16 04:22 PM
Quote:
Originally Posted by aholbert32
The language barrier makes it difficult for me to understand everything you are saying but I'll try my best.

1) Your stats dont work. There arent 8k members of this forum alone. Even if there were 8k members maybe 1% of them actually post here consistently. You can see that just by reading the threads. Its the same 50-100 people posting all the time. Out of that 1%, the majority of the 1% hates the current striking.

2) Your response doesnt really make sense. In the scenario, the devs gave you 3 reasons why they cant change the combo modifier. The first reason isnt stats related. They dont have the manpower or time to fix the issues. The second one is that they have different data that shows that more people like the combo modifier. The third is a higher-up likes the modifier and wants to keep it.

Showing stats that people on the forums hate the striking doesnt change the above reasons. Creating a thread alone doesnt change the above reasons.

3) Regarding your business plan, maybe you wont buy UFC 3 because they didnt make any of your changes for UFC 2....but I bet you will. If they made significant changes to striking, added more features, more animations, more customization....damn near everyone who bought UFC2 would likely buy UFC 3.

4) Regarding GPD, he responded to your "Solve Lags" thread. He responded to your "Does Combo multiplier work on ground thread' (multiple times in fact). He responded to your "How to evade strikes on the ground" thread. He responded to your "Sway Issue" thread. That is all in the last 2 weeks.

In fact other than the patch spoilers threads, he has responded to your threads MORE than anyone elses on this site.

Not to defend GPD but the guy doesnt work for you or any of us. He doenst have to respond to you or anyone here. Regarding the sway issue, he said he would send it to the QA team to see if they can reproduce it. He didnt give you a timeline when he would have a response. ****, he didnt even say he would give you a response.

He owes you, me or anyone here nothing. I get that its frustrating that you dont get what you want when you want it but your expectations are a little high. Especially for a game that costs $60.
1) I was talking about 8K social vkontakte russian group.
The most of them dont like striking in its current state, the reason - unrealistic

2) I dont see any counteragrument to create a discussion with community about striking ideas, resume it and send & discuss w devs. That is what we need. The same thing was done w grappling on old forum.

3) I will buy UFC3 as i bought all MMA games before (even Supremacy MMA) because i am MMA collectors. But if others will see on trailers the same striking many of them will not buy. Their words in our social group.

4) GPD responds:
1. Solve lags - that was a justification, he said this is impossible and 60fps causing lags - this things is a delusion. 60 fps does not cause lags (many facts proved it), rollback netcode becomes more popular every day.
2. Combo MP - yes, i forget BUT it was a Question bot an idea/issue. It is different.
3. How to evade strike on ground - the same, was a question.
4. Sway issue thread - was NOT responded completely, he said he will give to reproduce it to QA team and no responses...
So, ONLY ONE issue/idea thread was responded (4), and (1) Solve lags was a justification w/o concrete arguments.
 
# 213 Boiler569 @ 05/31/16 05:08 PM
Quote:
Originally Posted by GameplayDevUFC
The other one was the fix for takedown difficulty in the clinch.

Single and double legs were using the standup takedown difficulty regardless of clinch position which was a straight up bug.

It made them too easy from SC, and too hard from double unders, relative to the rest of the moves.

This change fixes that.

Credit to the game changers for discovering the bug.

I think it explains why people found the single from SC so hard to deny.

I think.
that makes a lot of sense; awesome to know
 
# 214 GameplayDevUFC @ 05/31/16 05:10 PM
Quote:
Originally Posted by SUGATA
1) I was talking about 8K social vkontakte russian group.
The most of them dont like striking in its current state, the reason - unrealistic

2) I dont see any counteragrument to create a discussion with community about striking ideas, resume it and send & discuss w devs. That is what we need. The same thing was done w grappling on old forum.

3) I will buy UFC3 as i bought all MMA games before (even Supremacy MMA) because i am MMA collectors. But if others will see on trailers the same striking many of them will not buy. Their words in our social group.

4) GPD responds:
1. Solve lags - that was a justification, he said this is impossible and 60fps causing lags - this things is a delusion. 60 fps does not cause lags (many facts proved it), rollback netcode becomes more popular every day.
2. Combo MP - yes, i forget BUT it was a Question bot an idea/issue. It is different.
3. How to evade strike on ground - the same, was a question.
4. Sway issue thread - was NOT responded completely, he said he will give to reproduce it to QA team and no responses...
So, ONLY ONE issue/idea thread was responded (4), and (1) Solve lags was a justification w/o concrete arguments.
Calm down.

The feedback you gave was when we were already done with the work on patch 1.07, so QA was super busy finishing testing on it.

So they weren't available to look at your issue (or the 14 other issues I emailed them base don community feedback).

There was also no urgency because we couldn't start on any work anyway, until 1.07 was done.

The feedback is appreciated, but demanding a particular response in return is not realistic.
 
# 215 SUGATA @ 05/31/16 05:18 PM
Quote:
Originally Posted by GameplayDevUFC
Calm down.

The feedback you gave was when we were already done with the work on patch 1.07, so QA was super busy finishing testing on it.

So they weren't available to look at your issue (or the 14 other issues I emailed them base don community feedback).

There was also no urgency because we couldn't start on any work anyway, until 1.07 was done.

The feedback is appreciated, but demanding a particular response in return is not realistic.
I see. Very sad that this will not be fixed and sway will not be buffed in 1.07 =(

I am not a little boy that are crying when dont get attention (i am 37 y.o. btw), but i need to know that my "feedback" (issue threads and how to fix ideas) are not a self-discussion and you read them , so i dont loose my time/energy for free.
So, please answer:
1) Have you got and read my ideas/bug reports/exploites in PM to you (i dont recieved even one response)?
2) Do you need now to open a discussion about how to change Striking in the game (if possible by minor patches for UFC 2 AND concrete for UFC3)?
 
# 216 SwedishTouch76 @ 05/31/16 05:20 PM
Quote:
Originally Posted by GameplayDevUFC
Something like this is much more viable than removing the combo multiplier altogether.

This might even be too heavy handed a change though, as there are realistic combos that mix high/low in real life.

What would be even more viable if specific combos were identified that should be removed from the multiplier system because they are unrealistic or exploited.

With solid reasoning behind it, those changes could be made I imagine.

Enough of those changes, and we could probably carve the multiplier system into something tolerable to you guys for now.

Maybe.
Right straight body kick right straight body kick. In fact one of your GC'S exploits the hell out of that lame combo online. Knowing it draws exaggerated hit stuns.
 
# 217 ryan4889 @ 05/31/16 05:25 PM
Quote:
Originally Posted by SUGATA
I see. Very sad that this will not be fixed and sway will not be buffed in 1.07 =(

I am not a little boy that are crying when dont get attention (i am 37 y.o. btw), but i need to know that my "feedback" (issue threads and how to fix ideas) are not a self-discussion and you read them , so i dont loose my time/energy for free.
So, please answer:
1) Have you got and read my ideas/bug reports/exploites in PM to you (i dont recieved even one response)?
2) Do you need now to open a discussion about how to change Striking in the game (if possible by minor patches for UFC 2 AND concrete for UFC3)?
Lol. You are not necessarily entitled to one on one communication with the devs. You are no more special than anyone else here friend.
 
# 218 Find_the_Door @ 05/31/16 05:29 PM
Quote:
Originally Posted by SwedishTouch76
Right straight body kick right straight body kick. In fact one of your GC'S exploits the hell out of that lame combo online. Knowing it draws exaggerated hit stuns.
Yup, these are some of the cats shaping the game too. Darn shame.
 
# 219 fishingtime @ 05/31/16 05:29 PM
Quote:
Originally Posted by ryan4889
Lol. You are not necessarily entitled to one on one communication with the devs. You are no more special than anyone else here friend.
If he had a Twitter he might be! Twitter
 
# 220 fishingtime @ 05/31/16 05:32 PM
Okay, so we have gotten quite a few patches. Granted I think 3 were before release, but those are still patches and count. How much longer do you believe the gameplay support will last?
 


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