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NBA 2K16 News Post


As mentioned earlier today, the NBA 2K16 patch #6 has already arrived for PlayStation 4 users, weighing in at 2.4GB. As soon as we get the patch notes, we will update this post. Until then, let us know what you are seeing.

Xbox One users will see the patch later, no official ETA has been given.

UPDATE: Here are the patch notes.
  • Updated player portraits for a number of players.
  • Tuned the effectiveness of long outlet passes for players with the Break Starter badge.
  • Delay branching from Kobe Bryant Back size-up.
  • Re-worked size-up dribble launches to prevent unnaturally explosive first steps.
  • Tune miss chances for deep downcourt and cherry picking.
  • Dock vertical and rebounding when you go behind the basket. Don’t reset 3-in-the-key offense timer in baseline behind paint for human controlled blacktop players.
UPDATE #2: The patch has arrived for Xbox One users.

UPDATE #3 (5-19): The patch is now available for PC users.

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
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Member Comments
# 281 ViolenceFight @ 05/06/16 04:00 PM
A long time ago, there was an attempt to Localize a Korean MMO called Freestyle Street Basketball. It was 3 on 3, exactly like park with over the top elements. The game was fun, but to be top tier you generally needed a Max Level SG, a max level SF and a Max level C. The SF and SG would run back and forth passing to each other. Because of the way the game was coded, if you caught the ball with a certain skill you would get a mini boost of speed/created distance.

The game boiled down into passing back and forth trying to trigger a "Nice Pass", and quickly inputting a command to "Faceup Jumpshot" so that you instantly get an open look. There were a few other "tricks", but this was considered a high level technique, and was called "Kukgi".

What is the relevance? It was a semi defendable exploit of code that was considered a "skill". I never used it, mostly because I was bad at it. I had a few friends who were masters and even said multiple times: "We're using an exploit, and the game boils down to this exploit, rebound, , reset".

Speed Boosting is an exploit. I think of how good and fun freestyle would've been if every game wasn't the same thing over and over again. 2k16 had become the same game every time on the park. There was no strategy. There was no creativity, there was just speed boosting.

I'll clarify, Speed boosting is not that hard to guard if you are good at anticipation. Once again, no creativity means everyone is doing the same exact thing each possession. However, that argument is stupid. If something warps a game around it, it needs to be evaluated. I also play Magic: The Gathering. This game has existed for 20 plus years. There are millions of cards, but most competitive formats lessen the pool.

Despite all this cards get banned. The criteria used to ban a card is power level and how badly it warps the format. They banned a recent card in all formats. By itself it was a pretty basic effect(albeit very good) and had a high cost to play. There was a second ability that let you greatly reduce the cost of playing it. Suddenly it was everywhere. Every deck, even ones that weren't really "Supposed to", because it made no sense not to. The format warped around one card, and it was present in every deck, period. So they banned it, because it homogenizes the game too much.


Point of my rant: Not only is speed boosting not simulation style, It's not even the explosive first steps people try to say it represents. It warped an entire game mode around it, and there's no bigger proof of that than the 100+ youtube videos whining about it. It's not a matter of if it's guardable, it's a matter of making the game require more than just "Speedboost" or "Defend speedboost". Keep it up 2k. You got more issues to deal with and fix gameplay wise for 17, but keep it balanced so we can play good basketball
 
# 282 The 24th Letter @ 05/06/16 04:04 PM
Quote:
Originally Posted by Rockie_Fresh88
I still see play now online players comparing their gameplay to park players and vice versa . Different game modes . Different strategies .
Interested in hearing what you mean...
 
# 283 Rockie_Fresh88 @ 05/06/16 04:15 PM
Last page I seen the guy mentioning blowing by people with Durant , Westbrook and I think I might have seen John Wall mentioned .


Keep in mind due to the caps most myplayers can't get Westbrook's speed or Walls quickness or Kevin Durants ball control.

That's one example .

On the flip side park players have to remember they are facing maxed defensive created players with all the defensive badges. while play now online guys aren't . It should be harder to take them off the dribble .
 
# 284 Rockie_Fresh88 @ 05/06/16 04:24 PM
With that said breaking people off the dribble is even more rewarding because it takes skill now
 
# 285 Gosens6 @ 05/06/16 04:24 PM
Quote:
Originally Posted by Rockie_Fresh88
Last page I seen the guy mentioning blowing by people with Durant , Westbrook and I think I might have seen John Wall mentioned .


Keep in mind due to the caps most myplayers can't get Westbrook's speed or Walls quickness or Kevin Durants ball control.

That's one example .

On the flip side park players have to remember they are facing maxed defensive created players with all the defensive badges. while play now online guys aren't . It should be harder to take them off the dribble .
If you're referring to my post, I'm not sure, but I did mention that I'm strictly offline only before I wrote my patch review.

Sent from my SM-N910V using Tapatalk
 
# 286 Rockie_Fresh88 @ 05/06/16 04:28 PM
Quote:
Originally Posted by Gosens6
If you're referring to my post, I'm not sure, but I did mention that I'm strictly offline only before I wrote my patch review.

Sent from my SM-N910V using Tapatalk
Yeah I know man it was just an observation . Really that just supports what I said earlier . It's so much to do in this game , we won't all have the same experience .
 
# 287 The 24th Letter @ 05/06/16 04:43 PM
Quote:
Originally Posted by Rockie_Fresh88
Last page I seen the guy mentioning blowing by people with Durant , Westbrook and I think I might have seen John Wall mentioned .


Keep in mind due to the caps most myplayers can't get Westbrook's speed or Walls quickness or Kevin Durants ball control.

That's one example .

On the flip side park players have to remember they are facing maxed defensive created players with all the defensive badges. while play now online guys aren't . It should be harder to take them off the dribble .
Fair point Rockie. I can definitely see where your coming from, thanks for laying it out.

I guess the only thing I would mention is that PNO is on SS...isn't Park on All Star difficultly? There's also the benefit of human error in the park with every defender you face. A lot of times with all these off ballers were dealing with AI that you can't always shake off as easily. So I think both sides feel the hit from any change that's made.
 
# 288 EveretteWarren @ 05/06/16 04:59 PM
I get that y'all think that the game speed is fine the way it is but for MyPark I feel it should be higher than Pro-AM, MyTeam, or any other 5v5 game mode. Since it IS the arcade style game mode on this game. It feels like a 3v3 Pro-Am game sometimes, and it's quite boring.
 
# 289 hanzsomehanz @ 05/06/16 05:22 PM
Went into Rivet with my Sunset boys and we hit 12 🔥 like it was nothing.. walked off but would have hit 20 easy..

We ran with all PG like we usually do, 6'7, 6'6, 6'3... we beat lineups with 2 bigs we beat small ball.. not one team could hold us...

Now I say all this to convey that patch 6 didn't change our performance or nurf it for lack of a better word.

I also can acknowledge that dribble mechanics do feel more natural. I never used Kobe escape to cheese in and out but in Patch 6 the use of Kobe escape is more realistic universally now - I like that - same for use of Hesitation 3 which i never use but this is welcomed.

I like the natural feel and I kind of feel like my moves are easier to perform now that players feel like they have more weight to them - it's like a momentum feel that no longer feels like weightless exaggerated sliding.

Patch 6 does expose skills more, I like that but it didn't kill dribbling - I can definitely refute that notion. You do lose the ball easier and not neccessarily by turnover but there are more pickup dribble animations *another good response.

I can live with this. My launches are not OP looking but they work and I can definitely accept this more natural feel. The way folks could go in and out of escape dribbles was never natural prior to patch 6 in the uber speed boost Era.

I can also feel more weight on defense which exposes recovery ability - one slight wrong move on D can set me back a couple steps and lead to a defense breakdown.. this is fine, especially considering the character I'm using only had 12 bars on his defense

All in all: definitely not as bad as many proposed but not bad in many senses: you can still dominate with dribble moves and you can still dominate in general - patch 6 in no way made me less dominant.. if anything I'll eventually be more dominant on both ends by virtue of the new conditions

Do I miss the speed boosting? Nah, not when I see you're still able to launch albeit the launches are more natural. I'm still getting a speed boost out my launches but it's nothing OP albeit the speed boost out of the post position is still there lol but still not as OP looking as other moves..

It's definitely a cleaner environment to see the in and out speed boost spam is killed.. should also lead to more team support and networking within a team all movement system where everyone gets a fair chance at the clock..

I'm just moreso happy to see dribble moves I used prior to patch 6 still work. Sizeups still work. Damn near everything still works but it's the unnatural aggressive speed boost launches that were killed.

So much to be said still but man don't be a kill joy acting like Patch 6 is ruining lives lol if someone is ruined from Patch 6 well so be it but how does that make ya look laughing at someone else's plight.. I seen so much sadistic responses since patch 6 drop - it's sinister

I can still finesse the best of rivet on XB1 and they supposed to have best defense so Patch 6 didn't suddenly gimp us finesse guys and give all the power to slow basic players let alone lineups who want to run big oh hell nah - slow lineups / slow builds get exposed moreso in Patch 6 because fast is still fast.. but ya you got to know how moves work... that's part of finessing

Sent from my SGH-I337M using Tapatalk
 
# 290 MightyLA @ 05/06/16 05:33 PM
Don't play online/mypark. my biggest gripe is that auto play call tendency by coach is still awful. same called plays over and over again even with the spurs and the hawks somehow. I'm the most causal player ever. I don't want to think with the controls while playing a video game offline unless it's dark souls or some hard game like that. I don't like pressing random buttons to call a play because I'm not really good at remembering the controls. It's hard. I suck but I'm trying to have fun. I tried practicing remembering the plays but I always end up with a 24 sec clock violation. Please fix the coach auto play call coach tendency and scramble them up like the coaches do in real life.

Edit: If someone knows if theres a active HC or a coach that is not hired in MyLeague/MyGM that calls lots of plays and not the same plays over and over and over again, it would be a godsend to me.
 
# 291 joosegoose @ 05/06/16 06:07 PM
Have we not even gotten a word yet if this is even coming at all for PC?!? It's ridiculous enough we don't have it yet, let alone that we haven't heard a single word about it. Pathetic, we're consistently getting word after the other platforms even though our copy cost exactly the same.
 
# 292 hanzsomehanz @ 05/06/16 06:39 PM
Quote:
Originally Posted by Yesh2k
Finesse king????? What was more dull than watching every team play with 3 large pg's; 2 on the wings and the one in the centre doing ridiculous speed boost hesitation Iso till he gets a path to the rim? For 21 points each game. Sorry dude, but that was destroying park. The same moves. Over and over and over again. It was dull as dishwater to play against (win or lose) and I have no idea how anyone doing that constantly got any enjoyment out of the game.
I hear you but patch 6 does not address spamming

Users will even moreso spam sizeups now and gaurd 1, Curry hop step + Iso Crossover packages are a few common ones folks are now familiar with and will spam these moves to create just enough separation for a clean shot or a clean shake that helps them drive by

Patch 6 does not address spamming - it cannot.. the condition of spamming still exists and may even be exacerbated by Patch 6 just out of user desperation (thirst) - whatever you want to call it or analogue it with.

So the form of superfluous spam is different.. I mean you can still spam hesi 3 and Kobe escape but with less effectiveness...

I hope folks can really grip what their true gripes are.. if it's spamming that's frustrating you? Spamming still exists.. let's just be real.. folks struggled to stop these OP moves.. I get it.. but be real and admit that is what you like about patch 6 is that those same moves have lost much of their OP luster

Cheesers are still going to what's the most OP move available albeit much of what is available is now reduced to a universal "natural" level of dribbling snd driving - hey that does sound great, let's applaud that - I'm not even being sarcastic here.. but be mindful of the true reality Here and your true gripes.. I know clear where I stand with patch 6 and I have no animosity.. I can work with this happily.. I'm a satisfied consumer still





Sent from my SGH-I337M using Tapatalk
 
# 293 Jrocc23 @ 05/06/16 07:30 PM
Quote:
Originally Posted by The 24th Letter
I said I was moving on last night....we've had a full nights rest and you still on it . If you're in your feels, PM me, we can hash it out. Otherwise, no need to derail the thread anymore.

But I wasn't talking to you and you responded to me lol. And I wasn't sleep at that time. So you're still talking about stuff you don't know. You not answering any of my questions because you know you was lost so like I said it's nothing to talk about. So leave it alone.

Quote:
Originally Posted by VizzyXV
Anyone figured out the player portraits thing?

I don't think anyone has? I thought it was players pictures like Hibbert being updated and etc. Checked and it was the same.
 
# 294 The 24th Letter @ 05/06/16 07:40 PM
This is getting pitiful. Mods, can we get the thread back on track talking about the patch? I'm good over here.
 
# 295 TheShizNo1 @ 05/06/16 07:41 PM
Let's get back to talking about the patch and not so much the back and forth.

Sent from my SM-N910P using Tapatalk
 
# 296 NINJAK2 @ 05/06/16 08:09 PM
Love this patch.lol


I never laughed so hard playing a game. Went to the park and played 3v3 with randoms (My team consisted of a level 5 Pro, level 1 all-star , level 3 all-star=me). We won 5 straight going against a collection of high legends and all-stars. Watching some of these guys look completely lost and frustrated trying to beat people on the perimeter leading to forced dribble pickups, bad shots, or turnovers was priceless indeed..Hero ball is basically dead and the team that shares the ball the most dominates more than ever now..


Dribbling is not as dead as some have proclaimed as I've had no problem getting by people when I was judicious when attacking. I'd say it is more about balance when it comes to the 1 v 1 matchup but a smart ball handler still has the slight advantage.


I also felt that movement was a little more free flowing in the park and not so stagnant and plodding like it was prior. Early Impressions though.
 
# 297 jfsolo @ 05/06/16 08:26 PM
Quote:
Originally Posted by ViolenceFight

Speed Boosting is an exploit. I think of how good and fun freestyle would've been if every game wasn't the same thing over and over again. 2k16 had become the same game every time on the park. There was no strategy. There was no creativity, there was just speed boosting...

... no creativity means everyone is doing the same exact thing each possession. However, that argument is stupid. If something warps a game around it, it needs to be evaluated...

...Point of my rant: Not only is speed boosting not simulation style, It's not even the explosive first steps people try to say it represents. It warped an entire game mode around it, and there's no bigger proof of that than the 100+ youtube videos whining about it. It's not a matter of if it's guardable, it's a matter of making the game require more than just "Speedboost" or "Defend speedboost". Keep it up 2k. You got more issues to deal with and fix gameplay wise for 17, but keep it balanced so we can play good basketball
Great post. In any gaming genre, sports games especially, ubiquitous playstyles centered around exploits are the worst kind of design failure, and should be addressed as soon as possible. If a success can be had by everyone with a few select button presses, stick movements, and crunched numbers, then that is game catering to only a certain part of their customer base.
 
# 298 hanzsomehanz @ 05/06/16 08:29 PM
Some My Career Patch 6 impressions:

I immediately have noticed a drop off in universal game speed but moreso for how slow opponent CPU reactions have become

CPU opponent is dribbling so sluggish with little to no burst and I'm no longer seeing dribble moves.. the pace is so painfully slow and this is on 55 which originally felt fine prior to patch 6

It feels easier to check the CPU and I also am experiencing an easier time beating the cpu off dribble because their reaction are slower..

Can others relate to the slower cpu reactions in Patch 6 for my career? The agressive dribble moves from CPU opponents seems to be diminished but I'm going to try My Career on a higher difficulty to get comparable results

Sent from my SGH-I337M using Tapatalk
 
# 299 KingTocco @ 05/06/16 08:48 PM
Just played a few more Park games before dinner, I decided to switch parks today too.

Switched to Sunset and played with two randoms, 1 was a Legend and the other an All-Star, PG and SG respectively. They both had their mics on, I didn't and they were just throwing jabs at each other back and forth. Considering I had just switched I was a Rookie 1 and it was funny hearing the Legend surprised at how well I was doing.

Somehow we won all 3 games I played with them, even though they just kept jacking 3s. I was open literally the entire time down low (7 foot 1 Center) but they just kept running around shooting. I was hoping this patch would get these guys to hit me more in the post but it doesn't seem to be the case.

Really need to group up with some dudes from here.
 
# 300 The 24th Letter @ 05/06/16 11:07 PM
Quote:
Originally Posted by psydefx
anyone know if they adjusting anything with transition defense?
I'll paste Phams comment on it since I pretty much agree...


Quote:
Originally Posted by itchyroll_51
Full court and 3/4 court passes straight into the paint definitely go out of bounds now. Few guys try to do that to me and ball goes straight out even with great passers like Magic.

Transition after free throw misses are still terrible. After scores is a little better but still needs work. Dribble launches definitely way toned down, this makes it A LOT more fun to play the game b/c quick PGs feel like they have more value.
 


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