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NBA 2K16 Patch #6 Available For PC, PlayStation 4 & Xbox One, Patch Notes Included

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Old 05-06-2016, 04:00 PM   #313
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4 & Xbox One, Patch Notes Include

A long time ago, there was an attempt to Localize a Korean MMO called Freestyle Street Basketball. It was 3 on 3, exactly like park with over the top elements. The game was fun, but to be top tier you generally needed a Max Level SG, a max level SF and a Max level C. The SF and SG would run back and forth passing to each other. Because of the way the game was coded, if you caught the ball with a certain skill you would get a mini boost of speed/created distance.

The game boiled down into passing back and forth trying to trigger a "Nice Pass", and quickly inputting a command to "Faceup Jumpshot" so that you instantly get an open look. There were a few other "tricks", but this was considered a high level technique, and was called "Kukgi".

What is the relevance? It was a semi defendable exploit of code that was considered a "skill". I never used it, mostly because I was bad at it. I had a few friends who were masters and even said multiple times: "We're using an exploit, and the game boils down to this exploit, rebound, , reset".

Speed Boosting is an exploit. I think of how good and fun freestyle would've been if every game wasn't the same thing over and over again. 2k16 had become the same game every time on the park. There was no strategy. There was no creativity, there was just speed boosting.

I'll clarify, Speed boosting is not that hard to guard if you are good at anticipation. Once again, no creativity means everyone is doing the same exact thing each possession. However, that argument is stupid. If something warps a game around it, it needs to be evaluated. I also play Magic: The Gathering. This game has existed for 20 plus years. There are millions of cards, but most competitive formats lessen the pool.

Despite all this cards get banned. The criteria used to ban a card is power level and how badly it warps the format. They banned a recent card in all formats. By itself it was a pretty basic effect(albeit very good) and had a high cost to play. There was a second ability that let you greatly reduce the cost of playing it. Suddenly it was everywhere. Every deck, even ones that weren't really "Supposed to", because it made no sense not to. The format warped around one card, and it was present in every deck, period. So they banned it, because it homogenizes the game too much.


Point of my rant: Not only is speed boosting not simulation style, It's not even the explosive first steps people try to say it represents. It warped an entire game mode around it, and there's no bigger proof of that than the 100+ youtube videos whining about it. It's not a matter of if it's guardable, it's a matter of making the game require more than just "Speedboost" or "Defend speedboost". Keep it up 2k. You got more issues to deal with and fix gameplay wise for 17, but keep it balanced so we can play good basketball
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Old 05-06-2016, 04:04 PM   #314
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4 & Xbox One, Patch Notes Include

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I still see play now online players comparing their gameplay to park players and vice versa . Different game modes . Different strategies .
Interested in hearing what you mean...
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Old 05-06-2016, 04:15 PM   #315
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4 & Xbox One, Patch Notes Include

Last page I seen the guy mentioning blowing by people with Durant , Westbrook and I think I might have seen John Wall mentioned .


Keep in mind due to the caps most myplayers can't get Westbrook's speed or Walls quickness or Kevin Durants ball control.

That's one example .

On the flip side park players have to remember they are facing maxed defensive created players with all the defensive badges. while play now online guys aren't . It should be harder to take them off the dribble .
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Old 05-06-2016, 04:24 PM   #316
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4 & Xbox One, Patch Notes Include

With that said breaking people off the dribble is even more rewarding because it takes skill now
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Old 05-06-2016, 04:24 PM   #317
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4 & Xbox One, Patch Notes Include

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Originally Posted by Rockie_Fresh88
Last page I seen the guy mentioning blowing by people with Durant , Westbrook and I think I might have seen John Wall mentioned .


Keep in mind due to the caps most myplayers can't get Westbrook's speed or Walls quickness or Kevin Durants ball control.

That's one example .

On the flip side park players have to remember they are facing maxed defensive created players with all the defensive badges. while play now online guys aren't . It should be harder to take them off the dribble .
If you're referring to my post, I'm not sure, but I did mention that I'm strictly offline only before I wrote my patch review.

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Old 05-06-2016, 04:28 PM   #318
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4 & Xbox One, Patch Notes Include

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If you're referring to my post, I'm not sure, but I did mention that I'm strictly offline only before I wrote my patch review.

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Yeah I know man it was just an observation . Really that just supports what I said earlier . It's so much to do in this game , we won't all have the same experience .
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Old 05-06-2016, 04:29 PM   #319
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4 & Xbox One, Patch Notes Include

Any pro am players can tell me about the break starter nerf? How bad/good is it now and how far down the court can you pass reliably?
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Old 05-06-2016, 04:43 PM   #320
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Re: NBA 2K16 Patch #6 Available Now For PlayStation 4 & Xbox One, Patch Notes Include

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Originally Posted by Rockie_Fresh88
Last page I seen the guy mentioning blowing by people with Durant , Westbrook and I think I might have seen John Wall mentioned .


Keep in mind due to the caps most myplayers can't get Westbrook's speed or Walls quickness or Kevin Durants ball control.

That's one example .

On the flip side park players have to remember they are facing maxed defensive created players with all the defensive badges. while play now online guys aren't . It should be harder to take them off the dribble .
Fair point Rockie. I can definitely see where your coming from, thanks for laying it out.

I guess the only thing I would mention is that PNO is on SS...isn't Park on All Star difficultly? There's also the benefit of human error in the park with every defender you face. A lot of times with all these off ballers were dealing with AI that you can't always shake off as easily. So I think both sides feel the hit from any change that's made.
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