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Madden NFL 17 News Post


Damarious Randall, cornerback for the Green Bay Packers, posted this Madden NFL 17 screenshot, (which has recently been deleted) showing off some of the new presentation in the game this year.

It's obviously early in the cycle, so a lot of details won't be shown off. Either way, it's Madden NFL 17 news and we are going to post it.

It was around this time last year the Madden hype train started, as they gave the release date with plenty of details on the game released in May.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 161 DeuceDouglas @ 04/27/16 05:23 PM
Quote:
Originally Posted by SolidSquid
Last year he said something along the lines of they wanna get gameplay right before dedicating time to equipment, which I found weird considering they are 2 different departments.
I agree with what Gridiron said with Gameplay being a forever project. Gameplay is something that needs to be worked on every year and will get messed with either way no matter what. The thing with equipment is that they have added new things, they added the old school helmets, the old school taped arms and a few other old school things but have neglected adding anything current or replacing the outdated stuff.

I think one thing that holds things back as well is that if they want to do it right, they're going to have to overhaul pretty much everything, not just add new stuff. There's a bunch of proportion and clipping issues with the current facemasks because of how they were designed to work with the visors. Sleeves still look like they're painted on. It's somewhat similar to gameplay last year where you can add some new, really nice looking animations (or in this case equipment) but when you do that it makes the old stuff look really bad and standout even more compared to the new stuff.
 
# 162 prey2god @ 04/27/16 07:26 PM
It's got a very arcadey look. It's almost as if this kind of presentation was catered for the MUT players.

This would be ok for playoffs, but seeing this throughout the season will be tiresome and redundant. People will rapidly press X to cut through the scenes, basically rendering it useless.

Just try to match presentation that you see on Monday Night football or something of that nature. Majority of us want true broadcast presentation, not some generic arcadey ones.
 
# 163 jbd345 @ 04/27/16 07:30 PM
As other in the thread before said it looks like cbs, it actually looks a lot more like fox or nbc to me. Maybe a new commentary team this year?
 
# 164 jpdavis82 @ 04/27/16 08:55 PM
Quote:
Originally Posted by jbd345
As other in the thread before said it looks like cbs, it actually looks a lot more like fox or nbc to me. Maybe a new commentary team this year?
I think it's either pregame or for bigger games like the Playoffs, we'll know soon enough, I would expect a features announcement of some sort between now and June.
 
# 165 MajorSupreme @ 04/27/16 10:14 PM
Quote:
Originally Posted by Gridiron
Doesn't make it unimportant though. The video part of a video game is important. If it wasn't we'd all be playing board games.
Yeah, and it doesn't make it more important than gameplay, game modes, etc. It really should be on the back-burner while major facets of the game are honed, re-worked, and perfected.
 
# 166 SageInfinite @ 04/27/16 11:16 PM
Quote:
Originally Posted by MajorSupreme
Yeah, and it doesn't make it more important than gameplay, game modes, etc. It really should be on the back-burner while major facets of the game are honed, re-worked, and perfected.
I don't think anyone here would say art or presentation is more important than gameplay overall, but as it was stated, gameplay is constantly evolving, things like equipment once updated is pretty much a non issue.
 
# 167 jpdavis82 @ 04/28/16 12:37 AM
Quote:
Originally Posted by Gridiron
Exactly. Plus, at what point will we all realize that the "gameplay first" thing doesn't stand up against 2 generations of these things being neglected? How many more generations will the "gameplay first" angle be the acceptable end-all answer to this problem? How many years and generations do they need?

At some point, shouldn't we realize we're on a never-ending carousel with that angle? I'm pretty sure that in 11 seasons there had to be time some place to get these things done, but they've made all kinds of other things a priority. The fact that MUT gets updates months after the NFL season is over is one of those indicators that nobody pays attention to, but it's a clue into where their priorities stand.

No updates to presentation during the season, but updates to Draft Champions and not just updates but whole new modes. No updates to glaring graphical issues, but whole new modes and features in MUT. They're showing us what their true focus is right there.
I felt like the improved lighting for night and indoor games was a pretty substantial graphical improvement last year. They also did a lot of little things like add proper gear for fans and sideline personnel and added females finally, NFL shop gear and towels, all little things, but they add up.
 
# 168 roadman @ 04/28/16 07:47 AM
Is it shocking for anyone that MUT is the most used mode by customers?

From Clint on Twitter: It's the most played Madden game mode ever.(talking about MUT)
 
# 169 redsox4evur @ 04/28/16 08:38 AM
Quote:
Originally Posted by roadman
Is it shocking for anyone that MUT is the most used mode by customers?



From Clint on Twitter: It's the most played Madden game mode ever.(talking about MUT)

Nope. Not surprised at all.
 
# 170 SolidSquid @ 04/28/16 09:08 AM
Quote:
Originally Posted by jpdavis82
I felt like the improved lighting for night and indoor games was a pretty substantial graphical improvement last year. They also did a lot of little things like add proper gear for fans and sideline personnel and added females finally, NFL shop gear and towels, all little things, but they add up.
id argue player gear is 250 times more important than "fan" gear, sideline personnel; camera men wearing pants and women in the crowd. I barely see any of those things while playing the game, what I do see is players that dont have the same gear as their life counterparts
 
# 171 roadman @ 04/28/16 09:20 AM
Quote:
Originally Posted by SolidSquid
id argue player gear is 250 times more important than "fan" gear, sideline personnel; camera men wearing pants and women in the crowd. I barely see any of those things while playing the game, what I do see is players that dont have the same gear as their life counterparts
Yeah, but Madden has a big huge wide audience and not everyone aligns with everyone else. I heard the chorus loud and strong for females in the stands, livelier sidelines, cold weather gear, just as loud as the equipment updates chorus.

And SS, I know you love to see the equipment updates and to me, I probably couldn't notice the equipment updates if and when they arrive.
 
# 172 jpdavis82 @ 04/28/16 10:18 AM
Quote:
Originally Posted by roadman
Yeah, but Madden has a big huge wide audience and not everyone aligns with everyone else. I heard the chorus loud and strong for females in the stands, livelier sidelines, cold weather gear, just as loud as the equipment updates chorus.

And SS, I know you love to see the equipment updates and to me, I probably couldn't notice the equipment updates if and when they arrive.


I know where SS is coming from but I agree, the stands and sidelines stand out more to the casual fans because they looked bad before, the player models to the casual observer do not stand out even if they aren't accurate equipment wise, they at least "look" good. This team is trying to eventually get every aspect of the game to AAA quality, but they first have to get everything to "A" quality, and there are still "C" level areas of the game, so they may look over one aspect that they feel is more pressing for something they definitely plan to get to in the next couple years. Rex said it himself at E3, look at the areas where the game is still in the "70" range meta critic wise and expect that to be their next priority.
 
# 173 NYJets @ 04/28/16 10:55 AM
No problem with the screen here. Might look different from the networks presentaton for football, but other sports have done similar stuff.
 
# 174 mestevo @ 04/28/16 12:19 PM
Quote:
Originally Posted by SolidSquid
id argue player gear is 250 times more important than "fan" gear, sideline personnel; camera men wearing pants and women in the crowd. I barely see any of those things while playing the game, what I do see is players that dont have the same gear as their life counterparts
It's probably that much more work too.

Sent from my XT1254 using Tapatalk
 
# 175 SolidSquid @ 04/28/16 02:36 PM
Quote:
Originally Posted by mestevo
It's probably that much more work too.

Sent from my XT1254 using Tapatalk
Cmon they have a whole art team. I get that people don't have the same interest as me but saying it's too much work for the art team to add new equipment is kinda ridiculous
 
# 176 DeuceDouglas @ 04/28/16 04:05 PM
Quote:
Originally Posted by roadman
Is it shocking for anyone that MUT is the most used mode by customers?

From Clint on Twitter: It's the most played Madden game mode ever.(talking about MUT)
Not really at all. I'd say any doubt that it wasn't the case it was erased during their reveal period last year where virtually everything they showed was Draft Champions.
 
# 177 mrprice33 @ 04/28/16 04:16 PM
Quote:
Originally Posted by SolidSquid
Cmon they have a whole art team. I get that people don't have the same interest as me but saying it's too much work for the art team to add new equipment is kinda ridiculous
I don't know that it's *too much* work. I think that's kind of impossible to say. I do think it's more than simply creating the textures and pasting them on, especially for helmets. Like someone else said, you could have all kinds of issues.

Also, (and I'm not even close to saying this is happening and am completely talking out of my butt) if they were to be changing the models soon, even to thicken the arms a little bit, then they'd want to wait to introduce the new equipment to fit those new models.
 
# 178 bloobloouk @ 04/28/16 04:35 PM
Quote:
Originally Posted by mrprice33
I don't know that it's *too much* work. I think that's kind of impossible to say. I do think it's more than simply creating the textures and pasting them on, especially for helmets. Like someone else said, you could have all kinds of issues.

Also, (and I'm not even close to saying this is happening and am completely talking out of my butt) if they were to be changing the models soon, even to thicken the arms a little bit, then they'd want to wait to introduce the new equipment to fit those new models.
This is something I've wondered about as well, though I doubt we would ever have it confirmed. We all know that the current models have flaws (like the knees!) and need to be replaced. Creating art assets when new ones were somewhere in the pipeline would be a waste of scarce resources.
 
# 179 jpdavis82 @ 04/28/16 09:33 PM
Quote:
Originally Posted by Birdman18
*Ive removed my pic I posted as no one can verify my sources. Don't want to get bashed by people thinking I'm posting fake stuff*


Well whatever you posted or whatever was in it, I never saw it.
 
# 180 mrprice33 @ 04/29/16 08:34 AM
Quote:
Originally Posted by bloobloouk
This is something I've wondered about as well, though I doubt we would ever have it confirmed. We all know that the current models have flaws (like the knees!) and need to be replaced. Creating art assets when new ones were somewhere in the pipeline would be a waste of scarce resources.
We had a conversation at the studio about something we wanted added to NBA Live. We were basically told that the thing we wanted was part of a re-worked feature, so they were waiting until that new feature was implemented before putting in the thing we wanted, since the two would go hand-in-hand.

Graphics work like equipment would, I think, be about the same.
 


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